1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "ash/shelf/shelf_view.h"
6
7 #include <algorithm>
8
9 #include "ash/ash_constants.h"
10 #include "ash/ash_switches.h"
11 #include "ash/drag_drop/drag_image_view.h"
12 #include "ash/metrics/user_metrics_recorder.h"
13 #include "ash/root_window_controller.h"
14 #include "ash/scoped_target_root_window.h"
15 #include "ash/shelf/alternate_app_list_button.h"
16 #include "ash/shelf/app_list_button.h"
17 #include "ash/shelf/overflow_bubble.h"
18 #include "ash/shelf/overflow_bubble_view.h"
19 #include "ash/shelf/overflow_button.h"
20 #include "ash/shelf/shelf_button.h"
21 #include "ash/shelf/shelf_delegate.h"
22 #include "ash/shelf/shelf_icon_observer.h"
23 #include "ash/shelf/shelf_item_delegate.h"
24 #include "ash/shelf/shelf_item_delegate_manager.h"
25 #include "ash/shelf/shelf_layout_manager.h"
26 #include "ash/shelf/shelf_menu_model.h"
27 #include "ash/shelf/shelf_model.h"
28 #include "ash/shelf/shelf_tooltip_manager.h"
29 #include "ash/shelf/shelf_widget.h"
30 #include "ash/shell.h"
31 #include "ash/wm/coordinate_conversion.h"
32 #include "base/auto_reset.h"
33 #include "base/memory/scoped_ptr.h"
34 #include "base/metrics/histogram.h"
35 #include "grit/ash_resources.h"
36 #include "grit/ash_strings.h"
37 #include "ui/aura/client/screen_position_client.h"
38 #include "ui/aura/root_window.h"
39 #include "ui/aura/window.h"
40 #include "ui/base/accessibility/accessible_view_state.h"
41 #include "ui/base/l10n/l10n_util.h"
42 #include "ui/base/models/simple_menu_model.h"
43 #include "ui/base/resource/resource_bundle.h"
44 #include "ui/compositor/layer.h"
45 #include "ui/compositor/layer_animator.h"
46 #include "ui/compositor/scoped_animation_duration_scale_mode.h"
47 #include "ui/gfx/canvas.h"
48 #include "ui/gfx/point.h"
49 #include "ui/views/animation/bounds_animator.h"
50 #include "ui/views/border.h"
51 #include "ui/views/controls/button/image_button.h"
52 #include "ui/views/controls/menu/menu_model_adapter.h"
53 #include "ui/views/controls/menu/menu_runner.h"
54 #include "ui/views/focus/focus_search.h"
55 #include "ui/views/view_model.h"
56 #include "ui/views/view_model_utils.h"
57 #include "ui/views/widget/widget.h"
58
59 using gfx::Animation;
60 using views::View;
61
62 namespace ash {
63 namespace internal {
64
65 const int SHELF_ALIGNMENT_UMA_ENUM_VALUE_BOTTOM = 0;
66 const int SHELF_ALIGNMENT_UMA_ENUM_VALUE_LEFT = 1;
67 const int SHELF_ALIGNMENT_UMA_ENUM_VALUE_RIGHT = 2;
68 const int SHELF_ALIGNMENT_UMA_ENUM_VALUE_COUNT = 3;
69
70 // Default amount content is inset on the left edge.
71 const int kDefaultLeadingInset = 8;
72
73 // Minimum distance before drag starts.
74 const int kMinimumDragDistance = 8;
75
76 // Size between the buttons.
77 const int kButtonSpacing = 4;
78 const int kAlternateButtonSpacing = 10;
79
80 // Size allocated to for each button.
81 const int kButtonSize = 44;
82
83 // Additional spacing for the left and right side of icons.
84 const int kHorizontalIconSpacing = 2;
85
86 // Inset for items which do not have an icon.
87 const int kHorizontalNoIconInsetSpacing =
88 kHorizontalIconSpacing + kDefaultLeadingInset;
89
90 // The proportion of the launcher space reserved for non-panel icons. Panels
91 // may flow into this space but will be put into the overflow bubble if there
92 // is contention for the space.
93 const float kReservedNonPanelIconProportion = 0.67f;
94
95 // This is the command id of the menu item which contains the name of the menu.
96 const int kCommandIdOfMenuName = 0;
97
98 // The background color of the active item in the list.
99 const SkColor kActiveListItemBackgroundColor = SkColorSetRGB(203 , 219, 241);
100
101 // The background color of the active & hovered item in the list.
102 const SkColor kFocusedActiveListItemBackgroundColor =
103 SkColorSetRGB(193, 211, 236);
104
105 // The text color of the caption item in a list.
106 const SkColor kCaptionItemForegroundColor = SK_ColorBLACK;
107
108 // The maximum allowable length of a menu line of an application menu in pixels.
109 const int kMaximumAppMenuItemLength = 350;
110
111 // The distance of the cursor from the outer rim of the shelf before it
112 // separates.
113 const int kRipOffDistance = 48;
114
115 // The rip off drag and drop proxy image should get scaled by this factor.
116 const float kDragAndDropProxyScale = 1.5f;
117
118 // The opacity represents that this partially disappeared item will get removed.
119 const float kDraggedImageOpacity = 0.5f;
120
121 namespace {
122
123 // The MenuModelAdapter gets slightly changed to adapt the menu appearance to
124 // our requirements.
125 class ShelfMenuModelAdapter : public views::MenuModelAdapter {
126 public:
127 explicit ShelfMenuModelAdapter(ShelfMenuModel* menu_model);
128
129 // views::MenuModelAdapter:
130 virtual const gfx::Font* GetLabelFont(int command_id) const OVERRIDE;
131 virtual bool IsCommandEnabled(int id) const OVERRIDE;
132 virtual void GetHorizontalIconMargins(int id,
133 int icon_size,
134 int* left_margin,
135 int* right_margin) const OVERRIDE;
136 virtual bool GetForegroundColor(int command_id,
137 bool is_hovered,
138 SkColor* override_color) const OVERRIDE;
139 virtual bool GetBackgroundColor(int command_id,
140 bool is_hovered,
141 SkColor* override_color) const OVERRIDE;
142 virtual int GetMaxWidthForMenu(views::MenuItemView* menu) OVERRIDE;
143 virtual bool ShouldReserveSpaceForSubmenuIndicator() const OVERRIDE;
144
145 private:
146 ShelfMenuModel* menu_model_;
147
148 DISALLOW_COPY_AND_ASSIGN(ShelfMenuModelAdapter);
149 };
150
ShelfMenuModelAdapter(ShelfMenuModel * menu_model)151 ShelfMenuModelAdapter::ShelfMenuModelAdapter(ShelfMenuModel* menu_model)
152 : MenuModelAdapter(menu_model),
153 menu_model_(menu_model) {
154 }
155
GetLabelFont(int command_id) const156 const gfx::Font* ShelfMenuModelAdapter::GetLabelFont(int command_id) const {
157 if (command_id != kCommandIdOfMenuName)
158 return MenuModelAdapter::GetLabelFont(command_id);
159
160 ui::ResourceBundle& rb = ui::ResourceBundle::GetSharedInstance();
161 return &rb.GetFont(ui::ResourceBundle::BoldFont);
162 }
163
IsCommandEnabled(int id) const164 bool ShelfMenuModelAdapter::IsCommandEnabled(int id) const {
165 return id != kCommandIdOfMenuName;
166 }
167
GetForegroundColor(int command_id,bool is_hovered,SkColor * override_color) const168 bool ShelfMenuModelAdapter::GetForegroundColor(int command_id,
169 bool is_hovered,
170 SkColor* override_color) const {
171 if (command_id != kCommandIdOfMenuName)
172 return false;
173
174 *override_color = kCaptionItemForegroundColor;
175 return true;
176 }
177
GetBackgroundColor(int command_id,bool is_hovered,SkColor * override_color) const178 bool ShelfMenuModelAdapter::GetBackgroundColor(int command_id,
179 bool is_hovered,
180 SkColor* override_color) const {
181 if (!menu_model_->IsCommandActive(command_id))
182 return false;
183
184 *override_color = is_hovered ? kFocusedActiveListItemBackgroundColor :
185 kActiveListItemBackgroundColor;
186 return true;
187 }
188
GetHorizontalIconMargins(int command_id,int icon_size,int * left_margin,int * right_margin) const189 void ShelfMenuModelAdapter::GetHorizontalIconMargins(int command_id,
190 int icon_size,
191 int* left_margin,
192 int* right_margin) const {
193 *left_margin = kHorizontalIconSpacing;
194 *right_margin = (command_id != kCommandIdOfMenuName) ?
195 kHorizontalIconSpacing : -(icon_size + kHorizontalNoIconInsetSpacing);
196 }
197
GetMaxWidthForMenu(views::MenuItemView * menu)198 int ShelfMenuModelAdapter::GetMaxWidthForMenu(views::MenuItemView* menu) {
199 return kMaximumAppMenuItemLength;
200 }
201
ShouldReserveSpaceForSubmenuIndicator() const202 bool ShelfMenuModelAdapter::ShouldReserveSpaceForSubmenuIndicator() const {
203 return false;
204 }
205
206 // Custom FocusSearch used to navigate the launcher in the order items are in
207 // the ViewModel.
208 class LauncherFocusSearch : public views::FocusSearch {
209 public:
LauncherFocusSearch(views::ViewModel * view_model)210 explicit LauncherFocusSearch(views::ViewModel* view_model)
211 : FocusSearch(NULL, true, true),
212 view_model_(view_model) {}
~LauncherFocusSearch()213 virtual ~LauncherFocusSearch() {}
214
215 // views::FocusSearch overrides:
FindNextFocusableView(View * starting_view,bool reverse,Direction direction,bool check_starting_view,views::FocusTraversable ** focus_traversable,View ** focus_traversable_view)216 virtual View* FindNextFocusableView(
217 View* starting_view,
218 bool reverse,
219 Direction direction,
220 bool check_starting_view,
221 views::FocusTraversable** focus_traversable,
222 View** focus_traversable_view) OVERRIDE {
223 int index = view_model_->GetIndexOfView(starting_view);
224 if (index == -1)
225 return view_model_->view_at(0);
226
227 if (reverse) {
228 --index;
229 if (index < 0)
230 index = view_model_->view_size() - 1;
231 } else {
232 ++index;
233 if (index >= view_model_->view_size())
234 index = 0;
235 }
236 return view_model_->view_at(index);
237 }
238
239 private:
240 views::ViewModel* view_model_;
241
242 DISALLOW_COPY_AND_ASSIGN(LauncherFocusSearch);
243 };
244
245 // AnimationDelegate used when inserting a new item. This steadily increases the
246 // opacity of the layer as the animation progress.
