• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #include "media/audio/audio_output_device.h"
6 
7 #include "base/basictypes.h"
8 #include "base/debug/trace_event.h"
9 #include "base/message_loop/message_loop.h"
10 #include "base/threading/thread_restrictions.h"
11 #include "base/time/time.h"
12 #include "media/audio/audio_output_controller.h"
13 #include "media/base/limits.h"
14 
15 namespace media {
16 
17 // Takes care of invoking the render callback on the audio thread.
18 // An instance of this class is created for each capture stream in
19 // OnStreamCreated().
20 class AudioOutputDevice::AudioThreadCallback
21     : public AudioDeviceThread::Callback {
22  public:
23   AudioThreadCallback(const AudioParameters& audio_parameters,
24                       base::SharedMemoryHandle memory,
25                       int memory_length,
26                       AudioRendererSink::RenderCallback* render_callback);
27   virtual ~AudioThreadCallback();
28 
29   virtual void MapSharedMemory() OVERRIDE;
30 
31   // Called whenever we receive notifications about pending data.
32   virtual void Process(int pending_data) OVERRIDE;
33 
34  private:
35   AudioRendererSink::RenderCallback* render_callback_;
36   scoped_ptr<AudioBus> input_bus_;
37   scoped_ptr<AudioBus> output_bus_;
38   DISALLOW_COPY_AND_ASSIGN(AudioThreadCallback);
39 };
40 
AudioOutputDevice(scoped_ptr<AudioOutputIPC> ipc,const scoped_refptr<base::MessageLoopProxy> & io_loop)41 AudioOutputDevice::AudioOutputDevice(
42     scoped_ptr<AudioOutputIPC> ipc,
43     const scoped_refptr<base::MessageLoopProxy>& io_loop)
44     : ScopedLoopObserver(io_loop),
45       callback_(NULL),
46       ipc_(ipc.Pass()),
47       state_(IDLE),
48       play_on_start_(true),
49       session_id_(-1),
50       stopping_hack_(false) {
51   CHECK(ipc_);
52 
53   // The correctness of the code depends on the relative values assigned in the
54   // State enum.
55   COMPILE_ASSERT(IPC_CLOSED < IDLE, invalid_enum_value_assignment_0);
56   COMPILE_ASSERT(IDLE < CREATING_STREAM, invalid_enum_value_assignment_1);
57   COMPILE_ASSERT(CREATING_STREAM < PAUSED, invalid_enum_value_assignment_2);
58   COMPILE_ASSERT(PAUSED < PLAYING, invalid_enum_value_assignment_3);
59 }
60 
InitializeUnifiedStream(const AudioParameters & params,RenderCallback * callback,int session_id)61 void AudioOutputDevice::InitializeUnifiedStream(const AudioParameters& params,
62                                                 RenderCallback* callback,
63                                                 int session_id) {
64   DCHECK(!callback_) << "Calling InitializeUnifiedStream() twice?";
65   DCHECK(params.IsValid());
66   audio_parameters_ = params;
67   callback_ = callback;
68   session_id_ = session_id;
69 }
70 
Initialize(const AudioParameters & params,RenderCallback * callback)71 void AudioOutputDevice::Initialize(const AudioParameters& params,
72                                    RenderCallback* callback) {
73   InitializeUnifiedStream(params, callback, 0);
74 }
75 
~AudioOutputDevice()76 AudioOutputDevice::~AudioOutputDevice() {
77   // The current design requires that the user calls Stop() before deleting
78   // this class.
