1 // 2 // Copyright (c) 2012-2013 The ANGLE Project Authors. All rights reserved. 3 // Use of this source code is governed by a BSD-style license that can be 4 // found in the LICENSE file. 5 // 6 7 // ShaderExecutable9.h: Defines a D3D9-specific class to contain shader 8 // executable implementation details. 9 10 #ifndef LIBGLESV2_RENDERER_SHADEREXECUTABLE9_H_ 11 #define LIBGLESV2_RENDERER_SHADEREXECUTABLE9_H_ 12 13 #include "libGLESv2/renderer/ShaderExecutable.h" 14 15 namespace rx 16 { 17 18 class ShaderExecutable9 : public ShaderExecutable 19 { 20 public: 21 ShaderExecutable9(const void *function, size_t length, IDirect3DPixelShader9 *executable); 22 ShaderExecutable9(const void *function, size_t length, IDirect3DVertexShader9 *executable); 23 virtual ~ShaderExecutable9(); 24 25 static ShaderExecutable9 *makeShaderExecutable9(ShaderExecutable *executable); 26 27 IDirect3DPixelShader9 *getPixelShader() const; 28 IDirect3DVertexShader9 *getVertexShader() const; 29 30 private: 31 DISALLOW_COPY_AND_ASSIGN(ShaderExecutable9); 32 33 IDirect3DPixelShader9 *mPixelExecutable; 34 IDirect3DVertexShader9 *mVertexExecutable; 35 }; 36 37 } 38 39 #endif // LIBGLESV2_RENDERER_SHADEREXECUTABLE9_H_