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1 /*
2 * Copyright (C) 2011 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16 #include "GLEncoder.h"
17 #include "glUtils.h"
18 #include "FixedBuffer.h"
19 #include <cutils/log.h>
20 #include <assert.h>
21 
22 #ifndef MIN
23 #define MIN(a, b) ((a) < (b) ? (a) : (b))
24 #endif
25 
26 static GLubyte *gVendorString= (GLubyte *) "Android";
27 static GLubyte *gRendererString= (GLubyte *) "Android HW-GLES 1.0";
28 static GLubyte *gVersionString= (GLubyte *) "OpenGL ES-CM 1.0";
29 static GLubyte *gExtensionsString= (GLubyte *) ""; // no extensions at this point;
30 
31 #define SET_ERROR_IF(condition,err) if((condition)) {                            \
32         ALOGE("%s:%s:%d GL error 0x%x\n", __FILE__, __FUNCTION__, __LINE__, err); \
33         ctx->setError(err);                                    \
34         return;                                                  \
35     }
36 
37 
38 #define RET_AND_SET_ERROR_IF(condition,err,ret) if((condition)) {                \
39         ALOGE("%s:%s:%d GL error 0x%x\n", __FILE__, __FUNCTION__, __LINE__, err); \
40         ctx->setError(err);                                    \
41         return ret;                                              \
42     }
43 
s_glGetError(void * self)44 GLenum GLEncoder::s_glGetError(void * self)
45 {
46     GLEncoder *ctx = (GLEncoder *)self;
47     GLenum err = ctx->getError();
48     if(err != GL_NO_ERROR) {
49         ctx->setError(GL_NO_ERROR);
50         return err;
51     }
52 
53     return ctx->m_glGetError_enc(self);
54 
55 }
56 
getCompressedTextureFormats()57 GLint * GLEncoder::getCompressedTextureFormats()
58 {
59     if (m_compressedTextureFormats == NULL) {
60         this->glGetIntegerv(this, GL_NUM_COMPRESSED_TEXTURE_FORMATS,
61                             &m_num_compressedTextureFormats);
62         if (m_num_compressedTextureFormats > 0) {
63             // get number of texture formats;
64             m_compressedTextureFormats = new GLint[m_num_compressedTextureFormats];
65             this->glGetCompressedTextureFormats(this, m_num_compressedTextureFormats, m_compressedTextureFormats);
66         }
67     }
68     return m_compressedTextureFormats;
69 }
70 
s_glGetIntegerv(void * self,GLenum param,GLint * ptr)71 void GLEncoder::s_glGetIntegerv(void *self, GLenum param, GLint *ptr)
72 {
73     GLEncoder *ctx = (GLEncoder *)self;
74     assert(ctx->m_state != NULL);
75     GLClientState* state = ctx->m_state;
76 
77     switch (param) {
78     case GL_COMPRESSED_TEXTURE_FORMATS: {
79         GLint * compressedTextureFormats = ctx->getCompressedTextureFormats();
80         if (ctx->m_num_compressedTextureFormats > 0 &&
81                 compressedTextureFormats != NULL) {
82             memcpy(ptr, compressedTextureFormats,
83                    ctx->m_num_compressedTextureFormats * sizeof(GLint));
84         }
85         break;
86     }
87 
88     case GL_MAX_TEXTURE_UNITS:
89         ctx->m_glGetIntegerv_enc(self, param, ptr);
90         *ptr = MIN(*ptr, GLClientState::MAX_TEXTURE_UNITS);
91         break;
92 
93     case GL_TEXTURE_BINDING_2D:
94         *ptr = state->getBoundTexture(GL_TEXTURE_2D);
95         break;
96 
97     case GL_TEXTURE_BINDING_EXTERNAL_OES:
98         *ptr = state->getBoundTexture(GL_TEXTURE_EXTERNAL_OES);
99         break;
100 
101     default:
102         if (!state->getClientStateParameter<GLint>(param,ptr)) {
103             ctx->m_glGetIntegerv_enc(self, param, ptr);
104         }
105         break;
106     }
107 }
108 
s_glGetFloatv(void * self,GLenum param,GLfloat * ptr)109 void GLEncoder::s_glGetFloatv(void *self, GLenum param, GLfloat *ptr)
110 {
111     GLEncoder *ctx = (GLEncoder *)self;
112     assert(ctx->m_state != NULL);
113     GLClientState* state = ctx->m_state;
114 
115     switch (param) {
116     case GL_COMPRESSED_TEXTURE_FORMATS: {
117         GLint * compressedTextureFormats = ctx->getCompressedTextureFormats();
118         if (ctx->m_num_compressedTextureFormats > 0 &&
119                 compressedTextureFormats != NULL) {
120             for (int i = 0; i < ctx->m_num_compressedTextureFormats; i++) {
121                 ptr[i] = (GLfloat) compressedTextureFormats[i];
122             }
123         }
124         break;
125     }
126 
127     case GL_MAX_TEXTURE_UNITS:
128         ctx->m_glGetFloatv_enc(self, param, ptr);
129         *ptr = MIN(*ptr, (GLfloat)GLClientState::MAX_TEXTURE_UNITS);
130         break;
131 
132     case GL_TEXTURE_BINDING_2D:
133         *ptr = (GLfloat)state->getBoundTexture(GL_TEXTURE_2D);
134         break;
135 
136     case GL_TEXTURE_BINDING_EXTERNAL_OES:
137         *ptr = (GLfloat)state->getBoundTexture(GL_TEXTURE_EXTERNAL_OES);
138         break;
139 
140     default:
141         if (!state->getClientStateParameter<GLfloat>(param,ptr)) {
142             ctx->m_glGetFloatv_enc(self, param, ptr);
143         }
144         break;
145     }
146 }
147 
s_glGetFixedv(void * self,GLenum param,GLfixed * ptr)148 void GLEncoder::s_glGetFixedv(void *self, GLenum param, GLfixed *ptr)
149 {
150     GLEncoder *ctx = (GLEncoder *)self;
151     assert(ctx->m_state != NULL);
152     GLClientState* state = ctx->m_state;
153 
154     switch (param) {
155     case GL_COMPRESSED_TEXTURE_FORMATS: {
