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1 /*
2  * Copyright (C) 2013 Apple Inc. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions
6  * are met:
7  * 1. Redistributions of source code must retain the above copyright
8  *    notice, this list of conditions and the following disclaimer.
9  * 2. Redistributions in binary form must reproduce the above copyright
10  *    notice, this list of conditions and the following disclaimer in the
11  *    documentation and/or other materials provided with the distribution.
12  *
13  * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
14  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE INC. OR
17  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24  */
25 
26 #ifndef WTF_EnumClass_h
27 #define WTF_EnumClass_h
28 
29 #include "wtf/Compiler.h"
30 
31 namespace WTF {
32 
33 // How to define a type safe enum list using the ENUM_CLASS macros?
34 // ===============================================================
35 // To get an enum list like this:
36 //
37 //     enum class MyEnums {
38 //         Value1,
39 //         Value2,
40 //         ...
41 //         ValueN
42 //     };
43 //
44 // ... write this:
45 //
46 //     ENUM_CLASS(MyEnums) {
47 //         Value1,
48 //         Value2,
49 //         ...
50 //         ValueN
51 //     } ENUM_CLASS_END(MyEnums);
52 //
53 // The ENUM_CLASS macros will use C++11's enum class if the compiler supports it.
54 // Otherwise, it will use the EnumClass template below.
55 
56 #if COMPILER_SUPPORTS(CXX_STRONG_ENUMS)
57 
58 #define ENUM_CLASS(__enumName) \
59     enum class __enumName
60 
61 #define ENUM_CLASS_END(__enumName)
62 
63 #else // !COMPILER_SUPPORTS(CXX_STRONG_ENUMS)
64 
65 // How to define a type safe enum list using the EnumClass template?
66 // ================================================================
67 // Definition should be a struct that encapsulates an enum list.
68 // The enum list should be names Enums.
69 //
70 // Here's an example of how to define a type safe enum named MyEnum using
71 // the EnumClass template:
72 //
73 //     struct MyEnumDefinition {
74 //         enum Enums {
75 //             ValueDefault,
76 //             Value1,
77 //             ...
78 //             ValueN
79 //         };
80 //     };
81 //     typedef EnumClass<MyEnumDefinition, MyEnumDefinition::ValueDefault> MyEnum;
82 //
83 // With that, you can now use MyEnum enum values as follow:
84 //
85 //     MyEnum value1; // value1 is assigned MyEnum::ValueDefault by default.
86 //     MyEnum value2 = MyEnum::Value1; // value2 is assigned MyEnum::Value1;
87 
88 template <typename Definition>
89 class EnumClass : public Definition {
90     typedef enum Definition::Enums Value;
91 public:
92     ALWAYS_INLINE EnumClass() { }
93     ALWAYS_INLINE EnumClass(Value value) : m_value(value) { }
94 
95     ALWAYS_INLINE Value value() const { return m_value; }
96 
97     ALWAYS_INLINE bool operator==(const EnumClass other) { return m_value == other.m_value; }
98     ALWAYS_INLINE bool operator!=(const EnumClass other) { return m_value != other.m_value; }
99     ALWAYS_INLINE bool operator<(const EnumClass other) { return m_value < other.m_value; }
100     ALWAYS_INLINE bool operator<=(const EnumClass other) { return m_value <= other.m_value; }
101     ALWAYS_INLINE bool operator>(const EnumClass other) { return m_value > other.m_value; }
102     ALWAYS_INLINE bool operator>=(const EnumClass other) { return m_value >= other.m_value; }
103 
104     ALWAYS_INLINE bool operator==(const Value value) { return m_value == value; }
105     ALWAYS_INLINE bool operator!=(const Value value) { return m_value != value; }
106     ALWAYS_INLINE bool operator<(const Value value) { return m_value < value; }
107     ALWAYS_INLINE bool operator<=(const Value value) { return m_value <= value; }
108     ALWAYS_INLINE bool operator>(const Value value) { return m_value > value; }
109     ALWAYS_INLINE bool operator>=(const Value value) { return m_value >= value; }
110 
111     ALWAYS_INLINE operator Value() { return m_value; }
112 
113 private:
114     Value m_value;
115 };
116 
117 #define ENUM_CLASS(__enumName) \
118     struct __enumName ## Definition { \
119         enum Enums
120 
121 #define ENUM_CLASS_END(__enumName) \
122         ; \
123     }; \
124     typedef EnumClass< __enumName ## Definition > __enumName
125 
126 #endif // !COMPILER_SUPPORTS(CXX_STRONG_ENUMS)
127 
128 } // namespace WTF
129 
130 #if !COMPILER_SUPPORTS(CXX_STRONG_ENUMS)
131 using WTF::EnumClass;
132 #endif
133 
134 #endif // WTF_EnumClass_h
135