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1 /*
2  * Copyright (C) 2012 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #ifndef ANDROID_SURFACEFLINGERCONSUMER_H
18 #define ANDROID_SURFACEFLINGERCONSUMER_H
19 
20 #include <gui/GLConsumer.h>
21 
22 namespace android {
23 // ----------------------------------------------------------------------------
24 
25 /*
26  * This is a thin wrapper around GLConsumer.
27  */
28 class SurfaceFlingerConsumer : public GLConsumer {
29 public:
SurfaceFlingerConsumer(const sp<BufferQueue> & bq,uint32_t tex)30     SurfaceFlingerConsumer(const sp<BufferQueue>& bq, uint32_t tex)
31         : GLConsumer(bq, tex, GLConsumer::TEXTURE_EXTERNAL, false)
32     {}
33 
34     class BufferRejecter {
35         friend class SurfaceFlingerConsumer;
36         virtual bool reject(const sp<GraphicBuffer>& buf,
37                 const IGraphicBufferConsumer::BufferItem& item) = 0;
38 
39     protected:
~BufferRejecter()40         virtual ~BufferRejecter() { }
41     };
42 
43     virtual status_t acquireBufferLocked(BufferQueue::BufferItem *item, nsecs_t presentWhen);
44 
45     // This version of updateTexImage() takes a functor that may be used to
46     // reject the newly acquired buffer.  Unlike the GLConsumer version,
47     // this does not guarantee that the buffer has been bound to the GL
48     // texture.
49     status_t updateTexImage(BufferRejecter* rejecter);
50 
51     // See GLConsumer::bindTextureImageLocked().
52     status_t bindTextureImage();
53 
54     // must be called from SF main thread
55     bool getTransformToDisplayInverse() const;
56 
57 private:
58     nsecs_t computeExpectedPresent();
59 
60     // Indicates this buffer must be transformed by the inverse transform of the screen
61     // it is displayed onto. This is applied after GLConsumer::mCurrentTransform.
62     // This must be set/read from SurfaceFlinger's main thread.
63     bool mTransformToDisplayInverse;
64 };
65 
66 // ----------------------------------------------------------------------------
67 }; // namespace android
68 
69 #endif // ANDROID_SURFACEFLINGERCONSUMER_H
70