/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/ |
D | TextureRenderTarget.java | 35 public TextureRenderTarget(Allocation tex) { in TextureRenderTarget() argument 37 setTexture(tex); in TextureRenderTarget() 40 public void setTexture(Allocation tex) { in setTexture() argument 41 mData.texture = tex; in setTexture()
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D | Texture2D.java | 39 public Texture2D(Allocation tex) { in Texture2D() argument 41 setTexture(tex); in Texture2D() 67 public void setTexture(Allocation tex) { in setTexture() argument 68 mData.texture = tex != null ? tex : SceneManager.getDefaultTex2D(); in setTexture()
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D | TextureCube.java | 40 public TextureCube(Allocation tex) { in TextureCube() argument 42 setTexture(tex); in TextureCube() 68 public void setTexture(Allocation tex) { in setTexture() argument 69 mData.texture = tex != null ? tex : SceneManager.getDefaultTexCube(); in setTexture()
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D | TextureBase.java | 34 TextureBase tex = objects[0]; in doInBackground() local 35 tex.load(); in doInBackground()
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D | Renderable.java | 143 TextureBase tex = p.getTexture(); in updateTextures() local 144 if (tex != null) { in updateTextures() 145 mData.pf_textures[paramIndex++] = tex.getRsData(false).getAllocation(); in updateTextures()
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D | ColladaParser.java | 335 Texture2D tex = getTexture(samplerName); in extractParams() local 337 texP.setTexture(tex); in extractParams() 479 Texture2D tex = new Texture2D(); in convertImage() local 480 tex.setFileName(file); in convertImage() 481 tex.setFileDir(mRootDir); in convertImage() 482 mScene.appendTextures(tex); in convertImage() 483 mImages.put(id, tex); in convertImage()
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D | params.rsh | 101 const SgTexture *tex = NULL; 103 tex = rsGetElementAt(pData->texture, 0); 110 rsgBindTexture(shader->program, p->bufferOffset, tex->texture);
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D | render.rs | 89 const SgTexture *tex = rsGetElementAt(obj->pf_textures[i], 0); 90 rsgBindTexture(pf->program, i, tex->texture);
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D | Scene.java | 192 public void appendTextures(Texture2D tex) { in appendTextures() argument 193 if (tex == null) { in appendTextures() 196 mTextures.add(tex); in appendTextures()
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/frameworks/native/opengl/libagl/ |
D | texture.cpp | 33 ogles_context_t* c, int tmu, GLuint texture, const sp<EGLTextureObject>& tex); 310 sp<EGLTextureObject> tex; in getAndBindActiveTextureObject() local 323 tex = c->textures.defaultTexture; in getAndBindActiveTextureObject() 325 if (c->textures.tmu[i].texture == tex.get()) in getAndBindActiveTextureObject() 330 tex = c->surfaceManager->replaceTexture(name); in getAndBindActiveTextureObject() 335 u.texture = tex.get(); in getAndBindActiveTextureObject() 339 return tex; in getAndBindActiveTextureObject() 343 ogles_context_t* c, int tmu, GLuint texture, const sp<EGLTextureObject>& tex) in bindTextureTmu() argument 345 if (tex.get() == c->textures.tmu[tmu].texture) in bindTextureTmu() 355 u.texture = tex.get(); in bindTextureTmu() [all …]
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D | TextureObjectManager.cpp | 283 sp<EGLTextureObject> tex; in replaceTexture() local 291 tex = old; in replaceTexture() 294 tex = new EGLTextureObject(); in replaceTexture() 295 tex->copyParameters(old); in replaceTexture() 297 mTextures.add(name, tex); in replaceTexture() 300 return tex; in replaceTexture()
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D | mipmap.cpp | 30 status_t buildAPyramid(ogles_context_t* c, EGLTextureObject* tex) in buildAPyramid() argument 33 const GGLSurface* base = &tex->surface; in buildAPyramid() 47 if (tex->reallocate(level, w, h, w, in buildAPyramid() 54 GGLSurface& cur = tex->editMip(level); in buildAPyramid()
