1 /* 2 * libjingle 3 * Copyright 2004--2009, Google Inc. 4 * 5 * Redistribution and use in source and binary forms, with or without 6 * modification, are permitted provided that the following conditions are met: 7 * 8 * 1. Redistributions of source code must retain the above copyright notice, 9 * this list of conditions and the following disclaimer. 10 * 2. Redistributions in binary form must reproduce the above copyright notice, 11 * this list of conditions and the following disclaimer in the documentation 12 * and/or other materials provided with the distribution. 13 * 3. The name of the author may not be used to endorse or promote products 14 * derived from this software without specific prior written permission. 15 * 16 * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED 17 * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF 18 * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO 19 * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 20 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 21 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; 22 * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, 23 * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR 24 * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF 25 * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 26 */ 27 28 #ifndef TALK_BASE_SIGNALTHREAD_H_ 29 #define TALK_BASE_SIGNALTHREAD_H_ 30 31 #include <string> 32 33 #include "talk/base/constructormagic.h" 34 #include "talk/base/sigslot.h" 35 #include "talk/base/thread.h" 36 37 namespace talk_base { 38 39 /////////////////////////////////////////////////////////////////////////////// 40 // SignalThread - Base class for worker threads. The main thread should call 41 // Start() to begin work, and then follow one of these models: 42 // Normal: Wait for SignalWorkDone, and then call Release to destroy. 43 // Cancellation: Call Release(true), to abort the worker thread. 44 // Fire-and-forget: Call Release(false), which allows the thread to run to 45 // completion, and then self-destruct without further notification. 46 // Periodic tasks: Wait for SignalWorkDone, then eventually call Start() 47 // again to repeat the task. When the instance isn't needed anymore, 48 // call Release. DoWork, OnWorkStart and OnWorkStop are called again, 49 // on a new thread. 50 // The subclass should override DoWork() to perform the background task. By 51 // periodically calling ContinueWork(), it can check for cancellation. 52 // OnWorkStart and OnWorkDone can be overridden to do pre- or post-work 53 // tasks in the context of the main thread. 54 /////////////////////////////////////////////////////////////////////////////// 55 56 class SignalThread 57 : public sigslot::has_slots<>, 58 protected MessageHandler { 59 public: 60 SignalThread(); 61 62 // Context: Main Thread. Call before Start to change the worker's name. 63 bool SetName(const std::string& name, const void* obj); 64 65 // Context: Main Thread. Call before Start to change the worker's priority. 66 bool SetPriority(ThreadPriority priority); 67 68 // Context: Main Thread. Call to begin the worker thread. 69 void Start(); 70 71 // Context: Main Thread. If the worker thread is not running, deletes the 72 // object immediately. Otherwise, asks the worker thread to abort processing, 73 // and schedules the object to be deleted once the worker exits. 74 // SignalWorkDone will not be signalled. If wait is true, does not return 75 // until the thread is deleted. 76 void Destroy(bool wait); 77 78 // Context: Main Thread. If the worker thread is complete, deletes the 79 // object immediately. Otherwise, schedules the object to be deleted once 80 // the worker thread completes. SignalWorkDone will be signalled. 81 void Release(); 82 83 // Context: Main Thread. Signalled when work is complete. 84 sigslot::signal1<SignalThread *> SignalWorkDone; 85 86 enum { ST_MSG_WORKER_DONE, ST_MSG_FIRST_AVAILABLE }; 87 88 protected: 89 virtual ~SignalThread(); 90 worker()91 Thread* worker() { return &worker_; } 92 93 // Context: Main Thread. Subclass should override to do pre-work setup. OnWorkStart()94 virtual void OnWorkStart() { } 95 96 // Context: Worker Thread. Subclass should override to do work. 97 virtual void DoWork() = 0; 98 99 // Context: Worker Thread. Subclass should call periodically to 100 // dispatch messages and determine if the thread should terminate. 101 bool ContinueWork(); 102 103 // Context: Worker Thread. Subclass should override when extra work is 104 // needed to abort the worker thread. OnWorkStop()105 virtual void OnWorkStop() { } 106 107 // Context: Main Thread. Subclass should override to do post-work cleanup. OnWorkDone()108 virtual void OnWorkDone() { } 109 110 // Context: Any Thread. If subclass overrides, be sure to call the base 111 // implementation. Do not use (message_id < ST_MSG_FIRST_AVAILABLE) 112 virtual void OnMessage(Message *msg); 113 114 private: 115 enum State { 116 kInit, // Initialized, but not started 117 kRunning, // Started and doing work 118 kReleasing, // Same as running, but to be deleted when work is done 119 kComplete, // Work is done 120 kStopping, // Work is being interrupted 121 }; 122 123 class Worker : public Thread { 124 public: Worker(SignalThread * parent)125 explicit Worker(SignalThread* parent) : parent_(parent) {} ~Worker()126 virtual ~Worker() { Stop(); } Run()127 virtual void Run() { parent_->Run(); } 128 129 private: 130 SignalThread* parent_; 131 132 DISALLOW_IMPLICIT_CONSTRUCTORS(Worker); 133 }; 134 135 class EnterExit { 136 public: EnterExit(SignalThread * t)137 explicit EnterExit(SignalThread* t) : t_(t) { 138 t_->cs_.Enter(); 139 // If refcount_ is zero then the object has already been deleted and we 140 // will be double-deleting it in ~EnterExit()! (shouldn't happen) 141 ASSERT(t_->refcount_ != 0); 142 ++t_->refcount_; 143 } ~EnterExit()144 ~EnterExit() { 145 bool d = (0 == --t_->refcount_); 146 t_->cs_.Leave(); 147 if (d) 148 delete t_; 149 } 150 151 private: 152 SignalThread* t_; 153 154 DISALLOW_IMPLICIT_CONSTRUCTORS(EnterExit); 155 }; 156 157 void Run(); 158 void OnMainThreadDestroyed(); 159 160 Thread* main_; 161 Worker worker_; 162 CriticalSection cs_; 163 State state_; 164 int refcount_; 165 166 DISALLOW_COPY_AND_ASSIGN(SignalThread); 167 }; 168 169 /////////////////////////////////////////////////////////////////////////////// 170 171 } // namespace talk_base 172 173 #endif // TALK_BASE_SIGNALTHREAD_H_ 174