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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #include "media/audio/virtual_audio_input_stream.h"
6 
7 #include <algorithm>
8 #include <utility>
9 
10 #include "base/bind.h"
11 #include "base/message_loop/message_loop.h"
12 #include "base/message_loop/message_loop_proxy.h"
13 #include "media/audio/virtual_audio_output_stream.h"
14 
15 namespace media {
16 
17 // LoopbackAudioConverter works similar to AudioConverter and converts input
18 // streams to different audio parameters. Then, the LoopbackAudioConverter can
19 // be used as an input to another AudioConverter. This allows us to
20 // use converted audio from AudioOutputStreams as input to an AudioConverter.
21 // For example, this allows converting multiple streams into a common format and
22 // using the converted audio as input to another AudioConverter (i.e. a mixer).
23 class LoopbackAudioConverter : public AudioConverter::InputCallback {
24  public:
LoopbackAudioConverter(const AudioParameters & input_params,const AudioParameters & output_params)25   LoopbackAudioConverter(const AudioParameters& input_params,
26                          const AudioParameters& output_params)
27       : audio_converter_(input_params, output_params, false) {}
28 
~LoopbackAudioConverter()29   virtual ~LoopbackAudioConverter() {}
30 
AddInput(AudioConverter::InputCallback * input)31   void AddInput(AudioConverter::InputCallback* input) {
32     audio_converter_.AddInput(input);
33   }
34 
RemoveInput(AudioConverter::InputCallback * input)35   void RemoveInput(AudioConverter::InputCallback* input) {
36     audio_converter_.RemoveInput(input);
37   }
38 
39  private:
ProvideInput(AudioBus * audio_bus,base::TimeDelta buffer_delay)40   virtual double ProvideInput(AudioBus* audio_bus,
41                               base::TimeDelta buffer_delay) OVERRIDE {
42     audio_converter_.Convert(audio_bus);
43     return 1.0;
44   }
45 
46   AudioConverter audio_converter_;
47 
48   DISALLOW_COPY_AND_ASSIGN(LoopbackAudioConverter);
49 };
50 
VirtualAudioInputStream(const AudioParameters & params,const scoped_refptr<base::MessageLoopProxy> & worker_loop,const AfterCloseCallback & after_close_cb)51 VirtualAudioInputStream::VirtualAudioInputStream(
52     const AudioParameters& params,
53     const scoped_refptr<base::MessageLoopProxy>& worker_loop,
54     const AfterCloseCallback& after_close_cb)
55     : worker_loop_(worker_loop),
56       after_close_cb_(after_close_cb),
57       callback_(NULL),
58       buffer_(new uint8[params.GetBytesPerBuffer()]),
59       params_(params),
60       mixer_(params_, params_, false),
61       num_attached_output_streams_(0),
62       fake_consumer_(worker_loop_, params_) {
63   DCHECK(params_.IsValid());
64   DCHECK(worker_loop_.get());
65 
66   // VAIS can be constructed on any thread, but will DCHECK that all
67   // AudioInputStream methods are called from the same thread.
68   thread_checker_.DetachFromThread();
69 }
70 
~VirtualAudioInputStream()71 VirtualAudioInputStream::~VirtualAudioInputStream() {
72   DCHECK(!callback_);
73 
74   // Sanity-check: Contract for Add/RemoveOutputStream() requires that all
75   // output streams be removed before VirtualAudioInputStream is destroyed.