156         GLint * compressedTextureFormats = ctx->getCompressedTextureFormats();
157         if (ctx->m_num_compressedTextureFormats > 0 &&
158                 compressedTextureFormats != NULL) {
159             for (int i = 0; i < ctx->m_num_compressedTextureFormats; i++) {
160                 ptr[i] =  compressedTextureFormats[i] << 16;
161             }
162         }
163         break;
164     }
165 
166     case GL_MAX_TEXTURE_UNITS:
167         ctx->m_glGetFixedv_enc(self, param, ptr);
168         *ptr = MIN(*ptr, GLClientState::MAX_TEXTURE_UNITS << 16);
169         break;
170 
171     case GL_TEXTURE_BINDING_2D:
172         *ptr = state->getBoundTexture(GL_TEXTURE_2D) << 16;
173         break;
174 
175     case GL_TEXTURE_BINDING_EXTERNAL_OES:
176         *ptr = state->getBoundTexture(GL_TEXTURE_EXTERNAL_OES) << 16;
177         break;
178 
179     default:
180         if (!state->getClientStateParameter<GLfixed>(param,ptr)) {
181             ctx->m_glGetFixedv_enc(self, param, ptr);
182         }
183         break;
184     }
185 }
186 
s_glGetBooleanv(void * self,GLenum param,GLboolean * ptr)187 void GLEncoder::s_glGetBooleanv(void *self, GLenum param, GLboolean *ptr)
188 {
189     GLEncoder *ctx = (GLEncoder *)self;
190     assert(ctx->m_state != NULL);
191     GLClientState* state = ctx->m_state;
192 
193     switch (param) {
194     case GL_COMPRESSED_TEXTURE_FORMATS: {
195         GLint* compressedTextureFormats = ctx->getCompressedTextureFormats();
196         if (ctx->m_num_compressedTextureFormats > 0 &&
197                 compressedTextureFormats != NULL) {
198             for (int i = 0; i < ctx->m_num_compressedTextureFormats; i++) {
199                 ptr[i] = compressedTextureFormats[i] != 0 ? GL_TRUE : GL_FALSE;
200             }
201         }
202         break;
203     }
204 
205     case GL_TEXTURE_BINDING_2D:
206         *ptr = state->getBoundTexture(GL_TEXTURE_2D) != 0 ? GL_TRUE : GL_FALSE;
207         break;
208 
209     case GL_TEXTURE_BINDING_EXTERNAL_OES:
210         *ptr = state->getBoundTexture(GL_TEXTURE_EXTERNAL_OES) != 0
211                 ? GL_TRUE : GL_FALSE;
212         break;
213 
214     default:
215         if (!state->getClientStateParameter<GLboolean>(param,ptr)) {
216             ctx->m_glGetBooleanv_enc(self, param, ptr);
217         }
218         break;
219     }
220 }
221 
s_glGetPointerv(void * self,GLenum param,GLvoid ** params)222 void GLEncoder::s_glGetPointerv(void * self, GLenum param, GLvoid **params)
223 {
224     GLEncoder * ctx = (GLEncoder *) self;
225     assert(ctx->m_state != NULL);
226     ctx->m_state->getClientStatePointer(param,params);
227 }
228 
s_glFlush(void * self)229 void GLEncoder::s_glFlush(void *self)
230 {
231     GLEncoder *ctx = (GLEncoder *)self;
232     ctx->m_glFlush_enc(self);
233     ctx->m_stream->flush();
234 }
235 
s_glGetString(void * self,GLenum name)236 const GLubyte *GLEncoder::s_glGetString(void *self, GLenum name)
237 {
238     GLubyte *retval =  (GLubyte *) "";
239     switch(name) {
240     case GL_VENDOR:
241         retval = gVendorString;
242         break;
243     case GL_RENDERER:
244         retval = gRendererString;
245         break;
246     case GL_VERSION:
247         retval = gVersionString;
248         break;
249     case GL_EXTENSIONS:
250         retval = gExtensionsString;
251         break;
252     }
253     return retval;
254 }
255 
s_glPixelStorei(void * self,GLenum param,GLint value)256 void GLEncoder::s_glPixelStorei(void *self, GLenum param, GLint value)
257 {
258     GLEncoder *ctx = (GLEncoder *)self;
259     ctx->m_glPixelStorei_enc(ctx, param, value);
260     ALOG_ASSERT(ctx->m_state, "GLEncoder::s_glPixelStorei");
261     ctx->m_state->setPixelStore(param, value);
262 }
263 
s_glVertexPointer(void * self,int size,GLenum type,GLsizei stride,const void * data)264 void GLEncoder::s_glVertexPointer(void *self, int size, GLenum type, GLsizei stride, const void *data)
265 {
266     GLEncoder *ctx = (GLEncoder *)self;
267     assert(ctx->m_state != NULL);
268     ctx->m_state->setState(GLClientState::VERTEX_LOCATION, size, type, false, stride, data);
269 }
270 
s_glNormalPointer(void * self,GLenum type,GLsizei stride,const void * data)271 void GLEncoder::s_glNormalPointer(void *self, GLenum type, GLsizei stride, const void *data)
272 {
273     GLEncoder *ctx = (GLEncoder *)self;
274     assert(ctx->m_state != NULL);
275     ctx->m_state->setState(GLClientState::NORMAL_LOCATION, 3, type, false, stride, data);
276 }
277 
s_glColorPointer(void * self,int size,GLenum type,GLsizei stride,const void * data)278 void GLEncoder::s_glColorPointer(void *self, int size, GLenum type, GLsizei stride, const void *data)
279 {
280     GLEncoder *ctx = (GLEncoder *)self;
281     assert(ctx->m_state != NULL);
282     ctx->m_state->setState(GLClientState::COLOR_LOCATION, size, type, false, stride, data);
283 }
284 
s_glPointsizePointer(void * self,GLenum type,GLsizei stride,const void * data)285 void GLEncoder::s_glPointsizePointer(void *self, GLenum type, GLsizei stride, const void *data)
286 {
287     GLEncoder *ctx = (GLEncoder *)self;
288     assert(ctx->m_state != NULL);
289     ctx->m_state->setState(GLClientState::POINTSIZE_LOCATION, 1, type, false, stride, data);
290 }
291 
