1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> 2<html lang="en"> 3<head> 4 <meta http-equiv="content-type" content="text/html; charset=utf-8"> 5 <title>Mesa Release Notes</title> 6 <link rel="stylesheet" type="text/css" href="mesa.css"> 7</head> 8<body> 9 10<h1>Mesa 6.5.1 Release Notes / September 15, 2006</h1> 11 12<p> 13Mesa 6.5.1 is a 6.5 follow-on development release mostly consisting of 14bug fixes. 15</p> 16 17 18<h2>MD5 checksums</h2> 19<pre> 20d9a555297319bb932a3192952d53d073 MesaLib-6.5.1.tar.gz 21c46f2c6646a270911b791dd8e1c2d977 MesaLib-6.5.1.tar.bz2 22939eaaff33322bfeafac784402b45f4f MesaLib-6.5.1.zip 239e4bbe83c007bfbaa67449a81cc3d36a MesaDemos-6.5.1.tar.gz 240f2794baf7a9d98b22caea9f78c6942d MesaDemos-6.5.1.tar.bz2 2514c77eab9cc7a265c331abf239927c1c MesaDemos-6.5.1.zip 26c5f87c23aaf4eaf1bda0d007ea98366c MesaGLUT-6.5.1.tar.gz 272525642fe7f454e3e1a1aad01359b406 MesaGLUT-6.5.1.tar.bz2 28e33b165c22551e23b58ede8767378543 MesaGLUT-6.5.1.zip 29</pre> 30 31 32<h2>New Features</h2> 33<ul> 34<li>Intel i965 "broadwater" DRI driver 35 36<li>GL_APPLE_vertex_array_object - allows encapsulation of a set of vertex 37 arrays in an object. 38 39<li>GL_EXT_texture_sRGB - non-linearly mapped texture formats 40 41<li>GL_EXT_gpu_program_parameters - addes a few new functions for setting 42 multiple vertex/fragment program parameters with one call. 43<li>"engine" demo 44<li>updated fbdev driver and GLUT for fbdev (Sean D'Epagnier) 45<li>many updates to the DRI drivers 46</ul> 47 48<h2>Changes</h2> 49<ul> 50<li>The glVertexAttribARB functions no longer alias the conventional 51 vertex attributes. 52<li>glxinfo program prints more info with -l option 53<li>GL_FRAGMENT_PROGRAM_NV and GL_FRAGMENT_PROGRAM_ARB are now 54 compatible, in terms of glBindProgramARB() 55<li>The GL_ARB_vertex_program attribute <code>vertex.weight</code> is now 56 accepted by the parser, even though the GL_ARB_vertex_blend and 57 GL_EXT_vertex_weighting extensions aren't supported. 58 Allows Warcraft to run. 59</ul> 60 61<h2>Bug fixes</h2> 62<ul> 63<li>fixed broken texture border handling for depth textures (bug 6498) 64<li>removed the test for duplicated framebuffer attachments, per 65 version 117 of the GL_EXT_framebuffer_object specification 66<li>fixed a few render-to-texture bugs, including render to depth texture 67<li>clipping of lines against user-defined clip planes was broken (6512) 68<li>assembly language dispatch for SPARC was broken (bug 6484) 69<li>assorted compilation fixes on various Unix platforms (Dan Schikore) 70<li>glPopAttrib could restore an invalid value for GL_DRAW_BUFFER 71<li>assorted minor fixes for 16 and 32 bit/channel modes 72<li>fixed assorted bugs in texture compression paths 73<li>fixed indirect rendering vertex array crashes (bug 6863) 74<li>glDrawPixels GL_INDEX_OFFSET didn't always work 75<li>fixed convolution memory leak (bug 7077) 76<li>rectangular depth textures didn't work 77<li>invalid mode to glBegin didn't generate an error (bug 7142) 78<li>'normalized' parameter to glVertexAttribPointerARB didn't work 79<li>disable bogus GLX_SGI_video_sync extension in xlib driver 80<li>fixed R128 driver locking bug (Martijn van Oosterhout) 81<li>using evaluators with vertex programs caused crashes (bug 7564) 82<li>fragment.position wasn't set correctly for point/line primitives 83<li>fixed parser bug for scalar sources for GL_NV_fragment_program 84<li>max fragment program length was incorrectly 128, now 1024 85<li>writes to result.depth in fragment programs weren't clamped to [0,1] 86<li>fixed potential dangling pointer bug in glBindProgram() 87<li>fixed some memory leaks (and potential crashes) in Xlib driver 88<li>fixed a number of build issues on HP-UX (Christopher Bell) 89<li>accum buffer didn't work with OSMesa interface 90</ul> 91 92 93<h2>Internal code changes</h2> 94 95<p> 96A number of Mesa program-related structs were renamed. 97For example <i>struct vertex_program</i> is now <i>struct gl_vertex_program</i>. 98All the effected drivers have been updated. 99</p> 100 101<p>Ian Romanick updated the GL API dispatch code in a number of ways. 102First, many old/unused extensions were removed. 103Second, the static entrypoints for some extensions were removed. 104This means GL function pointers will have to be used more often 105(e.g. use glXGetProcAddressARB()). 106</p> 107 108 109<h2>To Do (someday) items</h2> 110<ul> 111<li>Switch to freeglut 112<li>Increase MAX_DRAWBUFFERS 113<li>Fix linux-glide target/driver. 114<li>Fix lambda calculation for frag progs. 115</ul> 116 117 118<h2>Driver Status</h2> 119 120<pre> 121Driver Status 122---------------------- ---------------------- 123DRI drivers varies with the driver 124XMesa/GLX (on Xlib) implements OpenGL 1.5 125OSMesa (off-screen) implements OpenGL 1.5 126Glide (3dfx Voodoo1/2) implements OpenGL 1.3 127SVGA implements OpenGL 1.3 128Wind River UGL implements OpenGL 1.3 129Windows/Win32 implements OpenGL 1.5 130DJGPP implements OpenGL 1.5 131GGI implements OpenGL 1.3 132BeOS implements OpenGL 1.5 133Allegro needs updating 134D3D needs updating 135</pre> 136 137</body> 138</html> 139