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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #include <stdlib.h>
6 
7 #if defined(OS_WIN)
8 #include <dwmapi.h>
9 #include <windows.h>
10 #endif
11 
12 #include "base/debug/trace_event.h"
13 #include "base/lazy_instance.h"
14 #include "base/message_loop/message_loop.h"
15 #include "base/metrics/histogram.h"
16 #include "base/rand_util.h"
17 #include "base/strings/string_number_conversions.h"
18 #include "base/strings/stringprintf.h"
19 #include "base/threading/platform_thread.h"
20 #include "build/build_config.h"
21 #include "content/child/child_process.h"
22 #include "content/common/content_constants_internal.h"
23 #include "content/common/gpu/gpu_config.h"
24 #include "content/common/gpu/gpu_messages.h"
25 #include "content/common/sandbox_linux/sandbox_linux.h"
26 #include "content/gpu/gpu_child_thread.h"
27 #include "content/gpu/gpu_process.h"
28 #include "content/gpu/gpu_watchdog_thread.h"
29 #include "content/public/common/content_client.h"
30 #include "content/public/common/content_switches.h"
31 #include "content/public/common/main_function_params.h"
32 #include "gpu/command_buffer/service/gpu_switches.h"
33 #include "gpu/config/gpu_info_collector.h"
34 #include "gpu/config/gpu_util.h"
35 #include "ui/gl/gl_implementation.h"
36 #include "ui/gl/gl_surface.h"
37 #include "ui/gl/gl_switches.h"
38 #include "ui/gl/gpu_switching_manager.h"
39 
40 #if defined(OS_WIN)
41 #include "base/win/windows_version.h"
42 #include "base/win/scoped_com_initializer.h"
43 #include "sandbox/win/src/sandbox.h"
44 #endif
45 
46 #if defined(USE_X11)
47 #include "ui/base/x/x11_util.h"
48 #endif
49 
50 #if defined(OS_LINUX)
51 #include "content/public/common/sandbox_init.h"
52 #endif
53 
54 const int kGpuTimeout = 10000;
55 
56 namespace content {
57 
58 namespace {
59 
60 bool WarmUpSandbox(const CommandLine& command_line);
61 #if defined(OS_LINUX)
62 bool StartSandboxLinux(const gpu::GPUInfo&, GpuWatchdogThread*, bool);
63 #elif defined(OS_WIN)
64 bool StartSandboxWindows(const sandbox::SandboxInterfaceInfo*);
65 #endif
66 
67 base::LazyInstance<GpuChildThread::DeferredMessages> deferred_messages =
68     LAZY_INSTANCE_INITIALIZER;
69 
GpuProcessLogMessageHandler(int severity,const char * file,int line,size_t message_start,const std::string & str)70 bool GpuProcessLogMessageHandler(int severity,
71                                  const char* file, int line,
72                                  size_t message_start,
73                                  const std::string& str) {
74   std::string header = str.substr(0, message_start);
75   std::string message = str.substr(message_start);
76   deferred_messages.Get().push(new GpuHostMsg_OnLogMessage(
77       severity, header, message));
78   return false;
79 }
80 
81 }  // namespace anonymous
82 
83 // Main function for starting the Gpu process.
GpuMain(const MainFunctionParams & parameters)84 int GpuMain(const MainFunctionParams& parameters) {
85   TRACE_EVENT0("gpu", "GpuMain");
86   base::debug::TraceLog::GetInstance()->SetProcessName("GPU Process");
87   base::debug::TraceLog::GetInstance()->SetProcessSortIndex(
88       kTraceEventGpuProcessSortIndex);
89 
90   const CommandLine& command_line = parameters.command_line;
91   if (command_line.HasSwitch(switches::kGpuStartupDialog)) {
92     ChildProcess::WaitForDebugger("Gpu");
93   }
94 
95   base::Time start_time = base::Time::Now();
96 
97 #if defined(OS_WIN)
98   // Prevent Windows from displaying a modal dialog on failures like not being
99   // able to load a DLL.
