• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*
2  * libjingle
3  * Copyright 2004--2009, Google Inc.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions are met:
7  *
8  *  1. Redistributions of source code must retain the above copyright notice,
9  *     this list of conditions and the following disclaimer.
10  *  2. Redistributions in binary form must reproduce the above copyright notice,
11  *     this list of conditions and the following disclaimer in the documentation
12  *     and/or other materials provided with the distribution.
13  *  3. The name of the author may not be used to endorse or promote products
14  *     derived from this software without specific prior written permission.
15  *
16  * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
17  * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
18  * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
19  * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
20  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
21  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
22  * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
23  * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
24  * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
25  * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26  */
27 
28 #ifndef TALK_BASE_SIGNALTHREAD_H_
29 #define TALK_BASE_SIGNALTHREAD_H_
30 
31 #include <string>
32 
33 #include "talk/base/thread.h"
34 #include "talk/base/sigslot.h"
35 
36 namespace talk_base {
37 
38 ///////////////////////////////////////////////////////////////////////////////
39 // SignalThread - Base class for worker threads.  The main thread should call
40 //  Start() to begin work, and then follow one of these models:
41 //   Normal: Wait for SignalWorkDone, and then call Release to destroy.
42 //   Cancellation: Call Release(true), to abort the worker thread.
43 //   Fire-and-forget: Call Release(false), which allows the thread to run to
44 //    completion, and then self-destruct without further notification.
45 //   Periodic tasks: Wait for SignalWorkDone, then eventually call Start()
46 //    again to repeat the task. When the instance isn't needed anymore,
47 //    call Release. DoWork, OnWorkStart and OnWorkStop are called again,
48 //    on a new thread.
49 //  The subclass should override DoWork() to perform the background task.  By
50 //   periodically calling ContinueWork(), it can check for cancellation.
51 //   OnWorkStart and OnWorkDone can be overridden to do pre- or post-work
52 //   tasks in the context of the main thread.
53 ///////////////////////////////////////////////////////////////////////////////
54 
55 class SignalThread : public sigslot::has_slots<>, protected MessageHandler {
56  public:
57   SignalThread();
58 
59   // Context: Main Thread.  Call before Start to change the worker's name.
60   bool SetName(const std::string& name, const void* obj);
61 
62   // Context: Main Thread.  Call before Start to change the worker's priority.
63   bool SetPriority(ThreadPriority priority);
64 
65   // Context: Main Thread.  Call to begin the worker thread.
66   void Start();
67 
68   // Context: Main Thread.  If the worker thread is not running, deletes the
69   // object immediately.  Otherwise, asks the worker thread to abort processing,
70   // and schedules the object to be deleted once the worker exits.
71   // SignalWorkDone will not be signalled.  If wait is true, does not return
72   // until the thread is deleted.
73   void Destroy(bool wait);
74 
75   // Context: Main Thread.  If the worker thread is complete, deletes the
76   // object immediately.  Otherwise, schedules the object to be deleted once
77   // the worker thread completes.  SignalWorkDone will be signalled.
78   void Release();
79 
80   // Context: Main Thread.  Signalled when work is complete.
81   sigslot::signal1<SignalThread *> SignalWorkDone;
82 
83   enum { ST_MSG_WORKER_DONE, ST_MSG_FIRST_AVAILABLE };
84 
85  protected:
86   virtual ~SignalThread();
87 
worker()88   Thread* worker() { return &worker_; }
89 
90   // Context: Main Thread.  Subclass should override to do pre-work setup.
OnWorkStart()91   virtual void OnWorkStart() { }
92 
93   // Context: Worker Thread.  Subclass should override to do work.
94   virtual void DoWork() = 0;
95 
96   // Context: Worker Thread.  Subclass should call periodically to
97   // dispatch messages and determine if the thread should terminate.
98   bool ContinueWork();
99 
100   // Context: Worker Thread.  Subclass should override when extra work is
101   // needed to abort the worker thread.
OnWorkStop()102   virtual void OnWorkStop() { }
103 
104   // Context: Main Thread.  Subclass should override to do post-work cleanup.
OnWorkDone()105   virtual void OnWorkDone() { }
106 
107   // Context: Any Thread.  If subclass overrides, be sure to call the base
108   // implementation.  Do not use (message_id < ST_MSG_FIRST_AVAILABLE)
109   virtual void OnMessage(Message *msg);
110 
111  private:
112   enum State {
113     kInit,            // Initialized, but not started
114     kRunning,         // Started and doing work
115     kReleasing,       // Same as running, but to be deleted when work is done
116     kComplete,        // Work is done
117     kStopping,        // Work is being interrupted
118   };
119 
120   friend class Worker;
121   class Worker : public Thread {
122    public:
123     SignalThread* parent_;
Run()124     virtual void Run() { parent_->Run(); }
125   };
126 
127   friend class EnterExit;
128   class EnterExit {
129    public:
EnterExit(SignalThread * t)130     explicit EnterExit(SignalThread* t) : t_(t) {
131       t_->cs_.Enter();
132       t_->refcount_ += 1;
133     }
~EnterExit()134     ~EnterExit() {
135       bool d = (0 == (--(t_->refcount_)));
136       t_->cs_.Leave();
137       if (d)
138         delete t_;
139     }
140    private:
141     SignalThread* t_;
142   };
143 
144   void Run();
145   void OnMainThreadDestroyed();
146 
147   Thread* main_;
148   Worker worker_;
149   CriticalSection cs_;
150   State state_;
151   int refcount_;
152 };
153 
154 ///////////////////////////////////////////////////////////////////////////////
155 
156 }  // namespace talk_base
157 
158 #endif  // TALK_BASE_SIGNALTHREAD_H_
159