1 /*
2 * Copyright (C) 2010, Google Inc. All rights reserved.
3 *
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions
6 * are met:
7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 *
13 * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY
14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
15 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
16 * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY
17 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
18 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
19 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
20 * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
21 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
22 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
23 */
24
25 #include "config.h"
26
27 #if ENABLE(WEB_AUDIO)
28
29 #include "modules/webaudio/AudioNodeInput.h"
30
31 #include "modules/webaudio/AudioContext.h"
32 #include "modules/webaudio/AudioNodeOutput.h"
33 #include <algorithm>
34
35 using namespace std;
36
37 namespace WebCore {
38
AudioNodeInput(AudioNode * node)39 AudioNodeInput::AudioNodeInput(AudioNode* node)
40 : AudioSummingJunction(node->context())
41 , m_node(node)
42 {
43 // Set to mono by default.
44 m_internalSummingBus = AudioBus::create(1, AudioNode::ProcessingSizeInFrames);
45 }
46
connect(AudioNodeOutput * output)47 void AudioNodeInput::connect(AudioNodeOutput* output)
48 {
49 ASSERT(context()->isGraphOwner());
50
51 ASSERT(output && node());
52 if (!output || !node())
53 return;
54
55 // Check if we're already connected to this output.
56 if (m_outputs.contains(output))
57 return;
58
59 output->addInput(this);
60 m_outputs.add(output);
61 changedOutputs();
62
63 // Sombody has just connected to us, so count it as a reference.
64 node()->ref(AudioNode::RefTypeConnection);
65 }
66
disconnect(AudioNodeOutput * output)67 void AudioNodeInput::disconnect(AudioNodeOutput* output)
68 {
69 ASSERT(context()->isGraphOwner());
70
71 ASSERT(output && node());
72 if (!output || !node())
73 return;
74
75 // First try to disconnect from "active" connections.
76 if (m_outputs.contains(output)) {
77 m_outputs.remove(output);
78 changedOutputs();
79 output->removeInput(this);
80 node()->deref(AudioNode::RefTypeConnection); // Note: it's important to return immediately after all deref() calls since the node may be deleted.
81 return;
82 }
83
84 // Otherwise, try to disconnect from disabled connections.
85 if (m_disabledOutputs.contains(output)) {
86 m_disabledOutputs.remove(output);
87 output->removeInput(this);
88 node()->deref(AudioNode::RefTypeConnection); // Note: it's important to return immediately after all deref() calls since the node may be deleted.
89 return;
90 }
91
92 ASSERT_NOT_REACHED();
93 }
94
disable(AudioNodeOutput * output)95 void AudioNodeInput::disable(AudioNodeOutput* output)
96 {
97 ASSERT(context()->isGraphOwner());
98
99 ASSERT(output && node());
100 if (!output || !node())
101 return;
102
103 ASSERT(m_outputs.contains(output));
104
105 m_disabledOutputs.add(output);
106 m_outputs.remove(output);
107 changedOutputs();
108
109 // Propagate disabled state to outputs.
110 node()->disableOutputsIfNecessary();
111 }
112
enable(AudioNodeOutput * output)113 void AudioNodeInput::enable(AudioNodeOutput* output)
114 {
115 ASSERT(context()->isGraphOwner());
116
117 ASSERT(output && node());
118 if (!output || !node())
119 return;
120
121 ASSERT(m_disabledOutputs.contains(output));
122
123 // Move output from disabled list to active list.
124 m_outputs.add(output);
125 m_disabledOutputs.remove(output);
126 changedOutputs();
127
128 // Propagate enabled state to outputs.
129 node()->enableOutputsIfNecessary();
130 }
131
didUpdate()132 void AudioNodeInput::didUpdate()
133 {
134 node()->checkNumberOfChannelsForInput(this);
135 }
136
updateInternalBus()137 void AudioNodeInput::updateInternalBus()
138 {
139 ASSERT(context()->isAudioThread() && context()->isGraphOwner());
140
141 unsigned numberOfInputChannels = numberOfChannels();
142
143 if (numberOfInputChannels == m_internalSummingBus->numberOfChannels())
144 return;
145
146 m_internalSummingBus = AudioBus::create(numberOfInputChannels, AudioNode::ProcessingSizeInFrames);
147 }
148
numberOfChannels() const149 unsigned AudioNodeInput::numberOfChannels() const
150 {
151 AudioNode::ChannelCountMode mode = node()->internalChannelCountMode();
152 if (mode == AudioNode::Explicit)
153 return node()->channelCount();
154
155 // Find the number of channels of the connection with the largest number of channels.
