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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #include "ppapi/cpp/graphics_2d.h"
6 #include "ppapi/cpp/image_data.h"
7 #include "ppapi/cpp/instance.h"
8 #include "ppapi/cpp/logging.h"
9 #include "ppapi/cpp/module.h"
10 #include "ppapi/cpp/private/flash.h"
11 #include "ppapi/cpp/rect.h"
12 #include "ppapi/cpp/size.h"
13 #include "ppapi/utility/completion_callback_factory.h"
14 
15 const int32_t kTimerInterval = 200;
16 
17 class MyInstance : public pp::Instance {
18  public:
MyInstance(PP_Instance instance)19   explicit MyInstance(PP_Instance instance)
20       : pp::Instance(instance),
21         callback_factory_(this),
22         pending_paint_(false),
23         waiting_for_flush_completion_(false) {
24   }
~MyInstance()25   virtual ~MyInstance() {
26   }
27 
Init(uint32_t argc,const char * argn[],const char * argv[])28   virtual bool Init(uint32_t argc, const char* argn[], const char* argv[]) {
29     ScheduleNextTimer();
30     return true;
31   }
32 
DidChangeView(const pp::Rect & position,const pp::Rect & clip)33   virtual void DidChangeView(const pp::Rect& position, const pp::Rect& clip) {
34     if (position.size() != size_) {
35       size_ = position.size();
36       device_context_ = pp::Graphics2D(this, size_, false);
37       if (!BindGraphics(device_context_))
38         return;
39     }
40 
41     Paint();
42   }
43 
44  private:
ScheduleNextTimer()45   void ScheduleNextTimer() {
46     pp::Module::Get()->core()->CallOnMainThread(
47         kTimerInterval,
48         callback_factory_.NewCallback(&MyInstance::OnTimer),
49         0);
50   }
51 
OnTimer(int32_t)52   void OnTimer(int32_t) {
53     ScheduleNextTimer();
54     Paint();
55   }
56 
DidFlush(int32_t result)57   void DidFlush(int32_t result) {
58     waiting_for_flush_completion_ = false;
59     if (pending_paint_)
60       Paint();
61   }
62 
Paint()63   void Paint() {
64     if (waiting_for_flush_completion_) {
65       pending_paint_ = true;
66       return;
67     }
68 
69     pending_paint_ = false;
70 
71     if (size_.IsEmpty())
72       return;  // Nothing to do.
73 
74     pp::ImageData image = PaintImage(size_);
75     if (!image.is_null()) {
76       device_context_.ReplaceContents(&image);
77       waiting_for_flush_completion_ = true;
78       device_context_.Flush(
79           callback_factory_.NewCallback(&MyInstance::DidFlush));
80     }
81   }
82 
PaintImage(const pp::Size & size)83   pp::ImageData PaintImage(const pp::Size& size) {
84     pp::ImageData image(this, PP_IMAGEDATAFORMAT_BGRA_PREMUL, size, false);
85     if (image.is_null())
86       return image;
87 
88     pp::Rect rect(size.width() / 8, size.height() / 4,
89                   3 * size.width() / 4, size.height() / 2);
90     uint32_t fill_color = pp::flash::Flash::IsRectTopmost(this, rect) ?
91         0xff00ff00 : 0xffff0000;
92 
93     for (int y = 0; y < size.height(); y++) {
94       for (int x = 0; x < size.width(); x++)
95         *image.GetAddr32(pp::Point(x, y)) = fill_color;
96     }
97 
98     for (int x = rect.x(); x < rect.x() + rect.width(); x++) {
99       *image.GetAddr32(pp::Point(x, rect.y())) = 0xff202020;
100       *image.GetAddr32(pp::Point(x, rect.y() + rect.height() - 1)) = 0xff202020;
101     }
102     for (int y = rect.y(); y < rect.y() + rect.height(); y++) {
103       *image.GetAddr32(pp::Point(rect.x(), y)) = 0xff202020;
104       *image.GetAddr32(pp::Point(rect.x() + rect.width() - 1, y)) = 0xff202020;
105     }
106 
107     return image;
108   }
109 
110   pp::CompletionCallbackFactory<MyInstance> callback_factory_;
111 
112   // Painting stuff.
113   pp::Size size_;
114   pp::Graphics2D device_context_;
115   bool pending_paint_;
116   bool waiting_for_flush_completion_;
117 };
118 
119 class MyModule : public pp::Module {
120  public:
CreateInstance(PP_Instance instance)121   virtual pp::Instance* CreateInstance(PP_Instance instance) {
122     return new MyInstance(instance);
123   }
124 };
125 
126 namespace pp {
127 
128 // Factory function for your specialization of the Module object.
CreateModule()129 Module* CreateModule() {
130   return new MyModule();
131 }
132 
133 }  // namespace pp
134