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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #include "ash/shelf/shelf_view.h"
6 
7 #include <algorithm>
8 
9 #include "ash/ash_constants.h"
10 #include "ash/ash_switches.h"
11 #include "ash/drag_drop/drag_image_view.h"
12 #include "ash/metrics/user_metrics_recorder.h"
13 #include "ash/root_window_controller.h"
14 #include "ash/scoped_target_root_window.h"
15 #include "ash/shelf/alternate_app_list_button.h"
16 #include "ash/shelf/app_list_button.h"
17 #include "ash/shelf/overflow_bubble.h"
18 #include "ash/shelf/overflow_bubble_view.h"
19 #include "ash/shelf/overflow_button.h"
20 #include "ash/shelf/shelf_button.h"
21 #include "ash/shelf/shelf_delegate.h"
22 #include "ash/shelf/shelf_icon_observer.h"
23 #include "ash/shelf/shelf_item_delegate.h"
24 #include "ash/shelf/shelf_item_delegate_manager.h"
25 #include "ash/shelf/shelf_layout_manager.h"
26 #include "ash/shelf/shelf_menu_model.h"
27 #include "ash/shelf/shelf_model.h"
28 #include "ash/shelf/shelf_tooltip_manager.h"
29 #include "ash/shelf/shelf_widget.h"
30 #include "ash/shell.h"
31 #include "ash/wm/coordinate_conversion.h"
32 #include "base/auto_reset.h"
33 #include "base/memory/scoped_ptr.h"
34 #include "base/metrics/histogram.h"
35 #include "grit/ash_resources.h"
36 #include "grit/ash_strings.h"
37 #include "ui/aura/client/screen_position_client.h"
38 #include "ui/aura/root_window.h"
39 #include "ui/aura/window.h"
40 #include "ui/base/accessibility/accessible_view_state.h"
41 #include "ui/base/l10n/l10n_util.h"
42 #include "ui/base/models/simple_menu_model.h"
43 #include "ui/base/resource/resource_bundle.h"
44 #include "ui/compositor/layer.h"
45 #include "ui/compositor/layer_animator.h"
46 #include "ui/compositor/scoped_animation_duration_scale_mode.h"
47 #include "ui/gfx/canvas.h"
48 #include "ui/gfx/point.h"
49 #include "ui/views/animation/bounds_animator.h"
50 #include "ui/views/border.h"
51 #include "ui/views/controls/button/image_button.h"
52 #include "ui/views/controls/menu/menu_model_adapter.h"
53 #include "ui/views/controls/menu/menu_runner.h"
54 #include "ui/views/focus/focus_search.h"
55 #include "ui/views/view_model.h"
56 #include "ui/views/view_model_utils.h"
57 #include "ui/views/widget/widget.h"
58 
59 using gfx::Animation;
60 using views::View;
61 
62 namespace ash {
63 namespace internal {
64 
65 const int SHELF_ALIGNMENT_UMA_ENUM_VALUE_BOTTOM = 0;
66 const int SHELF_ALIGNMENT_UMA_ENUM_VALUE_LEFT = 1;
67 const int SHELF_ALIGNMENT_UMA_ENUM_VALUE_RIGHT = 2;
68 const int SHELF_ALIGNMENT_UMA_ENUM_VALUE_COUNT = 3;
69 
70 // Default amount content is inset on the left edge.
71 const int kDefaultLeadingInset = 8;
72 
73 // Minimum distance before drag starts.
74 const int kMinimumDragDistance = 8;
75 
76 // Size between the buttons.
77 const int kButtonSpacing = 4;
78 const int kAlternateButtonSpacing = 10;
79 
80 // Size allocated to for each button.
81 const int kButtonSize = 44;
82 
83 // Additional spacing for the left and right side of icons.
84 const int kHorizontalIconSpacing = 2;
85 
86 // Inset for items which do not have an icon.
87 const int kHorizontalNoIconInsetSpacing =
88     kHorizontalIconSpacing + kDefaultLeadingInset;
89 
90 // The proportion of the launcher space reserved for non-panel icons. Panels
91 // may flow into this space but will be put into the overflow bubble if there
92 // is contention for the space.
93 const float kReservedNonPanelIconProportion = 0.67f;
94 
95 // This is the command id of the menu item which contains the name of the menu.
96 const int kCommandIdOfMenuName = 0;
97 
98 // The background color of the active item in the list.
99 const SkColor kActiveListItemBackgroundColor = SkColorSetRGB(203 , 219, 241);
100 
101 // The background color of the active & hovered item in the list.
102 const SkColor kFocusedActiveListItemBackgroundColor =
103     SkColorSetRGB(193, 211, 236);
104 
105 // The text color of the caption item in a list.
106 const SkColor kCaptionItemForegroundColor = SK_ColorBLACK;
107 
108 // The maximum allowable length of a menu line of an application menu in pixels.
109 const int kMaximumAppMenuItemLength = 350;
110 
111 // The distance of the cursor from the outer rim of the shelf before it
112 // separates.
113 const int kRipOffDistance = 48;
114 
115 // The rip off drag and drop proxy image should get scaled by this factor.
116 const float kDragAndDropProxyScale = 1.5f;
117 
118 // The opacity represents that this partially disappeared item will get removed.
119 const float kDraggedImageOpacity = 0.5f;
120 
121 namespace {
122 
123 // The MenuModelAdapter gets slightly changed to adapt the menu appearance to
124 // our requirements.
125 class ShelfMenuModelAdapter : public views::MenuModelAdapter {
126  public:
127   explicit ShelfMenuModelAdapter(ShelfMenuModel* menu_model);
128 
129   // views::MenuModelAdapter:
130   virtual const gfx::Font* GetLabelFont(int command_id) const OVERRIDE;
131   virtual bool IsCommandEnabled(int id) const OVERRIDE;
132   virtual void GetHorizontalIconMargins(int id,
133                                         int icon_size,
134                                         int* left_margin,
135                                         int* right_margin) const OVERRIDE;
136   virtual bool GetForegroundColor(int command_id,
137                                   bool is_hovered,
138                                   SkColor* override_color) const OVERRIDE;
139   virtual bool GetBackgroundColor(int command_id,
140                                   bool is_hovered,
141                                   SkColor* override_color) const OVERRIDE;
142   virtual int GetMaxWidthForMenu(views::MenuItemView* menu) OVERRIDE;
143   virtual bool ShouldReserveSpaceForSubmenuIndicator() const OVERRIDE;
144 
145  private:
146   ShelfMenuModel* menu_model_;
147 
148   DISALLOW_COPY_AND_ASSIGN(ShelfMenuModelAdapter);
149 };
150 
ShelfMenuModelAdapter(ShelfMenuModel * menu_model)151 ShelfMenuModelAdapter::ShelfMenuModelAdapter(ShelfMenuModel* menu_model)
152     : MenuModelAdapter(menu_model),
153       menu_model_(menu_model) {
154 }
155 
GetLabelFont(int command_id) const156 const gfx::Font* ShelfMenuModelAdapter::GetLabelFont(int command_id) const {
157   if (command_id != kCommandIdOfMenuName)
158     return MenuModelAdapter::GetLabelFont(command_id);
159 
160   ui::ResourceBundle& rb = ui::ResourceBundle::GetSharedInstance();
161   return &rb.GetFont(ui::ResourceBundle::BoldFont);
162 }
163 
IsCommandEnabled(int id) const164 bool ShelfMenuModelAdapter::IsCommandEnabled(int id) const {
165   return id != kCommandIdOfMenuName;
166 }
167 
GetForegroundColor(int command_id,bool is_hovered,SkColor * override_color) const168 bool ShelfMenuModelAdapter::GetForegroundColor(int command_id,
169                                                bool is_hovered,
170                                                SkColor* override_color) const {
171   if (command_id != kCommandIdOfMenuName)
172     return false;
173 
174   *override_color = kCaptionItemForegroundColor;
175   return true;
176 }
177 
GetBackgroundColor(int command_id,bool is_hovered,SkColor * override_color) const178 bool ShelfMenuModelAdapter::GetBackgroundColor(int command_id,
179                                                bool is_hovered,
180                                                SkColor* override_color) const {
181   if (!menu_model_->IsCommandActive(command_id))
182     return false;
183 
184   *override_color = is_hovered ? kFocusedActiveListItemBackgroundColor :
185                                  kActiveListItemBackgroundColor;
186   return true;
187 }
188 
GetHorizontalIconMargins(int command_id,int icon_size,int * left_margin,int * right_margin) const189 void ShelfMenuModelAdapter::GetHorizontalIconMargins(int command_id,
190                                                      int icon_size,
191                                                      int* left_margin,
192                                                      int* right_margin) const {
193   *left_margin = kHorizontalIconSpacing;
194   *right_margin = (command_id != kCommandIdOfMenuName) ?
195       kHorizontalIconSpacing : -(icon_size + kHorizontalNoIconInsetSpacing);
196 }
197 
GetMaxWidthForMenu(views::MenuItemView * menu)198 int ShelfMenuModelAdapter::GetMaxWidthForMenu(views::MenuItemView* menu) {
199   return kMaximumAppMenuItemLength;
200 }
201 
ShouldReserveSpaceForSubmenuIndicator() const202 bool ShelfMenuModelAdapter::ShouldReserveSpaceForSubmenuIndicator() const {
203   return false;
204 }
205 
206 // Custom FocusSearch used to navigate the launcher in the order items are in
207 // the ViewModel.
208 class LauncherFocusSearch : public views::FocusSearch {
209  public:
LauncherFocusSearch(views::ViewModel * view_model)210   explicit LauncherFocusSearch(views::ViewModel* view_model)
211       : FocusSearch(NULL, true, true),
212         view_model_(view_model) {}
~LauncherFocusSearch()213   virtual ~LauncherFocusSearch() {}
214 
215   // views::FocusSearch overrides:
FindNextFocusableView(View * starting_view,bool reverse,Direction direction,bool check_starting_view,views::FocusTraversable ** focus_traversable,View ** focus_traversable_view)216   virtual View* FindNextFocusableView(
217       View* starting_view,
218       bool reverse,
219       Direction direction,
220       bool check_starting_view,
221       views::FocusTraversable** focus_traversable,
222       View** focus_traversable_view) OVERRIDE {
223     int index = view_model_->GetIndexOfView(starting_view);
224     if (index == -1)
225       return view_model_->view_at(0);
226 
227     if (reverse) {
228       --index;
229       if (index < 0)
230         index = view_model_->view_size() - 1;
231     } else {
232       ++index;
233       if (index >= view_model_->view_size())
234         index = 0;
235     }
236     return view_model_->view_at(index);
237   }
238 
239  private:
240   views::ViewModel* view_model_;
241 
242   DISALLOW_COPY_AND_ASSIGN(LauncherFocusSearch);
243 };
244 
245 // AnimationDelegate used when inserting a new item. This steadily increases the
246 // opacity of the layer as the animation progress.
