1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "ash/wm/immersive_fullscreen_controller.h"
6
7 #include <set>
8
9 #include "ash/shell.h"
10 #include "ash/wm/window_state.h"
11 #include "base/metrics/histogram.h"
12 #include "ui/aura/client/activation_client.h"
13 #include "ui/aura/client/aura_constants.h"
14 #include "ui/aura/client/capture_client.h"
15 #include "ui/aura/client/cursor_client.h"
16 #include "ui/aura/client/screen_position_client.h"
17 #include "ui/aura/env.h"
18 #include "ui/aura/root_window.h"
19 #include "ui/aura/window.h"
20 #include "ui/gfx/animation/slide_animation.h"
21 #include "ui/gfx/display.h"
22 #include "ui/gfx/point.h"
23 #include "ui/gfx/rect.h"
24 #include "ui/gfx/screen.h"
25 #include "ui/views/bubble/bubble_delegate.h"
26 #include "ui/views/view.h"
27 #include "ui/views/widget/widget.h"
28
29 using views::View;
30
31 namespace ash {
32
33 namespace {
34
35 // Duration for the reveal show/hide slide animation. The slower duration is
36 // used for the initial slide out to give the user more change to see what
37 // happened.
38 const int kRevealSlowAnimationDurationMs = 400;
39 const int kRevealFastAnimationDurationMs = 200;
40
41 // The delay in milliseconds between the mouse stopping at the top edge of the
42 // screen and the top-of-window views revealing.
43 const int kMouseRevealDelayMs = 200;
44
45 // The maximum amount of pixels that the cursor can move for the cursor to be
46 // considered "stopped". This allows the user to reveal the top-of-window views
47 // without holding the cursor completely still.
48 const int kMouseRevealXThresholdPixels = 3;
49
50 // How many pixels a gesture can start away from |top_container_| when in
51 // closed state and still be considered near it. This is needed to overcome
52 // issues with poor location values near the edge of the display.
53 const int kNearTopContainerDistance = 8;
54
55 // Used to multiply x value of an update in check to determine if gesture is
56 // vertical. This is used to make sure that gesture is close to vertical instead
57 // of just more vertical then horizontal.
58 const int kSwipeVerticalThresholdMultiplier = 3;
59
60 // The height in pixels of the region above the top edge of the display which
61 // hosts the immersive fullscreen window in which mouse events are ignored
62 // (cannot reveal or unreveal the top-of-window views).
63 // See ShouldIgnoreMouseEventAtLocation() for more details.
64 const int kHeightOfDeadRegionAboveTopContainer = 10;
65
66 // The height in pixels of the region below the top edge of the display in which
67 // the mouse can trigger revealing the top-of-window views. The height must be
68 // greater than 1px because the top pixel is used to trigger moving the cursor
69 // between displays if the user has a vertical display layout (primary display
70 // above/below secondary display).
71 const int kMouseRevealBoundsHeight = 3;
72
73 // Returns the BubbleDelegateView corresponding to |maybe_bubble| if
74 // |maybe_bubble| is a bubble.
AsBubbleDelegate(aura::Window * maybe_bubble)75 views::BubbleDelegateView* AsBubbleDelegate(aura::Window* maybe_bubble) {
76 if (!maybe_bubble)
77 return NULL;
78 views::Widget* widget = views::Widget::GetWidgetForNativeView(maybe_bubble);
79 if (!widget)
80 return NULL;
81 return widget->widget_delegate()->AsBubbleDelegate();
82 }
83
84 // Returns true if |maybe_transient| is a transient child of |toplevel|.
IsWindowTransientChildOf(aura::Window * maybe_transient,aura::Window * toplevel)85 bool IsWindowTransientChildOf(aura::Window* maybe_transient,
86 aura::Window* toplevel) {
87 if (!maybe_transient || !toplevel)
88 return false;
89
90 for (aura::Window* window = maybe_transient; window;
91 window = window->transient_parent()) {
92 if (window == toplevel)
93 return true;
94 }
95 return false;
96 }
97
98 // Returns the location of |event| in screen coordinates.
GetEventLocationInScreen(const ui::LocatedEvent & event)99 gfx::Point GetEventLocationInScreen(const ui::LocatedEvent& event) {
100 gfx::Point location_in_screen = event.location();
101 aura::Window* target = static_cast<aura::Window*>(event.target());
102 aura::client::ScreenPositionClient* screen_position_client =
103 aura::client::GetScreenPositionClient(target->GetRootWindow());
104 screen_position_client->ConvertPointToScreen(target, &location_in_screen);
105 return location_in_screen;
106 }
107
108 // Returns the bounds of the display nearest to |window| in screen coordinates.
GetDisplayBoundsInScreen(aura::Window * window)109 gfx::Rect GetDisplayBoundsInScreen(aura::Window* window) {
110 return Shell::GetScreen()->GetDisplayNearestWindow(window).bounds();
111 }
112
113 } // namespace
114
115 ////////////////////////////////////////////////////////////////////////////////
116
117 // Class which keeps the top-of-window views revealed as long as one of the
118 // bubbles it is observing is visible. The logic to keep the top-of-window
119 // views revealed based on the visibility of bubbles anchored to
120 // children of |ImmersiveFullscreenController::top_container_| is separate from
121 // the logic related to |ImmersiveFullscreenController::focus_revealed_lock_|
122 // so that bubbles which are not activatable and bubbles which do not close
123 // upon deactivation also keep the top-of-window views revealed for the
124 // duration of their visibility.
