• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 
2 /*
3  * Copyright 2006 The Android Open Source Project
4  *
5  * Use of this source code is governed by a BSD-style license that can be
6  * found in the LICENSE file.
7  */
8 
9 
10 #include <ctype.h>
11 #include "SkDrawPath.h"
12 #include "SkParse.h"
13 #include "SkPoint.h"
14 #include "SkUtils.h"
15 #define QUADRATIC_APPROXIMATION 1
16 
17 #if QUADRATIC_APPROXIMATION
18 ////////////////////////////////////////////////////////////////////////////////////
19 //functions to approximate a cubic using two quadratics
20 
21 //      midPt sets the first argument to be the midpoint of the other two
22 //      it is used by quadApprox
midPt(SkPoint & dest,const SkPoint & a,const SkPoint & b)23 static inline void midPt(SkPoint& dest,const SkPoint& a,const SkPoint& b)
24 {
25     dest.set(SkScalarAve(a.fX, b.fX),SkScalarAve(a.fY, b.fY));
26 }
27 //      quadApprox - makes an approximation, which we hope is faster
quadApprox(SkPath & fPath,const SkPoint & p0,const SkPoint & p1,const SkPoint & p2)28 static void quadApprox(SkPath &fPath, const SkPoint &p0, const SkPoint &p1, const SkPoint &p2)
29 {
30     //divide the cubic up into two cubics, then convert them into quadratics
31     //define our points
32     SkPoint c,j,k,l,m,n,o,p,q, mid;
33     fPath.getLastPt(&c);
34     midPt(j, p0, c);
35     midPt(k, p0, p1);
36     midPt(l, p1, p2);
37     midPt(o, j, k);
38     midPt(p, k, l);
39     midPt(q, o, p);
40     //compute the first half
41     m.set(SkScalarHalf(3*j.fX - c.fX), SkScalarHalf(3*j.fY - c.fY));
42     n.set(SkScalarHalf(3*o.fX -q.fX), SkScalarHalf(3*o.fY - q.fY));
43     midPt(mid,m,n);
44     fPath.quadTo(mid,q);
45     c = q;
46     //compute the second half
47     m.set(SkScalarHalf(3*p.fX - c.fX), SkScalarHalf(3*p.fY - c.fY));
48     n.set(SkScalarHalf(3*l.fX -p2.fX),SkScalarHalf(3*l.fY -p2.fY));
49     midPt(mid,m,n);
50     fPath.quadTo(mid,p2);
51 }
52 #endif
53 
54 
is_between(int c,int min,int max)55 static inline bool is_between(int c, int min, int max)
56 {
57     return (unsigned)(c - min) <= (unsigned)(max - min);
58 }
59 
is_ws(int c)60 static inline bool is_ws(int c)
61 {
62     return is_between(c, 1, 32);
63 }
64 
is_digit(int c)65 static inline bool is_digit(int c)
66 {
67     return is_between(c, '0', '9');
68 }
69 
is_sep(int c)70 static inline bool is_sep(int c)
71 {
72     return is_ws(c) || c == ',';
73 }
74 
skip_ws(const char str[])75 static const char* skip_ws(const char str[])
76 {
77     SkASSERT(str);
78     while (is_ws(*str))
79         str++;
80     return str;
81 }
82 
skip_sep(const char str[])83 static const char* skip_sep(const char str[])
84 {
85     SkASSERT(str);
86     while (is_sep(*str))
87         str++;
88     return str;
89 }
90 
find_points(const char str[],SkPoint value[],int count,bool isRelative,SkPoint * relative)91 static const char* find_points(const char str[], SkPoint value[], int count,
92      bool isRelative, SkPoint* relative)
93 {
94     str = SkParse::FindScalars(str, &value[0].fX, count * 2);
95     if (isRelative) {
96         for (int index = 0; index < count; index++) {
97             value[index].fX += relative->fX;
98             value[index].fY += relative->fY;
99         }
100     }
101     return str;
102 }
103 
find_scalar(const char str[],SkScalar * value,bool isRelative,SkScalar relative)104 static const char* find_scalar(const char str[], SkScalar* value,
105     bool isRelative, SkScalar relative)
106 {
107     str = SkParse::FindScalar(str, value);
108     if (isRelative)
109         *value += relative;
110     return str;
111 }
112 
parseSVG()113 void SkDrawPath::parseSVG() {
114     fPath.reset();
115     const char* data = d.c_str();
116     SkPoint f = {0, 0};
117     SkPoint c = {0, 0};
118     SkPoint lastc = {0, 0};
119     SkPoint points[3];
120     char op = '\0';
121     char previousOp = '\0';
122     bool relative = false;
123     do {
124         data = skip_ws(data);
125         if (data[0] == '\0')
126             break;
127         char ch = data[0];