247 class FadeInAnimationDelegate
248     : public views::BoundsAnimator::OwnedAnimationDelegate {
249  public:
FadeInAnimationDelegate(views::View * view)250   explicit FadeInAnimationDelegate(views::View* view) : view_(view) {}
~FadeInAnimationDelegate()251   virtual ~FadeInAnimationDelegate() {}
252 
253   // AnimationDelegate overrides:
AnimationProgressed(const Animation * animation)254   virtual void AnimationProgressed(const Animation* animation) OVERRIDE {
255     view_->layer()->SetOpacity(animation->GetCurrentValue());
256     view_->layer()->ScheduleDraw();
257   }
AnimationEnded(const Animation * animation)258   virtual void AnimationEnded(const Animation* animation) OVERRIDE {
259     view_->layer()->SetOpacity(1.0f);
260     view_->layer()->ScheduleDraw();
261   }
AnimationCanceled(const Animation * animation)262   virtual void AnimationCanceled(const Animation* animation) OVERRIDE {
263     view_->layer()->SetOpacity(1.0f);
264     view_->layer()->ScheduleDraw();
265   }
266 
267  private:
268   views::View* view_;
269 
270   DISALLOW_COPY_AND_ASSIGN(FadeInAnimationDelegate);
271 };
272 
ReflectItemStatus(const ash::LauncherItem & item,ShelfButton * button)273 void ReflectItemStatus(const ash::LauncherItem& item, ShelfButton* button) {
274   switch (item.status) {
275     case STATUS_CLOSED:
276       button->ClearState(ShelfButton::STATE_ACTIVE);
277       button->ClearState(ShelfButton::STATE_RUNNING);
278       button->ClearState(ShelfButton::STATE_ATTENTION);
279       break;
280     case STATUS_RUNNING:
281       button->ClearState(ShelfButton::STATE_ACTIVE);
282       button->AddState(ShelfButton::STATE_RUNNING);
283       button->ClearState(ShelfButton::STATE_ATTENTION);
284       break;
285     case STATUS_ACTIVE:
286       button->AddState(ShelfButton::STATE_ACTIVE);
287       button->ClearState(ShelfButton::STATE_RUNNING);
288       button->ClearState(ShelfButton::STATE_ATTENTION);
289       break;
290     case STATUS_ATTENTION:
291       button->ClearState(ShelfButton::STATE_ACTIVE);
292       button->ClearState(ShelfButton::STATE_RUNNING);
293       button->AddState(ShelfButton::STATE_ATTENTION);
294       break;
295   }
296 }
297 
298 }  // namespace
299 
300 // AnimationDelegate used when deleting an item. This steadily decreased the
301 // opacity of the layer as the animation progress.
302 class ShelfView::FadeOutAnimationDelegate
303     : public views::BoundsAnimator::OwnedAnimationDelegate {
304  public:
FadeOutAnimationDelegate(ShelfView * host,views::View * view)305   FadeOutAnimationDelegate(ShelfView* host, views::View* view)
306       : shelf_view_(host),
307         view_(view) {}
~FadeOutAnimationDelegate()308   virtual ~FadeOutAnimationDelegate() {}
309 
310   // AnimationDelegate overrides:
AnimationProgressed(const Animation * animation)311   virtual void AnimationProgressed(const Animation* animation) OVERRIDE {
312     view_->layer()->SetOpacity(1 - animation->GetCurrentValue());
313     view_->layer()->ScheduleDraw();
314   }
AnimationEnded(const Animation * animation)315   virtual void AnimationEnded(const Animation* animation) OVERRIDE {
316     shelf_view_->OnFadeOutAnimationEnded();
317   }
AnimationCanceled(const Animation * animation)318   virtual void AnimationCanceled(const Animation* animation) OVERRIDE {
319   }
320 
321  private:
322   ShelfView* shelf_view_;
323   scoped_ptr<views::View> view_;
324 
325   DISALLOW_COPY_AND_ASSIGN(FadeOutAnimationDelegate);
326 };
327 
328 // AnimationDelegate used to trigger fading an element in. When an item is
329 // inserted this delegate is attached to the animation that expands the size of
330 // the item.  When done it kicks off another animation to fade the item in.
331 class ShelfView::StartFadeAnimationDelegate
332     : public views::BoundsAnimator::OwnedAnimationDelegate {
333  public:
StartFadeAnimationDelegate(ShelfView * host,views::View * view)334   StartFadeAnimationDelegate(ShelfView* host,
335                              views::View* view)
336       : shelf_view_(host),
337         view_(view) {}
~StartFadeAnimationDelegate()338   virtual ~StartFadeAnimationDelegate() {}
339 
340   // AnimationDelegate overrides:
AnimationEnded(const Animation * animation)341   virtual void AnimationEnded(const Animation* animation) OVERRIDE {
342     shelf_view_->FadeIn(view_);
343   }
AnimationCanceled(const Animation * animation)344   virtual void AnimationCanceled(const Animation* animation) OVERRIDE {
345     view_->layer()->SetOpacity(1.0f);
346   }
347 
348  private:
349   ShelfView* shelf_view_;
350   views::View* view_;
351 
352   DISALLOW_COPY_AND_ASSIGN(StartFadeAnimationDelegate);
353 };
354 
ShelfView(ShelfModel * model,ShelfDelegate * delegate,ShelfLayoutManager * manager)355 ShelfView::ShelfView(ShelfModel* model,
356                      ShelfDelegate* delegate,
357                      ShelfLayoutManager* manager)
358     : model_(model),
359       delegate_(delegate),
360       view_model_(new views::ViewModel),
361       first_visible_index_(0),
362       last_visible_index_(-1),
363       overflow_button_(NULL),
364       owner_overflow_bubble_(NULL),
365       drag_pointer_(NONE),
366       drag_view_(NULL),
367       drag_offset_(0),
368       start_drag_index_(-1),
369       context_menu_id_(0),
370       leading_inset_(kDefaultLeadingInset),
371       cancelling_drag_model_changed_(false),
372       last_hidden_index_(0),
373       closing_event_time_(base::TimeDelta()),
374       got_deleted_(NULL),
375       drag_and_drop_item_pinned_(false),
376       drag_and_drop_launcher_id_(0),
377       dragged_off_shelf_(false),
378       snap_back_from_rip_off_view_(NULL),
379       item_manager_(Shell::GetInstance()->shelf_item_delegate_manager()),
380       layout_manager_(manager),
381       overflow_mode_(false),
382       main_shelf_(NULL),
383       dragged_off_from_overflow_to_shelf_(false) {
384   DCHECK(model_);
385   bounds_animator_.reset(new views::BoundsAnimator(this));
386   bounds_animator_->AddObserver(this);
387   set_context_menu_controller(this);
388   focus_search_.reset(new LauncherFocusSearch(view_model_.get()));
389   tooltip_.reset(new ShelfTooltipManager(manager, this));
390 }
391 
~ShelfView()392 ShelfView::~ShelfView() {
393   bounds_animator_->RemoveObserver(this);
394   model_->RemoveObserver(this);
395   // If we are inside the MenuRunner, we need to know if we were getting
396   // deleted while it was running.
397   if (got_deleted_)
398     *got_deleted_ = true;
399 }
400 
Init()401 void ShelfView::Init() {
402   model_->AddObserver(this);
403 
404   const LauncherItems& items(model_->items());
405   for (LauncherItems::const_iterator i = items.begin(); i != items.end(); ++i) {
406     views::View* child = CreateViewForItem(*i);
407     child->SetPaintToLayer(true);
408     view_model_->Add(child, static_cast<int>(i - items.begin()));
409     AddChildView(child);
410   }
411   ShelfStatusChanged();
412   overflow_button_ = new OverflowButton(this);
413   overflow_button_->set_context_menu_controller(this);
414   ConfigureChildView(overflow_button_);
415   AddChildView(overflow_button_);
416   UpdateFirstButtonPadding();
417 
418   // We'll layout when our bounds change.
419 }
420 
OnShelfAlignmentChanged()421 void ShelfView::OnShelfAlignmentChanged() {
422   UpdateFirstButtonPadding();
423   overflow_button_->OnShelfAlignmentChanged();
424   LayoutToIdealBounds();
425   for (int i=0; i < view_model_->view_size(); ++i) {
426     // TODO: remove when AppIcon is a Shelf Button.
427     if (TYPE_APP_LIST == model_->items()[i].type &&
428         !ash::switches::UseAlternateShelfLayout()) {
429       static_cast<AppListButton*>(view_model_->view_at(i))->SetImageAlignment(
430           layout_manager_->SelectValueForShelfAlignment(
431               views::ImageButton::ALIGN_CENTER,
432               views::ImageButton::ALIGN_LEFT,
433               views::ImageButton::ALIGN_RIGHT,
434               views::ImageButton::ALIGN_CENTER),
435           layout_manager_->SelectValueForShelfAlignment(
436               views::ImageButton::ALIGN_TOP,
437               views::ImageButton::ALIGN_MIDDLE,
438               views::ImageButton::ALIGN_MIDDLE,
439               views::ImageButton::ALIGN_BOTTOM));
440     }
441     if (i >= first_visible_index_ && i <= last_visible_index_)
442       view_model_->view_at(i)->Layout();
443   }
444   tooltip_->Close();
445   if (overflow_bubble_)
446     overflow_bubble_->Hide();
447 }
448 
SchedulePaintForAllButtons()449 void ShelfView::SchedulePaintForAllButtons() {
450   for (int i = 0; i < view_model_->view_size(); ++i) {
451     if (i >= first_visible_index_ && i <= last_visible_index_)
452       view_model_->view_at(i)->SchedulePaint();
453   }
454   if (overflow_button_ && overflow_button_->visible())
455     overflow_button_->SchedulePaint();
456 }
457 
GetIdealBoundsOfItemIcon(LauncherID id)458 gfx::Rect ShelfView::GetIdealBoundsOfItemIcon(LauncherID id) {
459   int index = model_->ItemIndexByID(id);
460   if (index == -1 || (index > last_visible_index_ &&
461                       index < model_->FirstPanelIndex()))
462     return gfx::Rect();
463   const gfx::Rect& ideal_bounds(view_model_->ideal_bounds(index));
464   DCHECK_NE(TYPE_APP_LIST, model_->items()[index].type);
465   ShelfButton* button = static_cast<ShelfButton*>(view_model_->view_at(index));
466   gfx::Rect icon_bounds = button->GetIconBounds();
467   return gfx::Rect(GetMirroredXWithWidthInView(
468                        ideal_bounds.x() + icon_bounds.x(), icon_bounds.width()),
469                    ideal_bounds.y() + icon_bounds.y(),
470                    icon_bounds.width(),
471                    icon_bounds.height());
472 }
473 
UpdatePanelIconPosition(LauncherID id,const gfx::Point & midpoint)474 void ShelfView::UpdatePanelIconPosition(LauncherID id,
475                                         const gfx::Point& midpoint) {
476   int current_index = model_->ItemIndexByID(id);
477   int first_panel_index = model_->FirstPanelIndex();
478   if (current_index < first_panel_index)
479     return;
480 
481   gfx::Point midpoint_in_view(GetMirroredXInView(midpoint.x()),
482                               midpoint.y());
483   int target_index = current_index;
484   while (target_index > first_panel_index &&
485          layout_manager_->PrimaryAxisValue(
486              view_model_->ideal_bounds(target_index).x(),
487              view_model_->ideal_bounds(target_index).y()) >
488          layout_manager_->PrimaryAxisValue(midpoint_in_view.x(),
489                                            midpoint_in_view.y())) {
490     --target_index;
491   }
492   while (target_index < view_model_->view_size() - 1 &&
493          layout_manager_->PrimaryAxisValue(
494              view_model_->ideal_bounds(target_index).right(),
495              view_model_->ideal_bounds(target_index).bottom()) <
496          layout_manager_->PrimaryAxisValue(midpoint_in_view.x(),
497                                            midpoint_in_view.y())) {
498     ++target_index;
499   }
500   if (current_index != target_index)
501     model_->Move(current_index, target_index);
502 }
503 
IsShowingMenu() const504 bool ShelfView::IsShowingMenu() const {
505   return (launcher_menu_runner_.get() &&
506        launcher_menu_runner_->IsRunning());
507 }
508 
IsShowingOverflowBubble() const509 bool ShelfView::IsShowingOverflowBubble() const {
510   return overflow_bubble_.get() && overflow_bubble_->IsShowing();
511 }
512 
GetAppListButtonView() const513 views::View* ShelfView::GetAppListButtonView() const {
514   for (int i = 0; i < model_->item_count(); ++i) {
515     if (model_->items()[i].type == TYPE_APP_LIST)
516       return view_model_->view_at(i);
517   }
518 
519   NOTREACHED() << "Applist button not found";
520   return NULL;
521 }
522 
523 ////////////////////////////////////////////////////////////////////////////////
524 // ShelfView, FocusTraversable implementation:
525 
GetFocusSearch()526 views::FocusSearch* ShelfView::GetFocusSearch() {
527   return focus_search_.get();
528 }
529 
GetFocusTraversableParent()530 views::FocusTraversable* ShelfView::GetFocusTraversableParent() {
531   return parent()->GetFocusTraversable();
532 }
533 
GetFocusTraversableParentView()534 View* ShelfView::GetFocusTraversableParentView() {
535   return this;
536 }
537 
CreateDragIconProxy(const gfx::Point & location_in_screen_coordinates,const gfx::ImageSkia & icon,views::View * replaced_view,const gfx::Vector2d & cursor_offset_from_center,float scale_factor)538 void ShelfView::CreateDragIconProxy(
539     const gfx::Point& location_in_screen_coordinates,
540     const gfx::ImageSkia& icon,
541     views::View* replaced_view,
542     const gfx::Vector2d& cursor_offset_from_center,
543     float scale_factor) {
544   drag_replaced_view_ = replaced_view;
545   drag_image_.reset(new ash::internal::DragImageView(
546       drag_replaced_view_->GetWidget()->GetNativeWindow()->GetRootWindow(),
547       ui::DragDropTypes::DRAG_EVENT_SOURCE_MOUSE));
548   drag_image_->SetImage(icon);
549   gfx::Size size = drag_image_->GetPreferredSize();
550   size.set_width(size.width() * scale_factor);
551   size.set_height(size.height() * scale_factor);
552   drag_image_offset_ = gfx::Vector2d(size.width() / 2, size.height() / 2) +
553                        cursor_offset_from_center;
554   gfx::Rect drag_image_bounds(
555       location_in_screen_coordinates - drag_image_offset_,
556       size);
557   drag_image_->SetBoundsInScreen(drag_image_bounds);
558   drag_image_->SetWidgetVisible(true);
559 }
560 
UpdateDragIconProxy(const gfx::Point & location_in_screen_coordinates)561 void ShelfView::UpdateDragIconProxy(
562     const gfx::Point& location_in_screen_coordinates) {
563   drag_image_->SetScreenPosition(
564       location_in_screen_coordinates - drag_image_offset_);
565 }
566 
DestroyDragIconProxy()567 void ShelfView::DestroyDragIconProxy() {
568   drag_image_.reset();
569   drag_image_offset_ = gfx::Vector2d(0, 0);
570 }
571 
StartDrag(const std::string & app_id,const gfx::Point & location_in_screen_coordinates)572 bool ShelfView::StartDrag(const std::string& app_id,
573                           const gfx::Point& location_in_screen_coordinates) {
574   // Bail if an operation is already going on - or the cursor is not inside.
