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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #include <algorithm>
6 
7 #include "ppapi/c/pp_input_event.h"
8 #include "ppapi/cpp/graphics_2d.h"
9 #include "ppapi/cpp/image_data.h"
10 #include "ppapi/cpp/input_event.h"
11 #include "ppapi/cpp/instance.h"
12 #include "ppapi/cpp/module.h"
13 #include "ppapi/cpp/size.h"
14 #include "ppapi/cpp/view.h"
15 #include "ppapi/utility/graphics/paint_manager.h"
16 
17 // Number of pixels to each side of the center of the square that we draw.
18 static const int kSquareRadius = 2;
19 
20 // We identify our square by the center point. This computes the rect for the
21 // square given that point.
SquareForPoint(int x,int y)22 pp::Rect SquareForPoint(int x, int y) {
23   return PP_MakeRectFromXYWH(x - kSquareRadius, y - kSquareRadius,
24                              kSquareRadius * 2 + 1, kSquareRadius * 2 + 1);
25 }
26 
FillRect(pp::ImageData * image,int left,int top,int width,int height,uint32_t color)27 static void FillRect(pp::ImageData* image,
28                      int left, int top, int width, int height,
29                      uint32_t color) {
30   for (int y = std::max(0, top);
31        y < std::min(image->size().height() - 1, top + height);
32        y++) {
33     for (int x = std::max(0, left);
34          x < std::min(image->size().width() - 1, left + width);
35          x++)
36       *image->GetAddr32(pp::Point(x, y)) = color;
37   }
38 }
39 
40 class MyInstance : public pp::Instance, public pp::PaintManager::Client {
41  public:
MyInstance(PP_Instance instance)42   MyInstance(PP_Instance instance)
43       : pp::Instance(instance),
44         paint_manager_(),
45         last_x_(0),
46         last_y_(0) {
47     paint_manager_.Initialize(this, this, false);
48     RequestInputEvents(PP_INPUTEVENT_CLASS_MOUSE);
49   }
50 
HandleInputEvent(const pp::InputEvent & event)51   virtual bool HandleInputEvent(const pp::InputEvent& event) {
52     switch (event.GetType()) {
53       case PP_INPUTEVENT_TYPE_MOUSEDOWN: {
54         pp::MouseInputEvent mouse_event(event);
55         // Update the square on a mouse down.
56         if (mouse_event.GetButton() == PP_INPUTEVENT_MOUSEBUTTON_LEFT) {
57           UpdateSquare(static_cast<int>(mouse_event.GetPosition().x()),
58                        static_cast<int>(mouse_event.GetPosition().y()));
59         }
60         return true;
61       }
62       case PP_INPUTEVENT_TYPE_MOUSEMOVE: {
63         pp::MouseInputEvent mouse_event(event);
64         // Update the square on a drag.
65         if (mouse_event.GetButton() == PP_INPUTEVENT_MOUSEBUTTON_LEFT) {
66           UpdateSquare(static_cast<int>(mouse_event.GetPosition().x()),
67                        static_cast<int>(mouse_event.GetPosition().y()));
68         }
69         return true;
70       }
71       default:
72         return false;
73     }
74   }
75 
DidChangeView(const pp::View & view)76   virtual void DidChangeView(const pp::View& view) {
77     paint_manager_.SetSize(view.GetRect().size());
78   }
79 
80   // PaintManager::Client implementation.
OnPaint(pp::Graphics2D & graphics_2d,const std::vector<pp::Rect> & paint_rects,const pp::Rect & paint_bounds)81   virtual bool OnPaint(pp::Graphics2D& graphics_2d,
82                        const std::vector<pp::Rect>& paint_rects,
83                        const pp::Rect& paint_bounds) {
84     // Make an image just large enough to hold all dirty rects. We won't
85     // actually paint all of these pixels below, but rather just the dirty
86     // ones. Since image allocation can be somewhat heavyweight, we wouldn't
87     // want to allocate separate images in the case of multiple dirty rects.
88     pp::ImageData updated_image(this, PP_IMAGEDATAFORMAT_BGRA_PREMUL,
89                                 paint_bounds.size(), false);
90 
91     // We could repaint everything inside the image we made above. For this
92     // example, that would probably be the easiest thing since updates are
93     // small and typically close to each other. However, for the purposes of
94     // demonstration, here we only actually paint the pixels that changed,
95     // which may be the entire update region, or could be multiple discontigous
96     // regions inside the update region.
97     //
98     // Note that the aggregator used by the paint manager won't give us
99     // multiple regions that overlap, so we don't have to worry about double
100     // painting in this code.
101     for (size_t i = 0; i < paint_rects.size(); i++) {
102       // Since our image is just the invalid region, we need to offset the
103       // areas we paint by that much. This is just a light blue background.
104       FillRect(&updated_image,
105                paint_rects[i].x() - paint_bounds.x(),
106                paint_rects[i].y() - paint_bounds.y(),
107                paint_rects[i].width(),
108                paint_rects[i].height(),
109                0xFFAAAAFF);
110     }
111 
112     // Paint the square black. Because we're lazy, we do this outside of the
113     // loop above.
114     pp::Rect square = SquareForPoint(last_x_, last_y_);
115     FillRect(&updated_image,
116              square.x() - paint_bounds.x(),
117              square.y() - paint_bounds.y(),
118              square.width(),
119              square.height(),
120              0xFF000000);
121 
122     graphics_2d.PaintImageData(updated_image, paint_bounds.point());
123     return true;
124   }
125 
126  private:
UpdateSquare(int x,int y)127   void UpdateSquare(int x, int y) {
128     if (x == last_x_ && y == last_y_)
129       return;  // Nothing changed.
130 
131     // Invalidate the region around the old square which needs to be repainted
132     // because it's no longer there.
133     paint_manager_.InvalidateRect(SquareForPoint(last_x_, last_y_));
134 
135     // Update the current position.
136     last_x_ = x;
137     last_y_ = y;
138 
139     // Also invalidate the region around the new square.
140     paint_manager_.InvalidateRect(SquareForPoint(last_x_, last_y_));
141   }
142 
143   pp::PaintManager paint_manager_;
144 
145   int last_x_;
146   int last_y_;
147 };
148 
149 class MyModule : public pp::Module {
150  public:
CreateInstance(PP_Instance instance)151   virtual pp::Instance* CreateInstance(PP_Instance instance) {
152     return new MyInstance(instance);
153   }
154 };
155 
156 namespace pp {
157 
158 // Factory function for your specialization of the Module object.
CreateModule()159 Module* CreateModule() {
160   return new MyModule();
161 }
162 
163 }  // namespace pp
164