125 class ImmersiveFullscreenController::BubbleManager
126 : public aura::WindowObserver {
127 public:
128 explicit BubbleManager(ImmersiveFullscreenController* controller);
129 virtual ~BubbleManager();
130
131 // Start / stop observing changes to |bubble|'s visibility.
132 void StartObserving(aura::Window* bubble);
133 void StopObserving(aura::Window* bubble);
134
135 private:
136 // Updates |revealed_lock_| based on whether any of |bubbles_| is visible.
137 void UpdateRevealedLock();
138
139 // aura::WindowObserver overrides:
140 virtual void OnWindowVisibilityChanged(aura::Window* window,
141 bool visible) OVERRIDE;
142 virtual void OnWindowDestroying(aura::Window* window) OVERRIDE;
143
144 ImmersiveFullscreenController* controller_;
145
146 std::set<aura::Window*> bubbles_;
147
148 // Lock which keeps the top-of-window views revealed based on whether any of
149 // |bubbles_| is visible.
150 scoped_ptr<ImmersiveRevealedLock> revealed_lock_;
151
152 DISALLOW_COPY_AND_ASSIGN(BubbleManager);
153 };
154
BubbleManager(ImmersiveFullscreenController * controller)155 ImmersiveFullscreenController::BubbleManager::BubbleManager(
156 ImmersiveFullscreenController* controller)
157 : controller_(controller) {
158 }
159
~BubbleManager()160 ImmersiveFullscreenController::BubbleManager::~BubbleManager() {
161 for (std::set<aura::Window*>::const_iterator it = bubbles_.begin();
162 it != bubbles_.end(); ++it) {
163 (*it)->RemoveObserver(this);
164 }
165 }
166
StartObserving(aura::Window * bubble)167 void ImmersiveFullscreenController::BubbleManager::StartObserving(
168 aura::Window* bubble) {
169 if (bubbles_.insert(bubble).second) {
170 bubble->AddObserver(this);
171 UpdateRevealedLock();
172 }
173 }
174
StopObserving(aura::Window * bubble)175 void ImmersiveFullscreenController::BubbleManager::StopObserving(
176 aura::Window* bubble) {
177 if (bubbles_.erase(bubble)) {
178 bubble->RemoveObserver(this);
179 UpdateRevealedLock();
180 }
181 }
182
UpdateRevealedLock()183 void ImmersiveFullscreenController::BubbleManager::UpdateRevealedLock() {
184 bool has_visible_bubble = false;
185 for (std::set<aura::Window*>::const_iterator it = bubbles_.begin();
186 it != bubbles_.end(); ++it) {
187 if ((*it)->IsVisible()) {
188 has_visible_bubble = true;
189 break;
190 }
191 }
192
193 bool was_revealed = controller_->IsRevealed();
194 if (has_visible_bubble) {
195 if (!revealed_lock_.get()) {
196 // Reveal the top-of-window views without animating because it looks
197 // weird for the top-of-window views to animate and the bubble not to
198 // animate along with the top-of-window views.
199 revealed_lock_.reset(controller_->GetRevealedLock(
200 ImmersiveFullscreenController::ANIMATE_REVEAL_NO));
201 }
202 } else {
203 revealed_lock_.reset();
204 }
205
206 if (!was_revealed && revealed_lock_.get()) {
207 // Currently, there is no nice way for bubbles to reposition themselves
208 // whenever the anchor view moves. Tell the bubbles to reposition themselves
209 // explicitly instead. The hidden bubbles are also repositioned because
210 // BubbleDelegateView does not reposition its widget as a result of a
211 // visibility change.
