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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #include "skia/ext/bitmap_platform_device_mac.h"
6 
7 #import <ApplicationServices/ApplicationServices.h>
8 #include <time.h>
9 
10 #include "base/mac/mac_util.h"
11 #include "base/memory/ref_counted.h"
12 #include "skia/ext/bitmap_platform_device.h"
13 #include "skia/ext/platform_canvas.h"
14 #include "skia/ext/skia_utils_mac.h"
15 #include "third_party/skia/include/core/SkMatrix.h"
16 #include "third_party/skia/include/core/SkRegion.h"
17 #include "third_party/skia/include/core/SkTypes.h"
18 #include "third_party/skia/include/core/SkUtils.h"
19 
20 namespace skia {
21 
22 namespace {
23 
CGContextForData(void * data,int width,int height)24 static CGContextRef CGContextForData(void* data, int width, int height) {
25 #define HAS_ARGB_SHIFTS(a, r, g, b) \
26             (SK_A32_SHIFT == (a) && SK_R32_SHIFT == (r) \
27              && SK_G32_SHIFT == (g) && SK_B32_SHIFT == (b))
28 #if defined(SK_CPU_LENDIAN) && HAS_ARGB_SHIFTS(24, 16, 8, 0)
29   // Allocate a bitmap context with 4 components per pixel (BGRA).  Apple
30   // recommends these flags for improved CG performance.
31 
32   // CGBitmapContextCreate returns NULL if width/height are 0. However, our
33   // callers expect to get a canvas back (which they later resize/reallocate)
34   // so we pin the dimensions here.
35   width = SkMax32(1, width);
36   height = SkMax32(1, height);
37   CGContextRef context =
38       CGBitmapContextCreate(data, width, height, 8, width * 4,
39                             base::mac::GetSystemColorSpace(),
40                             kCGImageAlphaPremultipliedFirst |
41                                 kCGBitmapByteOrder32Host);
42 #else
43 #error We require that Skia's and CoreGraphics's recommended \
44        image memory layout match.
45 #endif
46 #undef HAS_ARGB_SHIFTS
47 
48   if (!context)
49     return NULL;
50 
51   // Change the coordinate system to match WebCore's
52   CGContextTranslateCTM(context, 0, height);
53   CGContextScaleCTM(context, 1.0, -1.0);
54 
55   return context;
56 }
57 
58 }  // namespace
59 
ReleaseBitmapContext()60 void BitmapPlatformDevice::ReleaseBitmapContext() {
61   SkASSERT(bitmap_context_);
62   CGContextRelease(bitmap_context_);
63   bitmap_context_ = NULL;
64 }
65 
SetMatrixClip(const SkMatrix & transform,const SkRegion & region)66 void BitmapPlatformDevice::SetMatrixClip(
67     const SkMatrix& transform,
68     const SkRegion& region) {
69   transform_ = transform;
70   clip_region_ = region;
71   config_dirty_ = true;
72 }
73 
LoadConfig()74 void BitmapPlatformDevice::LoadConfig() {
75   if (!config_dirty_ || !bitmap_context_)
76     return;  // Nothing to do.
77   config_dirty_ = false;
78 
79   // We must restore and then save the state of the graphics context since the
80   // calls to Load the clipping region to the context are strictly cummulative,
81   // i.e., you can't replace a clip rect, other than with a save/restore.
82   // But this implies that no other changes to the state are done elsewhere.
83   // If we ever get to need to change this, then we must replace the clip rect
84   // calls in LoadClippingRegionToCGContext() with an image mask instead.
85   CGContextRestoreGState(bitmap_context_);
86   CGContextSaveGState(bitmap_context_);
87   LoadTransformToCGContext(bitmap_context_, transform_);
88   LoadClippingRegionToCGContext(bitmap_context_, clip_region_, transform_);
89 }
90 
91 
92 // We use this static factory function instead of the regular constructor so
93 // that we can create the pixel data before calling the constructor. This is
94 // required so that we can call the base class' constructor with the pixel
95 // data.