156 unsigned maxChannels = 1; // one channel is the minimum allowed
157
158 for (HashSet<AudioNodeOutput*>::iterator i = m_outputs.begin(); i != m_outputs.end(); ++i) {
159 AudioNodeOutput* output = *i;
160 // Use output()->numberOfChannels() instead of output->bus()->numberOfChannels(),
161 // because the calling of AudioNodeOutput::bus() is not safe here.
162 maxChannels = max(maxChannels, output->numberOfChannels());
163 }
164
165 if (mode == AudioNode::ClampedMax)
166 maxChannels = min(maxChannels, static_cast<unsigned>(node()->channelCount()));
167
168 return maxChannels;
169 }
170
bus()171 AudioBus* AudioNodeInput::bus()
172 {
173 ASSERT(context()->isAudioThread());
174
175 // Handle single connection specially to allow for in-place processing.
176 if (numberOfRenderingConnections() == 1 && node()->internalChannelCountMode() == AudioNode::Max)
177 return renderingOutput(0)->bus();
178
179 // Multiple connections case or complex ChannelCountMode (or no connections).
180 return internalSummingBus();
181 }
182
internalSummingBus()183 AudioBus* AudioNodeInput::internalSummingBus()
184 {
185 ASSERT(context()->isAudioThread());
186
187 return m_internalSummingBus.get();
188 }
189
sumAllConnections(AudioBus * summingBus,size_t framesToProcess)190 void AudioNodeInput::sumAllConnections(AudioBus* summingBus, size_t framesToProcess)
191 {
192 ASSERT(context()->isAudioThread());
193
194 // We shouldn't be calling this method if there's only one connection, since it's less efficient.
195 ASSERT(numberOfRenderingConnections() > 1 || node()->internalChannelCountMode() != AudioNode::Max);
196
197 ASSERT(summingBus);
198 if (!summingBus)
199 return;
200
201 summingBus->zero();
202
203 AudioBus::ChannelInterpretation interpretation = node()->internalChannelInterpretation();
204
205 for (unsigned i = 0; i < numberOfRenderingConnections(); ++i) {
206 AudioNodeOutput* output = renderingOutput(i);
207 ASSERT(output);
208
209 // Render audio from this output.
210 AudioBus* connectionBus = output->pull(0, framesToProcess);
211
212 // Sum, with unity-gain.
213 summingBus->sumFrom(*connectionBus, interpretation);
214 }
215 }
216
pull(AudioBus * inPlaceBus,size_t framesToProcess)217 AudioBus* AudioNodeInput::pull(AudioBus* inPlaceBus, size_t framesToProcess)
218 {
219 ASSERT(context()->isAudioThread());
220
221 // Handle single connection case.
222 if (numberOfRenderingConnections() == 1 && node()->internalChannelCountMode() == AudioNode::Max) {
223 // The output will optimize processing using inPlaceBus if it's able.
224 AudioNodeOutput* output = this->renderingOutput(0);
225 return output->pull(inPlaceBus, framesToProcess);
226 }
227
228 AudioBus* internalSummingBus = this->internalSummingBus();
229
230 if (!numberOfRenderingConnections()) {
231 // At least, generate silence if we're not connected to anything.
232 // FIXME: if we wanted to get fancy, we could propagate a 'silent hint' here to optimize the downstream graph processing.
233 internalSummingBus->zero();
234 return internalSummingBus;
235 }
236
237 // Handle multiple connections case.
238 sumAllConnections(internalSummingBus, framesToProcess);
239
240 return internalSummingBus;
241 }
242
243 } // namespace WebCore
244
245 #endif // ENABLE(WEB_AUDIO)
246