212 for (std::set<aura::Window*>::const_iterator it = bubbles_.begin();
213 it != bubbles_.end(); ++it) {
214 AsBubbleDelegate(*it)->OnAnchorBoundsChanged();
215 }
216 }
217 }
218
OnWindowVisibilityChanged(aura::Window *,bool visible)219 void ImmersiveFullscreenController::BubbleManager::OnWindowVisibilityChanged(
220 aura::Window*,
221 bool visible) {
222 UpdateRevealedLock();
223 }
224
OnWindowDestroying(aura::Window * window)225 void ImmersiveFullscreenController::BubbleManager::OnWindowDestroying(
226 aura::Window* window) {
227 StopObserving(window);
228 }
229
230 ////////////////////////////////////////////////////////////////////////////////
231
ImmersiveFullscreenController()232 ImmersiveFullscreenController::ImmersiveFullscreenController()
233 : delegate_(NULL),
234 top_container_(NULL),
235 widget_(NULL),
236 native_window_(NULL),
237 observers_enabled_(false),
238 enabled_(false),
239 reveal_state_(CLOSED),
240 revealed_lock_count_(0),
241 mouse_x_when_hit_top_in_screen_(-1),
242 gesture_begun_(false),
243 animation_(new gfx::SlideAnimation(this)),
244 animations_disabled_for_test_(false),
245 weak_ptr_factory_(this) {
246 }
247
~ImmersiveFullscreenController()248 ImmersiveFullscreenController::~ImmersiveFullscreenController() {
249 EnableWindowObservers(false);
250 }
251
Init(Delegate * delegate,views::Widget * widget,views::View * top_container)252 void ImmersiveFullscreenController::Init(Delegate* delegate,
253 views::Widget* widget,
254 views::View* top_container) {
255 delegate_ = delegate;
256 top_container_ = top_container;
257 widget_ = widget;
258 native_window_ = widget_->GetNativeWindow();
259 }
260
SetEnabled(WindowType window_type,bool enabled)261 void ImmersiveFullscreenController::SetEnabled(WindowType window_type,
262 bool enabled) {
263 if (enabled_ == enabled)
264 return;
265 enabled_ = enabled;
266
267 EnableWindowObservers(enabled_);
268
269 // Auto hide the shelf in immersive fullscreen instead of hiding it.
270 wm::GetWindowState(native_window_)->set_hide_shelf_when_fullscreen(!enabled);
271 Shell::GetInstance()->UpdateShelfVisibility();
272
273 if (enabled_) {
274 // Animate enabling immersive mode by sliding out the top-of-window views.
275 // No animation occurs if a lock is holding the top-of-window views open.
276
277 // Do a reveal to set the initial state for the animation. (And any
278 // required state in case the animation cannot run because of a lock holding
279 // the top-of-window views open.)
280 MaybeStartReveal(ANIMATE_NO);
281
282 // Reset the located event and the focus revealed locks so that they do not
283 // affect whether the top-of-window views are hidden.
284 located_event_revealed_lock_.reset();
285 focus_revealed_lock_.reset();
286
287 // Try doing the animation.
288 MaybeEndReveal(ANIMATE_SLOW);
289
290 if (reveal_state_ == REVEALED) {
291 // Reveal was unsuccessful. Reacquire the revealed locks if appropriate.
292 UpdateLocatedEventRevealedLock(NULL);
293 UpdateFocusRevealedLock();
294 } else {
295 // Clearing focus is important because it closes focus-related popups like
296 // the touch selection handles.
297 widget_->GetFocusManager()->ClearFocus();
298 }
299 } else {
300 // Stop cursor-at-top tracking.
301 top_edge_hover_timer_.Stop();
302 reveal_state_ = CLOSED;
303
304 delegate_->OnImmersiveFullscreenExited();
305 }
306
307 if (enabled_) {
308 UMA_HISTOGRAM_ENUMERATION("Ash.ImmersiveFullscreen.WindowType",
309 window_type,
310 WINDOW_TYPE_COUNT);
311 }
312 }
313
IsEnabled() const314 bool ImmersiveFullscreenController::IsEnabled() const {
315 return enabled_;
316 }
317
IsRevealed() const318 bool ImmersiveFullscreenController::IsRevealed() const {
319 return enabled_ && reveal_state_ != CLOSED;
320 }
321
GetRevealedLock(AnimateReveal animate_reveal)322 ImmersiveRevealedLock* ImmersiveFullscreenController::GetRevealedLock(
323 AnimateReveal animate_reveal) {
324 return new ImmersiveRevealedLock(weak_ptr_factory_.GetWeakPtr(),
325 animate_reveal);
326 }
327
328 ////////////////////////////////////////////////////////////////////////////////
329 // Testing interface:
330
SetupForTest()331 void ImmersiveFullscreenController::SetupForTest() {
332 DCHECK(!enabled_);
333 animations_disabled_for_test_ = true;
334
335 // Move the mouse off of the top-of-window views so that it does not keep the
336 // top-of-window views revealed.
337 std::vector<gfx::Rect> bounds_in_screen(
338 delegate_->GetVisibleBoundsInScreen());
339 DCHECK(!bounds_in_screen.empty());
340 int bottommost_in_screen = bounds_in_screen[0].bottom();
341 for (size_t i = 1; i < bounds_in_screen.size(); ++i) {
342 if (bounds_in_screen[i].bottom() > bottommost_in_screen)
343 bottommost_in_screen = bounds_in_screen[i].bottom();
344 }
345 gfx::Point cursor_pos(0, bottommost_in_screen + 100);
346 aura::Env::GetInstance()->set_last_mouse_location(cursor_pos);
347 UpdateLocatedEventRevealedLock(NULL);
348 }
349
350 ////////////////////////////////////////////////////////////////////////////////
351 // ui::EventHandler overrides:
352
OnMouseEvent(ui::MouseEvent * event)353 void ImmersiveFullscreenController::OnMouseEvent(ui::MouseEvent* event) {
354 if (!enabled_)
355 return;
356
357 if (event->type() != ui::ET_MOUSE_MOVED &&
358 event->type() != ui::ET_MOUSE_PRESSED &&
359 event->type() != ui::ET_MOUSE_RELEASED &&
360 event->type() != ui::ET_MOUSE_CAPTURE_CHANGED) {
361 return;
362 }
363
364 // Mouse hover can initiate revealing the top-of-window views while |widget_|
365 // is inactive.
