1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 2 // Use of this source code is governed by a BSD-style license that can be 3 // found in the LICENSE file. 4 5 // From ppb_gamepad.idl modified Wed Apr 17 11:16:00 2013. 6 7 #include <string.h> 8 9 #include "ppapi/c/pp_errors.h" 10 #include "ppapi/c/ppb_gamepad.h" 11 #include "ppapi/shared_impl/tracked_callback.h" 12 #include "ppapi/thunk/enter.h" 13 #include "ppapi/thunk/ppb_gamepad_api.h" 14 #include "ppapi/thunk/ppb_instance_api.h" 15 #include "ppapi/thunk/resource_creation_api.h" 16 #include "ppapi/thunk/thunk.h" 17 18 namespace ppapi { 19 namespace thunk { 20 21 namespace { 22 Sample(PP_Instance instance,struct PP_GamepadsSampleData * data)23void Sample(PP_Instance instance, struct PP_GamepadsSampleData* data) { 24 VLOG(4) << "PPB_Gamepad::Sample()"; 25 EnterInstanceAPI<PPB_Gamepad_API> enter(instance); 26 if (enter.failed()) { 27 memset(data, 0, sizeof(*data)); 28 return; 29 } 30 enter.functions()->Sample(instance, data); 31 } 32 33 const PPB_Gamepad_1_0 g_ppb_gamepad_thunk_1_0 = { 34 &Sample 35 }; 36 37 } // namespace 38 GetPPB_Gamepad_1_0_Thunk()39const PPB_Gamepad_1_0* GetPPB_Gamepad_1_0_Thunk() { 40 return &g_ppb_gamepad_thunk_1_0; 41 } 42 43 } // namespace thunk 44 } // namespace ppapi 45