s_glClientActiveTexture(void * self,GLenum texture)292 void GLEncoder::s_glClientActiveTexture(void *self, GLenum texture)
293 {
294     GLEncoder *ctx = (GLEncoder *)self;
295     assert(ctx->m_state != NULL);
296     ctx->m_state->setActiveTexture(texture - GL_TEXTURE0);
297 }
298 
s_glTexcoordPointer(void * self,int size,GLenum type,GLsizei stride,const void * data)299 void GLEncoder::s_glTexcoordPointer(void *self, int size, GLenum type, GLsizei stride, const void *data)
300 {
301     GLEncoder *ctx = (GLEncoder *)self;
302     assert(ctx->m_state != NULL);
303     int loc = ctx->m_state->getLocation(GL_TEXTURE_COORD_ARRAY);
304     ctx->m_state->setState(loc, size, type, false, stride, data);
305 }
306 
s_glMatrixIndexPointerOES(void * self,int size,GLenum type,GLsizei stride,const void * data)307 void GLEncoder::s_glMatrixIndexPointerOES(void *self, int size, GLenum type, GLsizei stride, const void * data)
308 {
309     GLEncoder *ctx = (GLEncoder *)self;
310     assert(ctx->m_state != NULL);
311     int loc = ctx->m_state->getLocation(GL_MATRIX_INDEX_ARRAY_OES);
312     ctx->m_state->setState(loc, size, type, false, stride, data);
313 }
314 
s_glWeightPointerOES(void * self,int size,GLenum type,GLsizei stride,const void * data)315 void GLEncoder::s_glWeightPointerOES(void * self, int size, GLenum type, GLsizei stride, const void * data)
316 {
317     GLEncoder *ctx = (GLEncoder *)self;
318     assert(ctx->m_state != NULL);
319     int loc = ctx->m_state->getLocation(GL_WEIGHT_ARRAY_OES);
320     ctx->m_state->setState(loc, size, type, false, stride, data);
321 }
322 
s_glEnableClientState(void * self,GLenum state)323 void GLEncoder::s_glEnableClientState(void *self, GLenum state)
324 {
325     GLEncoder *ctx = (GLEncoder *) self;
326     assert(ctx->m_state != NULL);
327     int loc = ctx->m_state->getLocation(state);
328     ctx->m_state->enable(loc, 1);
329 }
330 
s_glDisableClientState(void * self,GLenum state)331 void GLEncoder::s_glDisableClientState(void *self, GLenum state)
332 {
333     GLEncoder *ctx = (GLEncoder *) self;
334     assert(ctx->m_state != NULL);
335     int loc = ctx->m_state->getLocation(state);
336     ctx->m_state->enable(loc, 0);
337 }
338 
s_glIsEnabled(void * self,GLenum cap)339 GLboolean GLEncoder::s_glIsEnabled(void *self, GLenum cap)
340 {
341     GLEncoder *ctx = (GLEncoder *) self;
342     assert(ctx->m_state != NULL);
343     int loc = ctx->m_state->getLocation(cap);
344     const GLClientState::VertexAttribState *state = ctx->m_state->getState(loc);
345 
346     if (state!=NULL)
347       return state->enabled;
348 
349     return ctx->m_glIsEnabled_enc(self,cap);
350 }
351 
s_glBindBuffer(void * self,GLenum target,GLuint id)352 void GLEncoder::s_glBindBuffer(void *self, GLenum target, GLuint id)
353 {
354     GLEncoder *ctx = (GLEncoder *) self;
355     assert(ctx->m_state != NULL);
356     ctx->m_state->bindBuffer(target, id);
357     // TODO set error state if needed;
358     ctx->m_glBindBuffer_enc(self, target, id);
359 }
360 
s_glBufferData(void * self,GLenum target,GLsizeiptr size,const GLvoid * data,GLenum usage)361 void GLEncoder::s_glBufferData(void * self, GLenum target, GLsizeiptr size, const GLvoid * data, GLenum usage)
362 {
363     GLEncoder *ctx = (GLEncoder *) self;
364     GLuint bufferId = ctx->m_state->getBuffer(target);
365     SET_ERROR_IF(bufferId==0, GL_INVALID_OPERATION);
366     SET_ERROR_IF(size<0, GL_INVALID_VALUE);
367 
368     ctx->m_shared->updateBufferData(bufferId, size, (void*)data);
369     ctx->m_glBufferData_enc(self, target, size, data, usage);
370 }
371 
s_glBufferSubData(void * self,GLenum target,GLintptr offset,GLsizeiptr size,const GLvoid * data)372 void GLEncoder::s_glBufferSubData(void * self, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid * data)
373 {
374     GLEncoder *ctx = (GLEncoder *) self;
375     GLuint bufferId = ctx->m_state->getBuffer(target);
376     SET_ERROR_IF(bufferId==0, GL_INVALID_OPERATION);
377 
378     GLenum res = ctx->m_shared->subUpdateBufferData(bufferId, offset, size, (void*)data);
379     SET_ERROR_IF(res, res);
380 
381     ctx->m_glBufferSubData_enc(self, target, offset, size, data);
382 }
383 
s_glDeleteBuffers(void * self,GLsizei n,const GLuint * buffers)384 void GLEncoder::s_glDeleteBuffers(void * self, GLsizei n, const GLuint * buffers)
385 {
386     GLEncoder *ctx = (GLEncoder *) self;
387     SET_ERROR_IF(n<0, GL_INVALID_VALUE);
388     for (int i=0; i<n; i++) {
389         ctx->m_shared->deleteBufferData(buffers[i]);
390         ctx->m_glDeleteBuffers_enc(self,1,&buffers[i]);
391     }
392 }
393 
sendVertexData(unsigned int first,unsigned int count)394 void GLEncoder::sendVertexData(unsigned int first, unsigned int count)
395 {
396     assert(m_state != NULL);
397     for (int i = 0; i < GLClientState::LAST_LOCATION; i++) {
398         bool enableDirty;
399         const GLClientState::VertexAttribState *state = m_state->getStateAndEnableDirty(i, &enableDirty);
400 
401         // do not process if state not valid
402         if (!state) continue;
403 
404         // do not send disable state if state was already disabled
405         if (!enableDirty && !state->enabled) continue;
406 
407         if ( i >= GLClientState::TEXCOORD0_LOCATION &&
408             i <= GLClientState::TEXCOORD7_LOCATION ) {