76   DCHECK_EQ(0, num_attached_output_streams_);
77 
78   for (AudioConvertersMap::iterator it = converters_.begin();
79        it != converters_.end(); ++it) {
80     delete it->second;
81   }
82 }
83 
Open()84 bool VirtualAudioInputStream::Open() {
85   DCHECK(thread_checker_.CalledOnValidThread());
86   memset(buffer_.get(), 0, params_.GetBytesPerBuffer());
87   return true;
88 }
89 
Start(AudioInputCallback * callback)90 void VirtualAudioInputStream::Start(AudioInputCallback* callback) {
91   DCHECK(thread_checker_.CalledOnValidThread());
92   callback_ = callback;
93   fake_consumer_.Start(base::Bind(
94       &VirtualAudioInputStream::PumpAudio, base::Unretained(this)));
95 }
96 
Stop()97 void VirtualAudioInputStream::Stop() {
98   DCHECK(thread_checker_.CalledOnValidThread());
99   fake_consumer_.Stop();
100 }
101 
AddOutputStream(VirtualAudioOutputStream * stream,const AudioParameters & output_params)102 void VirtualAudioInputStream::AddOutputStream(
103     VirtualAudioOutputStream* stream, const AudioParameters& output_params) {
104   DCHECK(thread_checker_.CalledOnValidThread());
105 
106   base::AutoLock scoped_lock(converter_network_lock_);
107 
108   AudioConvertersMap::iterator converter = converters_.find(output_params);
109   if (converter == converters_.end()) {
110     std::pair<AudioConvertersMap::iterator, bool> result = converters_.insert(
111         std::make_pair(output_params,
112                        new LoopbackAudioConverter(output_params, params_)));
113     converter = result.first;
114 
115     // Add to main mixer if we just added a new AudioTransform.
116     mixer_.AddInput(converter->second);
117   }
118   converter->second->AddInput(stream);
119   ++num_attached_output_streams_;
120 }
121 
RemoveOutputStream(VirtualAudioOutputStream * stream,const AudioParameters & output_params)122 void VirtualAudioInputStream::RemoveOutputStream(
123     VirtualAudioOutputStream* stream, const AudioParameters& output_params) {
124   DCHECK(thread_checker_.CalledOnValidThread());
125 
126   base::AutoLock scoped_lock(converter_network_lock_);
127 
128   DCHECK(converters_.find(output_params) != converters_.end());
129   converters_[output_params]->RemoveInput(stream);
130 
131   --num_attached_output_streams_;
132   DCHECK_LE(0, num_attached_output_streams_);
133 }
134 
PumpAudio(AudioBus * audio_bus)135 void VirtualAudioInputStream::PumpAudio(AudioBus* audio_bus) {
136   DCHECK(worker_loop_->BelongsToCurrentThread());
137   DCHECK(callback_);
138 
139   {
140     base::AutoLock scoped_lock(converter_network_lock_);
141     mixer_.Convert(audio_bus);
142   }
143   audio_bus->ToInterleaved(params_.frames_per_buffer(),
144                            params_.bits_per_sample() / 8,
145                            buffer_.get());
146   callback_->OnData(this,
147                     buffer_.get(),
148                     params_.GetBytesPerBuffer(),
149                     params_.GetBytesPerBuffer(),
150                     1.0);
151 }
152 
Close()153 void VirtualAudioInputStream::Close() {
154   DCHECK(thread_checker_.CalledOnValidThread());
155 
156   Stop();  // Make sure callback_ is no longer being used.
157   if (callback_) {
158     callback_->OnClose(this);
159     callback_ = NULL;
160   }
161 
162   // If a non-null AfterCloseCallback was provided to the constructor, invoke it
163   // here.  The callback is moved to a stack-local first since |this| could be
164   // destroyed during Run().
165   if (!after_close_cb_.is_null()) {
166     const AfterCloseCallback cb = after_close_cb_;
167     after_close_cb_.Reset();
168     cb.Run(this);
169   }
170 }
171 
GetMaxVolume()172 double VirtualAudioInputStream::GetMaxVolume() {
173   return 1.0;
174 }
175 
SetVolume(double volume)176 void VirtualAudioInputStream::SetVolume(double volume) {}
177 
GetVolume()178 double VirtualAudioInputStream::GetVolume() {
179   return 1.0;
180 }
181 
SetAutomaticGainControl(bool enabled)182 void VirtualAudioInputStream::SetAutomaticGainControl(bool enabled) {}
183 
GetAutomaticGainControl()184 bool VirtualAudioInputStream::GetAutomaticGainControl() {
185   return false;
186 }
187 
188 }  // namespace media
189