366
367 if (reveal_state_ == SLIDING_OPEN || reveal_state_ == REVEALED) {
368 top_edge_hover_timer_.Stop();
369 UpdateLocatedEventRevealedLock(event);
370 } else if (event->type() != ui::ET_MOUSE_CAPTURE_CHANGED) {
371 // Trigger a reveal if the cursor pauses at the top of the screen for a
372 // while.
373 UpdateTopEdgeHoverTimer(event);
374 }
375 }
376
OnTouchEvent(ui::TouchEvent * event)377 void ImmersiveFullscreenController::OnTouchEvent(ui::TouchEvent* event) {
378 if (!enabled_ || event->type() != ui::ET_TOUCH_PRESSED)
379 return;
380
381 // Touch should not initiate revealing the top-of-window views while |widget_|
382 // is inactive.
383 if (!widget_->IsActive())
384 return;
385
386 UpdateLocatedEventRevealedLock(event);
387 }
388
OnGestureEvent(ui::GestureEvent * event)389 void ImmersiveFullscreenController::OnGestureEvent(ui::GestureEvent* event) {
390 if (!enabled_)
391 return;
392
393 // Touch gestures should not initiate revealing the top-of-window views while
394 // |widget_| is inactive.
395 if (!widget_->IsActive())
396 return;
397
398 switch (event->type()) {
399 case ui::ET_GESTURE_SCROLL_BEGIN:
400 if (ShouldHandleGestureEvent(GetEventLocationInScreen(*event))) {
401 gesture_begun_ = true;
402 // Do not consume the event. Otherwise, we end up consuming all
403 // ui::ET_GESTURE_SCROLL_BEGIN events in the top-of-window views
404 // when the top-of-window views are revealed.
405 }
406 break;
407 case ui::ET_GESTURE_SCROLL_UPDATE:
408 if (gesture_begun_) {
409 if (UpdateRevealedLocksForSwipe(GetSwipeType(event)))
410 event->SetHandled();
411 gesture_begun_ = false;
412 }
413 break;
414 case ui::ET_GESTURE_SCROLL_END:
415 case ui::ET_SCROLL_FLING_START:
416 gesture_begun_ = false;
417 break;
418 default:
419 break;
420 }
421 }
422
423 ////////////////////////////////////////////////////////////////////////////////
424 // views::FocusChangeListener overrides:
425
OnWillChangeFocus(views::View * focused_before,views::View * focused_now)426 void ImmersiveFullscreenController::OnWillChangeFocus(
427 views::View* focused_before,
428 views::View* focused_now) {
429 }
430
OnDidChangeFocus(views::View * focused_before,views::View * focused_now)431 void ImmersiveFullscreenController::OnDidChangeFocus(
432 views::View* focused_before,
433 views::View* focused_now) {
434 UpdateFocusRevealedLock();
435 }
436
437 ////////////////////////////////////////////////////////////////////////////////
438 // views::WidgetObserver overrides:
439
OnWidgetDestroying(views::Widget * widget)440 void ImmersiveFullscreenController::OnWidgetDestroying(views::Widget* widget) {
441 EnableWindowObservers(false);
442 native_window_ = NULL;
443
444 // Set |enabled_| to false such that any calls to MaybeStartReveal() and
445 // MaybeEndReveal() have no effect.
446 enabled_ = false;
447 }
448
OnWidgetActivationChanged(views::Widget * widget,bool active)449 void ImmersiveFullscreenController::OnWidgetActivationChanged(
450 views::Widget* widget,
451 bool active) {
452 UpdateFocusRevealedLock();
453 }
454
455 ////////////////////////////////////////////////////////////////////////////////
456 // gfx::AnimationDelegate overrides:
457
AnimationEnded(const gfx::Animation * animation)458 void ImmersiveFullscreenController::AnimationEnded(
459 const gfx::Animation* animation) {
460 if (reveal_state_ == SLIDING_OPEN) {
461 OnSlideOpenAnimationCompleted();
462 } else if (reveal_state_ == SLIDING_CLOSED) {
463 OnSlideClosedAnimationCompleted();
464 }
465 }
466
AnimationProgressed(const gfx::Animation * animation)467 void ImmersiveFullscreenController::AnimationProgressed(
468 const gfx::Animation* animation) {
469 delegate_->SetVisibleFraction(animation->GetCurrentValue());
470 }
471
472 ////////////////////////////////////////////////////////////////////////////////
473 // aura::WindowObserver overrides:
474
OnAddTransientChild(aura::Window * window,aura::Window * transient)475 void ImmersiveFullscreenController::OnAddTransientChild(aura::Window* window,
476 aura::Window* transient) {
477 views::BubbleDelegateView* bubble_delegate = AsBubbleDelegate(transient);
478 if (bubble_delegate &&
479 bubble_delegate->GetAnchorView() &&
480 top_container_->Contains(bubble_delegate->GetAnchorView())) {
481 // Observe the aura::Window because the BubbleDelegateView may not be
482 // parented to the widget's root view yet so |bubble_delegate->GetWidget()|
483 // may still return NULL.