247 class FadeInAnimationDelegate
248 : public views::BoundsAnimator::OwnedAnimationDelegate {
249 public:
FadeInAnimationDelegate(views::View * view)250 explicit FadeInAnimationDelegate(views::View* view) : view_(view) {}
~FadeInAnimationDelegate()251 virtual ~FadeInAnimationDelegate() {}
252
253 // AnimationDelegate overrides:
AnimationProgressed(const Animation * animation)254 virtual void AnimationProgressed(const Animation* animation) OVERRIDE {
255 view_->layer()->SetOpacity(animation->GetCurrentValue());
256 view_->layer()->ScheduleDraw();
257 }
AnimationEnded(const Animation * animation)258 virtual void AnimationEnded(const Animation* animation) OVERRIDE {
259 view_->layer()->SetOpacity(1.0f);
260 view_->layer()->ScheduleDraw();
261 }
AnimationCanceled(const Animation * animation)262 virtual void AnimationCanceled(const Animation* animation) OVERRIDE {
263 view_->layer()->SetOpacity(1.0f);
264 view_->layer()->ScheduleDraw();
265 }
266
267 private:
268 views::View* view_;
269
270 DISALLOW_COPY_AND_ASSIGN(FadeInAnimationDelegate);
271 };
272
ReflectItemStatus(const ash::LauncherItem & item,ShelfButton * button)273 void ReflectItemStatus(const ash::LauncherItem& item, ShelfButton* button) {
274 switch (item.status) {
275 case STATUS_CLOSED:
276 button->ClearState(ShelfButton::STATE_ACTIVE);
277 button->ClearState(ShelfButton::STATE_RUNNING);
278 button->ClearState(ShelfButton::STATE_ATTENTION);
279 break;
280 case STATUS_RUNNING:
281 button->ClearState(ShelfButton::STATE_ACTIVE);
282 button->AddState(ShelfButton::STATE_RUNNING);
283 button->ClearState(ShelfButton::STATE_ATTENTION);
284 break;
285 case STATUS_ACTIVE:
286 button->AddState(ShelfButton::STATE_ACTIVE);
287 button->ClearState(ShelfButton::STATE_RUNNING);
288 button->ClearState(ShelfButton::STATE_ATTENTION);
289 break;
290 case STATUS_ATTENTION:
291 button->ClearState(ShelfButton::STATE_ACTIVE);
292 button->ClearState(ShelfButton::STATE_RUNNING);
293 button->AddState(ShelfButton::STATE_ATTENTION);
294 break;
295 }
296 }
297
298 } // namespace
299
300 // AnimationDelegate used when deleting an item. This steadily decreased the
301 // opacity of the layer as the animation progress.
302 class ShelfView::FadeOutAnimationDelegate
303 : public views::BoundsAnimator::OwnedAnimationDelegate {
304 public:
FadeOutAnimationDelegate(ShelfView * host,views::View * view)305 FadeOutAnimationDelegate(ShelfView* host, views::View* view)
306 : shelf_view_(host),
307 view_(view) {}
~FadeOutAnimationDelegate()308 virtual ~FadeOutAnimationDelegate() {}
309
310 // AnimationDelegate overrides:
AnimationProgressed(const Animation * animation)311 virtual void AnimationProgressed(const Animation* animation) OVERRIDE {
312 view_->layer()->SetOpacity(1 - animation->GetCurrentValue());
313 view_->layer()->ScheduleDraw();
314 }
AnimationEnded(const Animation * animation)315 virtual void AnimationEnded(const Animation* animation) OVERRIDE {
316 shelf_view_->OnFadeOutAnimationEnded();
317 }
AnimationCanceled(const Animation * animation)318 virtual void AnimationCanceled(const Animation* animation) OVERRIDE {
319 }
320
321 private:
322 ShelfView* shelf_view_;
323 scoped_ptr<views::View> view_;
324
325 DISALLOW_COPY_AND_ASSIGN(FadeOutAnimationDelegate);
326 };
327
328 // AnimationDelegate used to trigger fading an element in. When an item is
329 // inserted this delegate is attached to the animation that expands the size of
330 // the item. When done it kicks off another animation to fade the item in.
331 class ShelfView::StartFadeAnimationDelegate
332 : public views::BoundsAnimator::OwnedAnimationDelegate {
333 public:
StartFadeAnimationDelegate(ShelfView * host,views::View * view)334 StartFadeAnimationDelegate(ShelfView* host,
335 views::View* view)
336 : shelf_view_(host),
337 view_(view) {}
~StartFadeAnimationDelegate()338 virtual ~StartFadeAnimationDelegate() {}
339
340 // AnimationDelegate overrides:
AnimationEnded(const Animation * animation)341 virtual void AnimationEnded(const Animation* animation) OVERRIDE {
342 shelf_view_->FadeIn(view_);
343 }
AnimationCanceled(const Animation * animation)344 virtual void AnimationCanceled(const Animation* animation) OVERRIDE {
345 view_->layer()->SetOpacity(1.0f);
346 }
347
348 private:
349 ShelfView* shelf_view_;
350 views::View* view_;
351
352 DISALLOW_COPY_AND_ASSIGN(StartFadeAnimationDelegate);
353 };
354
ShelfView(ShelfModel * model,ShelfDelegate * delegate,ShelfLayoutManager * manager)355 ShelfView::ShelfView(ShelfModel* model,
356 ShelfDelegate* delegate,
357 ShelfLayoutManager* manager)
358 : model_(model),
359 delegate_(delegate),
360 view_model_(new views::ViewModel),
361 first_visible_index_(0),
362 last_visible_index_(-1),
363 overflow_button_(NULL),
364 owner_overflow_bubble_(NULL),
365 drag_pointer_(NONE),
366 drag_view_(NULL),
367 drag_offset_(0),
368 start_drag_index_(-1),
369 context_menu_id_(0),
370 leading_inset_(kDefaultLeadingInset),
371 cancelling_drag_model_changed_(false),
372 last_hidden_index_(0),
373 closing_event_time_(base::TimeDelta()),
374 got_deleted_(NULL),
375 drag_and_drop_item_pinned_(false),
376 drag_and_drop_launcher_id_(0),
377 dragged_off_shelf_(false),
378 snap_back_from_rip_off_view_(NULL),
379 item_manager_(Shell::GetInstance()->shelf_item_delegate_manager()),
380 layout_manager_(manager),
381 overflow_mode_(false),
382 main_shelf_(NULL),
383 dragged_off_from_overflow_to_shelf_(false) {
384 DCHECK(model_);
385 bounds_animator_.reset(new views::BoundsAnimator(this));
386 bounds_animator_->AddObserver(this);
387 set_context_menu_controller(this);
388 focus_search_.reset(new LauncherFocusSearch(view_model_.get()));
389 tooltip_.reset(new ShelfTooltipManager(manager, this));
390 }
391
~ShelfView()392 ShelfView::~ShelfView() {
393 bounds_animator_->RemoveObserver(this);
394 model_->RemoveObserver(this);
395 // If we are inside the MenuRunner, we need to know if we were getting
396 // deleted while it was running.
397 if (got_deleted_)
398 *got_deleted_ = true;
399 }
400
Init()401 void ShelfView::Init() {
402 model_->AddObserver(this);
403
404 const LauncherItems& items(model_->items());
405 for (LauncherItems::const_iterator i = items.begin(); i != items.end(); ++i) {
406 views::View* child = CreateViewForItem(*i);
407 child->SetPaintToLayer(true);
408 view_model_->Add(child, static_cast<int>(i - items.begin()));
409 AddChildView(child);
410 }
411 ShelfStatusChanged();
412 overflow_button_ = new OverflowButton(this);
413 overflow_button_->set_context_menu_controller(this);
414 ConfigureChildView(overflow_button_);
415 AddChildView(overflow_button_);
416 UpdateFirstButtonPadding();
417
418 // We'll layout when our bounds change.
419 }
420
OnShelfAlignmentChanged()421 void ShelfView::OnShelfAlignmentChanged() {
422 UpdateFirstButtonPadding();
423 overflow_button_->OnShelfAlignmentChanged();
424 LayoutToIdealBounds();
425 for (int i=0; i < view_model_->view_size(); ++i) {
426 // TODO: remove when AppIcon is a Shelf Button.
427 if (TYPE_APP_LIST == model_->items()[i].type &&
428 !ash::switches::UseAlternateShelfLayout()) {
429 static_cast<AppListButton*>(view_model_->view_at(i))->SetImageAlignment(
430 layout_manager_->SelectValueForShelfAlignment(
431 views::ImageButton::ALIGN_CENTER,
432 views::ImageButton::ALIGN_LEFT,
433 views::ImageButton::ALIGN_RIGHT,
434 views::ImageButton::ALIGN_CENTER),
435 layout_manager_->SelectValueForShelfAlignment(
436 views::ImageButton::ALIGN_TOP,
437 views::ImageButton::ALIGN_MIDDLE,
438 views::ImageButton::ALIGN_MIDDLE,
439 views::ImageButton::ALIGN_BOTTOM));
440 }
441 if (i >= first_visible_index_ && i <= last_visible_index_)
442 view_model_->view_at(i)->Layout();
443 }
444 tooltip_->Close();
445 if (overflow_bubble_)
446 overflow_bubble_->Hide();
447 }
448
SchedulePaintForAllButtons()449 void ShelfView::SchedulePaintForAllButtons() {
450 for (int i = 0; i < view_model_->view_size(); ++i) {
451 if (i >= first_visible_index_ && i <= last_visible_index_)
452 view_model_->view_at(i)->SchedulePaint();
453 }
454 if (overflow_button_ && overflow_button_->visible())
455 overflow_button_->SchedulePaint();
456 }
457
GetIdealBoundsOfItemIcon(LauncherID id)458 gfx::Rect ShelfView::GetIdealBoundsOfItemIcon(LauncherID id) {
459 int index = model_->ItemIndexByID(id);
460 if (index == -1 || (index > last_visible_index_ &&
461 index < model_->FirstPanelIndex()))
462 return gfx::Rect();
463 const gfx::Rect& ideal_bounds(view_model_->ideal_bounds(index));
464 DCHECK_NE(TYPE_APP_LIST, model_->items()[index].type);
465 ShelfButton* button = static_cast<ShelfButton*>(view_model_->view_at(index));
466 gfx::Rect icon_bounds = button->GetIconBounds();
467 return gfx::Rect(GetMirroredXWithWidthInView(
468 ideal_bounds.x() + icon_bounds.x(), icon_bounds.width()),
469 ideal_bounds.y() + icon_bounds.y(),
470 icon_bounds.width(),
471 icon_bounds.height());
472 }
473
UpdatePanelIconPosition(LauncherID id,const gfx::Point & midpoint)474 void ShelfView::UpdatePanelIconPosition(LauncherID id,
475 const gfx::Point& midpoint) {
476 int current_index = model_->ItemIndexByID(id);
477 int first_panel_index = model_->FirstPanelIndex();
478 if (current_index < first_panel_index)
479 return;
480
481 gfx::Point midpoint_in_view(GetMirroredXInView(midpoint.x()),
482 midpoint.y());
483 int target_index = current_index;
484 while (target_index > first_panel_index &&
485 layout_manager_->PrimaryAxisValue(
486 view_model_->ideal_bounds(target_index).x(),
487 view_model_->ideal_bounds(target_index).y()) >
488 layout_manager_->PrimaryAxisValue(midpoint_in_view.x(),
489 midpoint_in_view.y())) {
490 --target_index;
491 }
492 while (target_index < view_model_->view_size() - 1 &&
493 layout_manager_->PrimaryAxisValue(
494 view_model_->ideal_bounds(target_index).right(),
495 view_model_->ideal_bounds(target_index).bottom()) <
496 layout_manager_->PrimaryAxisValue(midpoint_in_view.x(),
497 midpoint_in_view.y())) {
498 ++target_index;
499 }
500 if (current_index != target_index)
501 model_->Move(current_index, target_index);
502 }
503
IsShowingMenu() const504 bool ShelfView::IsShowingMenu() const {
505 return (launcher_menu_runner_.get() &&
506 launcher_menu_runner_->IsRunning());
507 }
508
IsShowingOverflowBubble() const509 bool ShelfView::IsShowingOverflowBubble() const {
510 return overflow_bubble_.get() && overflow_bubble_->IsShowing();
511 }
512
GetAppListButtonView() const513 views::View* ShelfView::GetAppListButtonView() const {
514 for (int i = 0; i < model_->item_count(); ++i) {
515 if (model_->items()[i].type == TYPE_APP_LIST)
516 return view_model_->view_at(i);
517 }
518
519 NOTREACHED() << "Applist button not found";
520 return NULL;
521 }
522
523 ////////////////////////////////////////////////////////////////////////////////
524 // ShelfView, FocusTraversable implementation:
525
GetFocusSearch()526 views::FocusSearch* ShelfView::GetFocusSearch() {
527 return focus_search_.get();
528 }
529
GetFocusTraversableParent()530 views::FocusTraversable* ShelfView::GetFocusTraversableParent() {
531 return parent()->GetFocusTraversable();
532 }
533
GetFocusTraversableParentView()534 View* ShelfView::GetFocusTraversableParentView() {
535 return this;
536 }
537
CreateDragIconProxy(const gfx::Point & location_in_screen_coordinates,const gfx::ImageSkia & icon,views::View * replaced_view,const gfx::Vector2d & cursor_offset_from_center,float scale_factor)538 void ShelfView::CreateDragIconProxy(
539 const gfx::Point& location_in_screen_coordinates,
540 const gfx::ImageSkia& icon,
541 views::View* replaced_view,
542 const gfx::Vector2d& cursor_offset_from_center,
543 float scale_factor) {
544 drag_replaced_view_ = replaced_view;
545 drag_image_.reset(new ash::internal::DragImageView(
546 drag_replaced_view_->GetWidget()->GetNativeWindow()->GetRootWindow(),
547 ui::DragDropTypes::DRAG_EVENT_SOURCE_MOUSE));
548 drag_image_->SetImage(icon);
549 gfx::Size size = drag_image_->GetPreferredSize();
550 size.set_width(size.width() * scale_factor);
551 size.set_height(size.height() * scale_factor);
552 drag_image_offset_ = gfx::Vector2d(size.width() / 2, size.height() / 2) +
553 cursor_offset_from_center;
554 gfx::Rect drag_image_bounds(
555 location_in_screen_coordinates - drag_image_offset_,
556 size);
557 drag_image_->SetBoundsInScreen(drag_image_bounds);
558 drag_image_->SetWidgetVisible(true);
559 }
560
UpdateDragIconProxy(const gfx::Point & location_in_screen_coordinates)561 void ShelfView::UpdateDragIconProxy(
562 const gfx::Point& location_in_screen_coordinates) {
563 drag_image_->SetScreenPosition(
564 location_in_screen_coordinates - drag_image_offset_);
565 }
566
DestroyDragIconProxy()567 void ShelfView::DestroyDragIconProxy() {
568 drag_image_.reset();
569 drag_image_offset_ = gfx::Vector2d(0, 0);
570 }
571
StartDrag(const std::string & app_id,const gfx::Point & location_in_screen_coordinates)572 bool ShelfView::StartDrag(const std::string& app_id,
573 const gfx::Point& location_in_screen_coordinates) {
574 // Bail if an operation is already going on - or the cursor is not inside.