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/frameworks/native/services/surfaceflinger/ |
D | SurfaceFlingerConsumer.h | 30 SurfaceFlingerConsumer(const sp<BufferQueue>& bq, uint32_t tex) in SurfaceFlingerConsumer() argument 31 : GLConsumer(bq, tex, GLConsumer::TEXTURE_EXTERNAL, false) in SurfaceFlingerConsumer()
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/frameworks/native/opengl/tests/gl_perf/ |
D | fill_common.cpp | 267 static void doSingleTest(uint32_t pgmNum, int tex) { in doSingleTest() argument 281 glBindTexture(GL_TEXTURE_2D, tex); in doSingleTest() 283 glBindTexture(GL_TEXTURE_2D, tex); in doSingleTest() 294 sprintf(gCurrentTestName, "%s, %i, %i, 1", gFragmentTests[pgmNum]->name, pgmNum, tex); in doSingleTest()
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/frameworks/native/include/gui/ |
D | GLConsumer.h | 85 uint32_t tex, uint32_t texureTarget = TEXTURE_EXTERNAL, 225 status_t attachToContext(uint32_t tex);
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/frameworks/compile/mclinker/unittests/ |
D | test3.txt | 83 taz: $(DEVO_SUPPORT) $(SUPPORT_FILES) texinfo/texinfo.tex 102 gdb-tar: $(DEVO_SUPPORT)OH(SUPPORT_FILES) texinfo/texinfo.tex 121 gdb-taz: gdb-tar $(DEVO_SUPPORT) $(SUPPORT_FILES) texinfo/texinfo.tex 132 do-proto-toplev: $(DEVO_SUPPORT) $(SUPPORT_FILES) texinfo/texinfo.tex 191 ln -s ../../texinfo/texinfo.tex proto-toplev/texinfo/ 240 TEXINFO_SUPPORT= texinfo/texinfo.tex
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/frameworks/rs/driver/ |
D | rsdShader.cpp | 384 void RsdShader::setupSampler(const Context *rsc, const Sampler *s, const Allocation *tex) { in setupSampler() argument 406 DrvAllocation *drvTex = (DrvAllocation *)tex->mHal.drv; in setupSampler() 414 if (!dc->gl.gl.OES_texture_npot && tex->getType()->getIsNp2()) { in setupSampler() 415 if (tex->getHasGraphicsMipmaps() && in setupSampler() 441 if (tex->getHasGraphicsMipmaps()) { in setupSampler()
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D | rsdShader.h | 99 const android::renderscript::Allocation *tex);
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D | rsdGL.cpp | 542 const float tex[] = {u1,v1, u2,v2, u3,v3, u4,v4}; in rsdGLDrawQuadTexCoords() local 546 attribs[1].set(GL_FLOAT, 2, 8, false, (uint32_t)tex, "ATTRIB_texture0"); in rsdGLDrawQuadTexCoords()
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D | rsdRuntimeStubs.cpp | 281 const float tex[] = {u1,v1, u2,v2, u3,v3, u4,v4}; in SC_DrawQuadTexCoords() local 285 attribs[1].set(GL_FLOAT, 2, 8, false, (uint32_t)tex, "ATTRIB_texture0"); in SC_DrawQuadTexCoords()
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/frameworks/base/packages/WallpaperCropper/src/com/android/gallery3d/glrenderer/ |
D | GLCanvas.java | 98 public abstract void drawMesh(BasicTexture tex, int x, int y, int xyBuffer, in drawMesh() argument
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/frameworks/native/libs/gui/ |
D | GLConsumer.cpp | 119 GLConsumer::GLConsumer(const sp<IGraphicBufferConsumer>& bq, uint32_t tex, in GLConsumer() argument 130 mTexName(tex), in GLConsumer() 568 status_t GLConsumer::attachToContext(uint32_t tex) { in attachToContext() argument 599 glBindTexture(mTexTarget, GLuint(tex)); in attachToContext() 613 mTexName = tex; in attachToContext()
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/frameworks/base/core/jni/android/graphics/ |
D | SurfaceTexture.cpp | 306 static jint SurfaceTexture_attachToGLContext(JNIEnv* env, jobject thiz, jint tex) in SurfaceTexture_attachToGLContext() argument 309 return surfaceTexture->attachToContext((GLuint)tex); in SurfaceTexture_attachToGLContext()
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/frameworks/rs/scriptc/ |
D | rs_graphics.rsh | 145 * @param tex texture matrix 148 rsgProgramVertexLoadTextureMatrix(const rs_matrix4x4 *tex);
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/frameworks/base/core/res/assets/webkit/ |
D | hyph_en_US.dic | 4765 3tex 8844 .3tex
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