1 /*
2 * libjingle
3 * Copyright 2004 Google Inc.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 *
8 * 1. Redistributions of source code must retain the above copyright notice,
9 * this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright notice,
11 * this list of conditions and the following disclaimer in the documentation
12 * and/or other materials provided with the distribution.
13 * 3. The name of the author may not be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
17 * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
18 * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
19 * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
20 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
21 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
22 * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
23 * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
24 * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
25 * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28 #include "talk/base/thread.h"
29
30 #ifndef __has_feature
31 #define __has_feature(x) 0 // Compatibility with non-clang or LLVM compilers.
32 #endif // __has_feature
33
34 #if defined(WIN32)
35 #include <comdef.h>
36 #elif defined(POSIX)
37 #include <time.h>
38 #endif
39
40 #include "talk/base/common.h"
41 #include "talk/base/logging.h"
42 #include "talk/base/stringutils.h"
43 #include "talk/base/timeutils.h"
44
45 #if !__has_feature(objc_arc) && (defined(OSX) || defined(IOS))
46 #include "talk/base/maccocoathreadhelper.h"
47 #include "talk/base/scoped_autorelease_pool.h"
48 #endif
49
50 namespace talk_base {
51
Instance()52 ThreadManager* ThreadManager::Instance() {
53 LIBJINGLE_DEFINE_STATIC_LOCAL(ThreadManager, thread_manager, ());
54 return &thread_manager;
55 }
56
57 // static
Current()58 Thread* Thread::Current() {
59 return ThreadManager::Instance()->CurrentThread();
60 }
61
62 #ifdef POSIX
ThreadManager()63 ThreadManager::ThreadManager() {
64 pthread_key_create(&key_, NULL);
65 #ifndef NO_MAIN_THREAD_WRAPPING
66 WrapCurrentThread();
67 #endif
68 #if !__has_feature(objc_arc) && (defined(OSX) || defined(IOS))
69 // Under Automatic Reference Counting (ARC), you cannot use autorelease pools
70 // directly. Instead, you use @autoreleasepool blocks instead. Also, we are
71 // maintaining thread safety using immutability within context of GCD dispatch
72 // queues in this case.
73 InitCocoaMultiThreading();
74 #endif
75 }
76
~ThreadManager()77 ThreadManager::~ThreadManager() {
78 #if __has_feature(objc_arc)
79 @autoreleasepool
80 #elif defined(OSX) || defined(IOS)
81 // This is called during exit, at which point apparently no NSAutoreleasePools
82 // are available; but we might still need them to do cleanup (or we get the
83 // "no autoreleasepool in place, just leaking" warning when exiting).
84 ScopedAutoreleasePool pool;
85 #endif
86 {
87 UnwrapCurrentThread();
88 pthread_key_delete(key_);
89 }
90 }
91
CurrentThread()92 Thread *ThreadManager::CurrentThread() {
93 return static_cast<Thread *>(pthread_getspecific(key_));
94 }
95
SetCurrentThread(Thread * thread)96 void ThreadManager::SetCurrentThread(Thread *thread) {
97 pthread_setspecific(key_, thread);
98 }
99 #endif
100
101 #ifdef WIN32
ThreadManager()102 ThreadManager::ThreadManager() {
103 key_ = TlsAlloc();
104 #ifndef NO_MAIN_THREAD_WRAPPING
105 WrapCurrentThread();
106 #endif
107 }
