1<!-- 2Copyright (c) 2012 Cameron Adams. All rights reserved. 3Copyright (c) 2012 Code Aurora Forum. All rights reserved. 4Copyright (C) 2013 Google Inc. All rights reserved. 5 6Redistribution and use in source and binary forms, with or without 7modification, are permitted provided that the following conditions are 8met: 9 * Redistributions of source code must retain the above copyright 10notice, this list of conditions and the following disclaimer. 11 * Redistributions in binary form must reproduce the above 12copyright notice, this list of conditions and the following disclaimer 13in the documentation and/or other materials provided with the 14distribution. 15 * Neither the name of Code Aurora Forum Inc., Google Inc. nor the 16names of its contributors may be used to endorse or promote products 17derived from this software without specific prior written permission. 18 19THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 20"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 21LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 22A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 23OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 24SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 25LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 26DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 27THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 28(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 29OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 30 31This test is based on code written by Cameron Adams and imported from 32 http://themaninblue.com/experiment/AnimationBenchmark/html 33--> 34 35<!doctype html> 36<head> 37<title>Benchmark - Balls Animation using SVG Animations</title> 38<style> 39html { 40 height: 100%; 41} 42 43body { 44 width: 100%; 45 height: 100%; 46 overflow: hidden; 47 margin: 0; 48 padding: 0; 49} 50 51span { 52 position: absolute; 53 width: 12px; 54 height: 12px; 55 border-radius: 6px; 56} 57</style> 58<script src="../resources/runner.js"></script> 59<script src="resources/framerate.js"></script> 60<script> 61var stageWidth = 600; 62var stageHeight = 600; 63var maxParticles = 2500; 64var minVelocity = 50; 65var maxVelocity = 500; 66var particleRadius = 6; 67var colors = ["#cc0000", "#ffcc00", "#aaff00", "#0099cc", "#194c99", "#661999"]; 68var animationDuration = 10; 69 70var particles = []; 71 72window.onload = function () { 73 svgContainer.setAttribute('width', stageWidth); 74 svgContainer.setAttribute('height', stageHeight); 75 76 for (var i = 0; i < maxParticles; i++) 77 addParticle(); 78 79 PerfTestRunner.prepareToMeasureValuesAsync({done: onCompletedRun, unit: 'fps'}); 80 81 startTrackingFrameRate(); 82} 83 84function addParticle() 85{ 86 var circle = document.createElementNS('http://www.w3.org/2000/svg','circle'); 87 circle.setAttribute('r', particleRadius); 88 circle.setAttribute('fill', colors[Math.floor(Math.random() * colors.length)]); 89 addAnimation(circle); 90 svgContainer.appendChild(circle); 91} 92 93function addAnimation(target) { 94 var angle = Math.PI * 2 * PerfTestRunner.random(); 95 var velocity = minVelocity + ((maxVelocity - minVelocity) * PerfTestRunner.random()); 96 var x = stageWidth / 2 - particleRadius; 97 var y = stageHeight / 2 - particleRadius; 98 var dx = Math.cos(angle) * velocity; 99 var dy = Math.sin(angle) * velocity; 100 var prevX = x; 101 var prevY = y; 102 103 function detectCollision(lineX, normalX, lineY, normalY) { 104 var dtx = Infinity; 105 var dty = Infinity; 106 if (dx * normalX < 0) 107 dtx = (lineX - x) / dx; 108 if (dy * normalY < 0) 109 dty = (lineY - y) / dy; 110 var dt = Math.min(dtx, dty); 111 var hitX = (dtx < dty); 112 return { 113 dt: dt, 114 x: hitX ? lineX : x + (dx * dt), 115 y: hitX ? y + (dy * dt) : lineY, 116 dx: hitX ? -dx : dx, 117 dy: hitX ? dy : -dy, 118 }; 119 } 120 121 var t = 0; 122 var prevT = t; 123 while (t < animationDuration) { 124 var collisionA = detectCollision(0, 1, 0, 1); 125 var collisionB = detectCollision(stageWidth, -1, stageHeight, -1); 126 var collision = collisionA.dt < collisionB.dt ? collisionA : collisionB; 127 if (t + collision.dt > animationDuration) { 128 var dt = animationDuration - t; 129 t = animationDuration; 130 x += dx * dt; 131 y += dy * dt; 132 } else { 133 t += collision.dt; 134 x = collision.x; 135 y = collision.y; 136 dx = collision.dx; 137 dy = collision.dy; 138 } 139 target.appendChild(generateTransition(prevT, prevX, prevY, t, x, y)); 140 prevX = x; 141 prevY = y; 142 prevT = t; 143 } 144 if (target.lastChild) { 145 target.lastChild.setAttribute('repeatCount', '1000'); 146 } 147} 148 149function generateTransition(prevT, prevX, prevY, t, x, y) { 150 var animation = document.createElementNS('http://www.w3.org/2000/svg','animateTransform'); 151 animation.setAttribute('attributeName', 'transform'); 152 animation.setAttribute('attributeType', 'xml'); 153 animation.setAttribute('type', 'translate' ); 154 animation.setAttribute('from', prevX + ' ' + prevY); 155 animation.setAttribute('to', x + ' ' + y); 156 animation.setAttribute('begin', prevT + 's'); 157 animation.setAttribute('dur', (t - prevT) + 's'); 158 return animation; 159} 160 161 162function onCompletedRun() { 163 stopTrackingFrameRate(); 164 svgContainer.remove(); 165} 166</script> 167</head> 168<svg ns="http://www.w3.org/2000/svg" version="1.1" id="svgContainer"></svg> 169</html> 170