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1 // Generated Code - DO NOT EDIT !!
2 // generated by 'emugen'
3 
4 #ifndef GUARD_gl2_encoder_context_t
5 #define GUARD_gl2_encoder_context_t
6 
7 #include "IOStream.h"
8 #include "gl2_client_context.h"
9 
10 
11 #include <string.h>
12 #include "glUtils.h"
13 #include "GL2EncoderUtils.h"
14 
15 struct gl2_encoder_context_t : public gl2_client_context_t {
16 
17 	IOStream *m_stream;
18 
19 	gl2_encoder_context_t(IOStream *stream);
20 
21 
22 };
23 
24 extern "C" {
25 	void glActiveTexture_enc(void *self , GLenum texture);
26 	void glAttachShader_enc(void *self , GLuint program, GLuint shader);
27 	void glBindAttribLocation_enc(void *self , GLuint program, GLuint index, const GLchar* name);
28 	void glBindBuffer_enc(void *self , GLenum target, GLuint buffer);
29 	void glBindFramebuffer_enc(void *self , GLenum target, GLuint framebuffer);
30 	void glBindRenderbuffer_enc(void *self , GLenum target, GLuint renderbuffer);
31 	void glBindTexture_enc(void *self , GLenum target, GLuint texture);
32 	void glBlendColor_enc(void *self , GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
33 	void glBlendEquation_enc(void *self , GLenum mode);
34 	void glBlendEquationSeparate_enc(void *self , GLenum modeRGB, GLenum modeAlpha);
35 	void glBlendFunc_enc(void *self , GLenum sfactor, GLenum dfactor);
36 	void glBlendFuncSeparate_enc(void *self , GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
37 	void glBufferData_enc(void *self , GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage);
38 	void glBufferSubData_enc(void *self , GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data);
39 	GLenum glCheckFramebufferStatus_enc(void *self , GLenum target);
40 	void glClear_enc(void *self , GLbitfield mask);
41 	void glClearColor_enc(void *self , GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
42 	void glClearDepthf_enc(void *self , GLclampf depth);
43 	void glClearStencil_enc(void *self , GLint s);
44 	void glColorMask_enc(void *self , GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
45 	void glCompileShader_enc(void *self , GLuint shader);
46 	void glCompressedTexImage2D_enc(void *self , GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data);
47 	void glCompressedTexSubImage2D_enc(void *self , GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data);
48 	void glCopyTexImage2D_enc(void *self , GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
49 	void glCopyTexSubImage2D_enc(void *self , GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
50 	GLuint glCreateProgram_enc(void *self );
51 	GLuint glCreateShader_enc(void *self , GLenum type);
52 	void glCullFace_enc(void *self , GLenum mode);
53 	void glDeleteBuffers_enc(void *self , GLsizei n, const GLuint* buffers);
54 	void glDeleteFramebuffers_enc(void *self , GLsizei n, const GLuint* framebuffers);
55 	void glDeleteProgram_enc(void *self , GLuint program);
56 	void glDeleteRenderbuffers_enc(void *self , GLsizei n, const GLuint* renderbuffers);
57 	void glDeleteShader_enc(void *self , GLuint shader);
58 	void glDeleteTextures_enc(void *self , GLsizei n, const GLuint* textures);
59 	void glDepthFunc_enc(void *self , GLenum func);
60 	void glDepthMask_enc(void *self , GLboolean flag);
61 	void glDepthRangef_enc(void *self , GLclampf zNear, GLclampf zFar);
62 	void glDetachShader_enc(void *self , GLuint program, GLuint shader);
63 	void glDisable_enc(void *self , GLenum cap);
64 	void glDisableVertexAttribArray_enc(void *self , GLuint index);
65 	void glDrawArrays_enc(void *self , GLenum mode, GLint first, GLsizei count);
66 	void glDrawElements_enc(void *self , GLenum mode, GLsizei count, GLenum type, const GLvoid* indices);
