1<!-- 2Copyright (c) 2012 Cameron Adams. All rights reserved. 3Copyright (c) 2012 Code Aurora Forum. All rights reserved. 4Copyright (C) 2013 Google Inc. All rights reserved. 5 6Redistribution and use in source and binary forms, with or without 7modification, are permitted provided that the following conditions are 8met: 9 * Redistributions of source code must retain the above copyright 10notice, this list of conditions and the following disclaimer. 11 * Redistributions in binary form must reproduce the above 12copyright notice, this list of conditions and the following disclaimer 13in the documentation and/or other materials provided with the 14distribution. 15 * Neither the name of Code Aurora Forum Inc., Google Inc. nor the 16names of its contributors may be used to endorse or promote products 17derived from this software without specific prior written permission. 18 19THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 20"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 21LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 22A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 23OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 24SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 25LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 26DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 27THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 28(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 29OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 30 31This test is based on code written by Cameron Adams and imported from 32 http://themaninblue.com/experiment/AnimationBenchmark/html 33--> 34 35<!doctype html> 36<head> 37<title>Benchmark - Balls Animation using CSS and requestAnimationFrame</title> 38<style> 39html { 40 height: 100%; 41} 42 43body { 44 width: 100%; 45 height: 100%; 46 overflow: hidden; 47 margin: 0; 48 padding: 0; 49} 50 51span { 52 position: absolute; 53 width: 12px; 54 height: 12px; 55 border-radius: 6px; 56} 57</style> 58<script src="../resources/runner.js"></script> 59<script src="resources/framerate.js"></script> 60<script> 61var stageWidth = 600; 62var stageHeight = 600; 63var maxParticles = 2500; 64var minVelocity = 50; 65var maxVelocity = 500; 66var particleRadius = 6; 67var colors = ["#cc0000", "#ffcc00", "#aaff00", "#0099cc", "#194c99", "#661999"]; 68 69var testRunning = true; 70var particles = []; 71var prevTime; 72 73window.onload = function () { 74 PerfTestRunner.prepareToMeasureValuesAsync({done: onCompletedRun, unit: 'fps'}); 75 76 // Create the particles 77 for (var i = 0; i < maxParticles; i++) 78 particles.push(new Particle()); 79 80 // Start the animation 81 prevTime = PerfTestRunner.now(); 82 animate(); 83 startTrackingFrameRate(); 84} 85 86function animate() 87{ 88 var currTime = PerfTestRunner.now(); 89 var timeDelta = currTime - prevTime; 90 91 // Draw each particle 92 for (var particle in particles) 93 particles[particle].draw(timeDelta); 94 95 prevTime = currTime; 96 97 if (testRunning) 98 requestAnimationFrame(animate); 99} 100 101function Particle() 102{ 103 var angle = Math.PI * 2 * PerfTestRunner.random(); 104 var velocity = minVelocity + ((maxVelocity - minVelocity) * PerfTestRunner.random()); 105 var x = stageWidth / 2 - particleRadius; 106 var y = stageHeight / 2 - particleRadius; 107 var dx = Math.cos(angle) * velocity; 108 var dy = Math.sin(angle) * velocity; 109 110 // Create visual element for the particle 111 var domNode = document.createElement('span'); 112 document.body.appendChild(domNode); 113 114 // Set initial position to middle of screen 115 domNode.style.left = x + "px"; 116 domNode.style.top = y + "px"; 117 118 // Set colour of element 119 domNode.style.backgroundColor = colors[Math.floor(Math.random() * colors.length)]; 120 121 function destroy() 122 { 123 document.body.removeChild(domNode); 124 } 125 126 function draw(timeDelta) 127 { 128 var timeDeltaSeconds = timeDelta / 1000; 129 var testX = x + (dx * timeDeltaSeconds); 130 var testY = y + (dy * timeDeltaSeconds); 131 132 if (testX < 0 || testX > stageWidth) { 133 dx = -dx; 134 x += dx; 135 } else { 136 x = testX; 137 } 138 if (testY < 0 || testY > stageHeight) { 139 dy = -dy; 140 y += dy; 141 } else { 142 y = testY; 143 } 144 145 domNode.style.left = x + "px"; 146 domNode.style.top = y + "px"; 147 } 148 149 this.draw = draw; 150 this.destroy = destroy; 151} 152 153function onCompletedRun() { 154 stopTrackingFrameRate(); 155 156 for (var i = 0; i < particles.length; i++) 157 particles[i].destroy(); 158 particles = []; 159} 160</script> 161</head> 162</html> 163