108
~ThreadManager()109 ThreadManager::~ThreadManager() {
110 UnwrapCurrentThread();
111 TlsFree(key_);
112 }
113
CurrentThread()114 Thread *ThreadManager::CurrentThread() {
115 return static_cast<Thread *>(TlsGetValue(key_));
116 }
117
SetCurrentThread(Thread * thread)118 void ThreadManager::SetCurrentThread(Thread *thread) {
119 TlsSetValue(key_, thread);
120 }
121 #endif
122
WrapCurrentThread()123 Thread *ThreadManager::WrapCurrentThread() {
124 Thread* result = CurrentThread();
125 if (NULL == result) {
126 result = new Thread();
127 result->WrapCurrentWithThreadManager(this);
128 }
129 return result;
130 }
131
UnwrapCurrentThread()132 void ThreadManager::UnwrapCurrentThread() {
133 Thread* t = CurrentThread();
134 if (t && !(t->IsOwned())) {
135 t->UnwrapCurrent();
136 delete t;
137 }
138 }
139
140 struct ThreadInit {
141 Thread* thread;
142 Runnable* runnable;
143 };
144
Thread(SocketServer * ss)145 Thread::Thread(SocketServer* ss)
146 : MessageQueue(ss),
147 priority_(PRIORITY_NORMAL),
148 started_(false),
149 #if defined(WIN32)
150 thread_(NULL),
151 thread_id_(0),
152 #endif
153 owned_(true),
154 delete_self_when_complete_(false) {
155 SetName("Thread", this); // default name
156 }
157
~Thread()158 Thread::~Thread() {
159 Stop();
160 if (active_)
161 Clear(NULL);
162 }
163
SleepMs(int milliseconds)164 bool Thread::SleepMs(int milliseconds) {
165 #ifdef WIN32
166 ::Sleep(milliseconds);
167 return true;
168 #else
169 // POSIX has both a usleep() and a nanosleep(), but the former is deprecated,
170 // so we use nanosleep() even though it has greater precision than necessary.
171 struct timespec ts;
172 ts.tv_sec = milliseconds / 1000;
173 ts.tv_nsec = (milliseconds % 1000) * 1000000;
174 int ret = nanosleep(&ts, NULL);
175 if (ret != 0) {
176 LOG_ERR(LS_WARNING) << "nanosleep() returning early";
177 return false;
178 }
179 return true;
180 #endif
181 }
182
SetName(const std::string & name,const void * obj)183 bool Thread::SetName(const std::string& name, const void* obj) {
184 if (started_) return false;
185 name_ = name;
186 if (obj) {
187 char buf[16];
188 sprintfn(buf, sizeof(buf), " 0x%p", obj);
189 name_ += buf;
190 }
191 return true;
192 }
193
SetPriority(ThreadPriority priority)194 bool Thread::SetPriority(ThreadPriority priority) {
195 #if defined(WIN32)
196 if (started_) {
197 BOOL ret = FALSE;
198 if (priority == PRIORITY_NORMAL) {
199 ret = ::SetThreadPriority(thread_, THREAD_PRIORITY_NORMAL);
200 } else if (priority == PRIORITY_HIGH) {
201 ret = ::SetThreadPriority(thread_, THREAD_PRIORITY_HIGHEST);
202 } else if (priority == PRIORITY_ABOVE_NORMAL) {
203 ret = ::SetThreadPriority(thread_, THREAD_PRIORITY_ABOVE_NORMAL);
204 } else if (priority == PRIORITY_IDLE) {
205 ret = ::SetThreadPriority(thread_, THREAD_PRIORITY_IDLE);
206 }
207 if (!ret) {
208 return false;
209 }
210 }
211 priority_ = priority;
212 return true;
213 #else
214 // TODO: Implement for Linux/Mac if possible.
215 if (started_) return false;
216 priority_ = priority;
217 return true;
218 #endif
219 }
220
Start(Runnable * runnable)221 bool Thread::Start(Runnable* runnable) {
222 ASSERT(owned_);
223 if (!owned_) return false;
224 ASSERT(!started_);
225 if (started_) return false;
226
227 Restart(); // reset fStop_ if the thread is being restarted
228
229 // Make sure that ThreadManager is created on the main thread before
230 // we start a new thread.
