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1 /*
2  * Copyright (C) 2011 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #include <errno.h>
18 #include <fcntl.h>
19 #include <linux/input.h>
20 #include <pthread.h>
21 #include <stdarg.h>
22 #include <stdio.h>
23 #include <stdlib.h>
24 #include <string.h>
25 #include <sys/stat.h>
26 #include <sys/time.h>
27 #include <sys/types.h>
28 #include <time.h>
29 #include <unistd.h>
30 
31 #include "common.h"
32 #include "device.h"
33 #include "minui/minui.h"
34 #include "screen_ui.h"
35 #include "ui.h"
36 
37 static int char_width;
38 static int char_height;
39 
40 // There's only (at most) one of these objects, and global callbacks
41 // (for pthread_create, and the input event system) need to find it,
42 // so use a global variable.
43 static ScreenRecoveryUI* self = NULL;
44 
45 // Return the current time as a double (including fractions of a second).
now()46 static double now() {
47     struct timeval tv;
48     gettimeofday(&tv, NULL);
49     return tv.tv_sec + tv.tv_usec / 1000000.0;
50 }
51 
ScreenRecoveryUI()52 ScreenRecoveryUI::ScreenRecoveryUI() :
53     currentIcon(NONE),
54     installingFrame(0),
55     rtl_locale(false),
56     progressBarType(EMPTY),
57     progressScopeStart(0),
58     progressScopeSize(0),
59     progress(0),
60     pagesIdentical(false),
61     text_cols(0),
62     text_rows(0),
63     text_col(0),
64     text_row(0),
65     text_top(0),
66     show_text(false),
67     show_text_ever(false),
68     show_menu(false),
69     menu_top(0),
70     menu_items(0),
71     menu_sel(0),
72 
73     // These values are correct for the default image resources
74     // provided with the android platform.  Devices which use
75     // different resources should have a subclass of ScreenRecoveryUI
76     // that overrides Init() to set these values appropriately and
77     // then call the superclass Init().
78     animation_fps(20),
79     indeterminate_frames(6),
80     installing_frames(7),
81     install_overlay_offset_x(13),
82     install_overlay_offset_y(190),
83     overlay_offset_x(-1),
84     overlay_offset_y(-1),
85     stage(-1),
86     max_stage(-1) {
87 
88     for (int i = 0; i < 5; i++)
89         backgroundIcon[i] = NULL;
90 
91     pthread_mutex_init(&updateMutex, NULL);
92     self = this;
93 }
94 
95 // Draw the given frame over the installation overlay animation.  The
96 // background is not cleared or draw with the base icon first; we
97 // assume that the frame already contains some other frame of the
98 // animation.  Does nothing if no overlay animation is defined.
99 // Should only be called with updateMutex locked.
draw_install_overlay_locked(int frame)100 void ScreenRecoveryUI::draw_install_overlay_locked(int frame) {
101     if (installationOverlay == NULL || overlay_offset_x < 0) return;
102     gr_surface surface = installationOverlay[frame];
103     int iconWidth = gr_get_width(surface);
104     int iconHeight = gr_get_height(surface);
105     gr_blit(surface, 0, 0, iconWidth, iconHeight,
106             overlay_offset_x, overlay_offset_y);
107 }
108 
109 // Clear the screen and draw the currently selected background icon (if any).
110 // Should only be called with updateMutex locked.