484 bubble_manager_->StartObserving(transient);
485 }
486 }
487
OnRemoveTransientChild(aura::Window * window,aura::Window * transient)488 void ImmersiveFullscreenController::OnRemoveTransientChild(
489 aura::Window* window,
490 aura::Window* transient) {
491 bubble_manager_->StopObserving(transient);
492 }
493
494 ////////////////////////////////////////////////////////////////////////////////
495 // ash::ImmersiveRevealedLock::Delegate overrides:
496
LockRevealedState(AnimateReveal animate_reveal)497 void ImmersiveFullscreenController::LockRevealedState(
498 AnimateReveal animate_reveal) {
499 ++revealed_lock_count_;
500 Animate animate = (animate_reveal == ANIMATE_REVEAL_YES) ?
501 ANIMATE_FAST : ANIMATE_NO;
502 MaybeStartReveal(animate);
503 }
504
UnlockRevealedState()505 void ImmersiveFullscreenController::UnlockRevealedState() {
506 --revealed_lock_count_;
507 DCHECK_GE(revealed_lock_count_, 0);
508 if (revealed_lock_count_ == 0) {
509 // Always animate ending the reveal fast.
510 MaybeEndReveal(ANIMATE_FAST);
511 }
512 }
513
514 ////////////////////////////////////////////////////////////////////////////////
515 // private:
516
EnableWindowObservers(bool enable)517 void ImmersiveFullscreenController::EnableWindowObservers(bool enable) {
518 if (observers_enabled_ == enable)
519 return;
520 observers_enabled_ = enable;
521
522 views::FocusManager* focus_manager = widget_->GetFocusManager();
523
524 if (enable) {
525 widget_->AddObserver(this);
526 focus_manager->AddFocusChangeListener(this);
527 Shell::GetInstance()->AddPreTargetHandler(this);
528 native_window_->AddObserver(this);
529
530 RecreateBubbleManager();
531 } else {
532 widget_->RemoveObserver(this);
533 focus_manager->RemoveFocusChangeListener(this);
534 Shell::GetInstance()->RemovePreTargetHandler(this);
535 native_window_->RemoveObserver(this);
536
537 // We have stopped observing whether transient children are added or removed
538 // to |native_window_|. The set of bubbles that BubbleManager is observing
539 // will become stale really quickly. Destroy BubbleManager and recreate it
540 // when we start observing |native_window_| again.
541 bubble_manager_.reset();
542
543 animation_->Stop();
544 }
545 }
546
UpdateTopEdgeHoverTimer(ui::MouseEvent * event)547 void ImmersiveFullscreenController::UpdateTopEdgeHoverTimer(
548 ui::MouseEvent* event) {
549 DCHECK(enabled_);
550 DCHECK(reveal_state_ == SLIDING_CLOSED || reveal_state_ == CLOSED);
551
552 // Check whether |native_window_| is the event target's parent window instead
553 // of checking for activation. This allows the timer to be started when
554 // |widget_| is inactive but prevents starting the timer if the mouse is over
555 // a portion of the top edge obscured by an unrelated widget.
556 if (!top_edge_hover_timer_.IsRunning() &&
557 !native_window_->Contains(static_cast<aura::Window*>(event->target()))) {
558 return;
559 }
560
561 // Mouse hover should not initiate revealing the top-of-window views while a
562 // window has mouse capture.
563 if (aura::client::GetCaptureWindow(native_window_))
564 return;
565
566 gfx::Point location_in_screen = GetEventLocationInScreen(*event);
567 if (ShouldIgnoreMouseEventAtLocation(location_in_screen))
568 return;
569
570 // Stop the timer if the cursor left the top edge or is on a different
571 // display.
572 gfx::Rect hit_bounds_in_screen = GetDisplayBoundsInScreen(native_window_);
573 hit_bounds_in_screen.set_height(kMouseRevealBoundsHeight);
574 if (!hit_bounds_in_screen.Contains(location_in_screen)) {
575 top_edge_hover_timer_.Stop();
576 return;
577 }
578
579 // The cursor is now at the top of the screen. Consider the cursor "not
580 // moving" even if it moves a little bit because users don't have perfect
581 // pointing precision. (The y position is not tested because
582 // |hit_bounds_in_screen| is short.)
583 if (top_edge_hover_timer_.IsRunning() &&
584 abs(location_in_screen.x() - mouse_x_when_hit_top_in_screen_) <=
585 kMouseRevealXThresholdPixels)
586 return;
587
588 // Start the reveal if the cursor doesn't move for some amount of time.
589 mouse_x_when_hit_top_in_screen_ = location_in_screen.x();
590 top_edge_hover_timer_.Stop();
591 // Timer is stopped when |this| is destroyed, hence Unretained() is safe.