575   // This could happen if mouse / touch operations overlap.
576   if (drag_and_drop_launcher_id_ ||
577       !GetBoundsInScreen().Contains(location_in_screen_coordinates))
578     return false;
579 
580   // If the AppsGridView (which was dispatching this event) was opened by our
581   // button, ShelfView dragging operations are locked and we have to unlock.
582   CancelDrag(-1);
583   drag_and_drop_item_pinned_ = false;
584   drag_and_drop_app_id_ = app_id;
585   drag_and_drop_launcher_id_ =
586       delegate_->GetLauncherIDForAppID(drag_and_drop_app_id_);
587   // Check if the application is known and pinned - if not, we have to pin it so
588   // that we can re-arrange the launcher order accordingly. Note that items have
589   // to be pinned to give them the same (order) possibilities as a shortcut.
590   // When an item is dragged from overflow to shelf, IsShowingOverflowBubble()
591   // returns true. At this time, we don't need to pin the item.
592   if (!IsShowingOverflowBubble() &&
593       (!drag_and_drop_launcher_id_ ||
594        !delegate_->IsAppPinned(app_id))) {
595     delegate_->PinAppWithID(app_id);
596     drag_and_drop_launcher_id_ =
597         delegate_->GetLauncherIDForAppID(drag_and_drop_app_id_);
598     if (!drag_and_drop_launcher_id_)
599       return false;
600     drag_and_drop_item_pinned_ = true;
601   }
602   views::View* drag_and_drop_view = view_model_->view_at(
603       model_->ItemIndexByID(drag_and_drop_launcher_id_));
604   DCHECK(drag_and_drop_view);
605 
606   // Since there is already an icon presented by the caller, we hide this item
607   // for now. That has to be done by reducing the size since the visibility will
608   // change once a regrouping animation is performed.
609   pre_drag_and_drop_size_ = drag_and_drop_view->size();
610   drag_and_drop_view->SetSize(gfx::Size());
611 
612   // First we have to center the mouse cursor over the item.
613   gfx::Point pt = drag_and_drop_view->GetBoundsInScreen().CenterPoint();
614   views::View::ConvertPointFromScreen(drag_and_drop_view, &pt);
615   gfx::Point point_in_root = location_in_screen_coordinates;
616   ash::wm::ConvertPointFromScreen(
617       ash::wm::GetRootWindowAt(location_in_screen_coordinates),
618       &point_in_root);
619   ui::MouseEvent event(ui::ET_MOUSE_PRESSED, pt, point_in_root, 0);
620   PointerPressedOnButton(drag_and_drop_view,
621                          ShelfButtonHost::DRAG_AND_DROP,
622                          event);
623 
624   // Drag the item where it really belongs.
625   Drag(location_in_screen_coordinates);
626   return true;
627 }
628 
Drag(const gfx::Point & location_in_screen_coordinates)629 bool ShelfView::Drag(const gfx::Point& location_in_screen_coordinates) {
630   if (!drag_and_drop_launcher_id_ ||
631       !GetBoundsInScreen().Contains(location_in_screen_coordinates))
632     return false;
633 
634   gfx::Point pt = location_in_screen_coordinates;
635   views::View* drag_and_drop_view = view_model_->view_at(
636       model_->ItemIndexByID(drag_and_drop_launcher_id_));
637   ConvertPointFromScreen(drag_and_drop_view, &pt);
638   gfx::Point point_in_root = location_in_screen_coordinates;
639   ash::wm::ConvertPointFromScreen(
640       ash::wm::GetRootWindowAt(location_in_screen_coordinates),
641       &point_in_root);
642   ui::MouseEvent event(ui::ET_MOUSE_DRAGGED, pt, point_in_root, 0);
643   PointerDraggedOnButton(drag_and_drop_view,
644                          ShelfButtonHost::DRAG_AND_DROP,
645                          event);
646   return true;
647 }
648 
EndDrag(bool cancel)649 void ShelfView::EndDrag(bool cancel) {
650   if (!drag_and_drop_launcher_id_)
651     return;
652 
653   views::View* drag_and_drop_view = view_model_->view_at(
654       model_->ItemIndexByID(drag_and_drop_launcher_id_));
655   PointerReleasedOnButton(
656       drag_and_drop_view, ShelfButtonHost::DRAG_AND_DROP, cancel);
657 
658   // Either destroy the temporarily created item - or - make the item visible.
659   if (drag_and_drop_item_pinned_ && cancel)
660     delegate_->UnpinAppWithID(drag_and_drop_app_id_);
661   else if (drag_and_drop_view) {
662     if (cancel) {
663       // When a hosted drag gets canceled, the item can remain in the same slot
664       // and it might have moved within the bounds. In that case the item need
665       // to animate back to its correct location.
666       AnimateToIdealBounds();
667     } else {
668       drag_and_drop_view->SetSize(pre_drag_and_drop_size_);
669     }
670   }
671 
672   drag_and_drop_launcher_id_ = 0;
673 }
674 
LayoutToIdealBounds()675 void ShelfView::LayoutToIdealBounds() {
676   if (bounds_animator_->IsAnimating()) {
677     AnimateToIdealBounds();
678     return;
679   }
680 
681   IdealBounds ideal_bounds;
682   CalculateIdealBounds(&ideal_bounds);
683   views::ViewModelUtils::SetViewBoundsToIdealBounds(*view_model_);
684   overflow_button_->SetBoundsRect(ideal_bounds.overflow_bounds);
685 }
686 
UpdateAllButtonsVisibilityInOverflowMode()687 void ShelfView::UpdateAllButtonsVisibilityInOverflowMode() {
688   // The overflow button is not shown in overflow mode.
689   overflow_button_->SetVisible(false);
690   int last_button_index = model_->FirstPanelIndex() - 1;
691   DCHECK_LT(last_visible_index_, view_model_->view_size());
692   for (int i = 0; i < view_model_->view_size(); ++i) {
693     bool visible = i >= first_visible_index_ &&
694         i <= last_visible_index_;
695     if (!ash::switches::UseAlternateShelfLayout())
696       visible &= i != last_button_index;
697 
698     // To track the dragging of |drag_view_| continuously, its visibility
699     // should be always true regardless of its position.
700     if (dragged_off_from_overflow_to_shelf_ &&
701         view_model_->view_at(i) == drag_view_)
702       view_model_->view_at(i)->SetVisible(true);
703     else
704       view_model_->view_at(i)->SetVisible(visible);
705   }
706 }
707 
CalculateIdealBounds(IdealBounds * bounds)708 void ShelfView::CalculateIdealBounds(IdealBounds* bounds) {
709   int available_size = layout_manager_->PrimaryAxisValue(width(), height());
710   DCHECK(model_->item_count() == view_model_->view_size());
711   if (!available_size)
712     return;
713 
714   int first_panel_index = model_->FirstPanelIndex();
715   int last_button_index = first_panel_index - 1;
716 
717   // Initial x,y values account both leading_inset in primary
718   // coordinate and secondary coordinate based on the dynamic edge of the
719   // launcher (eg top edge on bottom-aligned launcher).
720   int inset = ash::switches::UseAlternateShelfLayout() ? 0 : leading_inset_;
721   int x = layout_manager_->SelectValueForShelfAlignment(inset, 0, 0, inset);
722   int y = layout_manager_->SelectValueForShelfAlignment(0, inset, inset, 0);
723 
724   int button_size = GetButtonSize();
725   int button_spacing = GetButtonSpacing();
726 
727   int w = layout_manager_->PrimaryAxisValue(button_size, width());
728   int h = layout_manager_->PrimaryAxisValue(height(), button_size);
729   for (int i = 0; i < view_model_->view_size(); ++i) {
730     if (i < first_visible_index_) {
731       view_model_->set_ideal_bounds(i, gfx::Rect(x, y, 0, 0));
732       continue;
733     }
734 
735     view_model_->set_ideal_bounds(i, gfx::Rect(x, y, w, h));
736     if (i != last_button_index) {
737       x = layout_manager_->PrimaryAxisValue(x + w + button_spacing, x);
738       y = layout_manager_->PrimaryAxisValue(y, y + h + button_spacing);
739     }
740   }
741 
742   if (is_overflow_mode()) {
743     UpdateAllButtonsVisibilityInOverflowMode();
744     return;
745   }
746 
747   // To address Fitt's law, we make the first launcher button include the
748   // leading inset (if there is one).
749   if (!ash::switches::UseAlternateShelfLayout()) {
750     if (view_model_->view_size() > 0) {
751       view_model_->set_ideal_bounds(0, gfx::Rect(gfx::Size(
752           layout_manager_->PrimaryAxisValue(inset + w, w),
753           layout_manager_->PrimaryAxisValue(h, inset + h))));
754     }
755   }
756 
757   // Right aligned icons.