draw_background_locked(Icon icon)111 void ScreenRecoveryUI::draw_background_locked(Icon icon)
112 {
113     pagesIdentical = false;
114     gr_color(0, 0, 0, 255);
115     gr_fill(0, 0, gr_fb_width(), gr_fb_height());
116 
117     if (icon) {
118         gr_surface surface = backgroundIcon[icon];
119         gr_surface text_surface = backgroundText[icon];
120 
121         int iconWidth = gr_get_width(surface);
122         int iconHeight = gr_get_height(surface);
123         int textWidth = gr_get_width(text_surface);
124         int textHeight = gr_get_height(text_surface);
125         int stageHeight = gr_get_height(stageMarkerEmpty);
126 
127         int sh = (max_stage >= 0) ? stageHeight : 0;
128 
129         int iconX = (gr_fb_width() - iconWidth) / 2;
130         int iconY = (gr_fb_height() - (iconHeight+textHeight+40+sh)) / 2;
131 
132         int textX = (gr_fb_width() - textWidth) / 2;
133         int textY = ((gr_fb_height() - (iconHeight+textHeight+40+sh)) / 2) + iconHeight + 40;
134 
135         gr_blit(surface, 0, 0, iconWidth, iconHeight, iconX, iconY);
136         if (stageHeight > 0) {
137             int sw = gr_get_width(stageMarkerEmpty);
138             int x = (gr_fb_width() - max_stage * gr_get_width(stageMarkerEmpty)) / 2;
139             int y = iconY + iconHeight + 20;
140             for (int i = 0; i < max_stage; ++i) {
141                 gr_blit((i < stage) ? stageMarkerFill : stageMarkerEmpty,
142                         0, 0, sw, stageHeight, x, y);
143                 x += sw;
144             }
145         }
146 
147         if (icon == INSTALLING_UPDATE || icon == ERASING) {
148             draw_install_overlay_locked(installingFrame);
149         }
150 
151         gr_color(255, 255, 255, 255);
152         gr_texticon(textX, textY, text_surface);
153     }
154 }
155 
156 // Draw the progress bar (if any) on the screen.  Does not flip pages.
157 // Should only be called with updateMutex locked.
draw_progress_locked()158 void ScreenRecoveryUI::draw_progress_locked()
159 {
160     if (currentIcon == ERROR) return;
161 
162     if (currentIcon == INSTALLING_UPDATE || currentIcon == ERASING) {
163         draw_install_overlay_locked(installingFrame);
164     }
165 
166     if (progressBarType != EMPTY) {
167         int iconHeight = gr_get_height(backgroundIcon[INSTALLING_UPDATE]);
168         int width = gr_get_width(progressBarEmpty);
169         int height = gr_get_height(progressBarEmpty);
170 
171         int dx = (gr_fb_width() - width)/2;
172         int dy = (3*gr_fb_height() + iconHeight - 2*height)/4;
173 
174         // Erase behind the progress bar (in case this was a progress-only update)
175         gr_color(0, 0, 0, 255);
176         gr_fill(dx, dy, width, height);
177 
178         if (progressBarType == DETERMINATE) {
179             float p = progressScopeStart + progress * progressScopeSize;
180             int pos = (int) (p * width);
181 
182             if (rtl_locale) {
183                 // Fill the progress bar from right to left.
184                 if (pos > 0) {
185                     gr_blit(progressBarFill, width-pos, 0, pos, height, dx+width-pos, dy);
186                 }
187                 if (pos < width-1) {
188                     gr_blit(progressBarEmpty, 0, 0, width-pos, height, dx, dy);
189                 }
190             } else {
191                 // Fill the progress bar from left to right.
192                 if (pos > 0) {
193                     gr_blit(progressBarFill, 0, 0, pos, height, dx, dy);
194                 }
195                 if (pos < width-1) {
196                     gr_blit(progressBarEmpty, pos, 0, width-pos, height, dx+pos, dy);
197                 }
198             }
199         }
200 
201         if (progressBarType == INDETERMINATE) {
202             static int frame = 0;
203             gr_blit(progressBarIndeterminate[frame], 0, 0, width, height, dx, dy);
204             // in RTL locales, we run the animation backwards, which
205             // makes the spinner spin the other way.
206             if (rtl_locale) {
207                 frame = (frame + indeterminate_frames - 1) % indeterminate_frames;
208             } else {
209                 frame = (frame + 1) % indeterminate_frames;
210             }
211         }
212     }
213 }
214 
SetColor(UIElement e)215 void ScreenRecoveryUI::SetColor(UIElement e) {
216     switch (e) {
217         case HEADER:
218             gr_color(247, 0, 6, 255);
219             break;
220         case MENU:
221         case MENU_SEL_BG:
222             gr_color(0, 106, 157, 255);
223             break;
224         case MENU_SEL_FG:
225             gr_color(255, 255, 255, 255);
226             break;
227         case LOG:
228             gr_color(249, 194, 0, 255);
229             break;
230         case TEXT_FILL:
231             gr_color(0, 0, 0, 160);
232             break;
233         default:
234             gr_color(255, 255, 255, 255);
235             break;
236     }
237 }
238 
239 // Redraw everything on the screen.  Does not flip pages.