592 top_edge_hover_timer_.Start(
593 FROM_HERE,
594 base::TimeDelta::FromMilliseconds(kMouseRevealDelayMs),
595 base::Bind(
596 &ImmersiveFullscreenController::AcquireLocatedEventRevealedLock,
597 base::Unretained(this)));
598 }
599
UpdateLocatedEventRevealedLock(ui::LocatedEvent * event)600 void ImmersiveFullscreenController::UpdateLocatedEventRevealedLock(
601 ui::LocatedEvent* event) {
602 if (!enabled_)
603 return;
604 DCHECK(!event || event->IsMouseEvent() || event->IsTouchEvent());
605
606 // Neither the mouse nor touch can initiate a reveal when the top-of-window
607 // views are sliding closed or are closed with the following exceptions:
608 // - Hovering at y = 0 which is handled in OnMouseEvent().
609 // - Doing a SWIPE_OPEN edge gesture which is handled in OnGestureEvent().
610 if (reveal_state_ == CLOSED || reveal_state_ == SLIDING_CLOSED)
611 return;
612
613 // For the sake of simplicity, ignore |widget_|'s activation in computing
614 // whether the top-of-window views should stay revealed. Ideally, the
615 // top-of-window views would stay revealed only when the mouse cursor is
616 // hovered above a non-obscured portion of the top-of-window views. The
617 // top-of-window views may be partially obscured when |widget_| is inactive.
618
619 // Ignore all events while a window has capture. This keeps the top-of-window
620 // views revealed during a drag.
621 if (aura::client::GetCaptureWindow(native_window_))
622 return;
623
624 gfx::Point location_in_screen;
625 if (event && event->type() != ui::ET_MOUSE_CAPTURE_CHANGED) {
626 location_in_screen = GetEventLocationInScreen(*event);
627 } else {
628 aura::client::CursorClient* cursor_client = aura::client::GetCursorClient(
629 native_window_->GetRootWindow());
630 if (!cursor_client->IsMouseEventsEnabled()) {
631 // If mouse events are disabled, the user's last interaction was probably
632 // via touch. Do no do further processing in this case as there is no easy
633 // way of retrieving the position of the user's last touch.
634 return;
635 }
636 location_in_screen = aura::Env::GetInstance()->last_mouse_location();
637 }
638
639 if ((!event || event->IsMouseEvent()) &&
640 ShouldIgnoreMouseEventAtLocation(location_in_screen)) {
641 return;
642 }
643
644 // The visible bounds of |top_container_| should be contained in
645 // |hit_bounds_in_screen|.
646 std::vector<gfx::Rect> hit_bounds_in_screen =
647 delegate_->GetVisibleBoundsInScreen();
648 bool keep_revealed = false;
649 for (size_t i = 0; i < hit_bounds_in_screen.size(); ++i) {
650 // Allow the cursor to move slightly off the top-of-window views before
651 // sliding closed. In the case of ImmersiveModeControllerAsh, this helps
652 // when the user is attempting to click on the bookmark bar and overshoots
653 // slightly.
654 if (event && event->type() == ui::ET_MOUSE_MOVED) {
655 const int kBoundsOffsetY = 8;
656 hit_bounds_in_screen[i].Inset(0, 0, 0, -kBoundsOffsetY);
657 }
658
659 if (hit_bounds_in_screen[i].Contains(location_in_screen)) {
660 keep_revealed = true;
661 break;
662 }
663 }
664
665 if (keep_revealed)
666 AcquireLocatedEventRevealedLock();
667 else
668 located_event_revealed_lock_.reset();
669 }
670
AcquireLocatedEventRevealedLock()671 void ImmersiveFullscreenController::AcquireLocatedEventRevealedLock() {
672 // CAUTION: Acquiring the lock results in a reentrant call to
673 // AcquireLocatedEventRevealedLock() when
674 // |ImmersiveFullscreenController::animations_disabled_for_test_| is true.
675 if (!located_event_revealed_lock_.get())
676 located_event_revealed_lock_.reset(GetRevealedLock(ANIMATE_REVEAL_YES));
677 }
678
UpdateFocusRevealedLock()679 void ImmersiveFullscreenController::UpdateFocusRevealedLock() {
680 if (!enabled_)
681 return;
682
683 bool hold_lock = false;
684 if (widget_->IsActive()) {
685 views::View* focused_view = widget_->GetFocusManager()->GetFocusedView();
686 if (top_container_->Contains(focused_view))
687 hold_lock = true;
688 } else {
689 aura::Window* active_window = aura::client::GetActivationClient(
690 native_window_->GetRootWindow())->GetActiveWindow();
691 views::BubbleDelegateView* bubble_delegate =
692 AsBubbleDelegate(active_window);
693 if (bubble_delegate && bubble_delegate->anchor_widget()) {
694 // BubbleManager will already have locked the top-of-window views if the
695 // bubble is anchored to a child of |top_container_|. Don't acquire
696 // |focus_revealed_lock_| here for the sake of simplicity.
697 // Note: Instead of checking for the existence of the |anchor_view|,
698 // the existence of the |anchor_widget| is performed to avoid the case
699 // where the view is already gone (and the widget is still running).