231 ThreadManager::Instance();
232
233 ThreadInit* init = new ThreadInit;
234 init->thread = this;
235 init->runnable = runnable;
236 #if defined(WIN32)
237 DWORD flags = 0;
238 if (priority_ != PRIORITY_NORMAL) {
239 flags = CREATE_SUSPENDED;
240 }
241 thread_ = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)PreRun, init, flags,
242 &thread_id_);
243 if (thread_) {
244 started_ = true;
245 if (priority_ != PRIORITY_NORMAL) {
246 SetPriority(priority_);
247 ::ResumeThread(thread_);
248 }
249 } else {
250 return false;
251 }
252 #elif defined(POSIX)
253 pthread_attr_t attr;
254 pthread_attr_init(&attr);
255 if (priority_ != PRIORITY_NORMAL) {
256 if (priority_ == PRIORITY_IDLE) {
257 // There is no POSIX-standard way to set a below-normal priority for an
258 // individual thread (only whole process), so let's not support it.
259 LOG(LS_WARNING) << "PRIORITY_IDLE not supported";
260 } else {
261 // Set real-time round-robin policy.
262 if (pthread_attr_setschedpolicy(&attr, SCHED_RR) != 0) {
263 LOG(LS_ERROR) << "pthread_attr_setschedpolicy";
264 }
265 struct sched_param param;
266 if (pthread_attr_getschedparam(&attr, ¶m) != 0) {
267 LOG(LS_ERROR) << "pthread_attr_getschedparam";
268 } else {
269 // The numbers here are arbitrary.
270 if (priority_ == PRIORITY_HIGH) {
271 param.sched_priority = 6; // 6 = HIGH
272 } else {
273 ASSERT(priority_ == PRIORITY_ABOVE_NORMAL);
274 param.sched_priority = 4; // 4 = ABOVE_NORMAL
275 }
276 if (pthread_attr_setschedparam(&attr, ¶m) != 0) {
277 LOG(LS_ERROR) << "pthread_attr_setschedparam";
278 }
279 }
280 }
281 }
282 int error_code = pthread_create(&thread_, &attr, PreRun, init);
283 if (0 != error_code) {
284 LOG(LS_ERROR) << "Unable to create pthread, error " << error_code;
285 return false;
286 }
287 started_ = true;
288 #endif
289 return true;
290 }
291
Join()292 void Thread::Join() {
293 if (started_) {
294 ASSERT(!IsCurrent());
295 #if defined(WIN32)
296 WaitForSingleObject(thread_, INFINITE);
297 CloseHandle(thread_);
298 thread_ = NULL;
299 thread_id_ = 0;
300 #elif defined(POSIX)
301 void *pv;
302 pthread_join(thread_, &pv);
303 #endif
304 started_ = false;
305 }
306 }
307
308 #ifdef WIN32
309 // As seen on MSDN.
310 // http://msdn.microsoft.com/en-us/library/xcb2z8hs(VS.71).aspx
311 #define MSDEV_SET_THREAD_NAME 0x406D1388
312 typedef struct tagTHREADNAME_INFO {
313 DWORD dwType;
314 LPCSTR szName;
315 DWORD dwThreadID;
316 DWORD dwFlags;
317 } THREADNAME_INFO;
318
SetThreadName(DWORD dwThreadID,LPCSTR szThreadName)319 void SetThreadName(DWORD dwThreadID, LPCSTR szThreadName) {
320 THREADNAME_INFO info;
321 info.dwType = 0x1000;
322 info.szName = szThreadName;
323 info.dwThreadID = dwThreadID;
324 info.dwFlags = 0;
325
326 __try {
327 RaiseException(MSDEV_SET_THREAD_NAME, 0, sizeof(info) / sizeof(DWORD),
328 reinterpret_cast<ULONG_PTR*>(&info));
329 }
330 __except(EXCEPTION_CONTINUE_EXECUTION) {
331 }
332 }
333 #endif // WIN32
334
PreRun(void * pv)335 void* Thread::PreRun(void* pv) {
336 ThreadInit* init = static_cast<ThreadInit*>(pv);
337 ThreadManager::Instance()->SetCurrentThread(init->thread);
338 #if defined(WIN32)
339 SetThreadName(GetCurrentThreadId(), init->thread->name_.c_str());
340 #elif defined(POSIX)
341 // TODO: See if naming exists for pthreads.