409             m_glClientActiveTexture_enc(this, GL_TEXTURE0 + i - GLClientState::TEXCOORD0_LOCATION);
410         }
411 
412         if (state->enabled) {
413 
414             if (enableDirty)
415                 m_glEnableClientState_enc(this, state->glConst);
416 
417             unsigned int datalen = state->elementSize * count;
418             int stride = state->stride;
419             if (stride == 0) stride = state->elementSize;
420             int firstIndex = stride * first;
421 
422             if (state->bufferObject == 0) {
423 
424                 switch(i) {
425                 case GLClientState::VERTEX_LOCATION:
426                     this->glVertexPointerData(this, state->size, state->type, state->stride,
427                                               (unsigned char *)state->data + firstIndex, datalen);
428                     break;
429                 case GLClientState::NORMAL_LOCATION:
430                     this->glNormalPointerData(this, state->type, state->stride,
431                                               (unsigned char *)state->data + firstIndex, datalen);
432                     break;
433                 case GLClientState::COLOR_LOCATION:
434                     this->glColorPointerData(this, state->size, state->type, state->stride,
435                                              (unsigned char *)state->data + firstIndex, datalen);
436                     break;
437                 case GLClientState::TEXCOORD0_LOCATION:
438                 case GLClientState::TEXCOORD1_LOCATION:
439                 case GLClientState::TEXCOORD2_LOCATION:
440                 case GLClientState::TEXCOORD3_LOCATION:
441                 case GLClientState::TEXCOORD4_LOCATION:
442                 case GLClientState::TEXCOORD5_LOCATION:
443                 case GLClientState::TEXCOORD6_LOCATION:
444                 case GLClientState::TEXCOORD7_LOCATION:
445                     this->glTexCoordPointerData(this, i - GLClientState::TEXCOORD0_LOCATION, state->size, state->type, state->stride,
446                                                 (unsigned char *)state->data + firstIndex, datalen);
447                     break;
448                 case GLClientState::POINTSIZE_LOCATION:
449                     this->glPointSizePointerData(this, state->type, state->stride,
450                                                  (unsigned char *) state->data + firstIndex, datalen);
451                     break;
452                 case GLClientState::WEIGHT_LOCATION:
453                     this->glWeightPointerData(this, state->size, state->type, state->stride,
454                                               (unsigned char * ) state->data + firstIndex, datalen);
455                     break;
456                 case GLClientState::MATRIXINDEX_LOCATION:
457                     this->glMatrixIndexPointerData(this, state->size, state->type, state->stride,
458                                                   (unsigned char *)state->data + firstIndex, datalen);
459                     break;
460                 }
461             } else {
462                 this->m_glBindBuffer_enc(this, GL_ARRAY_BUFFER, state->bufferObject);
463 
464                 switch(i) {
465                 case GLClientState::VERTEX_LOCATION:
466                     this->glVertexPointerOffset(this, state->size, state->type, state->stride,
467                                                 (GLuint)state->data + firstIndex);
468                     break;
469                 case GLClientState::NORMAL_LOCATION:
470                     this->glNormalPointerOffset(this, state->type, state->stride,
471                                                 (GLuint) state->data + firstIndex);
472                     break;
473                 case GLClientState::POINTSIZE_LOCATION:
474                     this->glPointSizePointerOffset(this, state->type, state->stride,
475                                                    (GLuint) state->data + firstIndex);
476                     break;
477                 case GLClientState::COLOR_LOCATION:
478                     this->glColorPointerOffset(this, state->size, state->type, state->stride,
479                                                (GLuint) state->data + firstIndex);
480                     break;
481                 case GLClientState::TEXCOORD0_LOCATION:
482                 case GLClientState::TEXCOORD1_LOCATION:
483                 case GLClientState::TEXCOORD2_LOCATION:
484                 case GLClientState::TEXCOORD3_LOCATION:
485                 case GLClientState::TEXCOORD4_LOCATION:
486                 case GLClientState::TEXCOORD5_LOCATION:
487                 case GLClientState::TEXCOORD6_LOCATION:
488                 case GLClientState::TEXCOORD7_LOCATION:
489                     this->glTexCoordPointerOffset(this, state->size, state->type, state->stride,
490                                                   (GLuint) state->data + firstIndex);
491                     break;
492                 case GLClientState::WEIGHT_LOCATION:
493                     this->glWeightPointerOffset(this,state->size,state->type,state->stride,
494                                                 (GLuint)state->data+firstIndex);
495                     break;
496                 case GLClientState::MATRIXINDEX_LOCATION:
