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1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #include "cc/resources/layer_updater.h"
6 
7 #include "cc/resources/prioritized_resource.h"
8 
9 namespace cc {
10 
Resource(scoped_ptr<PrioritizedResource> texture)11 LayerUpdater::Resource::Resource(scoped_ptr<PrioritizedResource> texture)
12     : texture_(texture.Pass()) {}
13 
~Resource()14 LayerUpdater::Resource::~Resource() {}
15 
16 }  // namespace cc
17