700 } else {
701 // The currently active window is not |native_window_| and it is not a
702 // bubble with an anchor view. The top-of-window views should be revealed
703 // if:
704 // 1) The active window is a transient child of |native_window_|.
705 // 2) The top-of-window views are already revealed. This restriction
706 // prevents a transient window opened by the web contents while the
707 // top-of-window views are hidden from from initiating a reveal.
708 // The top-of-window views will stay revealed till |native_window_| is
709 // reactivated.
710 if (IsRevealed() &&
711 IsWindowTransientChildOf(active_window, native_window_)) {
712 hold_lock = true;
713 }
714 }
715 }
716
717 if (hold_lock) {
718 if (!focus_revealed_lock_.get())
719 focus_revealed_lock_.reset(GetRevealedLock(ANIMATE_REVEAL_YES));
720 } else {
721 focus_revealed_lock_.reset();
722 }
723 }
724
UpdateRevealedLocksForSwipe(SwipeType swipe_type)725 bool ImmersiveFullscreenController::UpdateRevealedLocksForSwipe(
726 SwipeType swipe_type) {
727 if (!enabled_ || swipe_type == SWIPE_NONE)
728 return false;
729
730 // Swipes while |native_window_| is inactive should have been filtered out in
731 // OnGestureEvent().
732 DCHECK(widget_->IsActive());
733
734 if (reveal_state_ == SLIDING_CLOSED || reveal_state_ == CLOSED) {
735 if (swipe_type == SWIPE_OPEN && !located_event_revealed_lock_.get()) {
736 located_event_revealed_lock_.reset(GetRevealedLock(ANIMATE_REVEAL_YES));
737 return true;
738 }
739 } else {
740 if (swipe_type == SWIPE_CLOSE) {
741 // Attempt to end the reveal. If other code is holding onto a lock, the
742 // attempt will be unsuccessful.
743 located_event_revealed_lock_.reset();
744 focus_revealed_lock_.reset();
745
746 if (reveal_state_ == SLIDING_CLOSED || reveal_state_ == CLOSED) {
747 widget_->GetFocusManager()->ClearFocus();
748 return true;
749 }
750
751 // Ending the reveal was unsuccessful. Reaquire the locks if appropriate.
752 UpdateLocatedEventRevealedLock(NULL);
753 UpdateFocusRevealedLock();
754 }
755 }
756 return false;
757 }
758
GetAnimationDuration(Animate animate) const759 int ImmersiveFullscreenController::GetAnimationDuration(Animate animate) const {
760 switch (animate) {
761 case ANIMATE_NO:
762 return 0;
763 case ANIMATE_SLOW:
764 return kRevealSlowAnimationDurationMs;
765 case ANIMATE_FAST:
766 return kRevealFastAnimationDurationMs;
767 }
768 NOTREACHED();
769 return 0;
770 }
771
MaybeStartReveal(Animate animate)772 void ImmersiveFullscreenController::MaybeStartReveal(Animate animate) {
773 if (!enabled_)
774 return;
775
776 if (animations_disabled_for_test_)
777 animate = ANIMATE_NO;
778
779 // Callers with ANIMATE_NO expect this function to synchronously reveal the
780 // top-of-window views.
781 if (reveal_state_ == REVEALED ||
782 (reveal_state_ == SLIDING_OPEN && animate != ANIMATE_NO)) {
783 return;
784 }
785
786 RevealState previous_reveal_state = reveal_state_;
787 reveal_state_ = SLIDING_OPEN;
788 if (previous_reveal_state == CLOSED) {
789 delegate_->OnImmersiveRevealStarted();
790
791 // Do not do any more processing if OnImmersiveRevealStarted() changed
792 // |reveal_state_|.
793 if (reveal_state_ != SLIDING_OPEN)
794 return;
795 }
796 // Slide in the reveal view.
797 if (animate == ANIMATE_NO) {
798 animation_->Reset(1);
799 OnSlideOpenAnimationCompleted();
800 } else {
801 animation_->SetSlideDuration(GetAnimationDuration(animate));
802 animation_->Show();
803 }
804 }
805
OnSlideOpenAnimationCompleted()806 void ImmersiveFullscreenController::OnSlideOpenAnimationCompleted() {
807 DCHECK_EQ(SLIDING_OPEN, reveal_state_);
808 reveal_state_ = REVEALED;
809 delegate_->SetVisibleFraction(1);
810
811 // The user may not have moved the mouse since the reveal was initiated.
812 // Update the revealed lock to reflect the mouse's current state.
813 UpdateLocatedEventRevealedLock(NULL);
814 }
815
MaybeEndReveal(Animate animate)816 void ImmersiveFullscreenController::MaybeEndReveal(Animate animate) {
817 if (!enabled_ || revealed_lock_count_ != 0)
818 return;
819
820 if (animations_disabled_for_test_)
821 animate = ANIMATE_NO;
822
823 // Callers with ANIMATE_NO expect this function to synchronously close the
824 // top-of-window views.