497                     this->glMatrixIndexPointerOffset(this,state->size,state->type,state->stride,
498                                               (GLuint)state->data+firstIndex);
499                     break;
500                 }
501                 this->m_glBindBuffer_enc(this, GL_ARRAY_BUFFER, m_state->currentArrayVbo());
502             }
503         } else {
504             this->m_glDisableClientState_enc(this, state->glConst);
505         }
506     }
507 }
508 
s_glDrawArrays(void * self,GLenum mode,GLint first,GLsizei count)509 void GLEncoder::s_glDrawArrays(void *self, GLenum mode, GLint first, GLsizei count)
510 {
511     GLEncoder *ctx = (GLEncoder *)self;
512 
513     ctx->sendVertexData(first, count);
514     ctx->m_glDrawArrays_enc(ctx, mode, /*first*/ 0, count);
515 }
516 
s_glDrawElements(void * self,GLenum mode,GLsizei count,GLenum type,const void * indices)517 void GLEncoder::s_glDrawElements(void *self, GLenum mode, GLsizei count, GLenum type, const void *indices)
518 {
519 
520     GLEncoder *ctx = (GLEncoder *)self;
521     assert(ctx->m_state != NULL);
522     SET_ERROR_IF(count<0, GL_INVALID_VALUE);
523 
524     bool has_immediate_arrays = false;
525     bool has_indirect_arrays = false;
526 
527     for (int i = 0; i < GLClientState::LAST_LOCATION; i++) {
528         const GLClientState::VertexAttribState *state = ctx->m_state->getState(i);
529         if (state->enabled) {
530             if (state->bufferObject != 0) {
531                 has_indirect_arrays = true;
532             } else {
533                 has_immediate_arrays = true;
534             }
535         }
536     }
537 
538     if (!has_immediate_arrays && !has_indirect_arrays) {
539         ALOGE("glDrawElements: no data bound to the command - ignoring\n");
540         return;
541     }
542 
543     bool adjustIndices = true;
544     if (ctx->m_state->currentIndexVbo() != 0) {
545         if (!has_immediate_arrays) {
546             ctx->sendVertexData(0, count);
547             ctx->m_glBindBuffer_enc(self, GL_ELEMENT_ARRAY_BUFFER, ctx->m_state->currentIndexVbo());
548             ctx->glDrawElementsOffset(ctx, mode, count, type, (GLuint)indices);
549             adjustIndices = false;
550         } else {
551             BufferData * buf = ctx->m_shared->getBufferData(ctx->m_state->currentIndexVbo());
552             ctx->m_glBindBuffer_enc(self, GL_ELEMENT_ARRAY_BUFFER, 0);
553             indices = (void*)((GLintptr)buf->m_fixedBuffer.ptr() + (GLintptr)indices);
554         }
555     }
556     if (adjustIndices) {
557         void *adjustedIndices = (void*)indices;
558         int minIndex = 0, maxIndex = 0;
559 
560         switch(type) {
561         case GL_BYTE:
562         case GL_UNSIGNED_BYTE:
563             GLUtils::minmax<unsigned char>((unsigned char *)indices, count, &minIndex, &maxIndex);
564             if (minIndex != 0) {
565                 adjustedIndices =  ctx->m_fixedBuffer.alloc(glSizeof(type) * count);
566                 GLUtils::shiftIndices<unsigned char>((unsigned char *)indices,
567                                                  (unsigned char *)adjustedIndices,
568                                                  count, -minIndex);
569             }
570             break;
571         case GL_SHORT:
572         case GL_UNSIGNED_SHORT:
573             GLUtils::minmax<unsigned short>((unsigned short *)indices, count, &minIndex, &maxIndex);
574             if (minIndex != 0) {
575                 adjustedIndices = ctx->m_fixedBuffer.alloc(glSizeof(type) * count);
576                 GLUtils::shiftIndices<unsigned short>((unsigned short *)indices,
577                                                  (unsigned short *)adjustedIndices,
578                                                  count, -minIndex);
579             }
580             break;
581         default:
582             ALOGE("unsupported index buffer type %d\n", type);
583         }
584         if (has_indirect_arrays || 1) {
585             ctx->sendVertexData(minIndex, maxIndex - minIndex + 1);
586             ctx->glDrawElementsData(ctx, mode, count, type, adjustedIndices,
587                                       count * glSizeof(type));
588             // XXX - OPTIMIZATION (see the other else branch) should be implemented
589             if(!has_indirect_arrays) {
590                 //ALOGD("unoptimized drawelements !!!\n");
591             }
592         } else {
593             // we are all direct arrays and immidate mode index array -
594             // rebuild the arrays and the index array;
595             ALOGE("glDrawElements: direct index & direct buffer data - will be implemented in later versions;\n");
596         }
597     }
598 }
599 
s_glActiveTexture(void * self,GLenum texture)600 void GLEncoder::s_glActiveTexture(void* self, GLenum texture)
601 {
602     GLEncoder* ctx = (GLEncoder*)self;
603     GLClientState* state = ctx->m_state;
604     GLenum err;
605 
606     if ((err = state->setActiveTextureUnit(texture)) != GL_NO_ERROR) {
607         ALOGE("%s:%s:%d GL error %#x\n", __FILE__, __FUNCTION__, __LINE__, err);
608         ctx->setError(err);
609         return;
610     }
611 
612     ctx->m_glActiveTexture_enc(ctx, texture);
613 }
614 
s_glBindTexture(void * self,GLenum target,GLuint texture)615 void GLEncoder::s_glBindTexture(void* self, GLenum target, GLuint texture)