758   int end_position = available_size - button_spacing;
759   x = layout_manager_->PrimaryAxisValue(end_position, 0);
760   y = layout_manager_->PrimaryAxisValue(0, end_position);
761   for (int i = view_model_->view_size() - 1;
762        i >= first_panel_index; --i) {
763     x = layout_manager_->PrimaryAxisValue(x - w - button_spacing, x);
764     y = layout_manager_->PrimaryAxisValue(y, y - h - button_spacing);
765     view_model_->set_ideal_bounds(i, gfx::Rect(x, y, w, h));
766     end_position = layout_manager_->PrimaryAxisValue(x, y);
767   }
768 
769   // Icons on the left / top are guaranteed up to kLeftIconProportion of
770   // the available space.
771   int last_icon_position = layout_manager_->PrimaryAxisValue(
772       view_model_->ideal_bounds(last_button_index).right(),
773       view_model_->ideal_bounds(last_button_index).bottom())
774       + button_size + inset;
775   if (!ash::switches::UseAlternateShelfLayout())
776       last_icon_position += button_size;
777   int reserved_icon_space = available_size * kReservedNonPanelIconProportion;
778   if (last_icon_position < reserved_icon_space)
779     end_position = last_icon_position;
780   else
781     end_position = std::max(end_position, reserved_icon_space);
782 
783   bounds->overflow_bounds.set_size(
784       gfx::Size(layout_manager_->PrimaryAxisValue(w, width()),
785                 layout_manager_->PrimaryAxisValue(height(), h)));
786 
787   if (ash::switches::UseAlternateShelfLayout()) {
788     last_visible_index_ = DetermineLastVisibleIndex(
789         end_position - button_size);
790   } else {
791     last_visible_index_ = DetermineLastVisibleIndex(
792         end_position - inset - 2 * button_size);
793   }
794   last_hidden_index_ = DetermineFirstVisiblePanelIndex(end_position) - 1;
795   bool show_overflow =
796       ((ash::switches::UseAlternateShelfLayout() ? 0 : 1) +
797       last_visible_index_ < last_button_index ||
798       last_hidden_index_ >= first_panel_index);
799 
800   // Create Space for the overflow button
801   if (show_overflow && ash::switches::UseAlternateShelfLayout() &&
802       last_visible_index_ > 0 && last_visible_index_ < last_button_index)
803     --last_visible_index_;
804   for (int i = 0; i < view_model_->view_size(); ++i) {
805     bool visible = i <= last_visible_index_ || i > last_hidden_index_;
806     // Always show the app list.
807     if (!ash::switches::UseAlternateShelfLayout())
808       visible |= (i == last_button_index);
809     // To receive drag event continously from |drag_view_| during the dragging
810     // off from the shelf, don't make |drag_view_| invisible. It will be
811     // eventually invisible and removed from the |view_model_| by
812     // FinalizeRipOffDrag().
813     if (dragged_off_shelf_ && view_model_->view_at(i) == drag_view_)
814       continue;
815     view_model_->view_at(i)->SetVisible(visible);
816   }
817 
818   overflow_button_->SetVisible(show_overflow);
819   if (show_overflow) {
820     DCHECK_NE(0, view_model_->view_size());
821     if (last_visible_index_ == -1) {
822       x = layout_manager_->SelectValueForShelfAlignment(inset, 0, 0, inset);
823       y = layout_manager_->SelectValueForShelfAlignment(0, inset, inset, 0);
824     } else if (last_visible_index_ == last_button_index
825         && !ash::switches::UseAlternateShelfLayout()) {
826       x = view_model_->ideal_bounds(last_visible_index_).x();
827       y = view_model_->ideal_bounds(last_visible_index_).y();
828     } else {
829       x = layout_manager_->PrimaryAxisValue(
830           view_model_->ideal_bounds(last_visible_index_).right(),
831           view_model_->ideal_bounds(last_visible_index_).x());
832       y = layout_manager_->PrimaryAxisValue(
833           view_model_->ideal_bounds(last_visible_index_).y(),
834           view_model_->ideal_bounds(last_visible_index_).bottom());
835     }
836     // Set all hidden panel icon positions to be on the overflow button.
837     for (int i = first_panel_index; i <= last_hidden_index_; ++i)
838       view_model_->set_ideal_bounds(i, gfx::Rect(x, y, w, h));
839 
840     // Add more space between last visible item and overflow button.
841     // Without this, two buttons look too close compared with other items.
842     if (ash::switches::UseAlternateShelfLayout()) {
843       x = layout_manager_->PrimaryAxisValue(x + button_spacing, x);
844       y = layout_manager_->PrimaryAxisValue(y, y + button_spacing);
845     }
846 
847     bounds->overflow_bounds.set_x(x);
848     bounds->overflow_bounds.set_y(y);
849     if (!ash::switches::UseAlternateShelfLayout()) {
850       // Position app list after overflow button.
851       gfx::Rect app_list_bounds = view_model_->ideal_bounds(last_button_index);
852 
853       x = layout_manager_->PrimaryAxisValue(x + w + button_spacing, x);
854       y = layout_manager_->PrimaryAxisValue(y, y + h + button_spacing);
855       app_list_bounds.set_x(x);
856       app_list_bounds.set_y(y);
857       view_model_->set_ideal_bounds(last_button_index, app_list_bounds);
858     }
859     if (overflow_bubble_.get() && overflow_bubble_->IsShowing())
860       UpdateOverflowRange(overflow_bubble_->shelf_view());
861   } else {
862     if (overflow_bubble_)
863       overflow_bubble_->Hide();
864   }
865 }
866 
DetermineLastVisibleIndex(int max_value) const867 int ShelfView::DetermineLastVisibleIndex(int max_value) const {
868   int index = model_->FirstPanelIndex() - 1;
869   while (index >= 0 &&
870          layout_manager_->PrimaryAxisValue(
871              view_model_->ideal_bounds(index).right(),
872              view_model_->ideal_bounds(index).bottom()) > max_value) {
873     index--;
874   }
875   return index;
876 }
877 
DetermineFirstVisiblePanelIndex(int min_value) const878 int ShelfView::DetermineFirstVisiblePanelIndex(int min_value) const {
879   int index = model_->FirstPanelIndex();
880   while (index < view_model_->view_size() &&
881          layout_manager_->PrimaryAxisValue(
882              view_model_->ideal_bounds(index).right(),
883              view_model_->ideal_bounds(index).bottom()) < min_value) {
884     ++index;
885   }
886   return index;
887 }
888 
AddIconObserver(ShelfIconObserver * observer)889 void ShelfView::AddIconObserver(ShelfIconObserver* observer) {
890   observers_.AddObserver(observer);
891 }
892 
RemoveIconObserver(ShelfIconObserver * observer)893 void ShelfView::RemoveIconObserver(ShelfIconObserver* observer) {
894   observers_.RemoveObserver(observer);
895 }
896 
AnimateToIdealBounds()897 void ShelfView::AnimateToIdealBounds() {
898   IdealBounds ideal_bounds;
899   CalculateIdealBounds(&ideal_bounds);
900   for (int i = 0; i < view_model_->view_size(); ++i) {
901     View* view = view_model_->view_at(i);
902     bounds_animator_->AnimateViewTo(view, view_model_->ideal_bounds(i));
903     // Now that the item animation starts, we have to make sure that the
904     // padding of the first gets properly transferred to the new first item.
905     if (i && view->border())
906       view->set_border(NULL);
907     else if (!i && !view->border())
908       UpdateFirstButtonPadding();
909   }
910   overflow_button_->SetBoundsRect(ideal_bounds.overflow_bounds);
911 }
912 
CreateViewForItem(const LauncherItem & item)913 views::View* ShelfView::CreateViewForItem(const LauncherItem& item) {
914   views::View* view = NULL;
915   switch (item.type) {
916     case TYPE_BROWSER_SHORTCUT:
917     case TYPE_APP_SHORTCUT:
918     case TYPE_WINDOWED_APP:
919     case TYPE_PLATFORM_APP:
920     case TYPE_APP_PANEL: {
921       ShelfButton* button = ShelfButton::Create(this, this, layout_manager_);
922       button->SetImage(item.image);
923       ReflectItemStatus(item, button);
924       view = button;
925       break;
926     }
927 
928     case TYPE_APP_LIST: {
929       if (ash::switches::UseAlternateShelfLayout()) {
930         view = new AlternateAppListButton(this,
931                                           this,
932                                           layout_manager_->shelf_widget());
933       } else {
934         // TODO(dave): turn this into a ShelfButton too.
935         AppListButton* button = new AppListButton(this, this);
936         button->SetImageAlignment(
937             layout_manager_->SelectValueForShelfAlignment(
938                 views::ImageButton::ALIGN_CENTER,
939                 views::ImageButton::ALIGN_LEFT,
940                 views::ImageButton::ALIGN_RIGHT,
941                 views::ImageButton::ALIGN_CENTER),
942             layout_manager_->SelectValueForShelfAlignment(
943                 views::ImageButton::ALIGN_TOP,
944                 views::ImageButton::ALIGN_MIDDLE,
945                 views::ImageButton::ALIGN_MIDDLE,
946                 views::ImageButton::ALIGN_BOTTOM));
947         view = button;
948       }
949       break;
950     }
951 
952     default:
953       break;
954   }
955   view->set_context_menu_controller(this);
956 
957   DCHECK(view);
958   ConfigureChildView(view);
959   return view;
960 }
961 
FadeIn(views::View * view)962 void ShelfView::FadeIn(views::View* view) {
963   view->SetVisible(true);
964   view->layer()->SetOpacity(0);
965   AnimateToIdealBounds();
966   bounds_animator_->SetAnimationDelegate(
967       view, new FadeInAnimationDelegate(view), true);
968 }
969 
PrepareForDrag(Pointer pointer,const ui::LocatedEvent & event)970 void ShelfView::PrepareForDrag(Pointer pointer, const ui::LocatedEvent& event) {
971   DCHECK(!dragging());
972   DCHECK(drag_view_);
973   drag_pointer_ = pointer;
974   start_drag_index_ = view_model_->GetIndexOfView(drag_view_);
975 
976   if (start_drag_index_== -1) {
977     CancelDrag(-1);
978     return;
979   }
980 
981   // If the item is no longer draggable, bail out.
982   ShelfItemDelegate* item_delegate = item_manager_->GetShelfItemDelegate(
983       model_->items()[start_drag_index_].id);
984   if (!item_delegate->IsDraggable()) {
985     CancelDrag(-1);
986     return;
987   }
988 
989   // Move the view to the front so that it appears on top of other views.
990   ReorderChildView(drag_view_, -1);
991   bounds_animator_->StopAnimatingView(drag_view_);
992 }
993 
ContinueDrag(const ui::LocatedEvent & event)994 void ShelfView::ContinueDrag(const ui::LocatedEvent& event) {
995   // Due to a syncing operation the application might have been removed.
996   // Bail if it is gone.
997   int current_index = view_model_->GetIndexOfView(drag_view_);
998   DCHECK_NE(-1, current_index);
999 
1000   ShelfItemDelegate* item_delegate = item_manager_->GetShelfItemDelegate(
1001       model_->items()[current_index].id);
1002   if (!item_delegate->IsDraggable()) {
1003     CancelDrag(-1);
1004     return;
1005   }
1006 
1007   // If this is not a drag and drop host operation and not the app list item,
1008   // check if the item got ripped off the shelf - if it did we are done.
1009   if (!drag_and_drop_launcher_id_ && ash::switches::UseDragOffShelf() &&
1010       RemovableByRipOff(current_index) != NOT_REMOVABLE) {
1011     if (HandleRipOffDrag(event))
1012       return;
1013     // The rip off handler could have changed the location of the item.
1014     current_index = view_model_->GetIndexOfView(drag_view_);
1015   }
1016 
1017   // TODO: I don't think this works correctly with RTL.
1018   gfx::Point drag_point(event.location());
1019   ConvertPointToTarget(drag_view_, this, &drag_point);
1020 
1021   // Constrain the location to the range of valid indices for the type.