67 	void glEnable_enc(void *self , GLenum cap);
68 	void glEnableVertexAttribArray_enc(void *self , GLuint index);
69 	void glFinish_enc(void *self );
70 	void glFlush_enc(void *self );
71 	void glFramebufferRenderbuffer_enc(void *self , GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
72 	void glFramebufferTexture2D_enc(void *self , GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
73 	void glFrontFace_enc(void *self , GLenum mode);
74 	void glGenBuffers_enc(void *self , GLsizei n, GLuint* buffers);
75 	void glGenerateMipmap_enc(void *self , GLenum target);
76 	void glGenFramebuffers_enc(void *self , GLsizei n, GLuint* framebuffers);
77 	void glGenRenderbuffers_enc(void *self , GLsizei n, GLuint* renderbuffers);
78 	void glGenTextures_enc(void *self , GLsizei n, GLuint* textures);
79 	void glGetActiveAttrib_enc(void *self , GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
80 	void glGetActiveUniform_enc(void *self , GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
81 	void glGetAttachedShaders_enc(void *self , GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
82 	int glGetAttribLocation_enc(void *self , GLuint program, const GLchar* name);
83 	void glGetBooleanv_enc(void *self , GLenum pname, GLboolean* params);
84 	void glGetBufferParameteriv_enc(void *self , GLenum target, GLenum pname, GLint* params);
85 	GLenum glGetError_enc(void *self );
86 	void glGetFloatv_enc(void *self , GLenum pname, GLfloat* params);
87 	void glGetFramebufferAttachmentParameteriv_enc(void *self , GLenum target, GLenum attachment, GLenum pname, GLint* params);
88 	void glGetIntegerv_enc(void *self , GLenum pname, GLint* params);
89 	void glGetProgramiv_enc(void *self , GLuint program, GLenum pname, GLint* params);
90 	void glGetProgramInfoLog_enc(void *self , GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog);
91 	void glGetRenderbufferParameteriv_enc(void *self , GLenum target, GLenum pname, GLint* params);
92 	void glGetShaderiv_enc(void *self , GLuint shader, GLenum pname, GLint* params);
93 	void glGetShaderInfoLog_enc(void *self , GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog);
94 	void glGetShaderPrecisionFormat_enc(void *self , GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
95 	void glGetShaderSource_enc(void *self , GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source);
96 	const GLubyte* glGetString_enc(void *self , GLenum name);
97 	void glGetTexParameterfv_enc(void *self , GLenum target, GLenum pname, GLfloat* params);
98 	void glGetTexParameteriv_enc(void *self , GLenum target, GLenum pname, GLint* params);
99 	void glGetUniformfv_enc(void *self , GLuint program, GLint location, GLfloat* params);
100 	void glGetUniformiv_enc(void *self , GLuint program, GLint location, GLint* params);
101 	int glGetUniformLocation_enc(void *self , GLuint program, const GLchar* name);
102 	void glGetVertexAttribfv_enc(void *self , GLuint index, GLenum pname, GLfloat* params);
103 	void glGetVertexAttribiv_enc(void *self , GLuint index, GLenum pname, GLint* params);
104 	void glGetVertexAttribPointerv_enc(void *self , GLuint index, GLenum pname, GLvoid** pointer);
105 	void glHint_enc(void *self , GLenum target, GLenum mode);
106 	GLboolean glIsBuffer_enc(void *self , GLuint buffer);
107 	GLboolean glIsEnabled_enc(void *self , GLenum cap);
108 	GLboolean glIsFramebuffer_enc(void *self , GLuint framebuffer);
109 	GLboolean glIsProgram_enc(void *self , GLuint program);
110 	GLboolean glIsRenderbuffer_enc(void *self , GLuint renderbuffer);
111 	GLboolean glIsShader_enc(void *self , GLuint shader);
112 	GLboolean glIsTexture_enc(void *self , GLuint texture);
