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1 /*
2  * Copyright (C) 2010 Google Inc. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions
6  * are met:
7  *
8  * 1.  Redistributions of source code must retain the above copyright
9  *     notice, this list of conditions and the following disclaimer.
10  * 2.  Redistributions in binary form must reproduce the above copyright
11  *     notice, this list of conditions and the following disclaimer in the
12  *     documentation and/or other materials provided with the distribution.
13  * 3.  Neither the name of Apple Computer, Inc. ("Apple") nor the names of
14  *     its contributors may be used to endorse or promote products derived
15  *     from this software without specific prior written permission.
16  *
17  * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
18  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
19  * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
20  * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
21  * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
22  * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
23  * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
24  * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
26  * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27  */
28 
29 #ifndef AudioParam_h
30 #define AudioParam_h
31 
32 #include "bindings/v8/ScriptWrappable.h"
33 #include "modules/webaudio/AudioContext.h"
34 #include "modules/webaudio/AudioParamTimeline.h"
35 #include "modules/webaudio/AudioSummingJunction.h"
36 #include <sys/types.h>
37 #include "wtf/Float32Array.h"
38 #include "wtf/PassRefPtr.h"
39 #include "wtf/RefCounted.h"
40 #include "wtf/text/WTFString.h"
41 
42 namespace WebCore {
43 
44 class AudioNodeOutput;
45 
46 class AudioParam : public RefCounted<AudioParam>, public ScriptWrappable, public AudioSummingJunction {
47 public:
48     static const double DefaultSmoothingConstant;
49     static const double SnapThreshold;
50 
51     static PassRefPtr<AudioParam> create(AudioContext* context, const String& name, double defaultValue, double minValue, double maxValue, unsigned units = 0)
52     {
53         return adoptRef(new AudioParam(context, name, defaultValue, minValue, maxValue, units));
54     }
55 
56     // AudioSummingJunction
canUpdateState()57     virtual bool canUpdateState() OVERRIDE { return true; }
didUpdate()58     virtual void didUpdate() OVERRIDE { }
59 
60     // Intrinsic value.
61     float value();
62     void setValue(float);
63 
64     // Final value for k-rate parameters, otherwise use calculateSampleAccurateValues() for a-rate.
65     // Must be called in the audio thread.
66     float finalValue();
67 
name()68     String name() const { return m_name; }
69 
minValue()70     float minValue() const { return static_cast<float>(m_minValue); }
maxValue()71     float maxValue() const { return static_cast<float>(m_maxValue); }
defaultValue()72     float defaultValue() const { return static_cast<float>(m_defaultValue); }
units()73     unsigned units() const { return m_units; }
74 
75     // Value smoothing:
76 
77     // When a new value is set with setValue(), in our internal use of the parameter we don't immediately jump to it.
78     // Instead we smoothly approach this value to avoid glitching.
79     float smoothedValue();
80 
81     // Smoothly exponentially approaches to (de-zippers) the desired value.
82     // Returns true if smoothed value has already snapped exactly to value.
83     bool smooth();
84 
resetSmoothedValue()85     void resetSmoothedValue() { m_smoothedValue = m_value; }
setSmoothingConstant(double k)86     void setSmoothingConstant(double k) { m_smoothingConstant = k; }
87 
88     // Parameter automation.
setValueAtTime(float value,double time)89     void setValueAtTime(float value, double time) { m_timeline.setValueAtTime(value, time); }
linearRampToValueAtTime(float value,double time)90     void linearRampToValueAtTime(float value, double time) { m_timeline.linearRampToValueAtTime(value, time); }
exponentialRampToValueAtTime(float value,double time)91     void exponentialRampToValueAtTime(float value, double time) { m_timeline.exponentialRampToValueAtTime(value, time); }
setTargetAtTime(float target,double time,double timeConstant)92     void setTargetAtTime(float target, double time, double timeConstant) { m_timeline.setTargetAtTime(target, time, timeConstant); }
setValueCurveAtTime(Float32Array * curve,double time,double duration)93     void setValueCurveAtTime(Float32Array* curve, double time, double duration) { m_timeline.setValueCurveAtTime(curve, time, duration); }
cancelScheduledValues(double startTime)94     void cancelScheduledValues(double startTime) { m_timeline.cancelScheduledValues(startTime); }
95 
hasSampleAccurateValues()96     bool hasSampleAccurateValues() { return m_timeline.hasValues() || numberOfRenderingConnections(); }
97 
98     // Calculates numberOfValues parameter values starting at the context's current time.
99     // Must be called in the context's render thread.
100     void calculateSampleAccurateValues(float* values, unsigned numberOfValues);
101 
102     // Connect an audio-rate signal to control this parameter.
103     void connect(AudioNodeOutput*);
104     void disconnect(AudioNodeOutput*);
105 
106 protected:
107     AudioParam(AudioContext* context, const String& name, double defaultValue, double minValue, double maxValue, unsigned units = 0)
AudioSummingJunction(context)108         : AudioSummingJunction(context)
109         , m_name(name)
110         , m_value(defaultValue)
111         , m_defaultValue(defaultValue)
112         , m_minValue(minValue)
113         , m_maxValue(maxValue)
114         , m_units(units)
115         , m_smoothedValue(defaultValue)
116         , m_smoothingConstant(DefaultSmoothingConstant)
117     {
118         ScriptWrappable::init(this);
119     }
120 
121 private:
122     // sampleAccurate corresponds to a-rate (audio rate) vs. k-rate in the Web Audio specification.
123     void calculateFinalValues(float* values, unsigned numberOfValues, bool sampleAccurate);
124     void calculateTimelineValues(float* values, unsigned numberOfValues);
125 
126     String m_name;
127     double m_value;
128     double m_defaultValue;
129     double m_minValue;
130     double m_maxValue;
131     unsigned m_units;
132 
133     // Smoothing (de-zippering)
134     double m_smoothedValue;
135     double m_smoothingConstant;
136 
137     AudioParamTimeline m_timeline;
138 };
139 
140 } // namespace WebCore
141 
142 #endif // AudioParam_h
143