1022   std::pair<int, int> indices(GetDragRange(current_index));
1023   int first_drag_index = indices.first;
1024   int last_drag_index = indices.second;
1025   // If the last index isn't valid, we're overflowing. Constrain to the app list
1026   // (which is the last visible item).
1027   if (first_drag_index < model_->FirstPanelIndex() &&
1028       last_drag_index > last_visible_index_)
1029     last_drag_index = last_visible_index_;
1030   int x = 0, y = 0;
1031   if (layout_manager_->IsHorizontalAlignment()) {
1032     x = std::max(view_model_->ideal_bounds(indices.first).x(),
1033                      drag_point.x() - drag_offset_);
1034     x = std::min(view_model_->ideal_bounds(last_drag_index).right() -
1035                  view_model_->ideal_bounds(current_index).width(),
1036                  x);
1037     if (drag_view_->x() == x)
1038       return;
1039     drag_view_->SetX(x);
1040   } else {
1041     y = std::max(view_model_->ideal_bounds(indices.first).y(),
1042                      drag_point.y() - drag_offset_);
1043     y = std::min(view_model_->ideal_bounds(last_drag_index).bottom() -
1044                  view_model_->ideal_bounds(current_index).height(),
1045                  y);
1046     if (drag_view_->y() == y)
1047       return;
1048     drag_view_->SetY(y);
1049   }
1050 
1051   int target_index =
1052       views::ViewModelUtils::DetermineMoveIndex(
1053           *view_model_, drag_view_,
1054           layout_manager_->IsHorizontalAlignment() ?
1055               views::ViewModelUtils::HORIZONTAL :
1056               views::ViewModelUtils::VERTICAL,
1057           x, y);
1058   target_index =
1059       std::min(indices.second, std::max(target_index, indices.first));
1060   if (target_index == current_index)
1061     return;
1062 
1063   // Change the model, the LauncherItemMoved() callback will handle the
1064   // |view_model_| update.
1065   model_->Move(current_index, target_index);
1066   bounds_animator_->StopAnimatingView(drag_view_);
1067 }
1068 
HandleRipOffDrag(const ui::LocatedEvent & event)1069 bool ShelfView::HandleRipOffDrag(const ui::LocatedEvent& event) {
1070   int current_index = view_model_->GetIndexOfView(drag_view_);
1071   DCHECK_NE(-1, current_index);
1072   std::string dragged_app_id =
1073       delegate_->GetAppIDForLauncherID(model_->items()[current_index].id);
1074 
1075   gfx::Point screen_location = event.root_location();
1076   ash::wm::ConvertPointToScreen(GetWidget()->GetNativeWindow()->GetRootWindow(),
1077                                 &screen_location);
1078 
1079   // To avoid ugly forwards and backwards flipping we use different constants
1080   // for ripping off / re-inserting the items.
1081   if (dragged_off_shelf_) {
1082     // If the shelf/overflow bubble bounds contains |screen_location| we insert
1083     // the item back into the shelf.
1084     if (GetBoundsForDragInsertInScreen().Contains(screen_location)) {
1085       if (dragged_off_from_overflow_to_shelf_) {
1086         // During the dragging an item from Shelf to Overflow, it can enter here
1087         // directly because both are located very closly.
1088         main_shelf_->EndDrag(true);
1089         // Stops the animation of |drag_view_| and sets its bounds explicitly
1090         // becase ContinueDrag() stops its animation. Without this, unexpected
1091         // bounds will be set.
1092         bounds_animator_->StopAnimatingView(drag_view_);
1093         int drag_view_index = view_model_->GetIndexOfView(drag_view_);
1094         drag_view_->SetBoundsRect(view_model_->ideal_bounds(drag_view_index));
1095         dragged_off_from_overflow_to_shelf_ = false;
1096       }
1097       // Destroy our proxy view item.
1098       DestroyDragIconProxy();
1099       // Re-insert the item and return simply false since the caller will handle
1100       // the move as in any normal case.
1101       dragged_off_shelf_ = false;
1102       drag_view_->layer()->SetOpacity(1.0f);
1103       // The size of Overflow bubble should be updated immediately when an item
1104       // is re-inserted.
1105       if (is_overflow_mode())
1106         PreferredSizeChanged();
1107       return false;
1108     } else if (is_overflow_mode() &&
1109                main_shelf_->GetBoundsForDragInsertInScreen().Contains(
1110                    screen_location)) {
1111       if (!dragged_off_from_overflow_to_shelf_) {
1112         dragged_off_from_overflow_to_shelf_ = true;
1113         drag_image_->SetOpacity(1.0f);
1114         main_shelf_->StartDrag(dragged_app_id, screen_location);
1115       } else {
1116         main_shelf_->Drag(screen_location);
1117       }
1118     } else if (dragged_off_from_overflow_to_shelf_) {
1119       // Makes the |drag_image_| partially disappear again.
1120       dragged_off_from_overflow_to_shelf_ = false;
1121       drag_image_->SetOpacity(kDraggedImageOpacity);
1122       main_shelf_->EndDrag(true);
1123       bounds_animator_->StopAnimatingView(drag_view_);
1124       int drag_view_index = view_model_->GetIndexOfView(drag_view_);
1125       drag_view_->SetBoundsRect(view_model_->ideal_bounds(drag_view_index));
1126     }
1127     // Move our proxy view item.
1128     UpdateDragIconProxy(screen_location);
1129     return true;
1130   }
1131   // Check if we are too far away from the shelf to enter the ripped off state.
1132   // Determine the distance to the shelf.
1133   int delta = CalculateShelfDistance(screen_location);
1134   if (delta > kRipOffDistance) {
1135     // Create a proxy view item which can be moved anywhere.
1136     ShelfButton* button = static_cast<ShelfButton*>(drag_view_);
1137     CreateDragIconProxy(event.root_location(),
1138                         button->GetImage(),
1139                         drag_view_,
1140                         gfx::Vector2d(0, 0),
1141                         kDragAndDropProxyScale);
1142     drag_view_->layer()->SetOpacity(0.0f);
1143     dragged_off_shelf_ = true;
1144     if (RemovableByRipOff(current_index) == REMOVABLE) {
1145       // Move the item to the front of the first panel item and hide it.
1146       // LauncherItemMoved() callback will handle the |view_model_| update and
1147       // call AnimateToIdealBounds().
1148       if (current_index != model_->FirstPanelIndex() - 1) {
1149         model_->Move(current_index, model_->FirstPanelIndex() - 1);
1150         StartFadeInLastVisibleItem();
1151       } else if (is_overflow_mode()) {
1152         // Overflow bubble should be shrunk when an item is ripped off.
1153         PreferredSizeChanged();
1154       }
1155       // Make the item partially disappear to show that it will get removed if
1156       // dropped.
1157       drag_image_->SetOpacity(kDraggedImageOpacity);
1158     }
1159     return true;
1160   }
1161   return false;
1162 }
1163 
FinalizeRipOffDrag(bool cancel)1164 void ShelfView::FinalizeRipOffDrag(bool cancel) {
1165   if (!dragged_off_shelf_)
1166     return;
1167   // Make sure we do not come in here again.
1168   dragged_off_shelf_ = false;
1169 
1170   // Coming here we should always have a |drag_view_|.
1171   DCHECK(drag_view_);
1172   int current_index = view_model_->GetIndexOfView(drag_view_);
1173   // If the view isn't part of the model anymore (|current_index| == -1), a sync
1174   // operation must have removed it. In that case we shouldn't change the model
1175   // and only delete the proxy image.
1176   if (current_index == -1) {
1177     DestroyDragIconProxy();
1178     return;
1179   }
1180 
1181   // Set to true when the animation should snap back to where it was before.
1182   bool snap_back = false;
1183   // Items which cannot be dragged off will be handled as a cancel.
1184   if (!cancel) {
1185     if (dragged_off_from_overflow_to_shelf_) {
1186       dragged_off_from_overflow_to_shelf_ = false;
1187       main_shelf_->EndDrag(false);
1188       drag_view_->layer()->SetOpacity(1.0f);
1189     } else if (RemovableByRipOff(current_index) != REMOVABLE) {
1190       // Make sure we do not try to remove un-removable items like items which
1191       // were not pinned or have to be always there.
1192       cancel = true;
1193       snap_back = true;
1194     } else {
1195       // Make sure the item stays invisible upon removal.
1196       drag_view_->SetVisible(false);
1197       std::string app_id =
1198           delegate_->GetAppIDForLauncherID(model_->items()[current_index].id);
1199       delegate_->UnpinAppWithID(app_id);
1200     }
1201   }
1202   if (cancel || snap_back) {
1203     if (dragged_off_from_overflow_to_shelf_) {
1204       dragged_off_from_overflow_to_shelf_ = false;
1205       // Main shelf handles revert of dragged item.
1206       main_shelf_->EndDrag(true);
1207       drag_view_->layer()->SetOpacity(1.0f);
1208     } else if (!cancelling_drag_model_changed_) {
1209       // Only do something if the change did not come through a model change.
1210       gfx::Rect drag_bounds = drag_image_->GetBoundsInScreen();
1211       gfx::Point relative_to = GetBoundsInScreen().origin();
1212       gfx::Rect target(
1213           gfx::PointAtOffsetFromOrigin(drag_bounds.origin()- relative_to),
1214           drag_bounds.size());
1215       drag_view_->SetBoundsRect(target);
1216       // Hide the status from the active item since we snap it back now. Upon
1217       // animation end the flag gets cleared if |snap_back_from_rip_off_view_|
1218       // is set.
1219       snap_back_from_rip_off_view_ = drag_view_;
1220       ShelfButton* button = static_cast<ShelfButton*>(drag_view_);
1221       button->AddState(ShelfButton::STATE_HIDDEN);
1222       // When a canceling drag model is happening, the view model is diverged
1223       // from the menu model and movements / animations should not be done.
1224       model_->Move(current_index, start_drag_index_);
1225       AnimateToIdealBounds();
1226     }
1227     drag_view_->layer()->SetOpacity(1.0f);
1228   }
1229   DestroyDragIconProxy();
1230 }
1231 
RemovableByRipOff(int index)1232 ShelfView::RemovableState ShelfView::RemovableByRipOff(int index) {
1233   DCHECK(index >= 0 && index < model_->item_count());
1234   LauncherItemType type = model_->items()[index].type;
1235   if (type == TYPE_APP_LIST || !delegate_->CanPin())
1236     return NOT_REMOVABLE;
1237   std::string app_id =
1238       delegate_->GetAppIDForLauncherID(model_->items()[index].id);
1239   // Note: Only pinned app shortcuts can be removed!
1240   return (type == TYPE_APP_SHORTCUT && delegate_->IsAppPinned(app_id)) ?
