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1 //
2 // Copyright (c) 2012-2013 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
5 //
6 
7 // ShaderExecutable9.h: Defines a D3D9-specific class to contain shader
8 // executable implementation details.
9 
10 #ifndef LIBGLESV2_RENDERER_SHADEREXECUTABLE9_H_
11 #define LIBGLESV2_RENDERER_SHADEREXECUTABLE9_H_
12 
13 #include "libGLESv2/renderer/ShaderExecutable.h"
14 
15 namespace rx
16 {
17 
18 class ShaderExecutable9 : public ShaderExecutable
19 {
20   public:
21     ShaderExecutable9(const void *function, size_t length, IDirect3DPixelShader9 *executable);
22     ShaderExecutable9(const void *function, size_t length, IDirect3DVertexShader9 *executable);
23     virtual ~ShaderExecutable9();
24 
25     static ShaderExecutable9 *makeShaderExecutable9(ShaderExecutable *executable);
26 
27     IDirect3DPixelShader9 *getPixelShader() const;
28     IDirect3DVertexShader9 *getVertexShader() const;
29 
30   private:
31     DISALLOW_COPY_AND_ASSIGN(ShaderExecutable9);
32 
33     IDirect3DPixelShader9 *mPixelExecutable;
34     IDirect3DVertexShader9 *mVertexExecutable;
35 };
36 
37 }
38 
39 #endif // LIBGLESV2_RENDERER_SHADEREXECUTABLE9_H_