113 	void glLineWidth_enc(void *self , GLfloat width);
114 	void glLinkProgram_enc(void *self , GLuint program);
115 	void glPixelStorei_enc(void *self , GLenum pname, GLint param);
116 	void glPolygonOffset_enc(void *self , GLfloat factor, GLfloat units);
117 	void glReadPixels_enc(void *self , GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels);
118 	void glReleaseShaderCompiler_enc(void *self );
119 	void glRenderbufferStorage_enc(void *self , GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
120 	void glSampleCoverage_enc(void *self , GLclampf value, GLboolean invert);
121 	void glScissor_enc(void *self , GLint x, GLint y, GLsizei width, GLsizei height);
122 	void glShaderBinary_enc(void *self , GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length);
123 	void glShaderSource_enc(void *self , GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length);
124 	void glStencilFunc_enc(void *self , GLenum func, GLint ref, GLuint mask);
125 	void glStencilFuncSeparate_enc(void *self , GLenum face, GLenum func, GLint ref, GLuint mask);
126 	void glStencilMask_enc(void *self , GLuint mask);
127 	void glStencilMaskSeparate_enc(void *self , GLenum face, GLuint mask);
128 	void glStencilOp_enc(void *self , GLenum fail, GLenum zfail, GLenum zpass);
129 	void glStencilOpSeparate_enc(void *self , GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
130 	void glTexImage2D_enc(void *self , GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
131 	void glTexParameterf_enc(void *self , GLenum target, GLenum pname, GLfloat param);
132 	void glTexParameterfv_enc(void *self , GLenum target, GLenum pname, const GLfloat* params);
133 	void glTexParameteri_enc(void *self , GLenum target, GLenum pname, GLint param);
134 	void glTexParameteriv_enc(void *self , GLenum target, GLenum pname, const GLint* params);
135 	void glTexSubImage2D_enc(void *self , GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels);
136 	void glUniform1f_enc(void *self , GLint location, GLfloat x);
137 	void glUniform1fv_enc(void *self , GLint location, GLsizei count, const GLfloat* v);
138 	void glUniform1i_enc(void *self , GLint location, GLint x);
139 	void glUniform1iv_enc(void *self , GLint location, GLsizei count, const GLint* v);
140 	void glUniform2f_enc(void *self , GLint location, GLfloat x, GLfloat y);
141 	void glUniform2fv_enc(void *self , GLint location, GLsizei count, const GLfloat* v);
142 	void glUniform2i_enc(void *self , GLint location, GLint x, GLint y);
143 	void glUniform2iv_enc(void *self , GLint location, GLsizei count, const GLint* v);
144 	void glUniform3f_enc(void *self , GLint location, GLfloat x, GLfloat y, GLfloat z);
145 	void glUniform3fv_enc(void *self , GLint location, GLsizei count, const GLfloat* v);
146 	void glUniform3i_enc(void *self , GLint location, GLint x, GLint y, GLint z);
147 	void glUniform3iv_enc(void *self , GLint location, GLsizei count, const GLint* v);
148 	void glUniform4f_enc(void *self , GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
149 	void glUniform4fv_enc(void *self , GLint location, GLsizei count, const GLfloat* v);
150 	void glUniform4i_enc(void *self , GLint location, GLint x, GLint y, GLint z, GLint w);
151 	void glUniform4iv_enc(void *self , GLint location, GLsizei count, const GLint* v);
152 	void glUniformMatrix2fv_enc(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
153 	void glUniformMatrix3fv_enc(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
154 	void glUniformMatrix4fv_enc(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
155 	void glUseProgram_enc(void *self , GLuint program);
156 	void glValidateProgram_enc(void *self , GLuint program);