1241       REMOVABLE : DRAGGABLE;
1242 }
1243 
SameDragType(LauncherItemType typea,LauncherItemType typeb) const1244 bool ShelfView::SameDragType(LauncherItemType typea,
1245                              LauncherItemType typeb) const {
1246   switch (typea) {
1247     case TYPE_APP_SHORTCUT:
1248     case TYPE_BROWSER_SHORTCUT:
1249       return (typeb == TYPE_APP_SHORTCUT || typeb == TYPE_BROWSER_SHORTCUT);
1250     case TYPE_APP_LIST:
1251     case TYPE_PLATFORM_APP:
1252     case TYPE_WINDOWED_APP:
1253     case TYPE_APP_PANEL:
1254       return typeb == typea;
1255     case TYPE_UNDEFINED:
1256       NOTREACHED() << "LauncherItemType must be set.";
1257       return false;
1258   }
1259   NOTREACHED();
1260   return false;
1261 }
1262 
GetDragRange(int index)1263 std::pair<int, int> ShelfView::GetDragRange(int index) {
1264   int min_index = -1;
1265   int max_index = -1;
1266   LauncherItemType type = model_->items()[index].type;
1267   for (int i = 0; i < model_->item_count(); ++i) {
1268     if (SameDragType(model_->items()[i].type, type)) {
1269       if (min_index == -1)
1270         min_index = i;
1271       max_index = i;
1272     }
1273   }
1274   return std::pair<int, int>(min_index, max_index);
1275 }
1276 
ConfigureChildView(views::View * view)1277 void ShelfView::ConfigureChildView(views::View* view) {
1278   view->SetPaintToLayer(true);
1279   view->layer()->SetFillsBoundsOpaquely(false);
1280 }
1281 
ToggleOverflowBubble()1282 void ShelfView::ToggleOverflowBubble() {
1283   if (IsShowingOverflowBubble()) {
1284     overflow_bubble_->Hide();
1285     return;
1286   }
1287 
1288   if (!overflow_bubble_)
1289     overflow_bubble_.reset(new OverflowBubble());
1290 
1291   ShelfView* overflow_view =
1292       new ShelfView(model_, delegate_, layout_manager_);
1293   overflow_view->overflow_mode_ = true;
1294   overflow_view->Init();
1295   overflow_view->set_owner_overflow_bubble(overflow_bubble_.get());
1296   overflow_view->OnShelfAlignmentChanged();
1297   overflow_view->main_shelf_ = this;
1298   UpdateOverflowRange(overflow_view);
1299 
1300   overflow_bubble_->Show(overflow_button_, overflow_view);
1301 
1302   Shell::GetInstance()->UpdateShelfVisibility();
1303 }
1304 
UpdateFirstButtonPadding()1305 void ShelfView::UpdateFirstButtonPadding() {
1306   if (ash::switches::UseAlternateShelfLayout())
1307     return;
1308 
1309   // Creates an empty border for first launcher button to make included leading
1310   // inset act as the button's padding. This is only needed on button creation
1311   // and when shelf alignment changes.
1312   if (view_model_->view_size() > 0) {
1313     view_model_->view_at(0)->set_border(views::Border::CreateEmptyBorder(
1314         layout_manager_->PrimaryAxisValue(0, leading_inset_),
1315         layout_manager_->PrimaryAxisValue(leading_inset_, 0),
1316         0,
1317         0));
1318   }
1319 }
1320 
OnFadeOutAnimationEnded()1321 void ShelfView::OnFadeOutAnimationEnded() {
1322   AnimateToIdealBounds();
1323   StartFadeInLastVisibleItem();
1324 }
1325 
StartFadeInLastVisibleItem()1326 void ShelfView::StartFadeInLastVisibleItem() {
1327   // If overflow button is visible and there is a valid new last item, fading
1328   // the new last item in after sliding animation is finished.
1329   if (overflow_button_->visible() && last_visible_index_ >= 0) {
1330     views::View* last_visible_view = view_model_->view_at(last_visible_index_);
1331     last_visible_view->layer()->SetOpacity(0);
1332     bounds_animator_->SetAnimationDelegate(
1333         last_visible_view,
1334         new ShelfView::StartFadeAnimationDelegate(this, last_visible_view),
1335         true);
1336   }
1337 }
1338 
UpdateOverflowRange(ShelfView * overflow_view)1339 void ShelfView::UpdateOverflowRange(ShelfView* overflow_view) {
1340   const int first_overflow_index = last_visible_index_ + 1;
1341   const int last_overflow_index = last_hidden_index_;
1342   DCHECK_LE(first_overflow_index, last_overflow_index);
1343   DCHECK_LT(last_overflow_index, view_model_->view_size());
1344 
1345   overflow_view->first_visible_index_ = first_overflow_index;
1346   overflow_view->last_visible_index_ = last_overflow_index;
1347 }
1348 
GetButtonSize() const1349 int ShelfView::GetButtonSize() const {
1350   return ash::switches::UseAlternateShelfLayout() ?
1351       kButtonSize : kLauncherPreferredSize;
1352 }
1353 
GetButtonSpacing() const1354 int ShelfView::GetButtonSpacing() const {
1355   return ash::switches::UseAlternateShelfLayout() ?
1356       kAlternateButtonSpacing : kButtonSpacing;
1357 }
1358 
ShouldHideTooltip(const gfx::Point & cursor_location)1359 bool ShelfView::ShouldHideTooltip(const gfx::Point& cursor_location) {
1360   gfx::Rect active_bounds;
1361 
1362   for (int i = 0; i < child_count(); ++i) {
1363     views::View* child = child_at(i);
1364     if (child == overflow_button_)
1365       continue;
1366     if (!ShouldShowTooltipForView(child))
1367       continue;
1368 
1369     gfx::Rect child_bounds = child->GetMirroredBounds();
1370     active_bounds.Union(child_bounds);
1371   }
1372 
1373   return !active_bounds.Contains(cursor_location);
1374 }
1375 
GetVisibleItemsBoundsInScreen()1376 gfx::Rect ShelfView::GetVisibleItemsBoundsInScreen() {
1377   gfx::Size preferred_size = GetPreferredSize();
1378   gfx::Point origin(GetMirroredXWithWidthInView(0, preferred_size.width()), 0);
1379   ConvertPointToScreen(this, &origin);
1380   return gfx::Rect(origin, preferred_size);
1381 }
1382 
GetBoundsForDragInsertInScreen()1383 gfx::Rect ShelfView::GetBoundsForDragInsertInScreen() {
1384   gfx::Size preferred_size;
1385   if (is_overflow_mode()) {
1386     DCHECK(owner_overflow_bubble_);
1387     gfx::Rect bubble_bounds =
1388         owner_overflow_bubble_->bubble_view()->GetBubbleBounds();
1389     preferred_size = bubble_bounds.size();
1390   } else {
1391     const int preferred_shelf_size = layout_manager_->GetPreferredShelfSize();
1392 
1393     const int last_button_index = view_model_->view_size() - 1;
1394     gfx::Rect last_button_bounds =
1395         view_model_->view_at(last_button_index)->bounds();
1396     if (overflow_button_->visible() &&
1397         model_->GetItemIndexForType(TYPE_APP_PANEL) == -1) {
1398       // When overflow button is visible and shelf has no panel items,
1399       // last_button_bounds should be overflow button's bounds.
1400       last_button_bounds = overflow_button_->bounds();
1401     }
1402 
1403     if (layout_manager_->IsHorizontalAlignment()) {
1404       preferred_size = gfx::Size(last_button_bounds.right() + leading_inset_,
1405                                  preferred_shelf_size);
1406     } else {
1407       preferred_size = gfx::Size(preferred_shelf_size,
1408                                  last_button_bounds.bottom() + leading_inset_);
1409     }
1410   }
1411   gfx::Point origin(GetMirroredXWithWidthInView(0, preferred_size.width()), 0);
1412 
1413   // In overflow mode, we should use OverflowBubbleView as a source for
1414   // converting |origin| to screen coordinates. When a scroll operation is
1415   // occurred in OverflowBubble, the bounds of ShelfView in OverflowBubble can
1416   // be changed.
1417   if (is_overflow_mode())
1418     ConvertPointToScreen(owner_overflow_bubble_->bubble_view(), &origin);
1419   else
1420     ConvertPointToScreen(this, &origin);
1421 
1422   return gfx::Rect(origin, preferred_size);
1423 }
1424 
CancelDrag(int modified_index)1425 int ShelfView::CancelDrag(int modified_index) {
1426   FinalizeRipOffDrag(true);
1427   if (!drag_view_)
1428     return modified_index;
1429   bool was_dragging = dragging();
1430   int drag_view_index = view_model_->GetIndexOfView(drag_view_);
1431   drag_pointer_ = NONE;
1432   drag_view_ = NULL;
1433   if (drag_view_index == modified_index) {
1434     // The view that was being dragged is being modified. Don't do anything.
1435     return modified_index;
1436   }
1437   if (!was_dragging)
1438     return modified_index;
1439 
1440   // Restore previous position, tracking the position of the modified view.
1441   bool at_end = modified_index == view_model_->view_size();
1442   views::View* modified_view =
1443       (modified_index >= 0 && !at_end) ?
1444       view_model_->view_at(modified_index) : NULL;
1445   model_->Move(drag_view_index, start_drag_index_);
1446 
1447   // If the modified view will be at the end of the list, return the new end of
1448   // the list.
1449   if (at_end)
1450     return view_model_->view_size();
1451   return modified_view ? view_model_->GetIndexOfView(modified_view) : -1;
1452 }
1453 
GetPreferredSize()1454 gfx::Size ShelfView::GetPreferredSize() {
1455   IdealBounds ideal_bounds;
1456   CalculateIdealBounds(&ideal_bounds);
1457 
1458   const int preferred_size = layout_manager_->GetPreferredShelfSize();
1459 
1460   int last_button_index = is_overflow_mode() ?
1461       last_visible_index_ : view_model_->view_size() - 1;
1462 
1463   // When an item is dragged off from the overflow bubble, it is moved to last
1464   // position and and changed to invisible. Overflow bubble size should be
1465   // shrunk to fit only for visible items.
1466   // If |dragged_off_from_overflow_to_shelf_| is set, there will be no invisible
1467   // items in the shelf.
1468   if (is_overflow_mode() &&
1469       dragged_off_shelf_ &&
1470       !dragged_off_from_overflow_to_shelf_ &&
1471       RemovableByRipOff(view_model_->GetIndexOfView(drag_view_)) == REMOVABLE)
1472     last_button_index--;
1473 
1474   const gfx::Rect last_button_bounds =
1475       last_button_index  >= first_visible_index_ ?
1476           view_model_->ideal_bounds(last_button_index) :
1477           gfx::Rect(gfx::Size(preferred_size, preferred_size));
1478 
1479   if (layout_manager_->IsHorizontalAlignment()) {
1480     return gfx::Size(last_button_bounds.right() + leading_inset_,
1481                      preferred_size);
1482   }
1483 
1484   return gfx::Size(preferred_size,
1485                    last_button_bounds.bottom() + leading_inset_);
1486 }
1487 
OnBoundsChanged(const gfx::Rect & previous_bounds)1488 void ShelfView::OnBoundsChanged(const gfx::Rect& previous_bounds) {
1489   LayoutToIdealBounds();
1490   FOR_EACH_OBSERVER(ShelfIconObserver, observers_,
1491                     OnShelfIconPositionsChanged());
1492 
1493   if (IsShowingOverflowBubble())
1494     overflow_bubble_->Hide();
1495 }
1496 
GetPaneFocusTraversable()1497 views::FocusTraversable* ShelfView::GetPaneFocusTraversable() {
1498   return this;
1499 }
1500 
GetAccessibleState(ui::AccessibleViewState * state)1501 void ShelfView::GetAccessibleState(ui::AccessibleViewState* state) {
1502   state->role = ui::AccessibilityTypes::ROLE_TOOLBAR;
1503   state->name = l10n_util::GetStringUTF16(IDS_ASH_SHELF_ACCESSIBLE_NAME);
1504 }
1505 
OnGestureEvent(ui::GestureEvent * event)1506 void ShelfView::OnGestureEvent(ui::GestureEvent* event) {
1507   if (gesture_handler_.ProcessGestureEvent(*event))
1508     event->StopPropagation();
1509 }
1510 
ShelfItemAdded(int model_index)1511 void ShelfView::ShelfItemAdded(int model_index) {
1512   {
1513     base::AutoReset<bool> cancelling_drag(
1514         &cancelling_drag_model_changed_, true);
1515     model_index = CancelDrag(model_index);
1516   }
1517   views::View* view = CreateViewForItem(model_->items()[model_index]);
1518   AddChildView(view);
1519   // Hide the view, it'll be made visible when the animation is done. Using
1520   // opacity 0 here to avoid messing with CalculateIdealBounds which touches
1521   // the view's visibility.