575 // This could happen if mouse / touch operations overlap.
576 if (drag_and_drop_launcher_id_ ||
577 !GetBoundsInScreen().Contains(location_in_screen_coordinates))
578 return false;
579
580 // If the AppsGridView (which was dispatching this event) was opened by our
581 // button, ShelfView dragging operations are locked and we have to unlock.
582 CancelDrag(-1);
583 drag_and_drop_item_pinned_ = false;
584 drag_and_drop_app_id_ = app_id;
585 drag_and_drop_launcher_id_ =
586 delegate_->GetLauncherIDForAppID(drag_and_drop_app_id_);
587 // Check if the application is known and pinned - if not, we have to pin it so
588 // that we can re-arrange the launcher order accordingly. Note that items have
589 // to be pinned to give them the same (order) possibilities as a shortcut.
590 // When an item is dragged from overflow to shelf, IsShowingOverflowBubble()
591 // returns true. At this time, we don't need to pin the item.
592 if (!IsShowingOverflowBubble() &&
593 (!drag_and_drop_launcher_id_ ||
594 !delegate_->IsAppPinned(app_id))) {
595 delegate_->PinAppWithID(app_id);
596 drag_and_drop_launcher_id_ =
597 delegate_->GetLauncherIDForAppID(drag_and_drop_app_id_);
598 if (!drag_and_drop_launcher_id_)
599 return false;
600 drag_and_drop_item_pinned_ = true;
601 }
602 views::View* drag_and_drop_view = view_model_->view_at(
603 model_->ItemIndexByID(drag_and_drop_launcher_id_));
604 DCHECK(drag_and_drop_view);
605
606 // Since there is already an icon presented by the caller, we hide this item
607 // for now. That has to be done by reducing the size since the visibility will
608 // change once a regrouping animation is performed.
609 pre_drag_and_drop_size_ = drag_and_drop_view->size();
610 drag_and_drop_view->SetSize(gfx::Size());
611
612 // First we have to center the mouse cursor over the item.
613 gfx::Point pt = drag_and_drop_view->GetBoundsInScreen().CenterPoint();
614 views::View::ConvertPointFromScreen(drag_and_drop_view, &pt);
615 gfx::Point point_in_root = location_in_screen_coordinates;
616 ash::wm::ConvertPointFromScreen(
617 ash::wm::GetRootWindowAt(location_in_screen_coordinates),
618 &point_in_root);
619 ui::MouseEvent event(ui::ET_MOUSE_PRESSED, pt, point_in_root, 0);
620 PointerPressedOnButton(drag_and_drop_view,
621 ShelfButtonHost::DRAG_AND_DROP,
622 event);
623
624 // Drag the item where it really belongs.
625 Drag(location_in_screen_coordinates);
626 return true;
627 }
628
Drag(const gfx::Point & location_in_screen_coordinates)629 bool ShelfView::Drag(const gfx::Point& location_in_screen_coordinates) {
630 if (!drag_and_drop_launcher_id_ ||
631 !GetBoundsInScreen().Contains(location_in_screen_coordinates))
632 return false;
633
634 gfx::Point pt = location_in_screen_coordinates;
635 views::View* drag_and_drop_view = view_model_->view_at(
636 model_->ItemIndexByID(drag_and_drop_launcher_id_));
637 ConvertPointFromScreen(drag_and_drop_view, &pt);
638 gfx::Point point_in_root = location_in_screen_coordinates;
639 ash::wm::ConvertPointFromScreen(
640 ash::wm::GetRootWindowAt(location_in_screen_coordinates),
641 &point_in_root);
642 ui::MouseEvent event(ui::ET_MOUSE_DRAGGED, pt, point_in_root, 0);
643 PointerDraggedOnButton(drag_and_drop_view,
644 ShelfButtonHost::DRAG_AND_DROP,
645 event);
646 return true;
647 }
648
EndDrag(bool cancel)649 void ShelfView::EndDrag(bool cancel) {
650 if (!drag_and_drop_launcher_id_)
651 return;
652
653 views::View* drag_and_drop_view = view_model_->view_at(
654 model_->ItemIndexByID(drag_and_drop_launcher_id_));
655 PointerReleasedOnButton(
656 drag_and_drop_view, ShelfButtonHost::DRAG_AND_DROP, cancel);
657
658 // Either destroy the temporarily created item - or - make the item visible.
659 if (drag_and_drop_item_pinned_ && cancel)
660 delegate_->UnpinAppWithID(drag_and_drop_app_id_);
661 else if (drag_and_drop_view) {
662 if (cancel) {
663 // When a hosted drag gets canceled, the item can remain in the same slot
664 // and it might have moved within the bounds. In that case the item need
665 // to animate back to its correct location.
666 AnimateToIdealBounds();
667 } else {
668 drag_and_drop_view->SetSize(pre_drag_and_drop_size_);
669 }
670 }
671
672 drag_and_drop_launcher_id_ = 0;
673 }
674
LayoutToIdealBounds()675 void ShelfView::LayoutToIdealBounds() {
676 if (bounds_animator_->IsAnimating()) {
677 AnimateToIdealBounds();
678 return;
679 }
680
681 IdealBounds ideal_bounds;
682 CalculateIdealBounds(&ideal_bounds);
683 views::ViewModelUtils::SetViewBoundsToIdealBounds(*view_model_);
684 overflow_button_->SetBoundsRect(ideal_bounds.overflow_bounds);
685 }
686
UpdateAllButtonsVisibilityInOverflowMode()687 void ShelfView::UpdateAllButtonsVisibilityInOverflowMode() {
688 // The overflow button is not shown in overflow mode.
689 overflow_button_->SetVisible(false);
690 int last_button_index = model_->FirstPanelIndex() - 1;
691 DCHECK_LT(last_visible_index_, view_model_->view_size());
692 for (int i = 0; i < view_model_->view_size(); ++i) {
693 bool visible = i >= first_visible_index_ &&
694 i <= last_visible_index_;
695 if (!ash::switches::UseAlternateShelfLayout())
696 visible &= i != last_button_index;
697
698 // To track the dragging of |drag_view_| continuously, its visibility
699 // should be always true regardless of its position.
700 if (dragged_off_from_overflow_to_shelf_ &&
701 view_model_->view_at(i) == drag_view_)
702 view_model_->view_at(i)->SetVisible(true);
703 else
704 view_model_->view_at(i)->SetVisible(visible);
705 }
706 }
707
CalculateIdealBounds(IdealBounds * bounds)708 void ShelfView::CalculateIdealBounds(IdealBounds* bounds) {
709 int available_size = layout_manager_->PrimaryAxisValue(width(), height());
710 DCHECK(model_->item_count() == view_model_->view_size());
711 if (!available_size)
712 return;
713
714 int first_panel_index = model_->FirstPanelIndex();
715 int last_button_index = first_panel_index - 1;
716
717 // Initial x,y values account both leading_inset in primary
718 // coordinate and secondary coordinate based on the dynamic edge of the
719 // launcher (eg top edge on bottom-aligned launcher).
720 int inset = ash::switches::UseAlternateShelfLayout() ? 0 : leading_inset_;
721 int x = layout_manager_->SelectValueForShelfAlignment(inset, 0, 0, inset);
722 int y = layout_manager_->SelectValueForShelfAlignment(0, inset, inset, 0);
723
724 int button_size = GetButtonSize();
725 int button_spacing = GetButtonSpacing();
726
727 int w = layout_manager_->PrimaryAxisValue(button_size, width());
728 int h = layout_manager_->PrimaryAxisValue(height(), button_size);
729 for (int i = 0; i < view_model_->view_size(); ++i) {
730 if (i < first_visible_index_) {
731 view_model_->set_ideal_bounds(i, gfx::Rect(x, y, 0, 0));
732 continue;
733 }
734
735 view_model_->set_ideal_bounds(i, gfx::Rect(x, y, w, h));
736 if (i != last_button_index) {
737 x = layout_manager_->PrimaryAxisValue(x + w + button_spacing, x);
738 y = layout_manager_->PrimaryAxisValue(y, y + h + button_spacing);
739 }
740 }
741
742 if (is_overflow_mode()) {
743 UpdateAllButtonsVisibilityInOverflowMode();
744 return;
745 }
746
747 // To address Fitt's law, we make the first launcher button include the
748 // leading inset (if there is one).
749 if (!ash::switches::UseAlternateShelfLayout()) {
750 if (view_model_->view_size() > 0) {
751 view_model_->set_ideal_bounds(0, gfx::Rect(gfx::Size(
752 layout_manager_->PrimaryAxisValue(inset + w, w),
753 layout_manager_->PrimaryAxisValue(h, inset + h))));
754 }
755 }
756
757 // Right aligned icons.