100   SetErrorMode(
101       SEM_FAILCRITICALERRORS |
102       SEM_NOGPFAULTERRORBOX |
103       SEM_NOOPENFILEERRORBOX);
104 #elif defined(USE_X11)
105   ui::SetDefaultX11ErrorHandlers();
106 #endif
107 
108   logging::SetLogMessageHandler(GpuProcessLogMessageHandler);
109 
110   if (command_line.HasSwitch(switches::kSupportsDualGpus)) {
111     std::string types = command_line.GetSwitchValueASCII(
112         switches::kGpuDriverBugWorkarounds);
113     std::set<int> workarounds;
114     gpu::StringToFeatureSet(types, &workarounds);
115     if (workarounds.count(gpu::FORCE_DISCRETE_GPU) == 1)
116       ui::GpuSwitchingManager::GetInstance()->ForceUseOfDiscreteGpu();
117     else if (workarounds.count(gpu::FORCE_INTEGRATED_GPU) == 1)
118       ui::GpuSwitchingManager::GetInstance()->ForceUseOfIntegratedGpu();
119   }
120 
121   // Initialization of the OpenGL bindings may fail, in which case we
122   // will need to tear down this process. However, we can not do so
123   // safely until the IPC channel is set up, because the detection of
124   // early return of a child process is implemented using an IPC
125   // channel error. If the IPC channel is not fully set up between the
126   // browser and GPU process, and the GPU process crashes or exits
127   // early, the browser process will never detect it.  For this reason
128   // we defer tearing down the GPU process until receiving the
129   // GpuMsg_Initialize message from the browser.
130   bool dead_on_arrival = false;
131 
132   base::MessageLoop::Type message_loop_type = base::MessageLoop::TYPE_IO;
133 #if defined(OS_WIN)
134   // Unless we're running on desktop GL, we don't need a UI message
135   // loop, so avoid its use to work around apparent problems with some
136   // third-party software.
137   if (command_line.HasSwitch(switches::kUseGL) &&
138       command_line.GetSwitchValueASCII(switches::kUseGL) ==
139           gfx::kGLImplementationDesktopName) {
140     message_loop_type = base::MessageLoop::TYPE_UI;
141   }
142 #elif defined(TOOLKIT_GTK)
143   message_loop_type = base::MessageLoop::TYPE_GPU;
144 #elif defined(OS_LINUX)
145   message_loop_type = base::MessageLoop::TYPE_DEFAULT;
146 #endif
147 
148   base::MessageLoop main_message_loop(message_loop_type);
149   base::PlatformThread::SetName("CrGpuMain");
150 
151   // In addition to disabling the watchdog if the command line switch is
152   // present, disable the watchdog on valgrind because the code is expected
153   // to run slowly in that case.
154   bool enable_watchdog =
155       !command_line.HasSwitch(switches::kDisableGpuWatchdog) &&
156       !RunningOnValgrind();
157 
158   // Disable the watchdog in debug builds because they tend to only be run by
159   // developers who will not appreciate the watchdog killing the GPU process.
160 #ifndef NDEBUG
161   enable_watchdog = false;
162 #endif
163 
164   bool delayed_watchdog_enable = false;
165 
166 #if defined(OS_CHROMEOS)
167   // Don't start watchdog immediately, to allow developers to switch to VT2 on
168   // startup.
169   delayed_watchdog_enable = true;
170 #endif
171 
172   scoped_refptr<GpuWatchdogThread> watchdog_thread;
173 
174   // Start the GPU watchdog only after anything that is expected to be time
175   // consuming has completed, otherwise the process is liable to be aborted.
176   if (enable_watchdog && !delayed_watchdog_enable) {
177     watchdog_thread = new GpuWatchdogThread(kGpuTimeout);
178     watchdog_thread->Start();
179   }
180 
181   gpu::GPUInfo gpu_info;
182   // Get vendor_id, device_id, driver_version from browser process through
183   // commandline switches.
184   DCHECK(command_line.HasSwitch(switches::kGpuVendorID) &&
185          command_line.HasSwitch(switches::kGpuDeviceID) &&
186          command_line.HasSwitch(switches::kGpuDriverVersion));
187   bool success = base::HexStringToUInt(
188       command_line.GetSwitchValueASCII(switches::kGpuVendorID),
189       &gpu_info.gpu.vendor_id);
190   DCHECK(success);
191   success = base::HexStringToUInt(
192       command_line.GetSwitchValueASCII(switches::kGpuDeviceID),
193       &gpu_info.gpu.device_id);
194   DCHECK(success);
195   gpu_info.driver_vendor =
196       command_line.GetSwitchValueASCII(switches::kGpuDriverVendor);
197   gpu_info.driver_version =
198       command_line.GetSwitchValueASCII(switches::kGpuDriverVersion);
199   GetContentClient()->SetGpuInfo(gpu_info);
200 
201   base::TimeDelta collect_context_time;
202   base::TimeDelta initialize_one_off_time;
203 
204   // Warm up resources that don't need access to GPUInfo.
205   if (WarmUpSandbox(command_line)) {
206 #if defined(OS_LINUX)
207     bool initialized_sandbox = false;
208     bool initialized_gl_context = false;
209     bool should_initialize_gl_context = false;
210 #if defined(OS_CHROMEOS) && defined(ARCH_CPU_ARMEL)
211     // On Chrome OS ARM, GPU driver userspace creates threads when initializing
212     // a GL context, so start the sandbox early.