157 	void glVertexAttrib1f_enc(void *self , GLuint indx, GLfloat x);
158 	void glVertexAttrib1fv_enc(void *self , GLuint indx, const GLfloat* values);
159 	void glVertexAttrib2f_enc(void *self , GLuint indx, GLfloat x, GLfloat y);
160 	void glVertexAttrib2fv_enc(void *self , GLuint indx, const GLfloat* values);
161 	void glVertexAttrib3f_enc(void *self , GLuint indx, GLfloat x, GLfloat y, GLfloat z);
162 	void glVertexAttrib3fv_enc(void *self , GLuint indx, const GLfloat* values);
163 	void glVertexAttrib4f_enc(void *self , GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
164 	void glVertexAttrib4fv_enc(void *self , GLuint indx, const GLfloat* values);
165 	void glVertexAttribPointer_enc(void *self , GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr);
166 	void glViewport_enc(void *self , GLint x, GLint y, GLsizei width, GLsizei height);
167 	void glEGLImageTargetTexture2DOES_enc(void *self , GLenum target, GLeglImageOES image);
168 	void glEGLImageTargetRenderbufferStorageOES_enc(void *self , GLenum target, GLeglImageOES image);
169 	void glGetProgramBinaryOES_enc(void *self , GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, GLvoid* binary);
170 	void glProgramBinaryOES_enc(void *self , GLuint program, GLenum binaryFormat, const GLvoid* binary, GLint length);
171 	void* glMapBufferOES_enc(void *self , GLenum target, GLenum access);
172 	GLboolean glUnmapBufferOES_enc(void *self , GLenum target);
173 	void glTexImage3DOES_enc(void *self , GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
174 	void glTexSubImage3DOES_enc(void *self , GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels);
175 	void glCopyTexSubImage3DOES_enc(void *self , GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
176 	void glCompressedTexImage3DOES_enc(void *self , GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data);
177 	void glCompressedTexSubImage3DOES_enc(void *self , GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data);
178 	void glFramebufferTexture3DOES_enc(void *self , GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
179 	void glBindVertexArrayOES_enc(void *self , GLuint array);
180 	void glDeleteVertexArraysOES_enc(void *self , GLsizei n, const GLuint* arrays);
181 	void glGenVertexArraysOES_enc(void *self , GLsizei n, GLuint* arrays);
182 	GLboolean glIsVertexArrayOES_enc(void *self , GLuint array);
183 	void glDiscardFramebufferEXT_enc(void *self , GLenum target, GLsizei numAttachments, const GLenum* attachments);
184 	void glMultiDrawArraysEXT_enc(void *self , GLenum mode, GLint* first, GLsizei* count, GLsizei primcount);
185 	void glMultiDrawElementsEXT_enc(void *self , GLenum mode, const GLsizei* count, GLenum type, const GLvoid** indices, GLsizei primcount);
186 	void glGetPerfMonitorGroupsAMD_enc(void *self , GLint* numGroups, GLsizei groupsSize, GLuint* groups);
187 	void glGetPerfMonitorCountersAMD_enc(void *self , GLuint group, GLint* numCounters, GLint* maxActiveCounters, GLsizei counterSize, GLuint* counters);
188 	void glGetPerfMonitorGroupStringAMD_enc(void *self , GLuint group, GLsizei bufSize, GLsizei* length, GLchar* groupString);
189 	void glGetPerfMonitorCounterStringAMD_enc(void *self , GLuint group, GLuint counter, GLsizei bufSize, GLsizei* length, GLchar* counterString);
190 	void glGetPerfMonitorCounterInfoAMD_enc(void *self , GLuint group, GLuint counter, GLenum pname, GLvoid* data);
191 	void glGenPerfMonitorsAMD_enc(void *self , GLsizei n, GLuint* monitors);
192 	void glDeletePerfMonitorsAMD_enc(void *self , GLsizei n, GLuint* monitors);
193 	void glSelectPerfMonitorCountersAMD_enc(void *self , GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint* countersList);
194 	void glBeginPerfMonitorAMD_enc(void *self , GLuint monitor);
