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1<!--
2Copyright (c) 2012 Cameron Adams. All rights reserved.
3Copyright (c) 2012 Code Aurora Forum. All rights reserved.
4Copyright (C) 2013 Google Inc. All rights reserved.
5
6Redistribution and use in source and binary forms, with or without
7modification, are permitted provided that the following conditions are
8met:
9    * Redistributions of source code must retain the above copyright
10notice, this list of conditions and the following disclaimer.
11    * Redistributions in binary form must reproduce the above
12copyright notice, this list of conditions and the following disclaimer
13in the documentation and/or other materials provided with the
14distribution.
15    * Neither the name of Code Aurora Forum Inc., Google Inc. nor the
16names of its contributors may be used to endorse or promote products
17derived from this software without specific prior written permission.
18
19THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
20"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
21LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
22A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
23OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
24SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
25LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
26DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
27THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
28(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
29OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
30
31This test is based on code written by Cameron Adams and imported from
32  http://themaninblue.com/experiment/AnimationBenchmark/html
33-->
34
35<!doctype html>
36<head>
37<title>Benchmark - Balls Animation using CSS Transitions</title>
38<style>
39html {
40    height: 100%;
41}
42
43body {
44    width: 100%;
45    height: 100%;
46    overflow: hidden;
47    margin: 0;
48    padding: 0;
49}
50
51span {
52    position: absolute;
53    width: 12px;
54    height: 12px;
55    border-radius: 6px;
56}
57</style>
58<script src="../resources/runner.js"></script>
59<script src="resources/framerate.js"></script>
60<script>
61var stageWidth = 600;
62var stageHeight = 600;
63var maxParticles = 2500;
64var minVelocity = 50;
65var maxVelocity = 500;
66var particleRadius = 6;
67var colors = ["#cc0000", "#ffcc00", "#aaff00", "#0099cc", "#194c99", "#661999"];
68
69var testRunning = true;
70var particles = [];
71
72window.onload = function () {
73    PerfTestRunner.prepareToMeasureValuesAsync({done: onCompletedRun, unit: 'fps'});
74
75    // Create the particles
76    for (var i = 0; i < maxParticles; i++) {
77        var particle = new Particle();
78        particle.start();
79        particles.push(particle);
80    }
81
82    startTrackingFrameRate();
83}
84
85function Particle()
86{
87    var angle = Math.PI * 2 * PerfTestRunner.random();
88    var velocity = minVelocity + ((maxVelocity - minVelocity) * PerfTestRunner.random());
89    var x = stageWidth / 2 - particleRadius;
90    var y = stageHeight / 2 - particleRadius;
91    var dx = Math.cos(angle) * velocity;
92    var dy = Math.sin(angle) * velocity;
93
94    // Create visual element for the particle
95    var domNode = document.createElement('span');
96    document.body.appendChild(domNode);
97
98    // Set initial position to middle of screen
99    domNode.style.left = x + "px";
100    domNode.style.top = y + "px";
101
102    // Set colour of element
103    domNode.style.backgroundColor = colors[Math.floor(Math.random() * colors.length)];
104
105    domNode.style.webkitTransitionProperty = 'all';
106    domNode.style.webkitTransitionTimingFunction = 'linear';
107
108    function destroy()
109    {
110        document.body.removeChild(domNode);
111    }
112
113    function detectCollision(lineX, normalX, lineY, normalY) {
114        var dtx = Infinity;
115        var dty = Infinity;
116        if (dx * normalX < 0)
117            dtx = (lineX - x) / dx;
118        if (dy * normalY < 0)
119            dty = (lineY - y) / dy;
120        var dt = Math.min(dtx, dty);
121        var hitX = (dtx < dty);
122        return {
123            dt: dt,
124            x: hitX ? lineX : x + (dx * dt),
125            y: hitX ? y + (dy * dt) : lineY,
126            dx: hitX ? -dx : dx,
127            dy: hitX ? dy : -dy,
128        };
129    }
130
131    function move() {
132        if (!testRunning)
133            return;
134        var collisionA = detectCollision(0, 1, 0, 1);
135        var collisionB = detectCollision(stageWidth, -1, stageHeight, -1);
136        var collision = collisionA.dt < collisionB.dt ? collisionA : collisionB;
137        domNode.style.webkitTransitionDuration = collision.dt + 's, ' + collision.dt + 's';
138        domNode.style.left = collision.x + 'px';
139        domNode.style.top = collision.y + 'px';
140        x = collision.x;
141        y = collision.y;
142        dx = collision.dx;
143        dy = collision.dy;
144        setTimeout(move, collision.dt * 1000);
145    }
146
147    function start() {
148        // Set timeout is used to ensure the transition-property value gets a chance to register on the element.
149        setTimeout(move, 0);
150    }
151
152    this.start = start;
153    this.destroy = destroy;
154}
155
156function onCompletedRun() {
157    stopTrackingFrameRate();
158
159    for (var i = 0; i < particles.length; i++)
160        particles[i].destroy();
161    particles = [];
162}
163</script>
164</head>
165</html>
166