Create(CGContextRef context,int width,int height,bool is_opaque)96 BitmapPlatformDevice* BitmapPlatformDevice::Create(CGContextRef context,
97                                                    int width,
98                                                    int height,
99                                                    bool is_opaque) {
100   if (RasterDeviceTooBigToAllocate(width, height))
101     return NULL;
102 
103   SkBitmap bitmap;
104   // TODO: verify that the CG Context's pixels will have tight rowbytes or pass in the correct
105   // rowbytes for the case when context != NULL.
106   bitmap.setConfig(SkBitmap::kARGB_8888_Config, width, height, 0,
107                    is_opaque ? kOpaque_SkAlphaType : kPremul_SkAlphaType);
108 
109   void* data;
110   if (context) {
111     data = CGBitmapContextGetData(context);
112     bitmap.setPixels(data);
113   } else {
114     if (!bitmap.allocPixels())
115       return NULL;
116     data = bitmap.getPixels();
117   }
118 
119   // If we were given data, then don't clobber it!
120 #ifndef NDEBUG
121   if (!context && is_opaque) {
122     // To aid in finding bugs, we set the background color to something
123     // obviously wrong so it will be noticable when it is not cleared
124     bitmap.eraseARGB(255, 0, 255, 128);  // bright bluish green
125   }
126 #endif
127 
128   if (!context) {
129     context = CGContextForData(data, width, height);
130     if (!context)
131       return NULL;
132   } else
133     CGContextRetain(context);
134 
135   BitmapPlatformDevice* rv = new BitmapPlatformDevice(context, bitmap);
136 
137   // The device object took ownership of the graphics context with its own
138   // CGContextRetain call.
139   CGContextRelease(context);
140 
141   return rv;
142 }
143 
CreateAndClear(int width,int height,bool is_opaque)144 BitmapPlatformDevice* BitmapPlatformDevice::CreateAndClear(int width,
145                                                            int height,
146                                                            bool is_opaque) {
147   BitmapPlatformDevice* device = Create(NULL, width, height, is_opaque);
148   if (!is_opaque)
149     device->accessBitmap(true).eraseARGB(0, 0, 0, 0);
150   return device;
151 }
152 
CreateWithData(uint8_t * data,int width,int height,bool is_opaque)153 BitmapPlatformDevice* BitmapPlatformDevice::CreateWithData(uint8_t* data,
154                                                            int width,
155                                                            int height,
156                                                            bool is_opaque) {
157   CGContextRef context = NULL;
158   if (data)
159     context = CGContextForData(data, width, height);
160 
161   BitmapPlatformDevice* rv = Create(context, width, height, is_opaque);
162 
163   // The device object took ownership of the graphics context with its own
164   // CGContextRetain call.
165   if (context)
166     CGContextRelease(context);
167 
168   return rv;
169 }
170 
171 // The device will own the bitmap, which corresponds to also owning the pixel
172 // data. Therefore, we do not transfer ownership to the SkBitmapDevice's bitmap.
BitmapPlatformDevice(CGContextRef context,const SkBitmap & bitmap)173 BitmapPlatformDevice::BitmapPlatformDevice(
174     CGContextRef context, const SkBitmap& bitmap)
175     : SkBitmapDevice(bitmap),
176       bitmap_context_(context),
177       config_dirty_(true),  // Want to load the config next time.
178       transform_(SkMatrix::I()) {
179   SetPlatformDevice(this, this);
180   SkASSERT(bitmap_context_);
181   // Initialize the clip region to the entire bitmap.
182 
183   SkIRect rect;
184   rect.set(0, 0,
185            CGBitmapContextGetWidth(bitmap_context_),
186            CGBitmapContextGetHeight(bitmap_context_));
187   clip_region_ = SkRegion(rect);
188   CGContextRetain(bitmap_context_);
189   // We must save the state once so that we can use the restore/save trick
190   // in LoadConfig().