825 if (reveal_state_ == CLOSED ||
826 (reveal_state_ == SLIDING_CLOSED && animate != ANIMATE_NO)) {
827 return;
828 }
829
830 reveal_state_ = SLIDING_CLOSED;
831 int duration_ms = GetAnimationDuration(animate);
832 if (duration_ms > 0) {
833 animation_->SetSlideDuration(duration_ms);
834 animation_->Hide();
835 } else {
836 animation_->Reset(0);
837 OnSlideClosedAnimationCompleted();
838 }
839 }
840
OnSlideClosedAnimationCompleted()841 void ImmersiveFullscreenController::OnSlideClosedAnimationCompleted() {
842 DCHECK_EQ(SLIDING_CLOSED, reveal_state_);
843 reveal_state_ = CLOSED;
844 delegate_->OnImmersiveRevealEnded();
845 }
846
847 ImmersiveFullscreenController::SwipeType
GetSwipeType(ui::GestureEvent * event) const848 ImmersiveFullscreenController::GetSwipeType(ui::GestureEvent* event) const {
849 if (event->type() != ui::ET_GESTURE_SCROLL_UPDATE)
850 return SWIPE_NONE;
851 // Make sure that it is a clear vertical gesture.
852 if (abs(event->details().scroll_y()) <=
853 kSwipeVerticalThresholdMultiplier * abs(event->details().scroll_x()))
854 return SWIPE_NONE;
855 if (event->details().scroll_y() < 0)
856 return SWIPE_CLOSE;
857 else if (event->details().scroll_y() > 0)
858 return SWIPE_OPEN;
859 return SWIPE_NONE;
860 }
861
ShouldIgnoreMouseEventAtLocation(const gfx::Point & location) const862 bool ImmersiveFullscreenController::ShouldIgnoreMouseEventAtLocation(
863 const gfx::Point& location) const {
864 // Ignore mouse events in the region immediately above the top edge of the
865 // display. This is to handle the case of a user with a vertical display
866 // layout (primary display above/below secondary display) and the immersive
867 // fullscreen window on the bottom display. It is really hard to trigger a
868 // reveal in this case because:
869 // - It is hard to stop the cursor in the top |kMouseRevealBoundsHeight|
870 // pixels of the bottom display.
871 // - The cursor is warped to the top display if the cursor gets to the top
872 // edge of the bottom display.
873 // Mouse events are ignored in the bottom few pixels of the top display
874 // (Mouse events in this region cannot start or end a reveal). This allows a
875 // user to overshoot the top of the bottom display and still reveal the
876 // top-of-window views.
877 gfx::Rect dead_region = GetDisplayBoundsInScreen(native_window_);
878 dead_region.set_y(dead_region.y() - kHeightOfDeadRegionAboveTopContainer);
879 dead_region.set_height(kHeightOfDeadRegionAboveTopContainer);
880 return dead_region.Contains(location);
881 }
882
ShouldHandleGestureEvent(const gfx::Point & location) const883 bool ImmersiveFullscreenController::ShouldHandleGestureEvent(
884 const gfx::Point& location) const {
885 DCHECK(widget_->IsActive());
886 if (reveal_state_ == REVEALED) {
887 std::vector<gfx::Rect> hit_bounds_in_screen(
888 delegate_->GetVisibleBoundsInScreen());
889 for (size_t i = 0; i < hit_bounds_in_screen.size(); ++i) {
890 if (hit_bounds_in_screen[i].Contains(location))
891 return true;
892 }
893 return false;
894 }
895
896 // When the top-of-window views are not fully revealed, handle gestures which
897 // start in the top few pixels of the screen.
898 gfx::Rect hit_bounds_in_screen(GetDisplayBoundsInScreen(native_window_));
899 hit_bounds_in_screen.set_height(kNearTopContainerDistance);
900 if (hit_bounds_in_screen.Contains(location))
901 return true;
902
903 // There may be a bezel sensor off screen logically above
904 // |hit_bounds_in_screen|. The check for the event not contained by the
905 // closest screen ensures that the event is from a valid bezel (as opposed to
906 // another screen in an extended desktop).
907 gfx::Rect screen_bounds =
908 Shell::GetScreen()->GetDisplayNearestPoint(location).bounds();
909 return (!screen_bounds.Contains(location) &&
910 location.y() < hit_bounds_in_screen.y() &&
911 location.x() >= hit_bounds_in_screen.x() &&
912 location.x() < hit_bounds_in_screen.right());
913 }
914
RecreateBubbleManager()915 void ImmersiveFullscreenController::RecreateBubbleManager() {
916 bubble_manager_.reset(new BubbleManager(this));
917 const std::vector<aura::Window*> transient_children =
918 native_window_->transient_children();
919 for (size_t i = 0; i < transient_children.size(); ++i) {
920 aura::Window* transient_child = transient_children[i];
921 views::BubbleDelegateView* bubble_delegate =
922 AsBubbleDelegate(transient_child);
923 if (bubble_delegate &&
924 bubble_delegate->GetAnchorView() &&
925 top_container_->Contains(bubble_delegate->GetAnchorView())) {
926 bubble_manager_->StartObserving(transient_child);
927 }
928 }
929 }
930
931 } // namespace ash
932