240 // Should only be called with updateMutex locked.
draw_screen_locked()241 void ScreenRecoveryUI::draw_screen_locked()
242 {
243     draw_background_locked(currentIcon);
244     draw_progress_locked();
245 
246     if (show_text) {
247         SetColor(TEXT_FILL);
248         gr_fill(0, 0, gr_fb_width(), gr_fb_height());
249 
250         int y = 0;
251         int i = 0;
252         if (show_menu) {
253             SetColor(HEADER);
254 
255             for (; i < menu_top + menu_items; ++i) {
256                 if (i == menu_top) SetColor(MENU);
257 
258                 if (i == menu_top + menu_sel) {
259                     // draw the highlight bar
260                     SetColor(MENU_SEL_BG);
261                     gr_fill(0, y-2, gr_fb_width(), y+char_height+2);
262                     // white text of selected item
263                     SetColor(MENU_SEL_FG);
264                     if (menu[i][0]) gr_text(4, y, menu[i], 1);
265                     SetColor(MENU);
266                 } else {
267                     if (menu[i][0]) gr_text(4, y, menu[i], i < menu_top);
268                 }
269                 y += char_height+4;
270             }
271             SetColor(MENU);
272             y += 4;
273             gr_fill(0, y, gr_fb_width(), y+2);
274             y += 4;
275             ++i;
276         }
277 
278         SetColor(LOG);
279 
280         // display from the bottom up, until we hit the top of the
281         // screen, the bottom of the menu, or we've displayed the
282         // entire text buffer.
283         int ty;
284         int row = (text_top+text_rows-1) % text_rows;
285         for (int ty = gr_fb_height() - char_height, count = 0;
286              ty > y+2 && count < text_rows;
287              ty -= char_height, ++count) {
288             gr_text(4, ty, text[row], 0);
289             --row;
290             if (row < 0) row = text_rows-1;
291         }
292     }
293 }
294 
295 // Redraw everything on the screen and flip the screen (make it visible).
296 // Should only be called with updateMutex locked.
update_screen_locked()297 void ScreenRecoveryUI::update_screen_locked()
298 {
299     draw_screen_locked();
300     gr_flip();
301 }
302 
303 // Updates only the progress bar, if possible, otherwise redraws the screen.
304 // Should only be called with updateMutex locked.
update_progress_locked()305 void ScreenRecoveryUI::update_progress_locked()
306 {
307     if (show_text || !pagesIdentical) {
308         draw_screen_locked();    // Must redraw the whole screen
309         pagesIdentical = true;
310     } else {
311         draw_progress_locked();  // Draw only the progress bar and overlays
312     }
313     gr_flip();
314 }
315 
316 // Keeps the progress bar updated, even when the process is otherwise busy.
