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1 /*
2  * Copyright (C) 2012 Google Inc. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions
6  * are met:
7  *
8  * 1.  Redistributions of source code must retain the above copyright
9  *     notice, this list of conditions and the following disclaimer.
10  * 2.  Redistributions in binary form must reproduce the above copyright
11  *     notice, this list of conditions and the following disclaimer in the
12  *     documentation and/or other materials provided with the distribution.
13  * 3.  Neither the name of Apple Computer, Inc. ("Apple") nor the names of
14  *     its contributors may be used to endorse or promote products derived
15  *     from this software without specific prior written permission.
16  *
17  * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
18  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
19  * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
20  * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
21  * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
22  * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
23  * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
24  * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
26  * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27  */
28 
29 #ifndef PeriodicWave_h
30 #define PeriodicWave_h
31 
32 #include "bindings/v8/ScriptWrappable.h"
33 #include "platform/audio/AudioArray.h"
34 #include "wtf/Float32Array.h"
35 #include "wtf/OwnPtr.h"
36 #include "wtf/PassRefPtr.h"
37 #include "wtf/RefCounted.h"
38 #include "wtf/RefPtr.h"
39 #include "wtf/Vector.h"
40 
41 namespace WebCore {
42 
43 class PeriodicWave : public ScriptWrappable, public RefCounted<PeriodicWave> {
44 public:
45     static PassRefPtr<PeriodicWave> createSine(float sampleRate);
46     static PassRefPtr<PeriodicWave> createSquare(float sampleRate);
47     static PassRefPtr<PeriodicWave> createSawtooth(float sampleRate);
48     static PassRefPtr<PeriodicWave> createTriangle(float sampleRate);
49 
50     // Creates an arbitrary periodic wave given the frequency components (Fourier coefficients).
51     static PassRefPtr<PeriodicWave> create(float sampleRate, Float32Array* real, Float32Array* imag);
52 
53     // Returns pointers to the lower and higher wave data for the pitch range containing
54     // the given fundamental frequency. These two tables are in adjacent "pitch" ranges
55     // where the higher table will have the maximum number of partials which won't alias when played back
56     // at this fundamental frequency. The lower wave is the next range containing fewer partials than the higher wave.
57     // Interpolation between these two tables can be made according to tableInterpolationFactor.
58     // Where values from 0 -> 1 interpolate between lower -> higher.
59     void waveDataForFundamentalFrequency(float, float* &lowerWaveData, float* &higherWaveData, float& tableInterpolationFactor);
60 
61     // Returns the scalar multiplier to the oscillator frequency to calculate wave buffer phase increment.
rateScale()62     float rateScale() const { return m_rateScale; }
63 
periodicWaveSize()64     unsigned periodicWaveSize() const { return m_periodicWaveSize; }
sampleRate()65     float sampleRate() const { return m_sampleRate; }
66 
67 private:
68     explicit PeriodicWave(float sampleRate);
69 
70     void generateBasicWaveform(int);
71 
72     float m_sampleRate;
73     unsigned m_periodicWaveSize;
74     unsigned m_numberOfRanges;
75     float m_centsPerRange;
76 
77     // The lowest frequency (in Hertz) where playback will include all of the partials.
78     // Playing back lower than this frequency will gradually lose more high-frequency information.
79     // This frequency is quite low (~10Hz @ 44.1KHz)
80     float m_lowestFundamentalFrequency;
81 
82     float m_rateScale;
83 
numberOfRanges()84     unsigned numberOfRanges() const { return m_numberOfRanges; }
85 
86     // Maximum possible number of partials (before culling).
87     unsigned maxNumberOfPartials() const;
88 
89     unsigned numberOfPartialsForRange(unsigned rangeIndex) const;
90 
91     // Creates tables based on numberOfComponents Fourier coefficients.
92     void createBandLimitedTables(const float* real, const float* imag, unsigned numberOfComponents);
93     Vector<OwnPtr<AudioFloatArray> > m_bandLimitedTables;
94 };
95 
96 } // namespace WebCore
97 
98 #endif // PeriodicWave_h
99