1522   view->layer()->SetOpacity(0);
1523   view_model_->Add(view, model_index);
1524 
1525   // Give the button its ideal bounds. That way if we end up animating the
1526   // button before this animation completes it doesn't appear at some random
1527   // spot (because it was in the middle of animating from 0,0 0x0 to its
1528   // target).
1529   IdealBounds ideal_bounds;
1530   CalculateIdealBounds(&ideal_bounds);
1531   view->SetBoundsRect(view_model_->ideal_bounds(model_index));
1532 
1533   // The first animation moves all the views to their target position. |view|
1534   // is hidden, so it visually appears as though we are providing space for
1535   // it. When done we'll fade the view in.
1536   AnimateToIdealBounds();
1537   if (model_index <= last_visible_index_ ||
1538       model_index >= model_->FirstPanelIndex()) {
1539     bounds_animator_->SetAnimationDelegate(
1540         view, new StartFadeAnimationDelegate(this, view), true);
1541   } else {
1542     // Undo the hiding if animation does not run.
1543     view->layer()->SetOpacity(1.0f);
1544   }
1545 }
1546 
ShelfItemRemoved(int model_index,LauncherID id)1547 void ShelfView::ShelfItemRemoved(int model_index, LauncherID id) {
1548   if (id == context_menu_id_)
1549     launcher_menu_runner_.reset();
1550   {
1551     base::AutoReset<bool> cancelling_drag(
1552         &cancelling_drag_model_changed_, true);
1553     model_index = CancelDrag(model_index);
1554   }
1555   views::View* view = view_model_->view_at(model_index);
1556   view_model_->Remove(model_index);
1557 
1558   // When the overflow bubble is visible, the overflow range needs to be set
1559   // before CalculateIdealBounds() gets called. Otherwise CalculateIdealBounds()
1560   // could trigger a LauncherItemChanged() by hiding the overflow bubble and
1561   // since the overflow bubble is not yet synced with the ShelfModel this
1562   // could cause a crash.
1563   if (overflow_bubble_ && overflow_bubble_->IsShowing()) {
1564     last_hidden_index_ = std::min(last_hidden_index_,
1565                                   view_model_->view_size() - 1);
1566     UpdateOverflowRange(overflow_bubble_->shelf_view());
1567   }
1568 
1569   if (view->visible()) {
1570     // The first animation fades out the view. When done we'll animate the rest
1571     // of the views to their target location.
1572     bounds_animator_->AnimateViewTo(view, view->bounds());
1573     bounds_animator_->SetAnimationDelegate(
1574         view, new FadeOutAnimationDelegate(this, view), true);
1575   } else {
1576     // We don't need to show a fade out animation for invisible |view|. When an
1577     // item is ripped out from the shelf, its |view| is already invisible.
1578     AnimateToIdealBounds();
1579   }
1580 
1581   // Close the tooltip because it isn't needed any longer and its anchor view
1582   // will be deleted soon.
1583   if (tooltip_->GetCurrentAnchorView() == view)
1584     tooltip_->Close();
1585 }
1586 
ShelfItemChanged(int model_index,const LauncherItem & old_item)1587 void ShelfView::ShelfItemChanged(int model_index,
1588                                  const LauncherItem& old_item) {
1589   const LauncherItem& item(model_->items()[model_index]);
1590   if (old_item.type != item.type) {
1591     // Type changed, swap the views.
1592     model_index = CancelDrag(model_index);
1593     scoped_ptr<views::View> old_view(view_model_->view_at(model_index));
1594     bounds_animator_->StopAnimatingView(old_view.get());
1595     // Removing and re-inserting a view in our view model will strip the ideal
1596     // bounds from the item. To avoid recalculation of everything the bounds
1597     // get remembered and restored after the insertion to the previous value.
1598     gfx::Rect old_ideal_bounds = view_model_->ideal_bounds(model_index);
1599     view_model_->Remove(model_index);
1600     views::View* new_view = CreateViewForItem(item);
1601     AddChildView(new_view);
1602     view_model_->Add(new_view, model_index);
1603     view_model_->set_ideal_bounds(model_index, old_ideal_bounds);
1604     new_view->SetBoundsRect(old_view->bounds());
1605     return;
1606   }
1607 
1608   views::View* view = view_model_->view_at(model_index);
1609   switch (item.type) {
1610     case TYPE_BROWSER_SHORTCUT:
1611       // Fallthrough for the new Shelf since it needs to show the activation
1612       // change as well.
1613     case TYPE_APP_SHORTCUT:
1614     case TYPE_WINDOWED_APP:
1615     case TYPE_PLATFORM_APP:
1616     case TYPE_APP_PANEL: {
1617       ShelfButton* button = static_cast<ShelfButton*>(view);
1618       ReflectItemStatus(item, button);
1619       // The browser shortcut is currently not a "real" item and as such the
1620       // the image is bogous as well. We therefore keep the image as is for it.
1621       if (item.type != TYPE_BROWSER_SHORTCUT)
1622         button->SetImage(item.image);
1623       button->SchedulePaint();
1624       break;
1625     }
1626 
1627     default:
1628       break;
1629   }
1630 }
1631 
ShelfItemMoved(int start_index,int target_index)1632 void ShelfView::ShelfItemMoved(int start_index, int target_index) {
1633   view_model_->Move(start_index, target_index);
1634   // When cancelling a drag due to a launcher item being added, the currently
1635   // dragged item is moved back to its initial position. AnimateToIdealBounds
1636   // will be called again when the new item is added to the |view_model_| but
1637   // at this time the |view_model_| is inconsistent with the |model_|.
1638   if (!cancelling_drag_model_changed_)
1639     AnimateToIdealBounds();
1640 }
1641 
ShelfStatusChanged()1642 void ShelfView::ShelfStatusChanged() {
1643   if (ash::switches::UseAlternateShelfLayout())
1644     return;
1645   AppListButton* app_list_button =
1646       static_cast<AppListButton*>(GetAppListButtonView());
1647   if (model_->status() == ShelfModel::STATUS_LOADING)
1648     app_list_button->StartLoadingAnimation();
1649   else
1650     app_list_button->StopLoadingAnimation();
1651 }
1652 
PointerPressedOnButton(views::View * view,Pointer pointer,const ui::LocatedEvent & event)1653 void ShelfView::PointerPressedOnButton(views::View* view,
1654                                        Pointer pointer,
1655                                        const ui::LocatedEvent& event) {
1656   if (drag_view_)
1657     return;
1658 
1659   int index = view_model_->GetIndexOfView(view);
1660   if (index == -1)
1661     return;
1662 
1663   ShelfItemDelegate* item_delegate = item_manager_->GetShelfItemDelegate(
1664       model_->items()[index].id);
1665   if (view_model_->view_size() <= 1 || !item_delegate->IsDraggable())
1666     return;  // View is being deleted or not draggable, ignore request.
1667 
1668   drag_view_ = view;
1669   drag_offset_ = layout_manager_->PrimaryAxisValue(event.x(), event.y());
1670   UMA_HISTOGRAM_ENUMERATION("Ash.ShelfAlignmentUsage",
1671       layout_manager_->SelectValueForShelfAlignment(
1672           SHELF_ALIGNMENT_UMA_ENUM_VALUE_BOTTOM,
1673           SHELF_ALIGNMENT_UMA_ENUM_VALUE_LEFT,
1674           SHELF_ALIGNMENT_UMA_ENUM_VALUE_RIGHT,
1675           -1),
1676       SHELF_ALIGNMENT_UMA_ENUM_VALUE_COUNT);
1677 }
1678 
PointerDraggedOnButton(views::View * view,Pointer pointer,const ui::LocatedEvent & event)1679 void ShelfView::PointerDraggedOnButton(views::View* view,
1680                                        Pointer pointer,
1681                                        const ui::LocatedEvent& event) {
1682   // To prepare all drag types (moving an item in the shelf and dragging off),
1683   // we should check the x-axis and y-axis offset.
1684   if (!dragging() && drag_view_ &&
1685       ((abs(event.x() - drag_offset_) >= kMinimumDragDistance) ||
1686        (abs(event.y() - drag_offset_) >= kMinimumDragDistance))) {
1687     PrepareForDrag(pointer, event);
1688   }
1689   if (drag_pointer_ == pointer)
1690     ContinueDrag(event);
1691 }
1692 
PointerReleasedOnButton(views::View * view,Pointer pointer,bool canceled)1693 void ShelfView::PointerReleasedOnButton(views::View* view,
1694                                         Pointer pointer,
1695                                         bool canceled) {
1696   if (canceled) {
1697     CancelDrag(-1);
1698   } else if (drag_pointer_ == pointer) {
1699     FinalizeRipOffDrag(false);
1700     drag_pointer_ = NONE;
1701     AnimateToIdealBounds();
1702   }
1703   // If the drag pointer is NONE, no drag operation is going on and the
1704   // drag_view can be released.
1705   if (drag_pointer_ == NONE)
1706     drag_view_ = NULL;
1707 }
1708 
MouseMovedOverButton(views::View * view)1709 void ShelfView::MouseMovedOverButton(views::View* view) {
1710   if (!ShouldShowTooltipForView(view))
1711     return;
1712 
1713   if (!tooltip_->IsVisible())
1714     tooltip_->ResetTimer();
1715 }
1716 
MouseEnteredButton(views::View * view)1717 void ShelfView::MouseEnteredButton(views::View* view) {
1718   if (!ShouldShowTooltipForView(view))
1719     return;
1720 
1721   if (tooltip_->IsVisible()) {
1722     tooltip_->ShowImmediately(view, GetAccessibleName(view));
1723   } else {
1724     tooltip_->ShowDelayed(view, GetAccessibleName(view));
1725   }
1726 }
1727 
MouseExitedButton(views::View * view)1728 void ShelfView::MouseExitedButton(views::View* view) {
1729   if (!tooltip_->IsVisible())
1730     tooltip_->StopTimer();
1731 }
1732 
GetAccessibleName(const views::View * view)1733 base::string16 ShelfView::GetAccessibleName(const views::View* view) {
1734   int view_index = view_model_->GetIndexOfView(view);
1735   // May be -1 while in the process of animating closed.
1736   if (view_index == -1)
1737     return base::string16();
1738 
1739   ShelfItemDelegate* item_delegate = item_manager_->GetShelfItemDelegate(
1740       model_->items()[view_index].id);
1741   return item_delegate->GetTitle();
1742 }
1743 
ButtonPressed(views::Button * sender,const ui::Event & event)1744 void ShelfView::ButtonPressed(views::Button* sender, const ui::Event& event) {
1745   // Do not handle mouse release during drag.
1746   if (dragging())
1747     return;
1748 
1749   if (sender == overflow_button_) {
1750     ToggleOverflowBubble();
1751     return;
1752   }
1753 
1754   int view_index = view_model_->GetIndexOfView(sender);
1755   // May be -1 while in the process of animating closed.
1756   if (view_index == -1)
1757     return;
1758 
1759   // If the previous menu was closed by the same event as this one, we ignore
1760   // the call.
1761   if (!IsUsableEvent(event))
1762     return;
1763 
1764   {
1765     ScopedTargetRootWindow scoped_target(
1766         sender->GetWidget()->GetNativeView()->GetRootWindow());
1767     // Slow down activation animations if shift key is pressed.
1768     scoped_ptr<ui::ScopedAnimationDurationScaleMode> slowing_animations;
1769     if (event.IsShiftDown()) {
1770       slowing_animations.reset(new ui::ScopedAnimationDurationScaleMode(
1771             ui::ScopedAnimationDurationScaleMode::SLOW_DURATION));
1772     }
1773 
1774     // Collect usage statistics before we decide what to do with the click.