progress_thread(void * cookie)317 void* ScreenRecoveryUI::progress_thread(void *cookie) {
318     self->progress_loop();
319     return NULL;
320 }
321 
progress_loop()322 void ScreenRecoveryUI::progress_loop() {
323     double interval = 1.0 / animation_fps;
324     for (;;) {
325         double start = now();
326         pthread_mutex_lock(&updateMutex);
327 
328         int redraw = 0;
329 
330         // update the installation animation, if active
331         // skip this if we have a text overlay (too expensive to update)
332         if ((currentIcon == INSTALLING_UPDATE || currentIcon == ERASING) &&
333             installing_frames > 0 && !show_text) {
334             installingFrame = (installingFrame + 1) % installing_frames;
335             redraw = 1;
336         }
337 
338         // update the progress bar animation, if active
339         // skip this if we have a text overlay (too expensive to update)
340         if (progressBarType == INDETERMINATE && !show_text) {
341             redraw = 1;
342         }
343 
344         // move the progress bar forward on timed intervals, if configured
345         int duration = progressScopeDuration;
346         if (progressBarType == DETERMINATE && duration > 0) {
347             double elapsed = now() - progressScopeTime;
348             float p = 1.0 * elapsed / duration;
349             if (p > 1.0) p = 1.0;
350             if (p > progress) {
351                 progress = p;
352                 redraw = 1;
353             }
354         }
355 
356         if (redraw) update_progress_locked();
357 
358         pthread_mutex_unlock(&updateMutex);
359         double end = now();
360         // minimum of 20ms delay between frames
361         double delay = interval - (end-start);
362         if (delay < 0.02) delay = 0.02;
363         usleep((long)(delay * 1000000));
364     }
365 }
366 
LoadBitmap(const char * filename,gr_surface * surface)367 void ScreenRecoveryUI::LoadBitmap(const char* filename, gr_surface* surface) {
368     int result = res_create_surface(filename, surface);
369     if (result < 0) {
370         LOGE("missing bitmap %s\n(Code %d)\n", filename, result);
371     }
372 }
373 
LoadLocalizedBitmap(const char * filename,gr_surface * surface)374 void ScreenRecoveryUI::LoadLocalizedBitmap(const char* filename, gr_surface* surface) {
375     int result = res_create_localized_surface(filename, surface);
376     if (result < 0) {
377         LOGE("missing bitmap %s\n(Code %d)\n", filename, result);
378     }
379 }
380 
Init()381 void ScreenRecoveryUI::Init()
382 {
383     gr_init();
384 
385     gr_font_size(&char_width, &char_height);
386 
387     text_col = text_row = 0;
388     text_rows = gr_fb_height() / char_height;
389     if (text_rows > kMaxRows) text_rows = kMaxRows;
390     text_top = 1;
391 
392     text_cols = gr_fb_width() / char_width;
393     if (text_cols > kMaxCols - 1) text_cols = kMaxCols - 1;
394 
395     LoadBitmap("icon_installing", &backgroundIcon[INSTALLING_UPDATE]);
396     backgroundIcon[ERASING] = backgroundIcon[INSTALLING_UPDATE];
397     LoadBitmap("icon_error", &backgroundIcon[ERROR]);
398     backgroundIcon[NO_COMMAND] = backgroundIcon[ERROR];
399 
400     LoadBitmap("progress_empty", &progressBarEmpty);
401     LoadBitmap("progress_fill", &progressBarFill);
402     LoadBitmap("stage_empty", &stageMarkerEmpty);
403     LoadBitmap("stage_fill", &stageMarkerFill);
404 
405     LoadLocalizedBitmap("installing_text", &backgroundText[INSTALLING_UPDATE]);
406     LoadLocalizedBitmap("erasing_text", &backgroundText[ERASING]);
407     LoadLocalizedBitmap("no_command_text", &backgroundText[NO_COMMAND]);
408     LoadLocalizedBitmap("error_text", &backgroundText[ERROR]);
409 
410     int i;
411 
412     progressBarIndeterminate = (gr_surface*)malloc(indeterminate_frames *
413                                                     sizeof(gr_surface));
414     for (i = 0; i < indeterminate_frames; ++i) {
415         char filename[40];
416         // "indeterminate01.png", "indeterminate02.png", ...
417         sprintf(filename, "indeterminate%02d", i+1);
418         LoadBitmap(filename, progressBarIndeterminate+i);
419     }
420 
421     if (installing_frames > 0) {
422         installationOverlay = (gr_surface*)malloc(installing_frames *
423                                                    sizeof(gr_surface));
424         for (i = 0; i < installing_frames; ++i) {
425             char filename[40];
426             // "icon_installing_overlay01.png",
427             // "icon_installing_overlay02.png", ...
