1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "media/audio/virtual_audio_input_stream.h"
6
7 #include <algorithm>
8 #include <utility>
9
10 #include "base/bind.h"
11 #include "base/message_loop/message_loop.h"
12 #include "base/message_loop/message_loop_proxy.h"
13 #include "media/audio/virtual_audio_output_stream.h"
14
15 namespace media {
16
17 // LoopbackAudioConverter works similar to AudioConverter and converts input
18 // streams to different audio parameters. Then, the LoopbackAudioConverter can
19 // be used as an input to another AudioConverter. This allows us to
20 // use converted audio from AudioOutputStreams as input to an AudioConverter.
21 // For example, this allows converting multiple streams into a common format and
22 // using the converted audio as input to another AudioConverter (i.e. a mixer).
23 class LoopbackAudioConverter : public AudioConverter::InputCallback {
24 public:
LoopbackAudioConverter(const AudioParameters & input_params,const AudioParameters & output_params)25 LoopbackAudioConverter(const AudioParameters& input_params,
26 const AudioParameters& output_params)
27 : audio_converter_(input_params, output_params, false) {}
28
~LoopbackAudioConverter()29 virtual ~LoopbackAudioConverter() {}
30
AddInput(AudioConverter::InputCallback * input)31 void AddInput(AudioConverter::InputCallback* input) {
32 audio_converter_.AddInput(input);
33 }
34
RemoveInput(AudioConverter::InputCallback * input)35 void RemoveInput(AudioConverter::InputCallback* input) {
36 audio_converter_.RemoveInput(input);
37 }
38
39 private:
ProvideInput(AudioBus * audio_bus,base::TimeDelta buffer_delay)40 virtual double ProvideInput(AudioBus* audio_bus,
41 base::TimeDelta buffer_delay) OVERRIDE {
42 audio_converter_.Convert(audio_bus);
43 return 1.0;
44 }
45
46 AudioConverter audio_converter_;
47
48 DISALLOW_COPY_AND_ASSIGN(LoopbackAudioConverter);
49 };
50
VirtualAudioInputStream(const AudioParameters & params,const scoped_refptr<base::MessageLoopProxy> & worker_loop,const AfterCloseCallback & after_close_cb)51 VirtualAudioInputStream::VirtualAudioInputStream(
52 const AudioParameters& params,
53 const scoped_refptr<base::MessageLoopProxy>& worker_loop,
54 const AfterCloseCallback& after_close_cb)
55 : worker_loop_(worker_loop),
56 after_close_cb_(after_close_cb),
57 callback_(NULL),
58 buffer_(new uint8[params.GetBytesPerBuffer()]),
59 params_(params),
60 mixer_(params_, params_, false),
61 num_attached_output_streams_(0),
62 fake_consumer_(worker_loop_, params_) {
63 DCHECK(params_.IsValid());
64 DCHECK(worker_loop_.get());
65
66 // VAIS can be constructed on any thread, but will DCHECK that all
67 // AudioInputStream methods are called from the same thread.
68 thread_checker_.DetachFromThread();
69 }
70
~VirtualAudioInputStream()71 VirtualAudioInputStream::~VirtualAudioInputStream() {
72 DCHECK(!callback_);
73
74 // Sanity-check: Contract for Add/RemoveOutputStream() requires that all
75 // output streams be removed before VirtualAudioInputStream is destroyed.
