• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*
2  * Copyright 2012 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "SkLinearGradient.h"
9 
repeat_bits(int x,const int bits)10 static inline int repeat_bits(int x, const int bits) {
11     return x & ((1 << bits) - 1);
12 }
13 
repeat_8bits(int x)14 static inline int repeat_8bits(int x) {
15     return x & 0xFF;
16 }
17 
18 // Visual Studio 2010 (MSC_VER=1600) optimizes bit-shift code incorrectly.
19 // See http://code.google.com/p/skia/issues/detail?id=472
20 #if defined(_MSC_VER) && (_MSC_VER >= 1600)
21 #pragma optimize("", off)
22 #endif
23 
mirror_bits(int x,const int bits)24 static inline int mirror_bits(int x, const int bits) {
25     if (x & (1 << bits)) {
26         x = ~x;
27     }
28     return x & ((1 << bits) - 1);
29 }
30 
mirror_8bits(int x)31 static inline int mirror_8bits(int x) {
32     if (x & 256) {
33         x = ~x;
34     }
35     return x & 255;
36 }
37 
38 #if defined(_MSC_VER) && (_MSC_VER >= 1600)
39 #pragma optimize("", on)
40 #endif
41 
pts_to_unit_matrix(const SkPoint pts[2],SkMatrix * matrix)42 static void pts_to_unit_matrix(const SkPoint pts[2], SkMatrix* matrix) {
43     SkVector    vec = pts[1] - pts[0];
44     SkScalar    mag = vec.length();
45     SkScalar    inv = mag ? SkScalarInvert(mag) : 0;
46 
47     vec.scale(inv);
48     matrix->setSinCos(-vec.fY, vec.fX, pts[0].fX, pts[0].fY);
49     matrix->postTranslate(-pts[0].fX, -pts[0].fY);
50     matrix->postScale(inv, inv);
51 }
52 
53 ///////////////////////////////////////////////////////////////////////////////
54 
SkLinearGradient(const SkPoint pts[2],const Descriptor & desc)55 SkLinearGradient::SkLinearGradient(const SkPoint pts[2], const Descriptor& desc)
56     : SkGradientShaderBase(desc)
57     , fStart(pts[0])
58     , fEnd(pts[1]) {
59     pts_to_unit_matrix(pts, &fPtsToUnit);
60 }
61 
SkLinearGradient(SkFlattenableReadBuffer & buffer)62 SkLinearGradient::SkLinearGradient(SkFlattenableReadBuffer& buffer)
63     : INHERITED(buffer)
64     , fStart(buffer.readPoint())
65     , fEnd(buffer.readPoint()) {
66 }
67 
flatten(SkFlattenableWriteBuffer & buffer) const68 void SkLinearGradient::flatten(SkFlattenableWriteBuffer& buffer) const {
69     this->INHERITED::flatten(buffer);
70     buffer.writePoint(fStart);
71     buffer.writePoint(fEnd);
72 }
73 
setContext(const SkBitmap & device,const SkPaint & paint,const SkMatrix & matrix)74 bool SkLinearGradient::setContext(const SkBitmap& device, const SkPaint& paint,
75                                  const SkMatrix& matrix) {
76     if (!this->INHERITED::setContext(device, paint, matrix)) {
77         return false;
78     }
79 
80     unsigned mask = SkMatrix::kTranslate_Mask | SkMatrix::kScale_Mask;
81     if ((fDstToIndex.getType() & ~mask) == 0) {
82         // when we dither, we are (usually) not const-in-Y
83         if ((fFlags & SkShader::kHasSpan16_Flag) && !paint.isDither()) {
84             // only claim this if we do have a 16bit mode (i.e. none of our
85             // colors have alpha), and if we are not dithering (which obviously
86             // is not const in Y).