1775     switch (model_->items()[view_index].type) {
1776       case TYPE_APP_SHORTCUT:
1777       case TYPE_WINDOWED_APP:
1778       case TYPE_PLATFORM_APP:
1779       case TYPE_BROWSER_SHORTCUT:
1780         Shell::GetInstance()->metrics()->RecordUserMetricsAction(
1781             UMA_LAUNCHER_CLICK_ON_APP);
1782         break;
1783 
1784       case TYPE_APP_LIST:
1785         Shell::GetInstance()->metrics()->RecordUserMetricsAction(
1786             UMA_LAUNCHER_CLICK_ON_APPLIST_BUTTON);
1787         break;
1788 
1789       case TYPE_APP_PANEL:
1790         break;
1791 
1792       case TYPE_UNDEFINED:
1793         NOTREACHED() << "LauncherItemType must be set.";
1794         break;
1795     }
1796 
1797     ShelfItemDelegate* item_delegate =
1798         item_manager_->GetShelfItemDelegate(model_->items()[view_index].id);
1799     if (!item_delegate->ItemSelected(event))
1800       ShowListMenuForView(model_->items()[view_index], sender, event);
1801   }
1802 }
1803 
ShowListMenuForView(const LauncherItem & item,views::View * source,const ui::Event & event)1804 bool ShelfView::ShowListMenuForView(const LauncherItem& item,
1805                                     views::View* source,
1806                                     const ui::Event& event) {
1807   scoped_ptr<ShelfMenuModel> menu_model;
1808   ShelfItemDelegate* item_delegate =
1809       item_manager_->GetShelfItemDelegate(item.id);
1810   menu_model.reset(item_delegate->CreateApplicationMenu(event.flags()));
1811 
1812   // Make sure we have a menu and it has at least two items in addition to the
1813   // application title and the 3 spacing separators.
1814   if (!menu_model.get() || menu_model->GetItemCount() <= 5)
1815     return false;
1816 
1817   ShowMenu(scoped_ptr<views::MenuModelAdapter>(
1818                new ShelfMenuModelAdapter(menu_model.get())),
1819            source,
1820            gfx::Point(),
1821            false,
1822            ui::GetMenuSourceTypeForEvent(event));
1823   return true;
1824 }
1825 
ShowContextMenuForView(views::View * source,const gfx::Point & point,ui::MenuSourceType source_type)1826 void ShelfView::ShowContextMenuForView(views::View* source,
1827                                        const gfx::Point& point,
1828                                        ui::MenuSourceType source_type) {
1829   int view_index = view_model_->GetIndexOfView(source);
1830   // TODO(simon.hong81): Create LauncherContextMenu for applist in its
1831   // ShelfItemDelegate.
1832   if (view_index != -1 && model_->items()[view_index].type == TYPE_APP_LIST) {
1833     view_index = -1;
1834   }
1835 
1836   if (view_index == -1) {
1837     Shell::GetInstance()->ShowContextMenu(point, source_type);
1838     return;
1839   }
1840   scoped_ptr<ui::MenuModel> menu_model;
1841   ShelfItemDelegate* item_delegate = item_manager_->GetShelfItemDelegate(
1842       model_->items()[view_index].id);
1843   menu_model.reset(item_delegate->CreateContextMenu(
1844       source->GetWidget()->GetNativeView()->GetRootWindow()));
1845   if (!menu_model)
1846     return;
1847 
1848   base::AutoReset<LauncherID> reseter(
1849       &context_menu_id_,
1850       view_index == -1 ? 0 : model_->items()[view_index].id);
1851 
1852   ShowMenu(scoped_ptr<views::MenuModelAdapter>(
1853                new views::MenuModelAdapter(menu_model.get())),
1854            source,
1855            point,
1856            true,
1857            source_type);
1858 }
1859 
ShowMenu(scoped_ptr<views::MenuModelAdapter> menu_model_adapter,views::View * source,const gfx::Point & click_point,bool context_menu,ui::MenuSourceType source_type)1860 void ShelfView::ShowMenu(scoped_ptr<views::MenuModelAdapter> menu_model_adapter,
1861                          views::View* source,
1862                          const gfx::Point& click_point,
1863                          bool context_menu,
1864                          ui::MenuSourceType source_type) {
1865   closing_event_time_ = base::TimeDelta();
1866   launcher_menu_runner_.reset(
1867       new views::MenuRunner(menu_model_adapter->CreateMenu()));
1868 
1869   ScopedTargetRootWindow scoped_target(
1870       source->GetWidget()->GetNativeView()->GetRootWindow());
1871 
1872   // Determine the menu alignment dependent on the shelf.
1873   views::MenuItemView::AnchorPosition menu_alignment =
1874       views::MenuItemView::TOPLEFT;
1875   gfx::Rect anchor_point = gfx::Rect(click_point, gfx::Size());
1876 
1877   ShelfWidget* shelf = RootWindowController::ForLauncher(
1878       GetWidget()->GetNativeView())->shelf();
1879   if (!context_menu) {
1880     // Application lists use a bubble.
1881     ash::ShelfAlignment align = shelf->GetAlignment();
1882     anchor_point = source->GetBoundsInScreen();
1883 
1884     // It is possible to invoke the menu while it is sliding into view. To cover
1885     // that case, the screen coordinates are offsetted by the animation delta.
1886     gfx::Vector2d offset =
1887         source->GetWidget()->GetNativeWindow()->bounds().origin() -
1888         source->GetWidget()->GetNativeWindow()->GetTargetBounds().origin();
1889     anchor_point.set_x(anchor_point.x() - offset.x());
1890     anchor_point.set_y(anchor_point.y() - offset.y());
1891 
1892     // Shelf items can have an asymmetrical border for spacing reasons.
1893     // Adjust anchor location for this.
1894     if (source->border())
1895       anchor_point.Inset(source->border()->GetInsets());
1896 
1897     switch (align) {
1898       case ash::SHELF_ALIGNMENT_BOTTOM:
1899         menu_alignment = views::MenuItemView::BUBBLE_ABOVE;
1900         break;
1901       case ash::SHELF_ALIGNMENT_LEFT:
1902         menu_alignment = views::MenuItemView::BUBBLE_RIGHT;
1903         break;
1904       case ash::SHELF_ALIGNMENT_RIGHT:
1905         menu_alignment = views::MenuItemView::BUBBLE_LEFT;
1906         break;
1907       case ash::SHELF_ALIGNMENT_TOP:
1908         menu_alignment = views::MenuItemView::BUBBLE_BELOW;
1909         break;
1910     }
1911   }
1912   // If this gets deleted while we are in the menu, the launcher will be gone
1913   // as well.
1914   bool got_deleted = false;
1915   got_deleted_ = &got_deleted;
1916 
1917   shelf->ForceUndimming(true);
1918   // NOTE: if you convert to HAS_MNEMONICS be sure and update menu building
1919   // code.
1920   if (launcher_menu_runner_->RunMenuAt(
1921           source->GetWidget(),
1922           NULL,
1923           anchor_point,
1924           menu_alignment,
1925           source_type,
1926           context_menu ? views::MenuRunner::CONTEXT_MENU : 0) ==
1927       views::MenuRunner::MENU_DELETED) {
1928     if (!got_deleted) {
1929       got_deleted_ = NULL;
1930       shelf->ForceUndimming(false);
1931     }
1932     return;
1933   }
1934   got_deleted_ = NULL;
1935   shelf->ForceUndimming(false);
1936 
1937   // If it is a context menu and we are showing overflow bubble
1938   // we want to hide overflow bubble.
1939   if (owner_overflow_bubble_)
1940     owner_overflow_bubble_->HideBubbleAndRefreshButton();
1941 
1942   // Unpinning an item will reset the |launcher_menu_runner_| before coming
1943   // here.
1944   if (launcher_menu_runner_)
1945     closing_event_time_ = launcher_menu_runner_->closing_event_time();
1946   Shell::GetInstance()->UpdateShelfVisibility();
1947 }
1948 
OnBoundsAnimatorProgressed(views::BoundsAnimator * animator)1949 void ShelfView::OnBoundsAnimatorProgressed(views::BoundsAnimator* animator) {
1950   FOR_EACH_OBSERVER(ShelfIconObserver, observers_,
1951                     OnShelfIconPositionsChanged());
1952   PreferredSizeChanged();
1953 }
1954 
OnBoundsAnimatorDone(views::BoundsAnimator * animator)1955 void ShelfView::OnBoundsAnimatorDone(views::BoundsAnimator* animator) {
1956   if (snap_back_from_rip_off_view_ && animator == bounds_animator_) {
1957     if (!animator->IsAnimating(snap_back_from_rip_off_view_)) {
1958       // Coming here the animation of the ShelfButton is finished and the
1959       // previously hidden status can be shown again. Since the button itself
1960       // might have gone away or changed locations we check that the button
1961       // is still in the shelf and show its status again.
1962       for (int index = 0; index < view_model_->view_size(); index++) {
1963         views::View* view = view_model_->view_at(index);
1964         if (view == snap_back_from_rip_off_view_) {
1965           ShelfButton* button = static_cast<ShelfButton*>(view);
1966           button->ClearState(ShelfButton::STATE_HIDDEN);
1967           break;
1968         }
1969       }
1970       snap_back_from_rip_off_view_ = NULL;
1971     }
1972   }
1973 }
1974 
IsUsableEvent(const ui::Event & event)1975 bool ShelfView::IsUsableEvent(const ui::Event& event) {
1976   if (closing_event_time_ == base::TimeDelta())
1977     return true;
1978 
1979   base::TimeDelta delta =
1980       base::TimeDelta(event.time_stamp() - closing_event_time_);
1981   closing_event_time_ = base::TimeDelta();
1982   // TODO(skuhne): This time seems excessive, but it appears that the reposting
1983   // takes that long.  Need to come up with a better way of doing this.
1984   return (delta.InMilliseconds() < 0 || delta.InMilliseconds() > 130);
1985 }
1986 
LauncherItemForView(const views::View * view) const1987 const LauncherItem* ShelfView::LauncherItemForView(
1988     const views::View* view) const {
1989   int view_index = view_model_->GetIndexOfView(view);
1990   if (view_index == -1)
1991     return NULL;
1992   return &(model_->items()[view_index]);
1993 }
1994 
ShouldShowTooltipForView(const views::View * view) const1995 bool ShelfView::ShouldShowTooltipForView(const views::View* view) const {
1996   if (view == GetAppListButtonView() &&
1997       Shell::GetInstance()->GetAppListWindow())
1998     return false;
1999   const LauncherItem* item = LauncherItemForView(view);
2000   if (!item)
2001     return true;
2002   ShelfItemDelegate* item_delegate =
2003       item_manager_->GetShelfItemDelegate(item->id);
2004   return item_delegate->ShouldShowTooltip();
2005 }
2006 
CalculateShelfDistance(const gfx::Point & coordinate) const2007 int ShelfView::CalculateShelfDistance(const gfx::Point& coordinate) const {
2008   ShelfWidget* shelf = RootWindowController::ForLauncher(
2009       GetWidget()->GetNativeView())->shelf();
2010   ash::ShelfAlignment align = shelf->GetAlignment();
2011   const gfx::Rect bounds = GetBoundsInScreen();
2012   int distance = 0;
2013   switch (align) {
2014     case ash::SHELF_ALIGNMENT_BOTTOM:
2015       distance = bounds.y() - coordinate.y();
2016       break;
2017     case ash::SHELF_ALIGNMENT_LEFT:
2018       distance = coordinate.x() - bounds.right();
2019       break;
2020     case ash::SHELF_ALIGNMENT_RIGHT:
2021       distance = bounds.x() - coordinate.x();
2022       break;
2023     case ash::SHELF_ALIGNMENT_TOP:
2024       distance = coordinate.y() - bounds.bottom();
2025       break;
2026   }
2027   return distance > 0 ? distance : 0;
2028 }
2029 
2030 }  // namespace internal
2031 }  // namespace ash
2032