76 DCHECK_EQ(0, num_attached_output_streams_);
77
78 for (AudioConvertersMap::iterator it = converters_.begin();
79 it != converters_.end(); ++it) {
80 delete it->second;
81 }
82 }
83
Open()84 bool VirtualAudioInputStream::Open() {
85 DCHECK(thread_checker_.CalledOnValidThread());
86 memset(buffer_.get(), 0, params_.GetBytesPerBuffer());
87 return true;
88 }
89
Start(AudioInputCallback * callback)90 void VirtualAudioInputStream::Start(AudioInputCallback* callback) {
91 DCHECK(thread_checker_.CalledOnValidThread());
92 callback_ = callback;
93 fake_consumer_.Start(base::Bind(
94 &VirtualAudioInputStream::PumpAudio, base::Unretained(this)));
95 }
96
Stop()97 void VirtualAudioInputStream::Stop() {
98 DCHECK(thread_checker_.CalledOnValidThread());
99 fake_consumer_.Stop();
100 }
101
AddOutputStream(VirtualAudioOutputStream * stream,const AudioParameters & output_params)102 void VirtualAudioInputStream::AddOutputStream(
103 VirtualAudioOutputStream* stream, const AudioParameters& output_params) {
104 DCHECK(thread_checker_.CalledOnValidThread());
105
106 base::AutoLock scoped_lock(converter_network_lock_);
107
108 AudioConvertersMap::iterator converter = converters_.find(output_params);
109 if (converter == converters_.end()) {
110 std::pair<AudioConvertersMap::iterator, bool> result = converters_.insert(
111 std::make_pair(output_params,
112 new LoopbackAudioConverter(output_params, params_)));
113 converter = result.first;
114
115 // Add to main mixer if we just added a new AudioTransform.
116 mixer_.AddInput(converter->second);
117 }
118 converter->second->AddInput(stream);
119 ++num_attached_output_streams_;
120 }
121
RemoveOutputStream(VirtualAudioOutputStream * stream,const AudioParameters & output_params)122 void VirtualAudioInputStream::RemoveOutputStream(
123 VirtualAudioOutputStream* stream, const AudioParameters& output_params) {
124 DCHECK(thread_checker_.CalledOnValidThread());
125
126 base::AutoLock scoped_lock(converter_network_lock_);
127
128 DCHECK(converters_.find(output_params) != converters_.end());
129 converters_[output_params]->RemoveInput(stream);
130
131 --num_attached_output_streams_;
132 DCHECK_LE(0, num_attached_output_streams_);
133 }
134
PumpAudio(AudioBus * audio_bus)135 void VirtualAudioInputStream::PumpAudio(AudioBus* audio_bus) {
136 DCHECK(worker_loop_->BelongsToCurrentThread());
137 DCHECK(callback_);
138
139 {
140 base::AutoLock scoped_lock(converter_network_lock_);
141 mixer_.Convert(audio_bus);
142 }
143 audio_bus->ToInterleaved(params_.frames_per_buffer(),
144 params_.bits_per_sample() / 8,
145 buffer_.get());
146 callback_->OnData(this,
147 buffer_.get(),
148 params_.GetBytesPerBuffer(),
149 params_.GetBytesPerBuffer(),
150 1.0);
151 }
152
Close()153 void VirtualAudioInputStream::Close() {
154 DCHECK(thread_checker_.CalledOnValidThread());
155
156 Stop(); // Make sure callback_ is no longer being used.
157 if (callback_) {
158 callback_->OnClose(this);
159 callback_ = NULL;
160 }
161
162 // If a non-null AfterCloseCallback was provided to the constructor, invoke it
163 // here. The callback is moved to a stack-local first since |this| could be
164 // destroyed during Run().
165 if (!after_close_cb_.is_null()) {
166 const AfterCloseCallback cb = after_close_cb_;
167 after_close_cb_.Reset();
168 cb.Run(this);
169 }
170 }
171
GetMaxVolume()172 double VirtualAudioInputStream::GetMaxVolume() {
173 return 1.0;
174 }
175
SetVolume(double volume)176 void VirtualAudioInputStream::SetVolume(double volume) {}
177
GetVolume()178 double VirtualAudioInputStream::GetVolume() {
179 return 1.0;
180 }
181
SetAutomaticGainControl(bool enabled)182 void VirtualAudioInputStream::SetAutomaticGainControl(bool enabled) {}
183
GetAutomaticGainControl()184 bool VirtualAudioInputStream::GetAutomaticGainControl() {
185 return false;
186 }
187
188 } // namespace media
189