195 	void glEndPerfMonitorAMD_enc(void *self , GLuint monitor);
196 	void glGetPerfMonitorCounterDataAMD_enc(void *self , GLuint monitor, GLenum pname, GLsizei dataSize, GLuint* data, GLint* bytesWritten);
197 	void glRenderbufferStorageMultisampleIMG_enc(void *self , GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
198 	void glFramebufferTexture2DMultisampleIMG_enc(void *self , GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples);
199 	void glDeleteFencesNV_enc(void *self , GLsizei n, const GLuint* fences);
200 	void glGenFencesNV_enc(void *self , GLsizei n, GLuint* fences);
201 	GLboolean glIsFenceNV_enc(void *self , GLuint fence);
202 	GLboolean glTestFenceNV_enc(void *self , GLuint fence);
203 	void glGetFenceivNV_enc(void *self , GLuint fence, GLenum pname, GLint* params);
204 	void glFinishFenceNV_enc(void *self , GLuint fence);
205 	void glSetFenceNV_enc(void *self , GLuint fence, GLenum condition);
206 	void glCoverageMaskNV_enc(void *self , GLboolean mask);
207 	void glCoverageOperationNV_enc(void *self , GLenum operation);
208 	void glGetDriverControlsQCOM_enc(void *self , GLint* num, GLsizei size, GLuint* driverControls);
209 	void glGetDriverControlStringQCOM_enc(void *self , GLuint driverControl, GLsizei bufSize, GLsizei* length, GLchar* driverControlString);
210 	void glEnableDriverControlQCOM_enc(void *self , GLuint driverControl);
211 	void glDisableDriverControlQCOM_enc(void *self , GLuint driverControl);
212 	void glExtGetTexturesQCOM_enc(void *self , GLuint* textures, GLint maxTextures, GLint* numTextures);
213 	void glExtGetBuffersQCOM_enc(void *self , GLuint* buffers, GLint maxBuffers, GLint* numBuffers);
214 	void glExtGetRenderbuffersQCOM_enc(void *self , GLuint* renderbuffers, GLint maxRenderbuffers, GLint* numRenderbuffers);
215 	void glExtGetFramebuffersQCOM_enc(void *self , GLuint* framebuffers, GLint maxFramebuffers, GLint* numFramebuffers);
216 	void glExtGetTexLevelParameterivQCOM_enc(void *self , GLuint texture, GLenum face, GLint level, GLenum pname, GLint* params);
217 	void glExtTexObjectStateOverrideiQCOM_enc(void *self , GLenum target, GLenum pname, GLint param);
218 	void glExtGetTexSubImageQCOM_enc(void *self , GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid* texels);
219 	void glExtGetBufferPointervQCOM_enc(void *self , GLenum target, GLvoidptr* params);
220 	void glExtGetShadersQCOM_enc(void *self , GLuint* shaders, GLint maxShaders, GLint* numShaders);
221 	void glExtGetProgramsQCOM_enc(void *self , GLuint* programs, GLint maxPrograms, GLint* numPrograms);
222 	GLboolean glExtIsProgramBinaryQCOM_enc(void *self , GLuint program);
223 	void glExtGetProgramBinarySourceQCOM_enc(void *self , GLuint program, GLenum shadertype, GLchar* source, GLint* length);
224 	void glStartTilingQCOM_enc(void *self , GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask);
225 	void glEndTilingQCOM_enc(void *self , GLbitfield preserveMask);
226 	void glVertexAttribPointerData_enc(void *self , GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, void* data, GLuint datalen);
227 	void glVertexAttribPointerOffset_enc(void *self , GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint offset);
228 	void glDrawElementsOffset_enc(void *self , GLenum mode, GLsizei count, GLenum type, GLuint offset);
229 	void glDrawElementsData_enc(void *self , GLenum mode, GLsizei count, GLenum type, void* data, GLuint datalen);
230 	void glGetCompressedTextureFormats_enc(void *self , int count, GLint* formats);
231 	void glShaderString_enc(void *self , GLuint shader, const GLchar* string, GLsizei len);
232 	int glFinishRoundTrip_enc(void *self );
233 };
234 #endif
235