428             sprintf(filename, "icon_installing_overlay%02d", i+1);
429             LoadBitmap(filename, installationOverlay+i);
430         }
431     } else {
432         installationOverlay = NULL;
433     }
434 
435     pthread_create(&progress_t, NULL, progress_thread, NULL);
436 
437     RecoveryUI::Init();
438 }
439 
SetLocale(const char * locale)440 void ScreenRecoveryUI::SetLocale(const char* locale) {
441     if (locale) {
442         char* lang = strdup(locale);
443         for (char* p = lang; *p; ++p) {
444             if (*p == '_') {
445                 *p = '\0';
446                 break;
447             }
448         }
449 
450         // A bit cheesy: keep an explicit list of supported languages
451         // that are RTL.
452         if (strcmp(lang, "ar") == 0 ||   // Arabic
453             strcmp(lang, "fa") == 0 ||   // Persian (Farsi)
454             strcmp(lang, "he") == 0 ||   // Hebrew (new language code)
455             strcmp(lang, "iw") == 0 ||   // Hebrew (old language code)
456             strcmp(lang, "ur") == 0) {   // Urdu
457             rtl_locale = true;
458         }
459         free(lang);
460     }
461 }
462 
SetBackground(Icon icon)463 void ScreenRecoveryUI::SetBackground(Icon icon)
464 {
465     pthread_mutex_lock(&updateMutex);
466 
467     // Adjust the offset to account for the positioning of the
468     // base image on the screen.
469     if (backgroundIcon[icon] != NULL) {
470         gr_surface bg = backgroundIcon[icon];
471         gr_surface text = backgroundText[icon];
472         overlay_offset_x = install_overlay_offset_x + (gr_fb_width() - gr_get_width(bg)) / 2;
473         overlay_offset_y = install_overlay_offset_y +
474             (gr_fb_height() - (gr_get_height(bg) +
475                                gr_get_height(text) +
476                                40 +
477                                ((max_stage >= 0) ? gr_get_height(stageMarkerEmpty) : 0))) / 2;
478     }
479 
480     currentIcon = icon;
481     update_screen_locked();
482 
483     pthread_mutex_unlock(&updateMutex);
484 }
485 
SetProgressType(ProgressType type)486 void ScreenRecoveryUI::SetProgressType(ProgressType type)
487 {
488     pthread_mutex_lock(&updateMutex);
489     if (progressBarType != type) {
490         progressBarType = type;
491     }
492     progressScopeStart = 0;
493     progressScopeSize = 0;
494     progress = 0;
495     update_progress_locked();
496     pthread_mutex_unlock(&updateMutex);
497 }
498 
ShowProgress(float portion,float seconds)499 void ScreenRecoveryUI::ShowProgress(float portion, float seconds)
500 {
501     pthread_mutex_lock(&updateMutex);
502     progressBarType = DETERMINATE;
503     progressScopeStart += progressScopeSize;
504     progressScopeSize = portion;
505     progressScopeTime = now();
506     progressScopeDuration = seconds;
507     progress = 0;
508     update_progress_locked();
509     pthread_mutex_unlock(&updateMutex);
510 }
511 
SetProgress(float fraction)512 void ScreenRecoveryUI::SetProgress(float fraction)
513 {
514     pthread_mutex_lock(&updateMutex);
515     if (fraction < 0.0) fraction = 0.0;
516     if (fraction > 1.0) fraction = 1.0;
517     if (progressBarType == DETERMINATE && fraction > progress) {
518         // Skip updates that aren't visibly different.
519         int width = gr_get_width(progressBarIndeterminate[0]);
520         float scale = width * progressScopeSize;
521         if ((int) (progress * scale) != (int) (fraction * scale)) {
522             progress = fraction;
523             update_progress_locked();
524         }
525     }
526     pthread_mutex_unlock(&updateMutex);
527 }
528 
SetStage(int current,int max)529 void ScreenRecoveryUI::SetStage(int current, int max) {
530     pthread_mutex_lock(&updateMutex);
531     stage = current;
532     max_stage = max;
533     pthread_mutex_unlock(&updateMutex);
534 }
535 
Print(const char * fmt,...)536 void ScreenRecoveryUI::Print(const char *fmt, ...)