128         if (is_digit(ch) || ch == '-' || ch == '+') {
129             if (op == '\0')
130                 return;
131         }
132         else {
133             op = ch;
134             relative = false;
135             if (islower(op)) {
136                 op = (char) toupper(op);
137                 relative = true;
138             }
139             data++;
140             data = skip_sep(data);
141         }
142         switch (op) {
143             case 'M':
144                 data = find_points(data, points, 1, relative, &c);
145                 fPath.moveTo(points[0]);
146                 op = 'L';
147                 c = points[0];
148                 break;
149             case 'L':
150                 data = find_points(data, points, 1, relative, &c);
151                 fPath.lineTo(points[0]);
152                 c = points[0];
153                 break;
154             case 'H': {
155                 SkScalar x;
156                 data = find_scalar(data, &x, relative, c.fX);
157                 fPath.lineTo(x, c.fY);
158                 c.fX = x;
159             }
160                 break;
161             case 'V': {
162                 SkScalar y;
163                 data = find_scalar(data, &y, relative, c.fY);
164                 fPath.lineTo(c.fX, y);
165                 c.fY = y;
166             }
167                 break;
168             case 'C':
169                 data = find_points(data, points, 3, relative, &c);
170                 goto cubicCommon;
171             case 'S':
172                 data = find_points(data, &points[1], 2, relative, &c);
173                 points[0] = c;
174                 if (previousOp == 'C' || previousOp == 'S') {
175                     points[0].fX -= lastc.fX - c.fX;
176                     points[0].fY -= lastc.fY - c.fY;
177                 }
178             cubicCommon:
179     //          if (data[0] == '\0')
180     //              return;
181 #if QUADRATIC_APPROXIMATION
182                     quadApprox(fPath, points[0], points[1], points[2]);
183 #else   //this way just does a boring, slow old cubic
184                     fPath.cubicTo(points[0], points[1], points[2]);
185 #endif
186         //if we are using the quadApprox, lastc is what it would have been if we had used
187         //cubicTo
188                     lastc = points[1];
189                     c = points[2];
190                 break;
191             case 'Q':  // Quadratic Bezier Curve
192                 data = find_points(data, points, 2, relative, &c);
193                 goto quadraticCommon;
194             case 'T':
195                 data = find_points(data, &points[1], 1, relative, &c);
196                 points[0] = points[1];
197                 if (previousOp == 'Q' || previousOp == 'T') {
198                     points[0].fX = c.fX * 2 - lastc.fX;
199                     points[0].fY = c.fY * 2 - lastc.fY;
200                 }
201             quadraticCommon:
202                 fPath.quadTo(points[0], points[1]);
203                 lastc = points[0];
204                 c = points[1];
205                 break;
206             case 'Z':
207                 fPath.close();
208 #if 0   // !!! still a bug?
209                 if (fPath.isEmpty() && (f.fX != 0 || f.fY != 0)) {
210                     c.fX -= SkScalar.Epsilon;   // !!! enough?
211                     fPath.moveTo(c);
212                     fPath.lineTo(f);
213                     fPath.close();
214                 }
215 #endif
216                 c = f;
217                 op = '\0';
218                 break;
219             case '~': {
220                 SkPoint args[2];
221                 data = find_points(data, args, 2, false, NULL);
222                 fPath.moveTo(args[0].fX, args[0].fY);
223                 fPath.lineTo(args[1].fX, args[1].fY);
224             }
225                 break;
226             default:
227                 SkASSERT(0);
228                 return;
229         }
230         if (previousOp == 0)
231             f = c;
232         previousOp = op;
233     } while (data[0] > 0);
234 }
235