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1 /*
2  * Copyright (C) 2011 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 #define LOG_NDEBUG 0
17 
18 #define LOG_TAG "WhiteBalanceTest"
19 #include <utils/Log.h>
20 #include <utils/Timers.h>
21 #include <cmath>
22 #include <string>
23 
24 #include "vec2.h"
25 #include "vec3.h"
26 #include "whitebalancetest.h"
27 
28 // White point in XYZ color space under 5200k illumination.
29 const Vec3f kDaylightWhitePoint(0.9781f, 1.f, 0.9021f);
30 
31 // Process the data of checker colors collected under different white balance.
32 // Assuming the Daylight CCT is set to 5200k, compute the CCT of other white
33 // balance modes.
processData()34 void WhiteBalanceTest::processData() {
35     ALOGV("Start Processing White Balance Test Data!");
36 
37     int numPatches = mCheckerColors.size();
38     ALOGV("Processing %d tests with %d patches", 2, numPatches);
39 
40     std::vector<Vec3f> xyzColors(numPatches);
41     for (int j = 0; j < numPatches; ++j) {
42         Vec3f xyzCheckerColor = initializeFromRGB(mCheckerColors[j]);
43         xyzColors[j] = xyzCheckerColor;
44         ALOGV("XYZ coordinate is %f, %f, %f", xyzCheckerColor.r(),
45               xyzCheckerColor.g(), xyzCheckerColor.b());
46     }
47 
48     Vec3f meanScale(0.f, 0.f, 0.f);
49 
50     if (mMode == "daylight") {
51         mXyzColorsDaylight = xyzColors;
52         // For testing the auto white balance mode. Compute a CCT that would
53         // map the gray checkers to a white point.
54         for (int j = 1; j < numPatches; ++j) {
55             meanScale = meanScale +
56                     (mXyzColorsDaylight[j] / kDaylightWhitePoint);
57         }
58     } else {
59         for (int j = 1; j < numPatches; ++j) {
60             meanScale = meanScale + (mXyzColorsDaylight[j] / xyzColors[j]);
61         }
62     }
63 
64     meanScale = meanScale / (numPatches - 1);
65     ALOGV("Scale: %f, %f, %f", meanScale.r(), meanScale.g(), meanScale.b());
66 
67     Vec3f whitePoint;
68     whitePoint = meanScale * kDaylightWhitePoint;
69 
70     ALOGV("White point is %f, %f, %f", whitePoint.r(),
71          whitePoint.g(), whitePoint.b());
72 
73     mCorrelatedColorTemp = findCorrelatedColorTemp(whitePoint);
74     ALOGV("CCT is %d", mCorrelatedColorTemp);
75 }
76 
77 // Given a white point, find the correlated color temperature.
78 // Formula taken from the paper "Calculating Correlated Color Temperatures
79 // Across the Entire Gamut of Daylight and Skylight Chromaticities" by Hernandez
80 // Andres et al. in 1999. The numbers are fitting parameters.
findCorrelatedColorTemp(const Vec3f & whitePoint)81 int WhiteBalanceTest::findCorrelatedColorTemp(const Vec3f &whitePoint) {
82     Vec2f chromaOfWhitePoint(
83         whitePoint.r() / (whitePoint.r() + whitePoint.g() + whitePoint.b()),
84         whitePoint.g() / (whitePoint.r() + whitePoint.g() + whitePoint.b()));
85 
86     float n = (chromaOfWhitePoint.x() - 0.3366f)
87                 / (chromaOfWhitePoint.y() - 0.1735f);
88     float y = -949.86315f + 6253.80338f * exp(-n / 0.92159f)
89                + 28.70599f * exp(-n / 0.20039f) + 0.00004f * exp(-n / 0.07125f);
90 
91     return static_cast<int>(y);
92 }
93 
94 // Converts a RGB pixel value to XYZ color space.
initializeFromRGB(const Vec3f & rgb)95 Vec3f WhiteBalanceTest::initializeFromRGB(const Vec3f &rgb) {
96     float linearRed = convertToLinear(rgb.r());
97     float linearGreen = convertToLinear(rgb.g());
98     float linearBlue = convertToLinear(rgb.b());
99 
100     float x = 0.4124f * linearRed + 0.3576f * linearGreen +
101             0.1805f * linearBlue;
102     float y = 0.2126f * linearRed + 0.7152f * linearGreen +
103             0.0722f * linearBlue;
104     float z = 0.0193f * linearRed + 0.1192f * linearGreen +
105             0.9505f * linearBlue;
106 
107     return Vec3f(x, y, z);
108 }
109 
convertToLinear(float color)110 float WhiteBalanceTest::convertToLinear(float color) {
111     float norm = color/ 255.0f;
112     float linearColor;
113 
114     // Convert from sRGB space to linear RGB value
115     if (norm > 0.04045f) {
116         linearColor = pow(((norm + 0.055f) / 1.055f), 2.4f);
117     } else {
118         linearColor = norm / 12.92f;
119     }
120 
121     return linearColor;
122 }
123