1 // Copyright 2013 The Chromium Authors. All rights reserved. 2 // Use of this source code is governed by a BSD-style license that can be 3 // found in the LICENSE file. 4 5 #include "ash/shelf/shelf_navigator.h" 6 7 #include "ash/shelf/shelf_model.h" 8 9 namespace ash { 10 11 namespace { 12 13 // Returns true if accelerator processing should skip the launcher item with 14 // the specified type. ShouldSkip(ash::LauncherItemType type)15bool ShouldSkip(ash::LauncherItemType type) { 16 return type == ash::TYPE_APP_LIST || 17 type == ash::TYPE_BROWSER_SHORTCUT || 18 type == ash::TYPE_APP_SHORTCUT || 19 type == ash::TYPE_WINDOWED_APP; 20 } 21 22 } // namespace 23 GetNextActivatedItemIndex(const ShelfModel & model,CycleDirection direction)24int GetNextActivatedItemIndex(const ShelfModel& model, 25 CycleDirection direction) { 26 const ash::LauncherItems& items = model.items(); 27 int item_count = model.item_count(); 28 int current_index = -1; 29 int first_running = -1; 30 31 for (int i = 0; i < item_count; ++i) { 32 const ash::LauncherItem& item = items[i]; 33 if (ShouldSkip(item.type)) 34 continue; 35 36 if (item.status == ash::STATUS_RUNNING && first_running < 0) 37 first_running = i; 38 39 if (item.status == ash::STATUS_ACTIVE) { 40 current_index = i; 41 break; 42 } 43 } 44 45 // If nothing is active, try to active the first running item. 46 if (current_index < 0) { 47 if (first_running >= 0) 48 return first_running; 49 else 50 return -1; 51 } 52 53 int step = (direction == CYCLE_FORWARD) ? 1 : -1; 54 55 // Find the next item and activate it. 56 for (int i = (current_index + step + item_count) % item_count; 57 i != current_index; i = (i + step + item_count) % item_count) { 58 const ash::LauncherItem& item = items[i]; 59 if (ShouldSkip(item.type)) 60 continue; 61 62 // Skip already active item. 63 if (item.status == ash::STATUS_ACTIVE) 64 continue; 65 66 return i; 67 } 68 69 return -1; 70 } 71 72 } // namespace ash 73