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1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #include "content/utility/in_process_utility_thread.h"
6 
7 #include "content/child/child_process.h"
8 #include "content/utility/utility_thread_impl.h"
9 
10 namespace content {
11 
12 // We want to ensure there's only one utility thread running at a time, as there
13 // are many globals used in the utility process.
14 static base::LazyInstance<base::Lock> g_one_utility_thread_lock;
15 
InProcessUtilityThread(const std::string & channel_id)16 InProcessUtilityThread::InProcessUtilityThread(const std::string& channel_id)
17     : Thread("Chrome_InProcUtilityThread"), channel_id_(channel_id) {
18 }
19 
~InProcessUtilityThread()20 InProcessUtilityThread::~InProcessUtilityThread() {
21   Stop();
22 }
23 
Init()24 void InProcessUtilityThread::Init() {
25   // We need to return right away or else the main thread that started us will
26   // hang.
27   base::MessageLoop::current()->PostTask(
28       FROM_HERE,
29       base::Bind(&InProcessUtilityThread::InitInternal,
30                  base::Unretained(this)));
31 }
32 
CleanUp()33 void InProcessUtilityThread::CleanUp() {
34   child_process_.reset();
35 
36   // See comment in RendererMainThread.
37   SetThreadWasQuitProperly(true);
38   g_one_utility_thread_lock.Get().Release();
39 }
40 
InitInternal()41 void InProcessUtilityThread::InitInternal() {
42   g_one_utility_thread_lock.Get().Acquire();
43   child_process_.reset(new ChildProcess());
44   child_process_->set_main_thread(new UtilityThreadImpl(channel_id_));
45 }
46 
CreateInProcessUtilityThread(const std::string & channel_id)47 base::Thread* CreateInProcessUtilityThread(const std::string& channel_id) {
48   return new InProcessUtilityThread(channel_id);
49 }
50 
51 }  // namespace content
52