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1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #ifndef CC_OUTPUT_GEOMETRY_BINDING_H_
6 #define CC_OUTPUT_GEOMETRY_BINDING_H_
7 
8 #include "base/basictypes.h"
9 #include "third_party/khronos/GLES2/gl2.h"
10 
11 namespace gfx {
12 class RectF;
13 }
14 namespace gpu {
15 namespace gles2 {
16 class GLES2Interface;
17 }
18 }
19 
20 namespace cc {
21 
22 class GeometryBinding {
23  public:
24   GeometryBinding(gpu::gles2::GLES2Interface* gl,
25                   const gfx::RectF& quad_vertex_rect);
26   ~GeometryBinding();
27 
28   void PrepareForDraw();
29 
30   // All layer shaders share the same attribute locations for the vertex
31   // positions and texture coordinates. This allows switching shaders without
32   // rebinding attribute arrays.
PositionAttribLocation()33   static int PositionAttribLocation() { return 0; }
TexCoordAttribLocation()34   static int TexCoordAttribLocation() { return 1; }
TriangleIndexAttribLocation()35   static int TriangleIndexAttribLocation() { return 2; }
36 
37  private:
38   gpu::gles2::GLES2Interface* gl_;
39 
40   GLuint quad_vertices_vbo_;
41   GLuint quad_elements_vbo_;
42 
43   DISALLOW_COPY_AND_ASSIGN(GeometryBinding);
44 };
45 
46 }  // namespace cc
47 
48 #endif  // CC_OUTPUT_GEOMETRY_BINDING_H_
49