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1 #include "precompiled.h"
2 //
3 // Copyright (c) 2010-2013 The ANGLE Project Authors. All rights reserved.
4 // Use of this source code is governed by a BSD-style license that can be
5 // found in the LICENSE file.
6 //
7 
8 #include "libGLESv2/Uniform.h"
9 
10 #include "libGLESv2/utilities.h"
11 
12 namespace gl
13 {
14 
Uniform(GLenum type,GLenum precision,const std::string & name,unsigned int arraySize)15 Uniform::Uniform(GLenum type, GLenum precision, const std::string &name, unsigned int arraySize)
16     : type(type), precision(precision), name(name), arraySize(arraySize)
17 {
18     int bytes = gl::UniformInternalSize(type) * elementCount();
19     data = new unsigned char[bytes];
20     memset(data, 0, bytes);
21     dirty = true;
22 
23     psRegisterIndex = -1;
24     vsRegisterIndex = -1;
25     registerCount = VariableRowCount(type) * elementCount();
26 }
27 
~Uniform()28 Uniform::~Uniform()
29 {
30     delete[] data;
31 }
32 
isArray() const33 bool Uniform::isArray() const
34 {
35     return arraySize > 0;
36 }
37 
elementCount() const38 unsigned int Uniform::elementCount() const
39 {
40     return arraySize > 0 ? arraySize : 1;
41 }
42 
43 }
44