616 {
617     GLEncoder* ctx = (GLEncoder*)self;
618     GLClientState* state = ctx->m_state;
619     GLenum err;
620 
621     GLboolean firstUse;
622     if ((err = state->bindTexture(target, texture, &firstUse)) != GL_NO_ERROR) {
623         ALOGE("%s:%s:%d GL error %#x\n", __FILE__, __FUNCTION__, __LINE__, err);
624         ctx->setError(err);
625         return;
626     }
627 
628     if (target != GL_TEXTURE_2D && target != GL_TEXTURE_EXTERNAL_OES) {
629         ctx->m_glBindTexture_enc(ctx, target, texture);
630         return;
631     }
632 
633     GLenum priorityTarget = state->getPriorityEnabledTarget(GL_TEXTURE_2D);
634 
635     if (target == GL_TEXTURE_EXTERNAL_OES && firstUse) {
636         // set TEXTURE_EXTERNAL_OES default states which differ from TEXTURE_2D
637         ctx->m_glBindTexture_enc(ctx, GL_TEXTURE_2D, texture);
638         ctx->m_glTexParameteri_enc(ctx, GL_TEXTURE_2D,
639                 GL_TEXTURE_MIN_FILTER, GL_LINEAR);
640         ctx->m_glTexParameteri_enc(ctx, GL_TEXTURE_2D,
641                 GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
642         ctx->m_glTexParameteri_enc(ctx, GL_TEXTURE_2D,
643                 GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
644 
645         if (target != priorityTarget) {
646             ctx->m_glBindTexture_enc(ctx, GL_TEXTURE_2D,
647                     state->getBoundTexture(GL_TEXTURE_2D));
648         }
649     }
650 
651     if (target == priorityTarget) {
652         ctx->m_glBindTexture_enc(ctx, GL_TEXTURE_2D, texture);
653     }
654 }
655 
s_glDeleteTextures(void * self,GLsizei n,const GLuint * textures)656 void GLEncoder::s_glDeleteTextures(void* self, GLsizei n, const GLuint* textures)
657 {
658     GLEncoder* ctx = (GLEncoder*)self;
659     GLClientState* state = ctx->m_state;
660 
661     state->deleteTextures(n, textures);
662     ctx->m_glDeleteTextures_enc(ctx, n, textures);
663 }
664 
s_glDisable(void * self,GLenum cap)665 void GLEncoder::s_glDisable(void* self, GLenum cap)
666 {
667     GLEncoder* ctx = (GLEncoder*)self;
668     GLClientState* state = ctx->m_state;
669 
670     if (cap == GL_TEXTURE_2D || cap == GL_TEXTURE_EXTERNAL_OES) {
671         GLenum prevTarget = state->getPriorityEnabledTarget(GL_INVALID_ENUM);
672         state->disableTextureTarget(cap);
673         GLenum currTarget = state->getPriorityEnabledTarget(GL_INVALID_ENUM);
674 
675         if (prevTarget != currTarget) {
676             if (currTarget == GL_INVALID_ENUM) {
677                 ctx->m_glDisable_enc(ctx, GL_TEXTURE_2D);
678                 currTarget = GL_TEXTURE_2D;
679             }
680             // maintain the invariant that when TEXTURE_EXTERNAL_OES is
681             // disabled, the TEXTURE_2D binding is active, even if
682             // TEXTURE_2D is also disabled.
683             ctx->m_glBindTexture_enc(ctx, GL_TEXTURE_2D,
684                     state->getBoundTexture(currTarget));
685         }
686 
687     } else {
688         ctx->m_glDisable_enc(ctx, cap);
689     }
690 }
691 
s_glEnable(void * self,GLenum cap)692 void GLEncoder::s_glEnable(void* self, GLenum cap)
693 {
694     GLEncoder* ctx = (GLEncoder*)self;
695     GLClientState* state = ctx->m_state;
696 
697     if (cap == GL_TEXTURE_2D || cap == GL_TEXTURE_EXTERNAL_OES) {
698         GLenum prevTarget = state->getPriorityEnabledTarget(GL_INVALID_ENUM);
699         state->enableTextureTarget(cap);
700         GLenum currTarget = state->getPriorityEnabledTarget(GL_INVALID_ENUM);
701 
702         if (prevTarget != currTarget) {
703             if (prevTarget == GL_INVALID_ENUM) {
704                 ctx->m_glEnable_enc(ctx, GL_TEXTURE_2D);
705             }
706             if (currTarget == GL_TEXTURE_EXTERNAL_OES) {
707                 ctx->m_glBindTexture_enc(ctx, GL_TEXTURE_2D,
708                         state->getBoundTexture(currTarget));
709             }
710         }
711 
712     } else {
713         ctx->m_glEnable_enc(ctx, cap);
714     }
715 }
716 
s_glGetTexParameterfv(void * self,GLenum target,GLenum pname,GLfloat * params)717 void GLEncoder::s_glGetTexParameterfv(void* self,
718         GLenum target, GLenum pname, GLfloat* params)
719 {
720     GLEncoder* ctx = (GLEncoder*)self;
721     const GLClientState* state = ctx->m_state;
722 
723     if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) {
724         ctx->override2DTextureTarget(target);
725         ctx->m_glGetTexParameterfv_enc(ctx, GL_TEXTURE_2D, pname, params);
726         ctx->restore2DTextureTarget();
727     } else {
728         ctx->m_glGetTexParameterfv_enc(ctx, target, pname, params);
729     }
730 }
731 
s_glGetTexParameteriv(void * self,GLenum target,GLenum pname,GLint * params)732 void GLEncoder::s_glGetTexParameteriv(void* self,
733         GLenum target, GLenum pname, GLint* params)
734 {
735     GLEncoder* ctx = (GLEncoder*)self;
736     const GLClientState* state = ctx->m_state;
737 
738     switch (pname) {
739     case GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES:
740         *params = 1;
741         break;
742 
743     default:
744         if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) {
745             ctx->override2DTextureTarget(target);
746             ctx->m_glGetTexParameteriv_enc(ctx, GL_TEXTURE_2D, pname, params);