537 {
538     char buf[256];
539     va_list ap;
540     va_start(ap, fmt);
541     vsnprintf(buf, 256, fmt, ap);
542     va_end(ap);
543 
544     fputs(buf, stdout);
545 
546     // This can get called before ui_init(), so be careful.
547     pthread_mutex_lock(&updateMutex);
548     if (text_rows > 0 && text_cols > 0) {
549         char *ptr;
550         for (ptr = buf; *ptr != '\0'; ++ptr) {
551             if (*ptr == '\n' || text_col >= text_cols) {
552                 text[text_row][text_col] = '\0';
553                 text_col = 0;
554                 text_row = (text_row + 1) % text_rows;
555                 if (text_row == text_top) text_top = (text_top + 1) % text_rows;
556             }
557             if (*ptr != '\n') text[text_row][text_col++] = *ptr;
558         }
559         text[text_row][text_col] = '\0';
560         update_screen_locked();
561     }
562     pthread_mutex_unlock(&updateMutex);
563 }
564 
StartMenu(const char * const * headers,const char * const * items,int initial_selection)565 void ScreenRecoveryUI::StartMenu(const char* const * headers, const char* const * items,
566                                  int initial_selection) {
567     int i;
568     pthread_mutex_lock(&updateMutex);
569     if (text_rows > 0 && text_cols > 0) {
570         for (i = 0; i < text_rows; ++i) {
571             if (headers[i] == NULL) break;
572             strncpy(menu[i], headers[i], text_cols-1);
573             menu[i][text_cols-1] = '\0';
574         }
575         menu_top = i;
576         for (; i < text_rows; ++i) {
577             if (items[i-menu_top] == NULL) break;
578             strncpy(menu[i], items[i-menu_top], text_cols-1);
579             menu[i][text_cols-1] = '\0';
580         }
581         menu_items = i - menu_top;
582         show_menu = 1;
583         menu_sel = initial_selection;
584         update_screen_locked();
585     }
586     pthread_mutex_unlock(&updateMutex);
587 }
588 
SelectMenu(int sel)589 int ScreenRecoveryUI::SelectMenu(int sel) {
590     int old_sel;
591     pthread_mutex_lock(&updateMutex);
592     if (show_menu > 0) {
593         old_sel = menu_sel;
594         menu_sel = sel;
595         if (menu_sel < 0) menu_sel = 0;
596         if (menu_sel >= menu_items) menu_sel = menu_items-1;
597         sel = menu_sel;
598         if (menu_sel != old_sel) update_screen_locked();
599     }
600     pthread_mutex_unlock(&updateMutex);
601     return sel;
602 }
603 
EndMenu()604 void ScreenRecoveryUI::EndMenu() {
605     int i;
606     pthread_mutex_lock(&updateMutex);
607     if (show_menu > 0 && text_rows > 0 && text_cols > 0) {
608         show_menu = 0;
609         update_screen_locked();
610     }
611     pthread_mutex_unlock(&updateMutex);
612 }
613 
IsTextVisible()614 bool ScreenRecoveryUI::IsTextVisible()
615 {
616     pthread_mutex_lock(&updateMutex);
617     int visible = show_text;
618     pthread_mutex_unlock(&updateMutex);
619     return visible;
620 }
621 
WasTextEverVisible()622 bool ScreenRecoveryUI::WasTextEverVisible()
623 {
624     pthread_mutex_lock(&updateMutex);
625     int ever_visible = show_text_ever;
626     pthread_mutex_unlock(&updateMutex);
627     return ever_visible;
628 }
629 
ShowText(bool visible)630 void ScreenRecoveryUI::ShowText(bool visible)
631 {
632     pthread_mutex_lock(&updateMutex);
633     show_text = visible;
634     if (show_text) show_text_ever = 1;
635     update_screen_locked();
636     pthread_mutex_unlock(&updateMutex);
637 }
638 
Redraw()639 void ScreenRecoveryUI::Redraw()
640 {
641     pthread_mutex_lock(&updateMutex);
642     update_screen_locked();
643     pthread_mutex_unlock(&updateMutex);
644 }
645