/frameworks/base/core/java/com/android/internal/util/ |
D | JournaledFile.java | 36 public JournaledFile(File real, File temp) { in JournaledFile() argument 37 mReal = real; in JournaledFile()
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/frameworks/base/docs/html/google/play-services/ |
D | games.jd | 16 real-time multiplayer, and other popular features using the Google Play game services SDK. 52 <h4>Create real-time multiplayer games</h4> 56 href="https://developers.google.com/games/services/android/multiplayer">Develop real-time
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/frameworks/base/docs/html/training/scheduling/ |
D | alarms.jd | 101 <p>There are two general clock types for alarms: "elapsed real time" and "real time clock" 103 Elapsed real time uses the "time since system boot" as a 104 reference, and real time clock uses UTC (wall clock) time. This means that 105 elapsed real time is suited to setting an alarm based on the passage of time (for 107 time zone/locale. The real time clock type is better suited for alarms that are dependent 117 hour), use one of the elapsed real time types. In general, this is the better choice.</p> 120 then choose one of the clock-based real time clock types. Note, however, that this approach can
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/frameworks/base/docs/html/tools/debugging/ |
D | debugging-projects.jd | 37 <li>LogCat - Allows you to view system log messages in real time. The LogCat tab is also 53 <li>LogCat - Lets you view system log messages in real time.</li>
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D | debugging-devtools.jd | 12 on a real development device, you'd have to build a system image for that device and sign
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/frameworks/base/core/java/android/provider/ |
D | Browser.java | 312 String url, boolean real) { in updateVisitedHistory() argument 320 if (real) { in updateVisitedHistory() 333 if (real) { in updateVisitedHistory()
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/frameworks/base/docs/html/google/play/billing/ |
D | billing_testing.jd | 12 <li><a href="#billing-testing-real">Setting Up for Test Purchases</a></li> 26 <li>Test purchases, which let test account users make real purchase your published in-app items, 48 <li><strong>Real purchases</strong>, which let regular users make real purchases 67 Test purchases are real orders and Google Play processes them in the same way as 139 <h3 id="transations">Testing with real transactions</h3> 144 <p>With alpha/beta test groups, real users (chosen by you) can install your app 145 from Google Play and test your in-app products. They can make real purchases 271 <code>REQUEST_PURCHASE</code> request, but instead of using a real product ID from your 309 purchases. Testing real in-app purchases enables you to test the end-to-end In-app Billing 331 <p>You do not need to publish your application to perform end-to-end testing with real product
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D | billing_best_practices.jd | 47 <li>Use a real-time service to deliver your content, such as a content feed. Delivering content 48 through a real-time service allows you to keep your content fresh.</li> 51 <p>When you deliver content from a remote server or a real-time service, you can store the unlocked
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/frameworks/compile/mclinker/lib/Support/Windows/ |
D | PathV3.inc | 162 // of cache. (a real end) 184 // meet real end
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/frameworks/base/docs/html/training/custom-views/ |
D | making-interactive.jd | 40 way that closely resembles the real-world action you're mimicking. Objects should always act in the 41 same way that real 44 in the real world don't do that. Instead, images should move from one place to another.</p> 47 mimic the real world. 52 <p>This lesson demonstrates how to use features of the Android framework to add these real-world
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/frameworks/compile/mclinker/lib/Support/Unix/ |
D | PathV3.inc | 196 // of cache. (a real end) 212 case 0:// meet real end
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/frameworks/base/docs/html/design/patterns/ |
D | multi-pane-layouts.jd | 17 one compound view when a lot of horizontal screen real estate is available and by splitting them up 27 <p>Because tablets have more screen real estate than phones, you can use panels to combine the rela…
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/frameworks/base/docs/html/design/style/ |
D | devices-displays.jd | 22 <p>On larger devices, take advantage of extra screen real estate. Create compound views that combine
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/frameworks/base/docs/html/training/basics/firstapp/ |
D | running-app.jd | 42 <p>How you run your app depends on two things: whether you have a real Android-powered device and 44 real device and on the Android emulator, and in both cases with either Eclipse or the command line 104 <p>If you have a real Android-powered device, here's how you can install and run your app:</p>
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/frameworks/base/docs/html/distribute/googleplay/strategies/ |
D | app-quality.jd | 42 …real user testing before releasing something in Google Play. Fortunately, you can distribute your … 81 …p design too, you should listen carefully to your users. Ask a handful of real Android device user… 93 Another way to incrementally improve usability, based on real-world data, is to implement <a href="… 99 There's no substitute for a real user interface designer — ideally one who's well-v…
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/frameworks/native/libs/binder/ |
D | Parcel.cpp | 191 sp<IBinder> real = binder.promote(); in flatten_binder() local 192 if (real != NULL) { in flatten_binder() 193 IBinder *local = real->localBinder(); in flatten_binder() 195 BpBinder *proxy = real->remoteBinder(); in flatten_binder() 208 return finish_flatten_binder(real, obj, out); in flatten_binder()
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/frameworks/base/docs/html/distribute/googleplay/spotlight/ |
D | tablets.jd | 16 <p>Here are some stories from developers who are seeing real results as they 74 were a helpful resource, and with the extra screen real estate tablets afford, 105 <h3>Mint: More screen real estate = more engagement</h3> 154 <p>“We knew we had a lot more real estate, and we wanted to provide a more
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D | games.jd | 15 services unlocked, and are starting to see real results following their 72 <p>"PBA Bowling Challenge now has real-time multiplayer which our users instantly
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/frameworks/base/docs/html/design/building-blocks/ |
D | text-fields.jd | 45 <p>Use auto-complete text fields to present real-time completions or search results in popups, so u…
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/frameworks/base/docs/html/about/ |
D | start.jd | 55 densities, and tested it on the Android emulator and on real devices. You're ready to ship your app…
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/frameworks/native/opengl/libs/GLES_trace/ |
D | DESIGN.txt | 35 real GL implementation, and we need to switch them to point to the trace implementation.
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/frameworks/base/docs/html/tools/ |
D | device.jd | 23 real device before releasing it to users. This page describes how to set up your development 41 on configurations that are not equivalent to those of your real device. Although the emulator
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/frameworks/base/docs/html/training/location/ |
D | location-testing.jd | 274 you're testing receives mock locations instead of real locations. 277 If the provider app is in the midst of a continuous test, you can switch back to real 294 every five seconds. These cycle times are handled automatically for real locations, but you
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/frameworks/base/docs/html/training/sync-adapters/ |
D | index.jd | 100 you need to do real-time data transfer, you should do it in an {@link android.os.AsyncTask} or
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/frameworks/base/docs/html/training/improving-layouts/ |
D | reusing-layouts.jd | 127 serves no real purpose other than to slow down your UI performance.</p>
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