747             ctx->restore2DTextureTarget();
748         } else {
749             ctx->m_glGetTexParameteriv_enc(ctx, target, pname, params);
750         }
751         break;
752     }
753 }
754 
s_glGetTexParameterxv(void * self,GLenum target,GLenum pname,GLfixed * params)755 void GLEncoder::s_glGetTexParameterxv(void* self,
756         GLenum target, GLenum pname, GLfixed* params)
757 {
758     GLEncoder* ctx = (GLEncoder*)self;
759     const GLClientState* state = ctx->m_state;
760 
761     if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) {
762         ctx->override2DTextureTarget(target);
763         ctx->m_glGetTexParameterxv_enc(ctx, GL_TEXTURE_2D, pname, params);
764         ctx->restore2DTextureTarget();
765     } else {
766         ctx->m_glGetTexParameterxv_enc(ctx, target, pname, params);
767     }
768 }
769 
isValidTextureExternalParam(GLenum pname,GLenum param)770 static bool isValidTextureExternalParam(GLenum pname, GLenum param)
771 {
772     switch (pname) {
773     case GL_TEXTURE_MIN_FILTER:
774     case GL_TEXTURE_MAG_FILTER:
775         return param == GL_NEAREST || param == GL_LINEAR;
776 
777     case GL_TEXTURE_WRAP_S:
778     case GL_TEXTURE_WRAP_T:
779         return param == GL_CLAMP_TO_EDGE;
780 
781     case GL_GENERATE_MIPMAP:
782         return param == GL_FALSE;
783 
784     default:
785         return true;
786     }
787 }
788 
s_glTexParameterf(void * self,GLenum target,GLenum pname,GLfloat param)789 void GLEncoder::s_glTexParameterf(void* self,
790         GLenum target, GLenum pname, GLfloat param)
791 {
792     GLEncoder* ctx = (GLEncoder*)self;
793     const GLClientState* state = ctx->m_state;
794 
795     SET_ERROR_IF((target == GL_TEXTURE_EXTERNAL_OES &&
796             !isValidTextureExternalParam(pname, (GLenum)param)),
797             GL_INVALID_ENUM);
798 
799     if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) {
800         ctx->override2DTextureTarget(target);
801         ctx->m_glTexParameterf_enc(ctx, GL_TEXTURE_2D, pname, param);
802         ctx->restore2DTextureTarget();
803     } else {
804         ctx->m_glTexParameterf_enc(ctx, target, pname, param);
805     }
806 }
807 
s_glTexParameterfv(void * self,GLenum target,GLenum pname,const GLfloat * params)808 void GLEncoder::s_glTexParameterfv(void* self,
809         GLenum target, GLenum pname, const GLfloat* params)
810 {
811     GLEncoder* ctx = (GLEncoder*)self;
812     const GLClientState* state = ctx->m_state;
813 
814     SET_ERROR_IF((target == GL_TEXTURE_EXTERNAL_OES &&
815             !isValidTextureExternalParam(pname, (GLenum)params[0])),
816             GL_INVALID_ENUM);
817 
818     if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) {
819         ctx->override2DTextureTarget(target);
820         ctx->m_glTexParameterfv_enc(ctx, GL_TEXTURE_2D, pname, params);
821         ctx->restore2DTextureTarget();
822     } else {
823         ctx->m_glTexParameterfv_enc(ctx, target, pname, params);
824     }
825 }
826 
s_glTexParameteri(void * self,GLenum target,GLenum pname,GLint param)827 void GLEncoder::s_glTexParameteri(void* self,
828         GLenum target, GLenum pname, GLint param)
829 {
830     GLEncoder* ctx = (GLEncoder*)self;
831     const GLClientState* state = ctx->m_state;
832 
833     SET_ERROR_IF((target == GL_TEXTURE_EXTERNAL_OES &&
834             !isValidTextureExternalParam(pname, (GLenum)param)),
835             GL_INVALID_ENUM);
836 
837     if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) {
838         ctx->override2DTextureTarget(target);
839         ctx->m_glTexParameteri_enc(ctx, GL_TEXTURE_2D, pname, param);
840         ctx->restore2DTextureTarget();
841     } else {
842         ctx->m_glTexParameteri_enc(ctx, target, pname, param);
843     }
844 }
845 
s_glTexParameterx(void * self,GLenum target,GLenum pname,GLfixed param)846 void GLEncoder::s_glTexParameterx(void* self,
847         GLenum target, GLenum pname, GLfixed param)
848 {
849     GLEncoder* ctx = (GLEncoder*)self;
850     const GLClientState* state = ctx->m_state;
851 
852     SET_ERROR_IF((target == GL_TEXTURE_EXTERNAL_OES &&
853             !isValidTextureExternalParam(pname, (GLenum)param)),
854             GL_INVALID_ENUM);
855 
856     if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) {
857         ctx->override2DTextureTarget(target);
858         ctx->m_glTexParameterx_enc(ctx, GL_TEXTURE_2D, pname, param);
859         ctx->restore2DTextureTarget();
860     } else {
861         ctx->m_glTexParameterx_enc(ctx, target, pname, param);
862     }
863 }
864 
s_glTexParameteriv(void * self,GLenum target,GLenum pname,const GLint * params)865 void GLEncoder::s_glTexParameteriv(void* self,
866         GLenum target, GLenum pname, const GLint* params)
867 {
868     GLEncoder* ctx = (GLEncoder*)self;
869     const GLClientState* state = ctx->m_state;
870 
871     SET_ERROR_IF((target == GL_TEXTURE_EXTERNAL_OES &&
872             !isValidTextureExternalParam(pname, (GLenum)params[0])),
873             GL_INVALID_ENUM);
874 
875     if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) {
876         ctx->override2DTextureTarget(target);
877         ctx->m_glTexParameteriv_enc(ctx, GL_TEXTURE_2D, pname, params);
878         ctx->restore2DTextureTarget();
879     } else {