758 int end_position = available_size - button_spacing;
759 x = layout_manager_->PrimaryAxisValue(end_position, 0);
760 y = layout_manager_->PrimaryAxisValue(0, end_position);
761 for (int i = view_model_->view_size() - 1;
762 i >= first_panel_index; --i) {
763 x = layout_manager_->PrimaryAxisValue(x - w - button_spacing, x);
764 y = layout_manager_->PrimaryAxisValue(y, y - h - button_spacing);
765 view_model_->set_ideal_bounds(i, gfx::Rect(x, y, w, h));
766 end_position = layout_manager_->PrimaryAxisValue(x, y);
767 }
768
769 // Icons on the left / top are guaranteed up to kLeftIconProportion of
770 // the available space.
771 int last_icon_position = layout_manager_->PrimaryAxisValue(
772 view_model_->ideal_bounds(last_button_index).right(),
773 view_model_->ideal_bounds(last_button_index).bottom())
774 + button_size + inset;
775 if (!ash::switches::UseAlternateShelfLayout())
776 last_icon_position += button_size;
777 int reserved_icon_space = available_size * kReservedNonPanelIconProportion;
778 if (last_icon_position < reserved_icon_space)
779 end_position = last_icon_position;
780 else
781 end_position = std::max(end_position, reserved_icon_space);
782
783 bounds->overflow_bounds.set_size(
784 gfx::Size(layout_manager_->PrimaryAxisValue(w, width()),
785 layout_manager_->PrimaryAxisValue(height(), h)));
786
787 if (ash::switches::UseAlternateShelfLayout()) {
788 last_visible_index_ = DetermineLastVisibleIndex(
789 end_position - button_size);
790 } else {
791 last_visible_index_ = DetermineLastVisibleIndex(
792 end_position - inset - 2 * button_size);
793 }
794 last_hidden_index_ = DetermineFirstVisiblePanelIndex(end_position) - 1;
795 bool show_overflow =
796 ((ash::switches::UseAlternateShelfLayout() ? 0 : 1) +
797 last_visible_index_ < last_button_index ||
798 last_hidden_index_ >= first_panel_index);
799
800 // Create Space for the overflow button
801 if (show_overflow && ash::switches::UseAlternateShelfLayout() &&
802 last_visible_index_ > 0 && last_visible_index_ < last_button_index)
803 --last_visible_index_;
804 for (int i = 0; i < view_model_->view_size(); ++i) {
805 bool visible = i <= last_visible_index_ || i > last_hidden_index_;
806 // Always show the app list.
807 if (!ash::switches::UseAlternateShelfLayout())
808 visible |= (i == last_button_index);
809 // To receive drag event continously from |drag_view_| during the dragging
810 // off from the shelf, don't make |drag_view_| invisible. It will be
811 // eventually invisible and removed from the |view_model_| by
812 // FinalizeRipOffDrag().
813 if (dragged_off_shelf_ && view_model_->view_at(i) == drag_view_)
814 continue;
815 view_model_->view_at(i)->SetVisible(visible);
816 }
817
818 overflow_button_->SetVisible(show_overflow);
819 if (show_overflow) {
820 DCHECK_NE(0, view_model_->view_size());
821 if (last_visible_index_ == -1) {
822 x = layout_manager_->SelectValueForShelfAlignment(inset, 0, 0, inset);
823 y = layout_manager_->SelectValueForShelfAlignment(0, inset, inset, 0);
824 } else if (last_visible_index_ == last_button_index
825 && !ash::switches::UseAlternateShelfLayout()) {
826 x = view_model_->ideal_bounds(last_visible_index_).x();
827 y = view_model_->ideal_bounds(last_visible_index_).y();
828 } else {
829 x = layout_manager_->PrimaryAxisValue(
830 view_model_->ideal_bounds(last_visible_index_).right(),
831 view_model_->ideal_bounds(last_visible_index_).x());
832 y = layout_manager_->PrimaryAxisValue(
833 view_model_->ideal_bounds(last_visible_index_).y(),
834 view_model_->ideal_bounds(last_visible_index_).bottom());
835 }
836 // Set all hidden panel icon positions to be on the overflow button.
837 for (int i = first_panel_index; i <= last_hidden_index_; ++i)
838 view_model_->set_ideal_bounds(i, gfx::Rect(x, y, w, h));
839
840 // Add more space between last visible item and overflow button.
841 // Without this, two buttons look too close compared with other items.
842 if (ash::switches::UseAlternateShelfLayout()) {
843 x = layout_manager_->PrimaryAxisValue(x + button_spacing, x);
844 y = layout_manager_->PrimaryAxisValue(y, y + button_spacing);
845 }
846
847 bounds->overflow_bounds.set_x(x);
848 bounds->overflow_bounds.set_y(y);
849 if (!ash::switches::UseAlternateShelfLayout()) {
850 // Position app list after overflow button.
851 gfx::Rect app_list_bounds = view_model_->ideal_bounds(last_button_index);
852
853 x = layout_manager_->PrimaryAxisValue(x + w + button_spacing, x);
854 y = layout_manager_->PrimaryAxisValue(y, y + h + button_spacing);
855 app_list_bounds.set_x(x);
856 app_list_bounds.set_y(y);
857 view_model_->set_ideal_bounds(last_button_index, app_list_bounds);
858 }
859 if (overflow_bubble_.get() && overflow_bubble_->IsShowing())
860 UpdateOverflowRange(overflow_bubble_->shelf_view());
861 } else {
862 if (overflow_bubble_)
863 overflow_bubble_->Hide();
864 }
865 }
866
DetermineLastVisibleIndex(int max_value) const867 int ShelfView::DetermineLastVisibleIndex(int max_value) const {
868 int index = model_->FirstPanelIndex() - 1;
869 while (index >= 0 &&
870 layout_manager_->PrimaryAxisValue(
871 view_model_->ideal_bounds(index).right(),
872 view_model_->ideal_bounds(index).bottom()) > max_value) {
873 index--;
874 }
875 return index;
876 }
877
DetermineFirstVisiblePanelIndex(int min_value) const878 int ShelfView::DetermineFirstVisiblePanelIndex(int min_value) const {
879 int index = model_->FirstPanelIndex();
880 while (index < view_model_->view_size() &&
881 layout_manager_->PrimaryAxisValue(
882 view_model_->ideal_bounds(index).right(),
883 view_model_->ideal_bounds(index).bottom()) < min_value) {
884 ++index;
885 }
886 return index;
887 }
888
AddIconObserver(ShelfIconObserver * observer)889 void ShelfView::AddIconObserver(ShelfIconObserver* observer) {
890 observers_.AddObserver(observer);
891 }
892
RemoveIconObserver(ShelfIconObserver * observer)893 void ShelfView::RemoveIconObserver(ShelfIconObserver* observer) {
894 observers_.RemoveObserver(observer);
895 }
896
AnimateToIdealBounds()897 void ShelfView::AnimateToIdealBounds() {
898 IdealBounds ideal_bounds;
899 CalculateIdealBounds(&ideal_bounds);
900 for (int i = 0; i < view_model_->view_size(); ++i) {
901 View* view = view_model_->view_at(i);
902 bounds_animator_->AnimateViewTo(view, view_model_->ideal_bounds(i));
903 // Now that the item animation starts, we have to make sure that the
904 // padding of the first gets properly transferred to the new first item.
905 if (i && view->border())
906 view->set_border(NULL);
907 else if (!i && !view->border())
908 UpdateFirstButtonPadding();
909 }
910 overflow_button_->SetBoundsRect(ideal_bounds.overflow_bounds);
911 }
912
CreateViewForItem(const LauncherItem & item)913 views::View* ShelfView::CreateViewForItem(const LauncherItem& item) {
914 views::View* view = NULL;
915 switch (item.type) {
916 case TYPE_BROWSER_SHORTCUT:
917 case TYPE_APP_SHORTCUT:
918 case TYPE_WINDOWED_APP:
919 case TYPE_PLATFORM_APP:
920 case TYPE_APP_PANEL: {
921 ShelfButton* button = ShelfButton::Create(this, this, layout_manager_);
922 button->SetImage(item.image);
923 ReflectItemStatus(item, button);
924 view = button;
925 break;
926 }
927
928 case TYPE_APP_LIST: {
929 if (ash::switches::UseAlternateShelfLayout()) {
930 view = new AlternateAppListButton(this,
931 this,
932 layout_manager_->shelf_widget());
933 } else {
934 // TODO(dave): turn this into a ShelfButton too.
935 AppListButton* button = new AppListButton(this, this);
936 button->SetImageAlignment(
937 layout_manager_->SelectValueForShelfAlignment(
938 views::ImageButton::ALIGN_CENTER,
939 views::ImageButton::ALIGN_LEFT,
940 views::ImageButton::ALIGN_RIGHT,
941 views::ImageButton::ALIGN_CENTER),
942 layout_manager_->SelectValueForShelfAlignment(
943 views::ImageButton::ALIGN_TOP,
944 views::ImageButton::ALIGN_MIDDLE,
945 views::ImageButton::ALIGN_MIDDLE,
946 views::ImageButton::ALIGN_BOTTOM));
947 view = button;
948 }
949 break;
950 }
951
952 default:
953 break;
954 }
955 view->set_context_menu_controller(this);
956
957 DCHECK(view);
958 ConfigureChildView(view);
959 return view;
960 }
961
FadeIn(views::View * view)962 void ShelfView::FadeIn(views::View* view) {
963 view->SetVisible(true);
964 view->layer()->SetOpacity(0);
965 AnimateToIdealBounds();
966 bounds_animator_->SetAnimationDelegate(
967 view, new FadeInAnimationDelegate(view), true);
968 }
969
PrepareForDrag(Pointer pointer,const ui::LocatedEvent & event)970 void ShelfView::PrepareForDrag(Pointer pointer, const ui::LocatedEvent& event) {
971 DCHECK(!dragging());
972 DCHECK(drag_view_);
973 drag_pointer_ = pointer;
974 start_drag_index_ = view_model_->GetIndexOfView(drag_view_);
975
976 if (start_drag_index_== -1) {
977 CancelDrag(-1);
978 return;
979 }
980
981 // If the item is no longer draggable, bail out.
982 ShelfItemDelegate* item_delegate = item_manager_->GetShelfItemDelegate(
983 model_->items()[start_drag_index_].id);
984 if (!item_delegate->IsDraggable()) {
985 CancelDrag(-1);
986 return;
987 }
988
989 // Move the view to the front so that it appears on top of other views.
990 ReorderChildView(drag_view_, -1);
991 bounds_animator_->StopAnimatingView(drag_view_);
992 }
993
ContinueDrag(const ui::LocatedEvent & event)994 void ShelfView::ContinueDrag(const ui::LocatedEvent& event) {
995 // Due to a syncing operation the application might have been removed.
996 // Bail if it is gone.
997 int current_index = view_model_->GetIndexOfView(drag_view_);
998 DCHECK_NE(-1, current_index);
999
1000 ShelfItemDelegate* item_delegate = item_manager_->GetShelfItemDelegate(
1001 model_->items()[current_index].id);
1002 if (!item_delegate->IsDraggable()) {
1003 CancelDrag(-1);
1004 return;
1005 }
1006
1007 // If this is not a drag and drop host operation and not the app list item,
1008 // check if the item got ripped off the shelf - if it did we are done.
1009 if (!drag_and_drop_launcher_id_ && ash::switches::UseDragOffShelf() &&
1010 RemovableByRipOff(current_index) != NOT_REMOVABLE) {
1011 if (HandleRipOffDrag(event))
1012 return;
1013 // The rip off handler could have changed the location of the item.
1014 current_index = view_model_->GetIndexOfView(drag_view_);
1015 }
1016
1017 // TODO: I don't think this works correctly with RTL.
1018 gfx::Point drag_point(event.location());
1019 ConvertPointToTarget(drag_view_, this, &drag_point);
1020
1021 // Constrain the location to the range of valid indices for the type.