342 #endif
343 #if __has_feature(objc_arc)
344 @autoreleasepool
345 #elif defined(OSX) || defined(IOS)
346 // Make sure the new thread has an autoreleasepool
347 ScopedAutoreleasePool pool;
348 #endif
349 {
350 if (init->runnable) {
351 init->runnable->Run(init->thread);
352 } else {
353 init->thread->Run();
354 }
355 if (init->thread->delete_self_when_complete_) {
356 init->thread->started_ = false;
357 delete init->thread;
358 }
359 delete init;
360 return NULL;
361 }
362 }
363
Run()364 void Thread::Run() {
365 ProcessMessages(kForever);
366 }
367
IsOwned()368 bool Thread::IsOwned() {
369 return owned_;
370 }
371
Stop()372 void Thread::Stop() {
373 MessageQueue::Quit();
374 Join();
375 }
376
Send(MessageHandler * phandler,uint32 id,MessageData * pdata)377 void Thread::Send(MessageHandler *phandler, uint32 id, MessageData *pdata) {
378 if (fStop_)
379 return;
380
381 // Sent messages are sent to the MessageHandler directly, in the context
382 // of "thread", like Win32 SendMessage. If in the right context,
383 // call the handler directly.
384
385 Message msg;
386 msg.phandler = phandler;
387 msg.message_id = id;
388 msg.pdata = pdata;
389 if (IsCurrent()) {
390 phandler->OnMessage(&msg);
391 return;
392 }
393
394 AutoThread thread;
395 Thread *current_thread = Thread::Current();
396 ASSERT(current_thread != NULL); // AutoThread ensures this
397
398 bool ready = false;
399 {
400 CritScope cs(&crit_);
401 EnsureActive();
402 _SendMessage smsg;
403 smsg.thread = current_thread;
404 smsg.msg = msg;
405 smsg.ready = &ready;
406 sendlist_.push_back(smsg);
407 }
408
409 // Wait for a reply
410
411 ss_->WakeUp();
412
413 bool waited = false;
414 crit_.Enter();
415 while (!ready) {
416 crit_.Leave();
417 current_thread->ReceiveSends();
418 current_thread->socketserver()->Wait(kForever, false);
419 waited = true;
420 crit_.Enter();
421 }
422 crit_.Leave();
423
424 // Our Wait loop above may have consumed some WakeUp events for this
425 // MessageQueue, that weren't relevant to this Send. Losing these WakeUps can
426 // cause problems for some SocketServers.
427 //
428 // Concrete example:
429 // Win32SocketServer on thread A calls Send on thread B. While processing the
430 // message, thread B Posts a message to A. We consume the wakeup for that
431 // Post while waiting for the Send to complete, which means that when we exit
432 // this loop, we need to issue another WakeUp, or else the Posted message
433 // won't be processed in a timely manner.
434
435 if (waited) {
436 current_thread->socketserver()->WakeUp();
437 }
438 }
439
ReceiveSends()440 void Thread::ReceiveSends() {
441 // Receive a sent message. Cleanup scenarios:
442 // - thread sending exits: We don't allow this, since thread can exit
443 // only via Join, so Send must complete.
444 // - thread receiving exits: Wakeup/set ready in Thread::Clear()
445 // - object target cleared: Wakeup/set ready in Thread::Clear()
446 crit_.Enter();
447 while (!sendlist_.empty()) {
448 _SendMessage smsg = sendlist_.front();
449 sendlist_.pop_front();
450 crit_.Leave();
451 smsg.msg.phandler->OnMessage(&smsg.msg);
452 crit_.Enter();
453 *smsg.ready = true;
454 smsg.thread->socketserver()->WakeUp();
455 }
456 crit_.Leave();
457 }
458
Clear(MessageHandler * phandler,uint32 id,MessageList * removed)459 void Thread::Clear(MessageHandler *phandler, uint32 id,
460 MessageList* removed) {
461 CritScope cs(&crit_);
462
463 // Remove messages on sendlist_ with phandler
464 // Object target cleared: remove from send list, wakeup/set ready
465 // if sender not NULL.