191   CGContextSaveGState(bitmap_context_);
192 }
193 
~BitmapPlatformDevice()194 BitmapPlatformDevice::~BitmapPlatformDevice() {
195   if (bitmap_context_)
196     CGContextRelease(bitmap_context_);
197 }
198 
GetBitmapContext()199 CGContextRef BitmapPlatformDevice::GetBitmapContext() {
200   LoadConfig();
201   return bitmap_context_;
202 }
203 
setMatrixClip(const SkMatrix & transform,const SkRegion & region,const SkClipStack &)204 void BitmapPlatformDevice::setMatrixClip(const SkMatrix& transform,
205                                          const SkRegion& region,
206                                          const SkClipStack&) {
207   SetMatrixClip(transform, region);
208 }
209 
DrawToNativeContext(CGContextRef context,int x,int y,const CGRect * src_rect)210 void BitmapPlatformDevice::DrawToNativeContext(CGContextRef context, int x,
211                                                int y, const CGRect* src_rect) {
212   bool created_dc = false;
213   if (!bitmap_context_) {
214     created_dc = true;
215     GetBitmapContext();
216   }
217 
218   // this should not make a copy of the bits, since we're not doing
219   // anything to trigger copy on write
220   CGImageRef image = CGBitmapContextCreateImage(bitmap_context_);
221   CGRect bounds;
222   bounds.origin.x = x;
223   bounds.origin.y = y;
224   if (src_rect) {
225     bounds.size.width = src_rect->size.width;
226     bounds.size.height = src_rect->size.height;
227     CGImageRef sub_image = CGImageCreateWithImageInRect(image, *src_rect);
228     CGContextDrawImage(context, bounds, sub_image);
229     CGImageRelease(sub_image);
230   } else {
231     bounds.size.width = width();
232     bounds.size.height = height();
233     CGContextDrawImage(context, bounds, image);
234   }
235   CGImageRelease(image);
236 
237   if (created_dc)
238     ReleaseBitmapContext();
239 }
240 
onCreateCompatibleDevice(SkBitmap::Config config,int width,int height,bool isOpaque,Usage)241 SkBaseDevice* BitmapPlatformDevice::onCreateCompatibleDevice(
242     SkBitmap::Config config, int width, int height, bool isOpaque,
243     Usage /*usage*/) {
244   SkASSERT(config == SkBitmap::kARGB_8888_Config);
245   SkBaseDevice* bitmap_device = BitmapPlatformDevice::CreateAndClear(width,
246                                                                      height,
247                                                                      isOpaque);
248   return bitmap_device;
249 }
250 
251 // PlatformCanvas impl
252 
CreatePlatformCanvas(CGContextRef ctx,int width,int height,bool is_opaque,OnFailureType failureType)253 SkCanvas* CreatePlatformCanvas(CGContextRef ctx, int width, int height,
254                                bool is_opaque, OnFailureType failureType) {
255   skia::RefPtr<SkBaseDevice> dev = skia::AdoptRef(
256       BitmapPlatformDevice::Create(ctx, width, height, is_opaque));
257   return CreateCanvas(dev, failureType);
258 }
259 
CreatePlatformCanvas(int width,int height,bool is_opaque,uint8_t * data,OnFailureType failureType)260 SkCanvas* CreatePlatformCanvas(int width, int height, bool is_opaque,
261                                uint8_t* data, OnFailureType failureType) {
262   skia::RefPtr<SkBaseDevice> dev = skia::AdoptRef(
263       BitmapPlatformDevice::CreateWithData(data, width, height, is_opaque));
264   return CreateCanvas(dev, failureType);
265 }
266 
267 // Port of PlatformBitmap to mac
268 
~PlatformBitmap()269 PlatformBitmap::~PlatformBitmap() {
270   if (surface_)
271     CGContextRelease(surface_);
272 }
273 
Allocate(int width,int height,bool is_opaque)274 bool PlatformBitmap::Allocate(int width, int height, bool is_opaque) {
275   if (RasterDeviceTooBigToAllocate(width, height))
276     return false;
277 
278   bitmap_.setConfig(SkBitmap::kARGB_8888_Config, width, height, width * 4,
279                     is_opaque ? kOpaque_SkAlphaType : kPremul_SkAlphaType);
280   if (!bitmap_.allocPixels())
281       return false;
282 
283   if (!is_opaque)
284     bitmap_.eraseColor(0);
285 
286   surface_ = CGContextForData(bitmap_.getPixels(), bitmap_.width(),
287                               bitmap_.height());
288   return true;
289 }
290 
291 }  // namespace skia
292