1022 std::pair<int, int> indices(GetDragRange(current_index));
1023 int first_drag_index = indices.first;
1024 int last_drag_index = indices.second;
1025 // If the last index isn't valid, we're overflowing. Constrain to the app list
1026 // (which is the last visible item).
1027 if (first_drag_index < model_->FirstPanelIndex() &&
1028 last_drag_index > last_visible_index_)
1029 last_drag_index = last_visible_index_;
1030 int x = 0, y = 0;
1031 if (layout_manager_->IsHorizontalAlignment()) {
1032 x = std::max(view_model_->ideal_bounds(indices.first).x(),
1033 drag_point.x() - drag_offset_);
1034 x = std::min(view_model_->ideal_bounds(last_drag_index).right() -
1035 view_model_->ideal_bounds(current_index).width(),
1036 x);
1037 if (drag_view_->x() == x)
1038 return;
1039 drag_view_->SetX(x);
1040 } else {
1041 y = std::max(view_model_->ideal_bounds(indices.first).y(),
1042 drag_point.y() - drag_offset_);
1043 y = std::min(view_model_->ideal_bounds(last_drag_index).bottom() -
1044 view_model_->ideal_bounds(current_index).height(),
1045 y);
1046 if (drag_view_->y() == y)
1047 return;
1048 drag_view_->SetY(y);
1049 }
1050
1051 int target_index =
1052 views::ViewModelUtils::DetermineMoveIndex(
1053 *view_model_, drag_view_,
1054 layout_manager_->IsHorizontalAlignment() ?
1055 views::ViewModelUtils::HORIZONTAL :
1056 views::ViewModelUtils::VERTICAL,
1057 x, y);
1058 target_index =
1059 std::min(indices.second, std::max(target_index, indices.first));
1060 if (target_index == current_index)
1061 return;
1062
1063 // Change the model, the LauncherItemMoved() callback will handle the
1064 // |view_model_| update.
1065 model_->Move(current_index, target_index);
1066 bounds_animator_->StopAnimatingView(drag_view_);
1067 }
1068
HandleRipOffDrag(const ui::LocatedEvent & event)1069 bool ShelfView::HandleRipOffDrag(const ui::LocatedEvent& event) {
1070 int current_index = view_model_->GetIndexOfView(drag_view_);
1071 DCHECK_NE(-1, current_index);
1072 std::string dragged_app_id =
1073 delegate_->GetAppIDForLauncherID(model_->items()[current_index].id);
1074
1075 gfx::Point screen_location = event.root_location();
1076 ash::wm::ConvertPointToScreen(GetWidget()->GetNativeWindow()->GetRootWindow(),
1077 &screen_location);
1078
1079 // To avoid ugly forwards and backwards flipping we use different constants
1080 // for ripping off / re-inserting the items.
1081 if (dragged_off_shelf_) {
1082 // If the shelf/overflow bubble bounds contains |screen_location| we insert
1083 // the item back into the shelf.
1084 if (GetBoundsForDragInsertInScreen().Contains(screen_location)) {
1085 if (dragged_off_from_overflow_to_shelf_) {
1086 // During the dragging an item from Shelf to Overflow, it can enter here
1087 // directly because both are located very closly.
1088 main_shelf_->EndDrag(true);
1089 // Stops the animation of |drag_view_| and sets its bounds explicitly
1090 // becase ContinueDrag() stops its animation. Without this, unexpected
1091 // bounds will be set.
1092 bounds_animator_->StopAnimatingView(drag_view_);
1093 int drag_view_index = view_model_->GetIndexOfView(drag_view_);
1094 drag_view_->SetBoundsRect(view_model_->ideal_bounds(drag_view_index));
1095 dragged_off_from_overflow_to_shelf_ = false;
1096 }
1097 // Destroy our proxy view item.
1098 DestroyDragIconProxy();
1099 // Re-insert the item and return simply false since the caller will handle
1100 // the move as in any normal case.
1101 dragged_off_shelf_ = false;
1102 drag_view_->layer()->SetOpacity(1.0f);
1103 // The size of Overflow bubble should be updated immediately when an item
1104 // is re-inserted.
1105 if (is_overflow_mode())
1106 PreferredSizeChanged();
1107 return false;
1108 } else if (is_overflow_mode() &&
1109 main_shelf_->GetBoundsForDragInsertInScreen().Contains(
1110 screen_location)) {
1111 if (!dragged_off_from_overflow_to_shelf_) {
1112 dragged_off_from_overflow_to_shelf_ = true;
1113 drag_image_->SetOpacity(1.0f);
1114 main_shelf_->StartDrag(dragged_app_id, screen_location);
1115 } else {
1116 main_shelf_->Drag(screen_location);
1117 }
1118 } else if (dragged_off_from_overflow_to_shelf_) {
1119 // Makes the |drag_image_| partially disappear again.
1120 dragged_off_from_overflow_to_shelf_ = false;
1121 drag_image_->SetOpacity(kDraggedImageOpacity);
1122 main_shelf_->EndDrag(true);
1123 bounds_animator_->StopAnimatingView(drag_view_);
1124 int drag_view_index = view_model_->GetIndexOfView(drag_view_);
1125 drag_view_->SetBoundsRect(view_model_->ideal_bounds(drag_view_index));
1126 }
1127 // Move our proxy view item.
1128 UpdateDragIconProxy(screen_location);
1129 return true;
1130 }
1131 // Check if we are too far away from the shelf to enter the ripped off state.
1132 // Determine the distance to the shelf.
1133 int delta = CalculateShelfDistance(screen_location);
1134 if (delta > kRipOffDistance) {
1135 // Create a proxy view item which can be moved anywhere.
1136 ShelfButton* button = static_cast<ShelfButton*>(drag_view_);
1137 CreateDragIconProxy(event.root_location(),
1138 button->GetImage(),
1139 drag_view_,
1140 gfx::Vector2d(0, 0),
1141 kDragAndDropProxyScale);
1142 drag_view_->layer()->SetOpacity(0.0f);
1143 dragged_off_shelf_ = true;
1144 if (RemovableByRipOff(current_index) == REMOVABLE) {
1145 // Move the item to the front of the first panel item and hide it.
1146 // LauncherItemMoved() callback will handle the |view_model_| update and
1147 // call AnimateToIdealBounds().
1148 if (current_index != model_->FirstPanelIndex() - 1) {
1149 model_->Move(current_index, model_->FirstPanelIndex() - 1);
1150 StartFadeInLastVisibleItem();
1151 } else if (is_overflow_mode()) {
1152 // Overflow bubble should be shrunk when an item is ripped off.
1153 PreferredSizeChanged();
1154 }
1155 // Make the item partially disappear to show that it will get removed if
1156 // dropped.
1157 drag_image_->SetOpacity(kDraggedImageOpacity);
1158 }
1159 return true;
1160 }
1161 return false;
1162 }
1163
FinalizeRipOffDrag(bool cancel)1164 void ShelfView::FinalizeRipOffDrag(bool cancel) {
1165 if (!dragged_off_shelf_)
1166 return;
1167 // Make sure we do not come in here again.
1168 dragged_off_shelf_ = false;
1169
1170 // Coming here we should always have a |drag_view_|.
1171 DCHECK(drag_view_);
1172 int current_index = view_model_->GetIndexOfView(drag_view_);
1173 // If the view isn't part of the model anymore (|current_index| == -1), a sync
1174 // operation must have removed it. In that case we shouldn't change the model
1175 // and only delete the proxy image.
1176 if (current_index == -1) {
1177 DestroyDragIconProxy();
1178 return;
1179 }
1180
1181 // Set to true when the animation should snap back to where it was before.
1182 bool snap_back = false;
1183 // Items which cannot be dragged off will be handled as a cancel.
1184 if (!cancel) {
1185 if (dragged_off_from_overflow_to_shelf_) {
1186 dragged_off_from_overflow_to_shelf_ = false;
1187 main_shelf_->EndDrag(false);
1188 drag_view_->layer()->SetOpacity(1.0f);
1189 } else if (RemovableByRipOff(current_index) != REMOVABLE) {
1190 // Make sure we do not try to remove un-removable items like items which
1191 // were not pinned or have to be always there.
1192 cancel = true;
1193 snap_back = true;
1194 } else {
1195 // Make sure the item stays invisible upon removal.
1196 drag_view_->SetVisible(false);
1197 std::string app_id =
1198 delegate_->GetAppIDForLauncherID(model_->items()[current_index].id);
1199 delegate_->UnpinAppWithID(app_id);
1200 }
1201 }
1202 if (cancel || snap_back) {
1203 if (dragged_off_from_overflow_to_shelf_) {
1204 dragged_off_from_overflow_to_shelf_ = false;
1205 // Main shelf handles revert of dragged item.
1206 main_shelf_->EndDrag(true);
1207 drag_view_->layer()->SetOpacity(1.0f);
1208 } else if (!cancelling_drag_model_changed_) {
1209 // Only do something if the change did not come through a model change.
1210 gfx::Rect drag_bounds = drag_image_->GetBoundsInScreen();
1211 gfx::Point relative_to = GetBoundsInScreen().origin();
1212 gfx::Rect target(
1213 gfx::PointAtOffsetFromOrigin(drag_bounds.origin()- relative_to),
1214 drag_bounds.size());
1215 drag_view_->SetBoundsRect(target);
1216 // Hide the status from the active item since we snap it back now. Upon
1217 // animation end the flag gets cleared if |snap_back_from_rip_off_view_|
1218 // is set.
1219 snap_back_from_rip_off_view_ = drag_view_;
1220 ShelfButton* button = static_cast<ShelfButton*>(drag_view_);
1221 button->AddState(ShelfButton::STATE_HIDDEN);
1222 // When a canceling drag model is happening, the view model is diverged
1223 // from the menu model and movements / animations should not be done.
1224 model_->Move(current_index, start_drag_index_);
1225 AnimateToIdealBounds();
1226 }
1227 drag_view_->layer()->SetOpacity(1.0f);
1228 }
1229 DestroyDragIconProxy();
1230 }
1231
RemovableByRipOff(int index)1232 ShelfView::RemovableState ShelfView::RemovableByRipOff(int index) {
1233 DCHECK(index >= 0 && index < model_->item_count());
1234 LauncherItemType type = model_->items()[index].type;
1235 if (type == TYPE_APP_LIST || !delegate_->CanPin())
1236 return NOT_REMOVABLE;
1237 std::string app_id =
1238 delegate_->GetAppIDForLauncherID(model_->items()[index].id);
1239 // Note: Only pinned app shortcuts can be removed!
1240 return (type == TYPE_APP_SHORTCUT && delegate_->IsAppPinned(app_id)) ?
