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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #include "ash/wm/resize_shadow.h"
6 
7 #include "base/time/time.h"
8 #include "grit/ash_resources.h"
9 #include "ui/aura/window.h"
10 #include "ui/base/hit_test.h"
11 #include "ui/base/resource/resource_bundle.h"
12 #include "ui/compositor/layer.h"
13 #include "ui/compositor/scoped_layer_animation_settings.h"
14 #include "ui/views/corewm/image_grid.h"
15 
16 namespace {
17 
18 // Final opacity for resize effect.
19 const float kShadowTargetOpacity = 0.25f;
20 // Animation time for resize effect in milliseconds.
21 const int kShadowAnimationDurationMs = 100;
22 
23 // Sets up a layer as invisible and fully transparent, without animating.
InitLayer(ui::Layer * layer)24 void InitLayer(ui::Layer* layer) {
25   layer->SetVisible(false);
26   layer->SetOpacity(0.f);
27 }
28 
29 // Triggers an opacity animation that will make |layer| become |visible|.
ShowLayer(ui::Layer * layer,bool visible)30 void ShowLayer(ui::Layer* layer, bool visible) {
31   ui::ScopedLayerAnimationSettings settings(layer->GetAnimator());
32   settings.SetTransitionDuration(
33       base::TimeDelta::FromMilliseconds(kShadowAnimationDurationMs));
34   layer->SetOpacity(visible ? kShadowTargetOpacity : 0.f);
35   // Sets the layer visibility after a delay, which will be identical to the
36   // opacity animation duration.
37   layer->SetVisible(visible);
38 }
39 
40 }  // namespace
41 
42 namespace ash {
43 namespace internal {
44 
ResizeShadow()45 ResizeShadow::ResizeShadow() : last_hit_test_(HTNOWHERE) {}
46 
~ResizeShadow()47 ResizeShadow::~ResizeShadow() {}
48 
Init(aura::Window * window)49 void ResizeShadow::Init(aura::Window* window) {
50   // Set up our image grid and images.
51   ResourceBundle& res = ResourceBundle::GetSharedInstance();
52   image_grid_.reset(new views::corewm::ImageGrid);
53   image_grid_->SetImages(
54       &res.GetImageNamed(IDR_AURA_RESIZE_SHADOW_TOP_LEFT),
55       &res.GetImageNamed(IDR_AURA_RESIZE_SHADOW_TOP),
56       &res.GetImageNamed(IDR_AURA_RESIZE_SHADOW_TOP_RIGHT),
57       &res.GetImageNamed(IDR_AURA_RESIZE_SHADOW_LEFT),
58       NULL,
59       &res.GetImageNamed(IDR_AURA_RESIZE_SHADOW_RIGHT),
60       &res.GetImageNamed(IDR_AURA_RESIZE_SHADOW_BOTTOM_LEFT),
61       &res.GetImageNamed(IDR_AURA_RESIZE_SHADOW_BOTTOM),
62       &res.GetImageNamed(IDR_AURA_RESIZE_SHADOW_BOTTOM_RIGHT));
63   // Initialize all layers to invisible/transparent.
64   InitLayer(image_grid_->top_left_layer());
65   InitLayer(image_grid_->top_layer());
66   InitLayer(image_grid_->top_right_layer());
67   InitLayer(image_grid_->left_layer());
68   InitLayer(image_grid_->right_layer());
69   InitLayer(image_grid_->bottom_left_layer());
70   InitLayer(image_grid_->bottom_layer());
71   InitLayer(image_grid_->bottom_right_layer());
72   // Add image grid as a child of the window's layer so it follows the window
73   // as it moves.
74   window->layer()->Add(image_grid_->layer());
75 }
76 
ShowForHitTest(int hit)77 void ResizeShadow::ShowForHitTest(int hit) {
78   // Don't start animations unless something changed.
79   if (hit == last_hit_test_)
80     return;
81   last_hit_test_ = hit;
82 
83   // Show affected corners.
84   ShowLayer(image_grid_->top_left_layer(), hit == HTTOPLEFT);
85   ShowLayer(image_grid_->top_right_layer(), hit == HTTOPRIGHT);
86   ShowLayer(image_grid_->bottom_left_layer(), hit == HTBOTTOMLEFT);
87   ShowLayer(image_grid_->bottom_right_layer(), hit == HTBOTTOMRIGHT);
88 
89   // Show affected edges.
90   ShowLayer(image_grid_->top_layer(),
91             hit == HTTOPLEFT || hit == HTTOP || hit == HTTOPRIGHT);
92   ShowLayer(image_grid_->left_layer(),
93             hit == HTTOPLEFT || hit == HTLEFT || hit == HTBOTTOMLEFT);
94   ShowLayer(image_grid_->right_layer(),
95             hit == HTTOPRIGHT || hit == HTRIGHT || hit == HTBOTTOMRIGHT);
96   ShowLayer(image_grid_->bottom_layer(),
97             hit == HTBOTTOMLEFT || hit == HTBOTTOM || hit == HTBOTTOMRIGHT);
98 }
99 
Hide()100 void ResizeShadow::Hide() {
101   ShowForHitTest(HTNOWHERE);
102 }
103 
Layout(const gfx::Rect & content_bounds)104 void ResizeShadow::Layout(const gfx::Rect& content_bounds) {
105   gfx::Rect local_bounds(content_bounds.size());
106   image_grid_->SetContentBounds(local_bounds);
107 }
108 
109 }  // namespace internal
110 }  // namespace ash
111