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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #include "base/message_loop.h"
6 #include "chrome/browser/ui/views/reload_button.h"
7 #include "testing/gtest/include/gtest/gtest.h"
8 
9 class ReloadButtonTest : public testing::Test {
10  public:
11   ReloadButtonTest();
12 
13   void CheckState(bool enabled,
14                   ReloadButton::Mode intended_mode,
15                   ReloadButton::Mode visible_mode,
16                   bool double_click_timer_running,
17                   bool stop_to_reload_timer_running);
18 
19   // These accessors eliminate the need to declare each testcase as a friend.
set_mouse_hovered(bool hovered)20   void set_mouse_hovered(bool hovered) {
21     reload_.testing_mouse_hovered_ = hovered;
22   }
reload_count()23   int reload_count() { return reload_.testing_reload_count_; }
24 
25  protected:
26   // We need a message loop for the timers to post events.
27   MessageLoop loop_;
28 
29   ReloadButton reload_;
30 };
31 
ReloadButtonTest()32 ReloadButtonTest::ReloadButtonTest() : reload_(NULL, NULL) {
33   // Set the timer delays to 0 so that timers will fire as soon as we tell the
34   // message loop to run pending tasks.
35   reload_.double_click_timer_delay_ = base::TimeDelta();
36   reload_.stop_to_reload_timer_delay_ = base::TimeDelta();
37 }
38 
CheckState(bool enabled,ReloadButton::Mode intended_mode,ReloadButton::Mode visible_mode,bool double_click_timer_running,bool stop_to_reload_timer_running)39 void ReloadButtonTest::CheckState(bool enabled,
40                                   ReloadButton::Mode intended_mode,
41                                   ReloadButton::Mode visible_mode,
42                                   bool double_click_timer_running,
43                                   bool stop_to_reload_timer_running) {
44   EXPECT_EQ(enabled, reload_.IsEnabled());
45   EXPECT_EQ(intended_mode, reload_.intended_mode_);
46   EXPECT_EQ(visible_mode, reload_.visible_mode_);
47   EXPECT_EQ(double_click_timer_running,
48             reload_.double_click_timer_.IsRunning());
49   EXPECT_EQ(stop_to_reload_timer_running,
50             reload_.stop_to_reload_timer_.IsRunning());
51 }
52 
TEST_F(ReloadButtonTest,Basic)53 TEST_F(ReloadButtonTest, Basic) {
54   // The stop/reload button starts in the "enabled reload" state with no timers
55   // running.
56   CheckState(true, ReloadButton::MODE_RELOAD, ReloadButton::MODE_RELOAD, false,
57              false);
58 
59   // Press the button.  This should start the double-click timer.
60   views::MouseEvent e(ui::ET_MOUSE_PRESSED, 0, 0, 0);
61   reload_.ButtonPressed(&reload_, e);
62   CheckState(true, ReloadButton::MODE_RELOAD, ReloadButton::MODE_RELOAD, true,
63              false);
64 
65   // Now change the mode (as if the browser had started loading the page).  This
66   // should cancel the double-click timer since the button is not hovered.
67   reload_.ChangeMode(ReloadButton::MODE_STOP, false);
68   CheckState(true, ReloadButton::MODE_STOP, ReloadButton::MODE_STOP, false,
69              false);
70 
71   // Press the button again.  This should change back to reload.
72   reload_.ButtonPressed(&reload_, e);
73   CheckState(true, ReloadButton::MODE_RELOAD, ReloadButton::MODE_RELOAD, false,
74              false);
75 }
76 
TEST_F(ReloadButtonTest,DoubleClickTimer)77 TEST_F(ReloadButtonTest, DoubleClickTimer) {
78   // Start by pressing the button.
79   views::MouseEvent e(ui::ET_MOUSE_PRESSED, 0, 0, 0);
80   reload_.ButtonPressed(&reload_, e);
81 
82   // Try to press the button again.  This should do nothing because the timer is
83   // running.
84   int original_reload_count = reload_count();
85   reload_.ButtonPressed(&reload_, e);
86   CheckState(true, ReloadButton::MODE_RELOAD, ReloadButton::MODE_RELOAD, true,
87              false);
88   EXPECT_EQ(original_reload_count, reload_count());
89 
90   // Hover the button, and change mode.  The visible mode should not change,
91   // again because the timer is running.
92   set_mouse_hovered(true);
93   reload_.ChangeMode(ReloadButton::MODE_STOP, false);
94   CheckState(true, ReloadButton::MODE_STOP, ReloadButton::MODE_RELOAD, true,
95              false);
96 
97   // Now fire the timer.  This should complete the mode change.
98   loop_.RunAllPending();
99   CheckState(true, ReloadButton::MODE_STOP, ReloadButton::MODE_STOP, false,
100              false);
101 }
102 
TEST_F(ReloadButtonTest,DisableOnHover)103 TEST_F(ReloadButtonTest, DisableOnHover) {
104   // Change to stop and hover.
105   views::MouseEvent e(ui::ET_MOUSE_PRESSED, 0, 0, 0);
106   reload_.ButtonPressed(&reload_, e);
107   reload_.ChangeMode(ReloadButton::MODE_STOP, false);
108   set_mouse_hovered(true);
109 
110   // Now change back to reload.  This should result in a disabled stop button
111   // due to the hover.
112   reload_.ChangeMode(ReloadButton::MODE_RELOAD, false);
113   CheckState(false, ReloadButton::MODE_RELOAD, ReloadButton::MODE_STOP, false,
114              true);
115 
116   // Un-hover the button, which should allow it to reset.
117   set_mouse_hovered(false);
118   views::MouseEvent e2(ui::ET_MOUSE_MOVED, 0, 0, 0);
119   reload_.OnMouseExited(e2);
120   CheckState(true, ReloadButton::MODE_RELOAD, ReloadButton::MODE_RELOAD, false,
121              false);
122 }
123 
TEST_F(ReloadButtonTest,ResetOnClick)124 TEST_F(ReloadButtonTest, ResetOnClick) {
125   // Change to stop and hover.
126   views::MouseEvent e(ui::ET_MOUSE_PRESSED, 0, 0, 0);
127   reload_.ButtonPressed(&reload_, e);
128   reload_.ChangeMode(ReloadButton::MODE_STOP, false);
129   set_mouse_hovered(true);
130 
131   // Press the button.  This should change back to reload despite the hover,
132   // because it's a direct user action.
133   reload_.ButtonPressed(&reload_, e);
134   CheckState(true, ReloadButton::MODE_RELOAD, ReloadButton::MODE_RELOAD, false,
135              false);
136 }
137 
TEST_F(ReloadButtonTest,ResetOnTimer)138 TEST_F(ReloadButtonTest, ResetOnTimer) {
139   // Change to stop, hover, and change back to reload.
140   views::MouseEvent e(ui::ET_MOUSE_PRESSED, 0, 0, 0);
141   reload_.ButtonPressed(&reload_, e);
142   reload_.ChangeMode(ReloadButton::MODE_STOP, false);
143   set_mouse_hovered(true);
144   reload_.ChangeMode(ReloadButton::MODE_RELOAD, false);
145 
146   // Now fire the stop-to-reload timer.  This should reset the button.
147   loop_.RunAllPending();
148   CheckState(true, ReloadButton::MODE_RELOAD, ReloadButton::MODE_RELOAD, false,
149              false);
150 }
151