1241 REMOVABLE : DRAGGABLE;
1242 }
1243
SameDragType(LauncherItemType typea,LauncherItemType typeb) const1244 bool ShelfView::SameDragType(LauncherItemType typea,
1245 LauncherItemType typeb) const {
1246 switch (typea) {
1247 case TYPE_APP_SHORTCUT:
1248 case TYPE_BROWSER_SHORTCUT:
1249 return (typeb == TYPE_APP_SHORTCUT || typeb == TYPE_BROWSER_SHORTCUT);
1250 case TYPE_APP_LIST:
1251 case TYPE_PLATFORM_APP:
1252 case TYPE_WINDOWED_APP:
1253 case TYPE_APP_PANEL:
1254 return typeb == typea;
1255 case TYPE_UNDEFINED:
1256 NOTREACHED() << "LauncherItemType must be set.";
1257 return false;
1258 }
1259 NOTREACHED();
1260 return false;
1261 }
1262
GetDragRange(int index)1263 std::pair<int, int> ShelfView::GetDragRange(int index) {
1264 int min_index = -1;
1265 int max_index = -1;
1266 LauncherItemType type = model_->items()[index].type;
1267 for (int i = 0; i < model_->item_count(); ++i) {
1268 if (SameDragType(model_->items()[i].type, type)) {
1269 if (min_index == -1)
1270 min_index = i;
1271 max_index = i;
1272 }
1273 }
1274 return std::pair<int, int>(min_index, max_index);
1275 }
1276
ConfigureChildView(views::View * view)1277 void ShelfView::ConfigureChildView(views::View* view) {
1278 view->SetPaintToLayer(true);
1279 view->layer()->SetFillsBoundsOpaquely(false);
1280 }
1281
ToggleOverflowBubble()1282 void ShelfView::ToggleOverflowBubble() {
1283 if (IsShowingOverflowBubble()) {
1284 overflow_bubble_->Hide();
1285 return;
1286 }
1287
1288 if (!overflow_bubble_)
1289 overflow_bubble_.reset(new OverflowBubble());
1290
1291 ShelfView* overflow_view =
1292 new ShelfView(model_, delegate_, layout_manager_);
1293 overflow_view->overflow_mode_ = true;
1294 overflow_view->Init();
1295 overflow_view->set_owner_overflow_bubble(overflow_bubble_.get());
1296 overflow_view->OnShelfAlignmentChanged();
1297 overflow_view->main_shelf_ = this;
1298 UpdateOverflowRange(overflow_view);
1299
1300 overflow_bubble_->Show(overflow_button_, overflow_view);
1301
1302 Shell::GetInstance()->UpdateShelfVisibility();
1303 }
1304
UpdateFirstButtonPadding()1305 void ShelfView::UpdateFirstButtonPadding() {
1306 if (ash::switches::UseAlternateShelfLayout())
1307 return;
1308
1309 // Creates an empty border for first launcher button to make included leading
1310 // inset act as the button's padding. This is only needed on button creation
1311 // and when shelf alignment changes.
1312 if (view_model_->view_size() > 0) {
1313 view_model_->view_at(0)->set_border(views::Border::CreateEmptyBorder(
1314 layout_manager_->PrimaryAxisValue(0, leading_inset_),
1315 layout_manager_->PrimaryAxisValue(leading_inset_, 0),
1316 0,
1317 0));
1318 }
1319 }
1320
OnFadeOutAnimationEnded()1321 void ShelfView::OnFadeOutAnimationEnded() {
1322 AnimateToIdealBounds();
1323 StartFadeInLastVisibleItem();
1324 }
1325
StartFadeInLastVisibleItem()1326 void ShelfView::StartFadeInLastVisibleItem() {
1327 // If overflow button is visible and there is a valid new last item, fading
1328 // the new last item in after sliding animation is finished.
1329 if (overflow_button_->visible() && last_visible_index_ >= 0) {
1330 views::View* last_visible_view = view_model_->view_at(last_visible_index_);
1331 last_visible_view->layer()->SetOpacity(0);
1332 bounds_animator_->SetAnimationDelegate(
1333 last_visible_view,
1334 new ShelfView::StartFadeAnimationDelegate(this, last_visible_view),
1335 true);
1336 }
1337 }
1338
UpdateOverflowRange(ShelfView * overflow_view)1339 void ShelfView::UpdateOverflowRange(ShelfView* overflow_view) {
1340 const int first_overflow_index = last_visible_index_ + 1;
1341 const int last_overflow_index = last_hidden_index_;
1342 DCHECK_LE(first_overflow_index, last_overflow_index);
1343 DCHECK_LT(last_overflow_index, view_model_->view_size());
1344
1345 overflow_view->first_visible_index_ = first_overflow_index;
1346 overflow_view->last_visible_index_ = last_overflow_index;
1347 }
1348
GetButtonSize() const1349 int ShelfView::GetButtonSize() const {
1350 return ash::switches::UseAlternateShelfLayout() ?
1351 kButtonSize : kLauncherPreferredSize;
1352 }
1353
GetButtonSpacing() const1354 int ShelfView::GetButtonSpacing() const {
1355 return ash::switches::UseAlternateShelfLayout() ?
1356 kAlternateButtonSpacing : kButtonSpacing;
1357 }
1358
ShouldHideTooltip(const gfx::Point & cursor_location)1359 bool ShelfView::ShouldHideTooltip(const gfx::Point& cursor_location) {
1360 gfx::Rect active_bounds;
1361
1362 for (int i = 0; i < child_count(); ++i) {
1363 views::View* child = child_at(i);
1364 if (child == overflow_button_)
1365 continue;
1366 if (!ShouldShowTooltipForView(child))
1367 continue;
1368
1369 gfx::Rect child_bounds = child->GetMirroredBounds();
1370 active_bounds.Union(child_bounds);
1371 }
1372
1373 return !active_bounds.Contains(cursor_location);
1374 }
1375
GetVisibleItemsBoundsInScreen()1376 gfx::Rect ShelfView::GetVisibleItemsBoundsInScreen() {
1377 gfx::Size preferred_size = GetPreferredSize();
1378 gfx::Point origin(GetMirroredXWithWidthInView(0, preferred_size.width()), 0);
1379 ConvertPointToScreen(this, &origin);
1380 return gfx::Rect(origin, preferred_size);
1381 }
1382
GetBoundsForDragInsertInScreen()1383 gfx::Rect ShelfView::GetBoundsForDragInsertInScreen() {
1384 gfx::Size preferred_size;
1385 if (is_overflow_mode()) {
1386 DCHECK(owner_overflow_bubble_);
1387 gfx::Rect bubble_bounds =
1388 owner_overflow_bubble_->bubble_view()->GetBubbleBounds();
1389 preferred_size = bubble_bounds.size();
1390 } else {
1391 const int preferred_shelf_size = layout_manager_->GetPreferredShelfSize();
1392
1393 const int last_button_index = view_model_->view_size() - 1;
1394 gfx::Rect last_button_bounds =
1395 view_model_->view_at(last_button_index)->bounds();
1396 if (overflow_button_->visible() &&
1397 model_->GetItemIndexForType(TYPE_APP_PANEL) == -1) {
1398 // When overflow button is visible and shelf has no panel items,
1399 // last_button_bounds should be overflow button's bounds.
1400 last_button_bounds = overflow_button_->bounds();
1401 }
1402
1403 if (layout_manager_->IsHorizontalAlignment()) {
1404 preferred_size = gfx::Size(last_button_bounds.right() + leading_inset_,
1405 preferred_shelf_size);
1406 } else {
1407 preferred_size = gfx::Size(preferred_shelf_size,
1408 last_button_bounds.bottom() + leading_inset_);
1409 }
1410 }
1411 gfx::Point origin(GetMirroredXWithWidthInView(0, preferred_size.width()), 0);
1412
1413 // In overflow mode, we should use OverflowBubbleView as a source for
1414 // converting |origin| to screen coordinates. When a scroll operation is
1415 // occurred in OverflowBubble, the bounds of ShelfView in OverflowBubble can
1416 // be changed.
1417 if (is_overflow_mode())
1418 ConvertPointToScreen(owner_overflow_bubble_->bubble_view(), &origin);
1419 else
1420 ConvertPointToScreen(this, &origin);
1421
1422 return gfx::Rect(origin, preferred_size);
1423 }
1424
CancelDrag(int modified_index)1425 int ShelfView::CancelDrag(int modified_index) {
1426 FinalizeRipOffDrag(true);
1427 if (!drag_view_)
1428 return modified_index;
1429 bool was_dragging = dragging();
1430 int drag_view_index = view_model_->GetIndexOfView(drag_view_);
1431 drag_pointer_ = NONE;
1432 drag_view_ = NULL;
1433 if (drag_view_index == modified_index) {
1434 // The view that was being dragged is being modified. Don't do anything.
1435 return modified_index;
1436 }
1437 if (!was_dragging)
1438 return modified_index;
1439
1440 // Restore previous position, tracking the position of the modified view.
1441 bool at_end = modified_index == view_model_->view_size();
1442 views::View* modified_view =
1443 (modified_index >= 0 && !at_end) ?
1444 view_model_->view_at(modified_index) : NULL;
1445 model_->Move(drag_view_index, start_drag_index_);
1446
1447 // If the modified view will be at the end of the list, return the new end of
1448 // the list.
1449 if (at_end)
1450 return view_model_->view_size();
1451 return modified_view ? view_model_->GetIndexOfView(modified_view) : -1;
1452 }
1453
GetPreferredSize()1454 gfx::Size ShelfView::GetPreferredSize() {
1455 IdealBounds ideal_bounds;
1456 CalculateIdealBounds(&ideal_bounds);
1457
1458 const int preferred_size = layout_manager_->GetPreferredShelfSize();
1459
1460 int last_button_index = is_overflow_mode() ?
1461 last_visible_index_ : view_model_->view_size() - 1;
1462
1463 // When an item is dragged off from the overflow bubble, it is moved to last
1464 // position and and changed to invisible. Overflow bubble size should be
1465 // shrunk to fit only for visible items.
1466 // If |dragged_off_from_overflow_to_shelf_| is set, there will be no invisible
1467 // items in the shelf.
1468 if (is_overflow_mode() &&
1469 dragged_off_shelf_ &&
1470 !dragged_off_from_overflow_to_shelf_ &&
1471 RemovableByRipOff(view_model_->GetIndexOfView(drag_view_)) == REMOVABLE)
1472 last_button_index--;
1473
1474 const gfx::Rect last_button_bounds =
1475 last_button_index >= first_visible_index_ ?
1476 view_model_->ideal_bounds(last_button_index) :
1477 gfx::Rect(gfx::Size(preferred_size, preferred_size));
1478
1479 if (layout_manager_->IsHorizontalAlignment()) {
1480 return gfx::Size(last_button_bounds.right() + leading_inset_,
1481 preferred_size);
1482 }
1483
1484 return gfx::Size(preferred_size,
1485 last_button_bounds.bottom() + leading_inset_);
1486 }
1487
OnBoundsChanged(const gfx::Rect & previous_bounds)1488 void ShelfView::OnBoundsChanged(const gfx::Rect& previous_bounds) {
1489 LayoutToIdealBounds();
1490 FOR_EACH_OBSERVER(ShelfIconObserver, observers_,
1491 OnShelfIconPositionsChanged());
1492
1493 if (IsShowingOverflowBubble())
1494 overflow_bubble_->Hide();
1495 }
1496
GetPaneFocusTraversable()1497 views::FocusTraversable* ShelfView::GetPaneFocusTraversable() {
1498 return this;
1499 }
1500
GetAccessibleState(ui::AccessibleViewState * state)1501 void ShelfView::GetAccessibleState(ui::AccessibleViewState* state) {
1502 state->role = ui::AccessibilityTypes::ROLE_TOOLBAR;
1503 state->name = l10n_util::GetStringUTF16(IDS_ASH_SHELF_ACCESSIBLE_NAME);
1504 }
1505
OnGestureEvent(ui::GestureEvent * event)1506 void ShelfView::OnGestureEvent(ui::GestureEvent* event) {
1507 if (gesture_handler_.ProcessGestureEvent(*event))
1508 event->StopPropagation();
1509 }
1510
ShelfItemAdded(int model_index)1511 void ShelfView::ShelfItemAdded(int model_index) {
1512 {
1513 base::AutoReset<bool> cancelling_drag(
1514 &cancelling_drag_model_changed_, true);
1515 model_index = CancelDrag(model_index);
1516 }
1517 views::View* view = CreateViewForItem(model_->items()[model_index]);
1518 AddChildView(view);
1519 // Hide the view, it'll be made visible when the animation is done. Using
1520 // opacity 0 here to avoid messing with CalculateIdealBounds which touches
1521 // the view's visibility.