79   DCHECK(audio_thread_.IsStopped());
80 }
81 
Start()82 void AudioOutputDevice::Start() {
83   DCHECK(callback_) << "Initialize hasn't been called";
84   message_loop()->PostTask(FROM_HERE,
85       base::Bind(&AudioOutputDevice::CreateStreamOnIOThread, this,
86                  audio_parameters_));
87 }
88 
Stop()89 void AudioOutputDevice::Stop() {
90   {
91     base::AutoLock auto_lock(audio_thread_lock_);
92     audio_thread_.Stop(base::MessageLoop::current());
93     stopping_hack_ = true;
94   }
95 
96   message_loop()->PostTask(FROM_HERE,
97       base::Bind(&AudioOutputDevice::ShutDownOnIOThread, this));
98 }
99 
Play()100 void AudioOutputDevice::Play() {
101   message_loop()->PostTask(FROM_HERE,
102       base::Bind(&AudioOutputDevice::PlayOnIOThread, this));
103 }
104 
Pause()105 void AudioOutputDevice::Pause() {
106   message_loop()->PostTask(FROM_HERE,
107       base::Bind(&AudioOutputDevice::PauseOnIOThread, this));
108 }
109 
SetVolume(double volume)110 bool AudioOutputDevice::SetVolume(double volume) {
111   if (volume < 0 || volume > 1.0)
112     return false;
113 
114   if (!message_loop()->PostTask(FROM_HERE,
115           base::Bind(&AudioOutputDevice::SetVolumeOnIOThread, this, volume))) {
116     return false;
117   }
118 
119   return true;
120 }
121 
CreateStreamOnIOThread(const AudioParameters & params)122 void AudioOutputDevice::CreateStreamOnIOThread(const AudioParameters& params) {
123   DCHECK(message_loop()->BelongsToCurrentThread());
124   if (state_ == IDLE) {
125     state_ = CREATING_STREAM;
126     ipc_->CreateStream(this, params, session_id_);
127   }
128 }
129 
PlayOnIOThread()130 void AudioOutputDevice::PlayOnIOThread() {
131   DCHECK(message_loop()->BelongsToCurrentThread());
132   if (state_ == PAUSED) {
133     ipc_->PlayStream();
134     state_ = PLAYING;
135     play_on_start_ = false;
136   } else {
137     play_on_start_ = true;
138   }
139 }
140 
PauseOnIOThread()141 void AudioOutputDevice::PauseOnIOThread() {
142   DCHECK(message_loop()->BelongsToCurrentThread());
143   if (state_ == PLAYING) {
144     ipc_->PauseStream();
145     state_ = PAUSED;
146   }
147   play_on_start_ = false;
148 }
149 
ShutDownOnIOThread()150 void AudioOutputDevice::ShutDownOnIOThread() {
151   DCHECK(message_loop()->BelongsToCurrentThread());
152 
153   // Close the stream, if we haven't already.
154   if (state_ >= CREATING_STREAM) {
155     ipc_->CloseStream();
156     state_ = IDLE;
157   }
158 
159   // We can run into an issue where ShutDownOnIOThread is called right after
160   // OnStreamCreated is called in cases where Start/Stop are called before we
161   // get the OnStreamCreated callback.  To handle that corner case, we call
162   // Stop(). In most cases, the thread will already be stopped.
163   //
164   // Another situation is when the IO thread goes away before Stop() is called
165   // in which case, we cannot use the message loop to close the thread handle
166   // and can't rely on the main thread existing either.
167   base::AutoLock auto_lock_(audio_thread_lock_);
168   base::ThreadRestrictions::ScopedAllowIO allow_io;
169   audio_thread_.Stop(NULL);
170   audio_callback_.reset();
171   stopping_hack_ = false;
172 }
173 
SetVolumeOnIOThread(double volume)174 void AudioOutputDevice::SetVolumeOnIOThread(double volume) {
175   DCHECK(message_loop()->BelongsToCurrentThread());
176   if (state_ >= CREATING_STREAM)
177     ipc_->SetVolume(volume);
178 }
179 
OnStateChanged(AudioOutputIPCDelegate::State state)180 void AudioOutputDevice::OnStateChanged(AudioOutputIPCDelegate::State state) {
181   DCHECK(message_loop()->BelongsToCurrentThread());
182 
183   // Do nothing if the stream has been closed.
184   if (state_ < CREATING_STREAM)
185     return;
186 
187   // TODO(miu): Clean-up inconsistent and incomplete handling here.
188   // http://crbug.com/180640
189   switch (state) {
190     case AudioOutputIPCDelegate::kPlaying:
191     case AudioOutputIPCDelegate::kPaused:
192       break;
193     case AudioOutputIPCDelegate::kError:
194       DLOG(WARNING) << "AudioOutputDevice::OnStateChanged(kError)";
195       // Don't dereference the callback object if the audio thread
196       // is stopped or stopping.  That could mean that the callback
197       // object has been deleted.
198       // TODO(tommi): Add an explicit contract for clearing the callback
199       // object.  Possibly require calling Initialize again or provide
200       // a callback object via Start() and clear it in Stop().
201       if (!audio_thread_.IsStopped())
202         callback_->OnRenderError();
203       break;
204     default:
205       NOTREACHED();
206       break;
207   }
208 }
209 
OnStreamCreated(base::SharedMemoryHandle handle,base::SyncSocket::Handle socket_handle,int length)210 void AudioOutputDevice::OnStreamCreated(
211     base::SharedMemoryHandle handle,
212     base::SyncSocket::Handle socket_handle,
213     int length) {
214   DCHECK(message_loop()->BelongsToCurrentThread());
215 #if defined(OS_WIN)
216   DCHECK(handle);
217   DCHECK(socket_handle);
218 #else
219   DCHECK_GE(handle.fd, 0);
220   DCHECK_GE(socket_handle, 0);
221 #endif
222   DCHECK_GT(length, 0);
223 
224   if (state_ != CREATING_STREAM)
225     return;
226 
227   // We can receive OnStreamCreated() on the IO thread after the client has
228   // called Stop() but before ShutDownOnIOThread() is processed. In such a
229   // situation |callback_| might point to freed memory. Instead of starting
230   // |audio_thread_| do nothing and wait for ShutDownOnIOThread() to get called.