880         ctx->m_glTexParameteriv_enc(ctx, target, pname, params);
881     }
882 }
883 
s_glTexParameterxv(void * self,GLenum target,GLenum pname,const GLfixed * params)884 void GLEncoder::s_glTexParameterxv(void* self,
885         GLenum target, GLenum pname, const GLfixed* params)
886 {
887     GLEncoder* ctx = (GLEncoder*)self;
888     const GLClientState* state = ctx->m_state;
889 
890     SET_ERROR_IF((target == GL_TEXTURE_EXTERNAL_OES &&
891             !isValidTextureExternalParam(pname, (GLenum)params[0])),
892             GL_INVALID_ENUM);
893 
894     if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) {
895         ctx->override2DTextureTarget(target);
896         ctx->m_glTexParameterxv_enc(ctx, GL_TEXTURE_2D, pname, params);
897         ctx->restore2DTextureTarget();
898     } else {
899         ctx->m_glTexParameterxv_enc(ctx, target, pname, params);
900     }
901 }
902 
override2DTextureTarget(GLenum target)903 void GLEncoder::override2DTextureTarget(GLenum target)
904 {
905     if ((target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) &&
906         target != m_state->getPriorityEnabledTarget(GL_TEXTURE_2D)) {
907             m_glBindTexture_enc(this, GL_TEXTURE_2D,
908                     m_state->getBoundTexture(target));
909     }
910 }
911 
restore2DTextureTarget()912 void GLEncoder::restore2DTextureTarget()
913 {
914     GLenum priorityTarget = m_state->getPriorityEnabledTarget(GL_TEXTURE_2D);
915     m_glBindTexture_enc(this, GL_TEXTURE_2D,
916             m_state->getBoundTexture(priorityTarget));
917 }
918 
GLEncoder(IOStream * stream)919 GLEncoder::GLEncoder(IOStream *stream) : gl_encoder_context_t(stream)
920 {
921     m_initialized = false;
922     m_state = NULL;
923     m_error = GL_NO_ERROR;
924     m_num_compressedTextureFormats = 0;
925     m_compressedTextureFormats = NULL;
926     // overrides;
927     m_glFlush_enc = set_glFlush(s_glFlush);
928     m_glPixelStorei_enc = set_glPixelStorei(s_glPixelStorei);
929     m_glVertexPointer_enc = set_glVertexPointer(s_glVertexPointer);
930     m_glNormalPointer_enc = set_glNormalPointer(s_glNormalPointer);
931     m_glColorPointer_enc = set_glColorPointer(s_glColorPointer);
932     m_glPointSizePointerOES_enc = set_glPointSizePointerOES(s_glPointsizePointer);
933     m_glClientActiveTexture_enc = set_glClientActiveTexture(s_glClientActiveTexture);
934     m_glTexCoordPointer_enc = set_glTexCoordPointer(s_glTexcoordPointer);
935     m_glMatrixIndexPointerOES_enc = set_glMatrixIndexPointerOES(s_glMatrixIndexPointerOES);
936     m_glWeightPointerOES_enc = set_glWeightPointerOES(s_glWeightPointerOES);
937 
938     m_glGetIntegerv_enc = set_glGetIntegerv(s_glGetIntegerv);
939     m_glGetFloatv_enc = set_glGetFloatv(s_glGetFloatv);
940     m_glGetBooleanv_enc = set_glGetBooleanv(s_glGetBooleanv);
941     m_glGetFixedv_enc = set_glGetFixedv(s_glGetFixedv);
942     m_glGetPointerv_enc = set_glGetPointerv(s_glGetPointerv);
943 
944     m_glBindBuffer_enc = set_glBindBuffer(s_glBindBuffer);
945     m_glBufferData_enc = set_glBufferData(s_glBufferData);
946     m_glBufferSubData_enc = set_glBufferSubData(s_glBufferSubData);
947     m_glDeleteBuffers_enc = set_glDeleteBuffers(s_glDeleteBuffers);
948 
949     m_glEnableClientState_enc = set_glEnableClientState(s_glEnableClientState);
950     m_glDisableClientState_enc = set_glDisableClientState(s_glDisableClientState);
951     m_glIsEnabled_enc = set_glIsEnabled(s_glIsEnabled);
952     m_glDrawArrays_enc = set_glDrawArrays(s_glDrawArrays);
953     m_glDrawElements_enc = set_glDrawElements(s_glDrawElements);
954     set_glGetString(s_glGetString);
955     set_glFinish(s_glFinish);
956     m_glGetError_enc = set_glGetError(s_glGetError);
957 
958     m_glActiveTexture_enc = set_glActiveTexture(s_glActiveTexture);
959     m_glBindTexture_enc = set_glBindTexture(s_glBindTexture);
960     m_glDeleteTextures_enc = set_glDeleteTextures(s_glDeleteTextures);
961     m_glDisable_enc = set_glDisable(s_glDisable);
962     m_glEnable_enc = set_glEnable(s_glEnable);
963     m_glGetTexParameterfv_enc = set_glGetTexParameterfv(s_glGetTexParameterfv);
964     m_glGetTexParameteriv_enc = set_glGetTexParameteriv(s_glGetTexParameteriv);
965     m_glGetTexParameterxv_enc = set_glGetTexParameterxv(s_glGetTexParameterxv);
966     m_glTexParameterf_enc = set_glTexParameterf(s_glTexParameterf);
967     m_glTexParameterfv_enc = set_glTexParameterfv(s_glTexParameterfv);
968     m_glTexParameteri_enc = set_glTexParameteri(s_glTexParameteri);
969     m_glTexParameterx_enc = set_glTexParameterx(s_glTexParameterx);
970     m_glTexParameteriv_enc = set_glTexParameteriv(s_glTexParameteriv);
971     m_glTexParameterxv_enc = set_glTexParameterxv(s_glTexParameterxv);
972 }
973 
~GLEncoder()974 GLEncoder::~GLEncoder()
975 {
976     delete [] m_compressedTextureFormats;
977 }
978 
pixelDataSize(GLsizei width,GLsizei height,GLenum format,GLenum type,int pack)979 size_t GLEncoder::pixelDataSize(GLsizei width, GLsizei height, GLenum format, GLenum type, int pack)
980 {
981     assert(m_state != NULL);
982     return m_state->pixelDataSize(width, height, format, type, pack);
983 }
984 
s_glFinish(void * self)985 void GLEncoder::s_glFinish(void *self)
986 {
987     GLEncoder *ctx = (GLEncoder *)self;
988     ctx->glFinishRoundTrip(self);
989 }
990