466
467 std::list<_SendMessage>::iterator iter = sendlist_.begin();
468 while (iter != sendlist_.end()) {
469 _SendMessage smsg = *iter;
470 if (smsg.msg.Match(phandler, id)) {
471 if (removed) {
472 removed->push_back(smsg.msg);
473 } else {
474 delete smsg.msg.pdata;
475 }
476 iter = sendlist_.erase(iter);
477 *smsg.ready = true;
478 smsg.thread->socketserver()->WakeUp();
479 continue;
480 }
481 ++iter;
482 }
483
484 MessageQueue::Clear(phandler, id, removed);
485 }
486
ProcessMessages(int cmsLoop)487 bool Thread::ProcessMessages(int cmsLoop) {
488 uint32 msEnd = (kForever == cmsLoop) ? 0 : TimeAfter(cmsLoop);
489 int cmsNext = cmsLoop;
490
491 while (true) {
492 #if __has_feature(objc_arc)
493 @autoreleasepool
494 #elif defined(OSX) || defined(IOS)
495 // see: http://developer.apple.com/library/mac/#documentation/Cocoa/Reference/Foundation/Classes/NSAutoreleasePool_Class/Reference/Reference.html
496 // Each thread is supposed to have an autorelease pool. Also for event loops
497 // like this, autorelease pool needs to be created and drained/released
498 // for each cycle.
499 ScopedAutoreleasePool pool;
500 #endif
501 {
502 Message msg;
503 if (!Get(&msg, cmsNext))
504 return !IsQuitting();
505 Dispatch(&msg);
506
507 if (cmsLoop != kForever) {
508 cmsNext = TimeUntil(msEnd);
509 if (cmsNext < 0)
510 return true;
511 }
512 }
513 }
514 }
515
WrapCurrent()516 bool Thread::WrapCurrent() {
517 return WrapCurrentWithThreadManager(ThreadManager::Instance());
518 }
519
WrapCurrentWithThreadManager(ThreadManager * thread_manager)520 bool Thread::WrapCurrentWithThreadManager(ThreadManager* thread_manager) {
521 if (started_)
522 return false;
523 #if defined(WIN32)
524 // We explicitly ask for no rights other than synchronization.
525 // This gives us the best chance of succeeding.
526 thread_ = OpenThread(SYNCHRONIZE, FALSE, GetCurrentThreadId());
527 if (!thread_) {
528 LOG_GLE(LS_ERROR) << "Unable to get handle to thread.";
529 return false;
530 }
531 thread_id_ = GetCurrentThreadId();
532 #elif defined(POSIX)
533 thread_ = pthread_self();
534 #endif
535 owned_ = false;
536 started_ = true;
537 thread_manager->SetCurrentThread(this);
538 return true;
539 }
540
UnwrapCurrent()541 void Thread::UnwrapCurrent() {
542 // Clears the platform-specific thread-specific storage.
543 ThreadManager::Instance()->SetCurrentThread(NULL);
544 #ifdef WIN32
545 if (!CloseHandle(thread_)) {
546 LOG_GLE(LS_ERROR) << "When unwrapping thread, failed to close handle.";
547 }
548 #endif
549 started_ = false;
550 }
551
552
AutoThread(SocketServer * ss)553 AutoThread::AutoThread(SocketServer* ss) : Thread(ss) {
554 if (!ThreadManager::Instance()->CurrentThread()) {
555 ThreadManager::Instance()->SetCurrentThread(this);
556 }
557 }
558
~AutoThread()559 AutoThread::~AutoThread() {
560 Stop();
561 if (ThreadManager::Instance()->CurrentThread() == this) {
562 ThreadManager::Instance()->SetCurrentThread(NULL);
563 }
564 }
565
566 #ifdef WIN32
Run()567 void ComThread::Run() {
568 HRESULT hr = CoInitializeEx(NULL, COINIT_MULTITHREADED);
569 ASSERT(SUCCEEDED(hr));
570 if (SUCCEEDED(hr)) {
571 Thread::Run();
572 CoUninitialize();
573 } else {
574 LOG(LS_ERROR) << "CoInitialize failed, hr=" << hr;
575 }
576 }
577 #endif
578
579 } // namespace talk_base
580