231   //
232   // TODO(scherkus): The real fix is to have sane ownership semantics. The fact
233   // that |callback_| (which should own and outlive this object!) can point to
234   // freed memory is a mess. AudioRendererSink should be non-refcounted so that
235   // owners (WebRtcAudioDeviceImpl, AudioRendererImpl, etc...) can Stop() and
236   // delete as they see fit. AudioOutputDevice should internally use WeakPtr
237   // to handle teardown and thread hopping. See http://crbug.com/151051 for
238   // details.
239   base::AutoLock auto_lock(audio_thread_lock_);
240   if (stopping_hack_)
241     return;
242 
243   DCHECK(audio_thread_.IsStopped());
244   audio_callback_.reset(new AudioOutputDevice::AudioThreadCallback(
245       audio_parameters_, handle, length, callback_));
246   audio_thread_.Start(
247       audio_callback_.get(), socket_handle, "AudioOutputDevice", true);
248   state_ = PAUSED;
249 
250   // We handle the case where Play() and/or Pause() may have been called
251   // multiple times before OnStreamCreated() gets called.
252   if (play_on_start_)
253     PlayOnIOThread();
254 }
255 
OnIPCClosed()256 void AudioOutputDevice::OnIPCClosed() {
257   DCHECK(message_loop()->BelongsToCurrentThread());
258   state_ = IPC_CLOSED;
259   ipc_.reset();
260 }
261 
WillDestroyCurrentMessageLoop()262 void AudioOutputDevice::WillDestroyCurrentMessageLoop() {
263   LOG(ERROR) << "IO loop going away before the audio device has been stopped";
264   ShutDownOnIOThread();
265 }
266 
267 // AudioOutputDevice::AudioThreadCallback
268 
AudioThreadCallback(const AudioParameters & audio_parameters,base::SharedMemoryHandle memory,int memory_length,AudioRendererSink::RenderCallback * render_callback)269 AudioOutputDevice::AudioThreadCallback::AudioThreadCallback(
270     const AudioParameters& audio_parameters,
271     base::SharedMemoryHandle memory,
272     int memory_length,
273     AudioRendererSink::RenderCallback* render_callback)
274     : AudioDeviceThread::Callback(audio_parameters, memory, memory_length, 1),
275       render_callback_(render_callback) {}
276 
~AudioThreadCallback()277 AudioOutputDevice::AudioThreadCallback::~AudioThreadCallback() {
278 }
279 
MapSharedMemory()280 void AudioOutputDevice::AudioThreadCallback::MapSharedMemory() {
281   CHECK_EQ(total_segments_, 1);
282   CHECK(shared_memory_.Map(memory_length_));
283 
284   // Calculate output and input memory size.
285   int output_memory_size = AudioBus::CalculateMemorySize(audio_parameters_);
286   int input_channels = audio_parameters_.input_channels();
287   int frames = audio_parameters_.frames_per_buffer();
288   int input_memory_size = AudioBus::CalculateMemorySize(input_channels, frames);
289 
290   int io_size = output_memory_size + input_memory_size;
291 
292   DCHECK_EQ(memory_length_, io_size);
293 
294   output_bus_ =
295       AudioBus::WrapMemory(audio_parameters_, shared_memory_.memory());
296 
297   if (input_channels > 0) {
298     // The input data is after the output data.
299     char* input_data =
300         static_cast<char*>(shared_memory_.memory()) + output_memory_size;
301     input_bus_ = AudioBus::WrapMemory(input_channels, frames, input_data);
302   }
303 }
304 
305 // Called whenever we receive notifications about pending data.
Process(int pending_data)306 void AudioOutputDevice::AudioThreadCallback::Process(int pending_data) {
307   // Negative |pending_data| indicates the browser side stream has stopped.
308   if (pending_data < 0)
309     return;
310 
311   // Convert the number of pending bytes in the render buffer into milliseconds.
312   int audio_delay_milliseconds = pending_data / bytes_per_ms_;
313 
314   TRACE_EVENT0("audio", "AudioOutputDevice::FireRenderCallback");
315 
316   // Update the audio-delay measurement then ask client to render audio.  Since
317   // |output_bus_| is wrapping the shared memory the Render() call is writing
318   // directly into the shared memory.
319   int input_channels = audio_parameters_.input_channels();
320   if (input_bus_ && input_channels > 0) {
321     render_callback_->RenderIO(
322         input_bus_.get(), output_bus_.get(), audio_delay_milliseconds);
323   } else {
324     render_callback_->Render(output_bus_.get(), audio_delay_milliseconds);
325   }
326 }
327 
328 }  // namespace media.
329