1522 view->layer()->SetOpacity(0);
1523 view_model_->Add(view, model_index);
1524
1525 // Give the button its ideal bounds. That way if we end up animating the
1526 // button before this animation completes it doesn't appear at some random
1527 // spot (because it was in the middle of animating from 0,0 0x0 to its
1528 // target).
1529 IdealBounds ideal_bounds;
1530 CalculateIdealBounds(&ideal_bounds);
1531 view->SetBoundsRect(view_model_->ideal_bounds(model_index));
1532
1533 // The first animation moves all the views to their target position. |view|
1534 // is hidden, so it visually appears as though we are providing space for
1535 // it. When done we'll fade the view in.
1536 AnimateToIdealBounds();
1537 if (model_index <= last_visible_index_ ||
1538 model_index >= model_->FirstPanelIndex()) {
1539 bounds_animator_->SetAnimationDelegate(
1540 view, new StartFadeAnimationDelegate(this, view), true);
1541 } else {
1542 // Undo the hiding if animation does not run.
1543 view->layer()->SetOpacity(1.0f);
1544 }
1545 }
1546
ShelfItemRemoved(int model_index,LauncherID id)1547 void ShelfView::ShelfItemRemoved(int model_index, LauncherID id) {
1548 if (id == context_menu_id_)
1549 launcher_menu_runner_.reset();
1550 {
1551 base::AutoReset<bool> cancelling_drag(
1552 &cancelling_drag_model_changed_, true);
1553 model_index = CancelDrag(model_index);
1554 }
1555 views::View* view = view_model_->view_at(model_index);
1556 view_model_->Remove(model_index);
1557
1558 // When the overflow bubble is visible, the overflow range needs to be set
1559 // before CalculateIdealBounds() gets called. Otherwise CalculateIdealBounds()
1560 // could trigger a LauncherItemChanged() by hiding the overflow bubble and
1561 // since the overflow bubble is not yet synced with the ShelfModel this
1562 // could cause a crash.
1563 if (overflow_bubble_ && overflow_bubble_->IsShowing()) {
1564 last_hidden_index_ = std::min(last_hidden_index_,
1565 view_model_->view_size() - 1);
1566 UpdateOverflowRange(overflow_bubble_->shelf_view());
1567 }
1568
1569 if (view->visible()) {
1570 // The first animation fades out the view. When done we'll animate the rest
1571 // of the views to their target location.
1572 bounds_animator_->AnimateViewTo(view, view->bounds());
1573 bounds_animator_->SetAnimationDelegate(
1574 view, new FadeOutAnimationDelegate(this, view), true);
1575 } else {
1576 // We don't need to show a fade out animation for invisible |view|. When an
1577 // item is ripped out from the shelf, its |view| is already invisible.
1578 AnimateToIdealBounds();
1579 }
1580
1581 // Close the tooltip because it isn't needed any longer and its anchor view
1582 // will be deleted soon.
1583 if (tooltip_->GetCurrentAnchorView() == view)
1584 tooltip_->Close();
1585 }
1586
ShelfItemChanged(int model_index,const LauncherItem & old_item)1587 void ShelfView::ShelfItemChanged(int model_index,
1588 const LauncherItem& old_item) {
1589 const LauncherItem& item(model_->items()[model_index]);
1590 if (old_item.type != item.type) {
1591 // Type changed, swap the views.
1592 model_index = CancelDrag(model_index);
1593 scoped_ptr<views::View> old_view(view_model_->view_at(model_index));
1594 bounds_animator_->StopAnimatingView(old_view.get());
1595 // Removing and re-inserting a view in our view model will strip the ideal
1596 // bounds from the item. To avoid recalculation of everything the bounds
1597 // get remembered and restored after the insertion to the previous value.
1598 gfx::Rect old_ideal_bounds = view_model_->ideal_bounds(model_index);
1599 view_model_->Remove(model_index);
1600 views::View* new_view = CreateViewForItem(item);
1601 AddChildView(new_view);
1602 view_model_->Add(new_view, model_index);
1603 view_model_->set_ideal_bounds(model_index, old_ideal_bounds);
1604 new_view->SetBoundsRect(old_view->bounds());
1605 return;
1606 }
1607
1608 views::View* view = view_model_->view_at(model_index);
1609 switch (item.type) {
1610 case TYPE_BROWSER_SHORTCUT:
1611 // Fallthrough for the new Shelf since it needs to show the activation
1612 // change as well.
1613 case TYPE_APP_SHORTCUT:
1614 case TYPE_WINDOWED_APP:
1615 case TYPE_PLATFORM_APP:
1616 case TYPE_APP_PANEL: {
1617 ShelfButton* button = static_cast<ShelfButton*>(view);
1618 ReflectItemStatus(item, button);
1619 // The browser shortcut is currently not a "real" item and as such the
1620 // the image is bogous as well. We therefore keep the image as is for it.
1621 if (item.type != TYPE_BROWSER_SHORTCUT)
1622 button->SetImage(item.image);
1623 button->SchedulePaint();
1624 break;
1625 }
1626
1627 default:
1628 break;
1629 }
1630 }
1631
ShelfItemMoved(int start_index,int target_index)1632 void ShelfView::ShelfItemMoved(int start_index, int target_index) {
1633 view_model_->Move(start_index, target_index);
1634 // When cancelling a drag due to a launcher item being added, the currently
1635 // dragged item is moved back to its initial position. AnimateToIdealBounds
1636 // will be called again when the new item is added to the |view_model_| but
1637 // at this time the |view_model_| is inconsistent with the |model_|.
1638 if (!cancelling_drag_model_changed_)
1639 AnimateToIdealBounds();
1640 }
1641
ShelfStatusChanged()1642 void ShelfView::ShelfStatusChanged() {
1643 if (ash::switches::UseAlternateShelfLayout())
1644 return;
1645 AppListButton* app_list_button =
1646 static_cast<AppListButton*>(GetAppListButtonView());
1647 if (model_->status() == ShelfModel::STATUS_LOADING)
1648 app_list_button->StartLoadingAnimation();
1649 else
1650 app_list_button->StopLoadingAnimation();
1651 }
1652
PointerPressedOnButton(views::View * view,Pointer pointer,const ui::LocatedEvent & event)1653 void ShelfView::PointerPressedOnButton(views::View* view,
1654 Pointer pointer,
1655 const ui::LocatedEvent& event) {
1656 if (drag_view_)
1657 return;
1658
1659 int index = view_model_->GetIndexOfView(view);
1660 if (index == -1)
1661 return;
1662
1663 ShelfItemDelegate* item_delegate = item_manager_->GetShelfItemDelegate(
1664 model_->items()[index].id);
1665 if (view_model_->view_size() <= 1 || !item_delegate->IsDraggable())
1666 return; // View is being deleted or not draggable, ignore request.
1667
1668 drag_view_ = view;
1669 drag_offset_ = layout_manager_->PrimaryAxisValue(event.x(), event.y());
1670 UMA_HISTOGRAM_ENUMERATION("Ash.ShelfAlignmentUsage",
1671 layout_manager_->SelectValueForShelfAlignment(
1672 SHELF_ALIGNMENT_UMA_ENUM_VALUE_BOTTOM,
1673 SHELF_ALIGNMENT_UMA_ENUM_VALUE_LEFT,
1674 SHELF_ALIGNMENT_UMA_ENUM_VALUE_RIGHT,
1675 -1),
1676 SHELF_ALIGNMENT_UMA_ENUM_VALUE_COUNT);
1677 }
1678
PointerDraggedOnButton(views::View * view,Pointer pointer,const ui::LocatedEvent & event)1679 void ShelfView::PointerDraggedOnButton(views::View* view,
1680 Pointer pointer,
1681 const ui::LocatedEvent& event) {
1682 // To prepare all drag types (moving an item in the shelf and dragging off),
1683 // we should check the x-axis and y-axis offset.
1684 if (!dragging() && drag_view_ &&
1685 ((abs(event.x() - drag_offset_) >= kMinimumDragDistance) ||
1686 (abs(event.y() - drag_offset_) >= kMinimumDragDistance))) {
1687 PrepareForDrag(pointer, event);
1688 }
1689 if (drag_pointer_ == pointer)
1690 ContinueDrag(event);
1691 }
1692
PointerReleasedOnButton(views::View * view,Pointer pointer,bool canceled)1693 void ShelfView::PointerReleasedOnButton(views::View* view,
1694 Pointer pointer,
1695 bool canceled) {
1696 if (canceled) {
1697 CancelDrag(-1);
1698 } else if (drag_pointer_ == pointer) {
1699 FinalizeRipOffDrag(false);
1700 drag_pointer_ = NONE;
1701 AnimateToIdealBounds();
1702 }
1703 // If the drag pointer is NONE, no drag operation is going on and the
1704 // drag_view can be released.
1705 if (drag_pointer_ == NONE)
1706 drag_view_ = NULL;
1707 }
1708
MouseMovedOverButton(views::View * view)1709 void ShelfView::MouseMovedOverButton(views::View* view) {
1710 if (!ShouldShowTooltipForView(view))
1711 return;
1712
1713 if (!tooltip_->IsVisible())
1714 tooltip_->ResetTimer();
1715 }
1716
MouseEnteredButton(views::View * view)1717 void ShelfView::MouseEnteredButton(views::View* view) {
1718 if (!ShouldShowTooltipForView(view))
1719 return;
1720
1721 if (tooltip_->IsVisible()) {
1722 tooltip_->ShowImmediately(view, GetAccessibleName(view));
1723 } else {
1724 tooltip_->ShowDelayed(view, GetAccessibleName(view));
1725 }
1726 }
1727
MouseExitedButton(views::View * view)1728 void ShelfView::MouseExitedButton(views::View* view) {
1729 if (!tooltip_->IsVisible())
1730 tooltip_->StopTimer();
1731 }
1732
GetAccessibleName(const views::View * view)1733 base::string16 ShelfView::GetAccessibleName(const views::View* view) {
1734 int view_index = view_model_->GetIndexOfView(view);
1735 // May be -1 while in the process of animating closed.
1736 if (view_index == -1)
1737 return base::string16();
1738
1739 ShelfItemDelegate* item_delegate = item_manager_->GetShelfItemDelegate(
1740 model_->items()[view_index].id);
1741 return item_delegate->GetTitle();
1742 }
1743
ButtonPressed(views::Button * sender,const ui::Event & event)1744 void ShelfView::ButtonPressed(views::Button* sender, const ui::Event& event) {
1745 // Do not handle mouse release during drag.
1746 if (dragging())
1747 return;
1748
1749 if (sender == overflow_button_) {
1750 ToggleOverflowBubble();
1751 return;
1752 }
1753
1754 int view_index = view_model_->GetIndexOfView(sender);
1755 // May be -1 while in the process of animating closed.
1756 if (view_index == -1)
1757 return;
1758
1759 // If the previous menu was closed by the same event as this one, we ignore
1760 // the call.
1761 if (!IsUsableEvent(event))
1762 return;
1763
1764 {
1765 ScopedTargetRootWindow scoped_target(
1766 sender->GetWidget()->GetNativeView()->GetRootWindow());
1767 // Slow down activation animations if shift key is pressed.
1768 scoped_ptr<ui::ScopedAnimationDurationScaleMode> slowing_animations;
1769 if (event.IsShiftDown()) {
1770 slowing_animations.reset(new ui::ScopedAnimationDurationScaleMode(
1771 ui::ScopedAnimationDurationScaleMode::SLOW_DURATION));
1772 }
1773
1774 // Collect usage statistics before we decide what to do with the click.
