/frameworks/base/graphics/java/android/graphics/ |
D | SurfaceTexture.java | 105 public SurfaceTexture(int texName) { in SurfaceTexture() argument 106 init(texName, false); in SurfaceTexture() 126 public SurfaceTexture(int texName, boolean singleBufferMode) { in SurfaceTexture() argument 127 init(texName, singleBufferMode); in SurfaceTexture() 212 public void attachToGLContext(int texName) { in attachToGLContext() argument 213 int err = nativeAttachToGLContext(texName); in attachToGLContext() 318 … private void init(int texName, boolean singleBufferMode) throws Surface.OutOfResourcesException { in init() argument 327 nativeInit(texName, singleBufferMode, new WeakReference<SurfaceTexture>(this)); in init() 330 private native void nativeInit(int texName, boolean singleBufferMode, Object weakSelf) in nativeInit() argument 339 private native int nativeAttachToGLContext(int texName); in nativeAttachToGLContext() argument
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/frameworks/native/cmds/flatland/ |
D | Composers.cpp | 46 bool blit(GLuint texName, const float* texMatrix, in blit() argument 49 return modBlit(texName, texMatrix, modColor, x, y, w, h); in blit() 52 bool modBlit(GLuint texName, const float* texMatrix, float* modColor, in modBlit() argument 87 glBindTexture(GL_TEXTURE_EXTERNAL_OES, texName); in modBlit() 125 virtual bool compose(GLuint texName, const sp<GLConsumer>& glc) { in compose() argument 149 virtual bool compose(GLuint texName, const sp<GLConsumer>& glc) { in opaque() argument 158 return mBlitter.blit(texName, texMatrix, x, y, w, h); in opaque() 173 virtual bool compose(GLuint texName, const sp<GLConsumer>& glc) { in opaqueShrink() argument 190 return mBlitter.blit(texName, texMatrix, x, y, w, h); in opaqueShrink() 205 virtual bool compose(GLuint texName, const sp<GLConsumer>& glc) { in blend() argument [all …]
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D | Flatland.h | 52 virtual bool compose(GLuint texName, const sp<GLConsumer>& glc) = 0;
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D | Main.cpp | 406 GLuint texName; in setUp() local 408 &texName); in setUp()
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/frameworks/native/services/surfaceflinger/RenderEngine/ |
D | GLES11RenderEngine.h | 42 uint32_t* texName, uint32_t* fbName, uint32_t* status); 43 virtual void unbindFramebuffer(uint32_t texName, uint32_t fbName);
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D | GLES20RenderEngine.h | 57 uint32_t* texName, uint32_t* fbName, uint32_t* status); 58 virtual void unbindFramebuffer(uint32_t texName, uint32_t fbName);
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D | GLES11RenderEngine.cpp | 188 uint32_t* texName, uint32_t* fbName, uint32_t* status) { in bindImageAsFramebuffer() argument 202 *texName = tname; in bindImageAsFramebuffer() 206 void GLES11RenderEngine::unbindFramebuffer(uint32_t texName, uint32_t fbName) { in unbindFramebuffer() argument 209 glDeleteTextures(1, &texName); in unbindFramebuffer()
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D | RenderEngine.h | 50 …virtual void bindImageAsFramebuffer(EGLImageKHR image, uint32_t* texName, uint32_t* fbName, uint32… 51 virtual void unbindFramebuffer(uint32_t texName, uint32_t fbName) = 0;
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D | GLES20RenderEngine.cpp | 154 uint32_t* texName, uint32_t* fbName, uint32_t* status) { in bindImageAsFramebuffer() argument 167 *texName = tname; in bindImageAsFramebuffer() 171 void GLES20RenderEngine::unbindFramebuffer(uint32_t texName, uint32_t fbName) { in unbindFramebuffer() argument 174 glDeleteTextures(1, &texName); in unbindFramebuffer()
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/frameworks/base/graphics/java/android/renderscript/ |
D | Program.java | 342 public BaseProgramBuilder addTexture(TextureType texType, String texName) in addTexture() argument 348 mTextureNames[mTextureCount] = texName; in addTexture()
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/frameworks/base/core/jni/android/graphics/ |
D | SurfaceTexture.cpp | 230 jint texName, jboolean singleBufferMode, jobject weakThiz) in SurfaceTexture_init() argument 239 sp<GLConsumer> surfaceTexture(new GLConsumer(bq, texName, GL_TEXTURE_EXTERNAL_OES, true, true)); in SurfaceTexture_init()
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/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/ |
D | ColladaParser.java | 279 String texName = samplerName; in getTexture() local 299 texName = getString(ref); in getTexture() 305 return mImages.get(texName); in getTexture()
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/frameworks/native/libs/gui/tests/ |
D | SurfaceTexture_test.cpp | 507 TextureRenderer(GLuint texName, const sp<GLConsumer>& st): in TextureRenderer() argument 508 mTexName(texName), in TextureRenderer()
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