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1 /*
2  * Copyright (C) 2010, Google Inc. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions
6  * are met:
7  * 1.  Redistributions of source code must retain the above copyright
8  *    notice, this list of conditions and the following disclaimer.
9  * 2.  Redistributions in binary form must reproduce the above copyright
10  *    notice, this list of conditions and the following disclaimer in the
11  *    documentation and/or other materials provided with the distribution.
12  *
13  * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY
14  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
15  * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
16  * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY
17  * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
18  * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
19  * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
20  * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
21  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
22  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
23  */
24 
25 #include "config.h"
26 
27 #if ENABLE(WEB_AUDIO)
28 
29 #include "modules/webaudio/ChannelSplitterNode.h"
30 
31 #include "modules/webaudio/AudioContext.h"
32 #include "modules/webaudio/AudioNodeInput.h"
33 #include "modules/webaudio/AudioNodeOutput.h"
34 
35 namespace WebCore {
36 
create(AudioContext * context,float sampleRate,unsigned numberOfOutputs)37 PassRefPtr<ChannelSplitterNode> ChannelSplitterNode::create(AudioContext* context, float sampleRate, unsigned numberOfOutputs)
38 {
39     if (!numberOfOutputs || numberOfOutputs > AudioContext::maxNumberOfChannels())
40         return 0;
41 
42     return adoptRef(new ChannelSplitterNode(context, sampleRate, numberOfOutputs));
43 }
44 
ChannelSplitterNode(AudioContext * context,float sampleRate,unsigned numberOfOutputs)45 ChannelSplitterNode::ChannelSplitterNode(AudioContext* context, float sampleRate, unsigned numberOfOutputs)
46     : AudioNode(context, sampleRate)
47 {
48     ScriptWrappable::init(this);
49     addInput(adoptPtr(new AudioNodeInput(this)));
50 
51     // Create a fixed number of outputs (able to handle the maximum number of channels fed to an input).
52     for (unsigned i = 0; i < numberOfOutputs; ++i)
53         addOutput(adoptPtr(new AudioNodeOutput(this, 1)));
54 
55     setNodeType(NodeTypeChannelSplitter);
56     initialize();
57 }
58 
process(size_t framesToProcess)59 void ChannelSplitterNode::process(size_t framesToProcess)
60 {
61     AudioBus* source = input(0)->bus();
62     ASSERT(source);
63     ASSERT_UNUSED(framesToProcess, framesToProcess == source->length());
64 
65     unsigned numberOfSourceChannels = source->numberOfChannels();
66 
67     for (unsigned i = 0; i < numberOfOutputs(); ++i) {
68         AudioBus* destination = output(i)->bus();
69         ASSERT(destination);
70 
71         if (i < numberOfSourceChannels) {
72             // Split the channel out if it exists in the source.
73             // It would be nice to avoid the copy and simply pass along pointers, but this becomes extremely difficult with fanout and fanin.
74             destination->channel(0)->copyFrom(source->channel(i));
75         } else if (output(i)->renderingFanOutCount() > 0) {
76             // Only bother zeroing out the destination if it's connected to anything
77             destination->zero();
78         }
79     }
80 }
81 
reset()82 void ChannelSplitterNode::reset()
83 {
84 }
85 
86 } // namespace WebCore
87 
88 #endif // ENABLE(WEB_AUDIO)
89