1775 switch (model_->items()[view_index].type) {
1776 case TYPE_APP_SHORTCUT:
1777 case TYPE_WINDOWED_APP:
1778 case TYPE_PLATFORM_APP:
1779 case TYPE_BROWSER_SHORTCUT:
1780 Shell::GetInstance()->metrics()->RecordUserMetricsAction(
1781 UMA_LAUNCHER_CLICK_ON_APP);
1782 break;
1783
1784 case TYPE_APP_LIST:
1785 Shell::GetInstance()->metrics()->RecordUserMetricsAction(
1786 UMA_LAUNCHER_CLICK_ON_APPLIST_BUTTON);
1787 break;
1788
1789 case TYPE_APP_PANEL:
1790 break;
1791
1792 case TYPE_UNDEFINED:
1793 NOTREACHED() << "LauncherItemType must be set.";
1794 break;
1795 }
1796
1797 ShelfItemDelegate* item_delegate =
1798 item_manager_->GetShelfItemDelegate(model_->items()[view_index].id);
1799 if (!item_delegate->ItemSelected(event))
1800 ShowListMenuForView(model_->items()[view_index], sender, event);
1801 }
1802 }
1803
ShowListMenuForView(const LauncherItem & item,views::View * source,const ui::Event & event)1804 bool ShelfView::ShowListMenuForView(const LauncherItem& item,
1805 views::View* source,
1806 const ui::Event& event) {
1807 scoped_ptr<ShelfMenuModel> menu_model;
1808 ShelfItemDelegate* item_delegate =
1809 item_manager_->GetShelfItemDelegate(item.id);
1810 menu_model.reset(item_delegate->CreateApplicationMenu(event.flags()));
1811
1812 // Make sure we have a menu and it has at least two items in addition to the
1813 // application title and the 3 spacing separators.
1814 if (!menu_model.get() || menu_model->GetItemCount() <= 5)
1815 return false;
1816
1817 ShowMenu(scoped_ptr<views::MenuModelAdapter>(
1818 new ShelfMenuModelAdapter(menu_model.get())),
1819 source,
1820 gfx::Point(),
1821 false,
1822 ui::GetMenuSourceTypeForEvent(event));
1823 return true;
1824 }
1825
ShowContextMenuForView(views::View * source,const gfx::Point & point,ui::MenuSourceType source_type)1826 void ShelfView::ShowContextMenuForView(views::View* source,
1827 const gfx::Point& point,
1828 ui::MenuSourceType source_type) {
1829 int view_index = view_model_->GetIndexOfView(source);
1830 // TODO(simon.hong81): Create LauncherContextMenu for applist in its
1831 // ShelfItemDelegate.
1832 if (view_index != -1 && model_->items()[view_index].type == TYPE_APP_LIST) {
1833 view_index = -1;
1834 }
1835
1836 if (view_index == -1) {
1837 Shell::GetInstance()->ShowContextMenu(point, source_type);
1838 return;
1839 }
1840 scoped_ptr<ui::MenuModel> menu_model;
1841 ShelfItemDelegate* item_delegate = item_manager_->GetShelfItemDelegate(
1842 model_->items()[view_index].id);
1843 menu_model.reset(item_delegate->CreateContextMenu(
1844 source->GetWidget()->GetNativeView()->GetRootWindow()));
1845 if (!menu_model)
1846 return;
1847
1848 base::AutoReset<LauncherID> reseter(
1849 &context_menu_id_,
1850 view_index == -1 ? 0 : model_->items()[view_index].id);
1851
1852 ShowMenu(scoped_ptr<views::MenuModelAdapter>(
1853 new views::MenuModelAdapter(menu_model.get())),
1854 source,
1855 point,
1856 true,
1857 source_type);
1858 }
1859
ShowMenu(scoped_ptr<views::MenuModelAdapter> menu_model_adapter,views::View * source,const gfx::Point & click_point,bool context_menu,ui::MenuSourceType source_type)1860 void ShelfView::ShowMenu(scoped_ptr<views::MenuModelAdapter> menu_model_adapter,
1861 views::View* source,
1862 const gfx::Point& click_point,
1863 bool context_menu,
1864 ui::MenuSourceType source_type) {
1865 closing_event_time_ = base::TimeDelta();
1866 launcher_menu_runner_.reset(
1867 new views::MenuRunner(menu_model_adapter->CreateMenu()));
1868
1869 ScopedTargetRootWindow scoped_target(
1870 source->GetWidget()->GetNativeView()->GetRootWindow());
1871
1872 // Determine the menu alignment dependent on the shelf.
1873 views::MenuItemView::AnchorPosition menu_alignment =
1874 views::MenuItemView::TOPLEFT;
1875 gfx::Rect anchor_point = gfx::Rect(click_point, gfx::Size());
1876
1877 ShelfWidget* shelf = RootWindowController::ForLauncher(
1878 GetWidget()->GetNativeView())->shelf();
1879 if (!context_menu) {
1880 // Application lists use a bubble.
1881 ash::ShelfAlignment align = shelf->GetAlignment();
1882 anchor_point = source->GetBoundsInScreen();
1883
1884 // It is possible to invoke the menu while it is sliding into view. To cover
1885 // that case, the screen coordinates are offsetted by the animation delta.
1886 gfx::Vector2d offset =
1887 source->GetWidget()->GetNativeWindow()->bounds().origin() -
1888 source->GetWidget()->GetNativeWindow()->GetTargetBounds().origin();
1889 anchor_point.set_x(anchor_point.x() - offset.x());
1890 anchor_point.set_y(anchor_point.y() - offset.y());
1891
1892 // Shelf items can have an asymmetrical border for spacing reasons.
1893 // Adjust anchor location for this.
1894 if (source->border())
1895 anchor_point.Inset(source->border()->GetInsets());
1896
1897 switch (align) {
1898 case ash::SHELF_ALIGNMENT_BOTTOM:
1899 menu_alignment = views::MenuItemView::BUBBLE_ABOVE;
1900 break;
1901 case ash::SHELF_ALIGNMENT_LEFT:
1902 menu_alignment = views::MenuItemView::BUBBLE_RIGHT;
1903 break;
1904 case ash::SHELF_ALIGNMENT_RIGHT:
1905 menu_alignment = views::MenuItemView::BUBBLE_LEFT;
1906 break;
1907 case ash::SHELF_ALIGNMENT_TOP:
1908 menu_alignment = views::MenuItemView::BUBBLE_BELOW;
1909 break;
1910 }
1911 }
1912 // If this gets deleted while we are in the menu, the launcher will be gone
1913 // as well.
1914 bool got_deleted = false;
1915 got_deleted_ = &got_deleted;
1916
1917 shelf->ForceUndimming(true);
1918 // NOTE: if you convert to HAS_MNEMONICS be sure and update menu building
1919 // code.
1920 if (launcher_menu_runner_->RunMenuAt(
1921 source->GetWidget(),
1922 NULL,
1923 anchor_point,
1924 menu_alignment,
1925 source_type,
1926 context_menu ? views::MenuRunner::CONTEXT_MENU : 0) ==
1927 views::MenuRunner::MENU_DELETED) {
1928 if (!got_deleted) {
1929 got_deleted_ = NULL;
1930 shelf->ForceUndimming(false);
1931 }
1932 return;
1933 }
1934 got_deleted_ = NULL;
1935 shelf->ForceUndimming(false);
1936
1937 // If it is a context menu and we are showing overflow bubble
1938 // we want to hide overflow bubble.
1939 if (owner_overflow_bubble_)
1940 owner_overflow_bubble_->HideBubbleAndRefreshButton();
1941
1942 // Unpinning an item will reset the |launcher_menu_runner_| before coming
1943 // here.
1944 if (launcher_menu_runner_)
1945 closing_event_time_ = launcher_menu_runner_->closing_event_time();
1946 Shell::GetInstance()->UpdateShelfVisibility();
1947 }
1948
OnBoundsAnimatorProgressed(views::BoundsAnimator * animator)1949 void ShelfView::OnBoundsAnimatorProgressed(views::BoundsAnimator* animator) {
1950 FOR_EACH_OBSERVER(ShelfIconObserver, observers_,
1951 OnShelfIconPositionsChanged());
1952 PreferredSizeChanged();
1953 }
1954
OnBoundsAnimatorDone(views::BoundsAnimator * animator)1955 void ShelfView::OnBoundsAnimatorDone(views::BoundsAnimator* animator) {
1956 if (snap_back_from_rip_off_view_ && animator == bounds_animator_) {
1957 if (!animator->IsAnimating(snap_back_from_rip_off_view_)) {
1958 // Coming here the animation of the ShelfButton is finished and the
1959 // previously hidden status can be shown again. Since the button itself
1960 // might have gone away or changed locations we check that the button
1961 // is still in the shelf and show its status again.
1962 for (int index = 0; index < view_model_->view_size(); index++) {
1963 views::View* view = view_model_->view_at(index);
1964 if (view == snap_back_from_rip_off_view_) {
1965 ShelfButton* button = static_cast<ShelfButton*>(view);
1966 button->ClearState(ShelfButton::STATE_HIDDEN);
1967 break;
1968 }
1969 }
1970 snap_back_from_rip_off_view_ = NULL;
1971 }
1972 }
1973 }
1974
IsUsableEvent(const ui::Event & event)1975 bool ShelfView::IsUsableEvent(const ui::Event& event) {
1976 if (closing_event_time_ == base::TimeDelta())
1977 return true;
1978
1979 base::TimeDelta delta =
1980 base::TimeDelta(event.time_stamp() - closing_event_time_);
1981 closing_event_time_ = base::TimeDelta();
1982 // TODO(skuhne): This time seems excessive, but it appears that the reposting
1983 // takes that long. Need to come up with a better way of doing this.
1984 return (delta.InMilliseconds() < 0 || delta.InMilliseconds() > 130);
1985 }
1986
LauncherItemForView(const views::View * view) const1987 const LauncherItem* ShelfView::LauncherItemForView(
1988 const views::View* view) const {
1989 int view_index = view_model_->GetIndexOfView(view);
1990 if (view_index == -1)
1991 return NULL;
1992 return &(model_->items()[view_index]);
1993 }
1994
ShouldShowTooltipForView(const views::View * view) const1995 bool ShelfView::ShouldShowTooltipForView(const views::View* view) const {
1996 if (view == GetAppListButtonView() &&
1997 Shell::GetInstance()->GetAppListWindow())
1998 return false;
1999 const LauncherItem* item = LauncherItemForView(view);
2000 if (!item)
2001 return true;
2002 ShelfItemDelegate* item_delegate =
2003 item_manager_->GetShelfItemDelegate(item->id);
2004 return item_delegate->ShouldShowTooltip();
2005 }
2006
CalculateShelfDistance(const gfx::Point & coordinate) const2007 int ShelfView::CalculateShelfDistance(const gfx::Point& coordinate) const {
2008 ShelfWidget* shelf = RootWindowController::ForLauncher(
2009 GetWidget()->GetNativeView())->shelf();
2010 ash::ShelfAlignment align = shelf->GetAlignment();
2011 const gfx::Rect bounds = GetBoundsInScreen();
2012 int distance = 0;
2013 switch (align) {
2014 case ash::SHELF_ALIGNMENT_BOTTOM:
2015 distance = bounds.y() - coordinate.y();
2016 break;
2017 case ash::SHELF_ALIGNMENT_LEFT:
2018 distance = coordinate.x() - bounds.right();
2019 break;
2020 case ash::SHELF_ALIGNMENT_RIGHT:
2021 distance = bounds.x() - coordinate.x();
2022 break;
2023 case ash::SHELF_ALIGNMENT_TOP:
2024 distance = coordinate.y() - bounds.bottom();
2025 break;
2026 }
2027 return distance > 0 ? distance : 0;
2028 }
2029
2030 } // namespace internal
2031 } // namespace ash
2032