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1<!--
2Copyright (c) 2012 Cameron Adams. All rights reserved.
3Copyright (c) 2012 Code Aurora Forum. All rights reserved.
4Copyright (C) 2013 Google Inc. All rights reserved.
5
6Redistribution and use in source and binary forms, with or without
7modification, are permitted provided that the following conditions are
8met:
9    * Redistributions of source code must retain the above copyright
10notice, this list of conditions and the following disclaimer.
11    * Redistributions in binary form must reproduce the above
12copyright notice, this list of conditions and the following disclaimer
13in the documentation and/or other materials provided with the
14distribution.
15    * Neither the name of Code Aurora Forum Inc., Google Inc. nor the
16names of its contributors may be used to endorse or promote products
17derived from this software without specific prior written permission.
18
19THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
20"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
21LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
22A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
23OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
24SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
25LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
26DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
27THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
28(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
29OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
30
31This test is based on code written by Cameron Adams and imported from
32  http://themaninblue.com/experiment/AnimationBenchmark/html
33-->
34
35<!doctype html>
36<head>
37<title>Benchmark - Balls Animation using CSS and requestAnimationFrame</title>
38<style>
39html {
40    height: 100%;
41}
42
43body {
44    width: 100%;
45    height: 100%;
46    overflow: hidden;
47    margin: 0;
48    padding: 0;
49}
50
51span {
52    position: absolute;
53    width: 12px;
54    height: 12px;
55    border-radius: 6px;
56}
57</style>
58<script src="../resources/runner.js"></script>
59<script src="resources/framerate.js"></script>
60<script>
61var stageWidth = 600;
62var stageHeight = 600;
63var maxParticles = 2500;
64var minVelocity = 50;
65var maxVelocity = 500;
66var particleRadius = 6;
67var colors = ["#cc0000", "#ffcc00", "#aaff00", "#0099cc", "#194c99", "#661999"];
68
69var testRunning = true;
70var particles = [];
71var prevTime;
72
73window.onload = function () {
74    PerfTestRunner.prepareToMeasureValuesAsync({done: onCompletedRun, unit: 'fps'});
75
76    // Create the particles
77    for (var i = 0; i < maxParticles; i++)
78        particles.push(new Particle());
79
80    // Start the animation
81    prevTime = PerfTestRunner.now();
82    animate();
83    startTrackingFrameRate();
84}
85
86function animate()
87{
88    var currTime = PerfTestRunner.now();
89    var timeDelta = currTime - prevTime;
90
91    // Draw each particle
92    for (var particle in particles)
93        particles[particle].draw(timeDelta);
94
95    prevTime = currTime;
96
97    if (testRunning)
98        requestAnimationFrame(animate);
99}
100
101function Particle()
102{
103    var angle = Math.PI * 2 * PerfTestRunner.random();
104    var velocity = minVelocity + ((maxVelocity - minVelocity) * PerfTestRunner.random());
105    var x = stageWidth / 2 - particleRadius;
106    var y = stageHeight / 2 - particleRadius;
107    var dx = Math.cos(angle) * velocity;
108    var dy = Math.sin(angle) * velocity;
109
110    // Create visual element for the particle
111    var domNode = document.createElement('span');
112    document.body.appendChild(domNode);
113
114    // Set initial position to middle of screen
115    domNode.style.left = x + "px";
116    domNode.style.top = y + "px";
117
118    // Set colour of element
119    domNode.style.backgroundColor = colors[Math.floor(Math.random() * colors.length)];
120
121    function destroy()
122    {
123        document.body.removeChild(domNode);
124    }
125
126    function draw(timeDelta)
127    {
128        var timeDeltaSeconds = timeDelta / 1000;
129        var testX = x + (dx * timeDeltaSeconds);
130        var testY = y + (dy * timeDeltaSeconds);
131
132        if (testX < 0 || testX > stageWidth) {
133            dx = -dx;
134            x += dx;
135        } else {
136            x = testX;
137        }
138        if (testY < 0 || testY > stageHeight) {
139            dy = -dy;
140            y += dy;
141        } else {
142            y = testY;
143        }
144
145        domNode.style.left = x + "px";
146        domNode.style.top = y + "px";
147    }
148
149    this.draw = draw;
150    this.destroy = destroy;
151}
152
153function onCompletedRun() {
154    stopTrackingFrameRate();
155
156    for (var i = 0; i < particles.length; i++)
157        particles[i].destroy();
158    particles = [];
159}
160</script>
161</head>
162</html>
163