213     gpu_info.sandboxed = StartSandboxLinux(gpu_info, watchdog_thread.get(),
214                                            should_initialize_gl_context);
215     initialized_sandbox = true;
216 #endif
217 #endif  // defined(OS_LINUX)
218 
219     base::TimeTicks before_initialize_one_off = base::TimeTicks::Now();
220 
221     // Load and initialize the GL implementation and locate the GL entry points.
222     if (gfx::GLSurface::InitializeOneOff()) {
223       // We need to collect GL strings (VENDOR, RENDERER) for blacklisting
224       // purposes. However, on Mac we don't actually use them. As documented in
225       // crbug.com/222934, due to some driver issues, glGetString could take
226       // multiple seconds to finish, which in turn cause the GPU process to
227       // crash.
228       // By skipping the following code on Mac, we don't really lose anything,
229       // because the basic GPU information is passed down from browser process
230       // and we already registered them through SetGpuInfo() above.
231       base::TimeTicks before_collect_context_graphics_info =
232           base::TimeTicks::Now();
233 #if !defined(OS_MACOSX)
234       if (!gpu::CollectContextGraphicsInfo(&gpu_info))
235         VLOG(1) << "gpu::CollectGraphicsInfo failed";
236       GetContentClient()->SetGpuInfo(gpu_info);
237 
238 #if defined(OS_CHROMEOS) || defined(OS_ANDROID)
239       // Recompute gpu driver bug workarounds - this is specifically useful
240       // on systems where vendor_id/device_id aren't available.
241       if (!command_line.HasSwitch(switches::kDisableGpuDriverBugWorkarounds)) {
242         gpu::ApplyGpuDriverBugWorkarounds(
243             gpu_info, const_cast<CommandLine*>(&command_line));
244       }
245 #endif
246 
247 #if defined(OS_LINUX)
248       initialized_gl_context = true;
249 #if !defined(OS_CHROMEOS)
250       if (gpu_info.gpu.vendor_id == 0x10de &&  // NVIDIA
251           gpu_info.driver_vendor == "NVIDIA") {
252         base::ThreadRestrictions::AssertIOAllowed();
253         if (access("/dev/nvidiactl", R_OK) != 0) {
254           VLOG(1) << "NVIDIA device file /dev/nvidiactl access denied";
255           dead_on_arrival = true;
256         }
257       }
258 #endif  // !defined(OS_CHROMEOS)
259 #endif  // defined(OS_LINUX)
260 #endif  // !defined(OS_MACOSX)
261       collect_context_time =
262           base::TimeTicks::Now() - before_collect_context_graphics_info;
263     } else {
264       VLOG(1) << "gfx::GLSurface::InitializeOneOff failed";
265       dead_on_arrival = true;
266     }
267 
268     initialize_one_off_time =
269         base::TimeTicks::Now() - before_initialize_one_off;
270 
271     if (enable_watchdog && delayed_watchdog_enable) {
272       watchdog_thread = new GpuWatchdogThread(kGpuTimeout);
273       watchdog_thread->Start();
274     }
275 
276     // OSMesa is expected to run very slowly, so disable the watchdog in that
277     // case.
278     if (enable_watchdog &&
279         gfx::GetGLImplementation() == gfx::kGLImplementationOSMesaGL) {
280       watchdog_thread->Stop();
281       watchdog_thread = NULL;
282     }
283 
284 #if defined(OS_LINUX)
285     should_initialize_gl_context = !initialized_gl_context &&
286                                    !dead_on_arrival;
287 
288     if (!initialized_sandbox) {
289       gpu_info.sandboxed = StartSandboxLinux(gpu_info, watchdog_thread.get(),
290                                              should_initialize_gl_context);
291     }
292 #elif defined(OS_WIN)
293     gpu_info.sandboxed = StartSandboxWindows(parameters.sandbox_info);
294 #endif
295   } else {
296     dead_on_arrival = true;
297   }
298 
299   logging::SetLogMessageHandler(NULL);
300 
301   GpuProcess gpu_process;
302 
303   // These UMA must be stored after GpuProcess is constructed as it
304   // initializes StatisticsRecorder which tracks the histograms.
305   UMA_HISTOGRAM_TIMES("GPU.CollectContextGraphicsInfo", collect_context_time);
306   UMA_HISTOGRAM_TIMES("GPU.InitializeOneOffTime", initialize_one_off_time);
307 
308   GpuChildThread* child_thread = new GpuChildThread(watchdog_thread.get(),
309                                                     dead_on_arrival,
310                                                     gpu_info,
311                                                     deferred_messages.Get());
312   while (!deferred_messages.Get().empty())
313     deferred_messages.Get().pop();
314 
315   child_thread->Init(start_time);
316 
317   gpu_process.set_main_thread(child_thread);
318 
319   if (watchdog_thread)
320     watchdog_thread->AddPowerObserver();
321 
322   {
323     TRACE_EVENT0("gpu", "Run Message Loop");
324     main_message_loop.Run();
325   }
326 
327   child_thread->StopWatchdog();
328 
329   return 0;
330 }
331 
332 namespace {
333 
334 #if defined(OS_LINUX)
CreateDummyGlContext()335 void CreateDummyGlContext() {
336   scoped_refptr<gfx::GLSurface> surface(
337       gfx::GLSurface::CreateOffscreenGLSurface(gfx::Size(1, 1)));
338   if (!surface.get()) {
339     VLOG(1) << "gfx::GLSurface::CreateOffscreenGLSurface failed";
340     return;
341   }
342 
343   // On Linux, this is needed to make sure /dev/nvidiactl has
344   // been opened and its descriptor cached.
345   scoped_refptr<gfx::GLContext> context(gfx::GLContext::CreateGLContext(
346       NULL, surface.get(), gfx::PreferDiscreteGpu));
347   if (!context.get()) {
348     VLOG(1) << "gfx::GLContext::CreateGLContext failed";
349     return;
350   }
351 
352   // Similarly, this is needed for /dev/nvidia0.
353   if (context->MakeCurrent(surface.get())) {
354     context->ReleaseCurrent(surface.get());
355   } else {
356     VLOG(1)  << "gfx::GLContext::MakeCurrent failed";
357   }
358 }
359 #endif
360 
WarmUpSandbox(const CommandLine & command_line)361 bool WarmUpSandbox(const CommandLine& command_line) {
362   {
363     TRACE_EVENT0("gpu", "Warm up rand");
364     // Warm up the random subsystem, which needs to be done pre-sandbox on all
365     // platforms.
366     (void) base::RandUint64();
367   }
368   return true;
369 }
370 
371 #if defined(OS_LINUX)
WarmUpSandboxNvidia(const gpu::GPUInfo & gpu_info,bool should_initialize_gl_context)372 void WarmUpSandboxNvidia(const gpu::GPUInfo& gpu_info,
373                          bool should_initialize_gl_context) {
374   // We special case Optimus since the vendor_id we see may not be Nvidia.
375   bool uses_nvidia_driver = (gpu_info.gpu.vendor_id == 0x10de &&  // NVIDIA.
376                              gpu_info.driver_vendor == "NVIDIA") ||
377                             gpu_info.optimus;
378   if (uses_nvidia_driver && should_initialize_gl_context) {
379     // We need this on Nvidia to pre-open /dev/nvidiactl and /dev/nvidia0.
380     CreateDummyGlContext();
381   }
382 }
383 
StartSandboxLinux(const gpu::GPUInfo & gpu_info,GpuWatchdogThread * watchdog_thread,bool should_initialize_gl_context)384 bool StartSandboxLinux(const gpu::GPUInfo& gpu_info,
385                        GpuWatchdogThread* watchdog_thread,
386                        bool should_initialize_gl_context) {
387   TRACE_EVENT0("gpu", "Initialize sandbox");
388 
389   bool res = false;
390 
391   WarmUpSandboxNvidia(gpu_info, should_initialize_gl_context);
392 
393   if (watchdog_thread) {
394     // LinuxSandbox needs to be able to ensure that the thread
395     // has really been stopped.
396     LinuxSandbox::StopThread(watchdog_thread);
397   }
398   // LinuxSandbox::InitializeSandbox() must always be called
399   // with only one thread.
400   res = LinuxSandbox::InitializeSandbox();
401   if (watchdog_thread) {
402     watchdog_thread->Start();
403   }
404 
405   return res;
406 }
407 #endif  // defined(OS_LINUX)
408 
409 #if defined(OS_WIN)
StartSandboxWindows(const sandbox::SandboxInterfaceInfo * sandbox_info)410 bool StartSandboxWindows(const sandbox::SandboxInterfaceInfo* sandbox_info) {
411   TRACE_EVENT0("gpu", "Lower token");
412 
413   // For Windows, if the target_services interface is not zero, the process
414   // is sandboxed and we must call LowerToken() before rendering untrusted
415   // content.
416   sandbox::TargetServices* target_services = sandbox_info->target_services;
417   if (target_services) {
418     target_services->LowerToken();
419     return true;
420   }
421 
422   return false;
423 }
424 #endif  // defined(OS_WIN)
425 
426 }  // namespace.
427 
428 }  // namespace content
429