87             fFlags |= SkShader::kConstInY16_Flag;
88         }
89     }
90     return true;
91 }
92 
93 #define NO_CHECK_ITER               \
94     do {                            \
95     unsigned fi = fx >> SkGradientShaderBase::kCache32Shift; \
96     SkASSERT(fi <= 0xFF);           \
97     fx += dx;                       \
98     *dstC++ = cache[toggle + fi];   \
99     toggle = next_dither_toggle(toggle); \
100     } while (0)
101 
102 namespace {
103 
104 typedef void (*LinearShadeProc)(TileProc proc, SkFixed dx, SkFixed fx,
105                                 SkPMColor* dstC, const SkPMColor* cache,
106                                 int toggle, int count);
107 
108 // Linear interpolation (lerp) is unnecessary if there are no sharp
109 // discontinuities in the gradient - which must be true if there are
110 // only 2 colors - but it's cheap.
shadeSpan_linear_vertical_lerp(TileProc proc,SkFixed dx,SkFixed fx,SkPMColor * SK_RESTRICT dstC,const SkPMColor * SK_RESTRICT cache,int toggle,int count)111 void shadeSpan_linear_vertical_lerp(TileProc proc, SkFixed dx, SkFixed fx,
112                                     SkPMColor* SK_RESTRICT dstC,
113                                     const SkPMColor* SK_RESTRICT cache,
114                                     int toggle, int count) {
115     // We're a vertical gradient, so no change in a span.
116     // If colors change sharply across the gradient, dithering is
117     // insufficient (it subsamples the color space) and we need to lerp.
118     unsigned fullIndex = proc(fx);
119     unsigned fi = fullIndex >> SkGradientShaderBase::kCache32Shift;
120     unsigned remainder = fullIndex & ((1 << SkGradientShaderBase::kCache32Shift) - 1);
121 
122     int index0 = fi + toggle;
123     int index1 = index0;
124     if (fi < SkGradientShaderBase::kCache32Count - 1) {
125         index1 += 1;
126     }
127     SkPMColor lerp = SkFastFourByteInterp(cache[index1], cache[index0], remainder);
128     index0 ^= SkGradientShaderBase::kDitherStride32;
129     index1 ^= SkGradientShaderBase::kDitherStride32;
130     SkPMColor dlerp = SkFastFourByteInterp(cache[index1], cache[index0], remainder);
131     sk_memset32_dither(dstC, lerp, dlerp, count);
132 }
133 
shadeSpan_linear_clamp(TileProc proc,SkFixed dx,SkFixed fx,SkPMColor * SK_RESTRICT dstC,const SkPMColor * SK_RESTRICT cache,int toggle,int count)134 void shadeSpan_linear_clamp(TileProc proc, SkFixed dx, SkFixed fx,
135                             SkPMColor* SK_RESTRICT dstC,
136                             const SkPMColor* SK_RESTRICT cache,
137                             int toggle, int count) {
138     SkClampRange range;
139     range.init(fx, dx, count, 0, SkGradientShaderBase::kCache32Count - 1);
140 
141     if ((count = range.fCount0) > 0) {
142         sk_memset32_dither(dstC,
143             cache[toggle + range.fV0],
144             cache[next_dither_toggle(toggle) + range.fV0],
145             count);
146         dstC += count;
147     }
148     if ((count = range.fCount1) > 0) {
149         int unroll = count >> 3;
150         fx = range.fFx1;
151         for (int i = 0; i < unroll; i++) {
152             NO_CHECK_ITER;  NO_CHECK_ITER;
153             NO_CHECK_ITER;  NO_CHECK_ITER;
154             NO_CHECK_ITER;  NO_CHECK_ITER;
155             NO_CHECK_ITER;  NO_CHECK_ITER;
156         }
157         if ((count &= 7) > 0) {
158             do {
159                 NO_CHECK_ITER;
160             } while (--count != 0);
161         }
162     }
163     if ((count = range.fCount2) > 0) {
164         sk_memset32_dither(dstC,
165             cache[toggle + range.fV1],
166             cache[next_dither_toggle(toggle) + range.fV1],
167             count);
168     }
169 }
170 
shadeSpan_linear_mirror(TileProc proc,SkFixed dx,SkFixed fx,SkPMColor * SK_RESTRICT dstC,const SkPMColor * SK_RESTRICT cache,int toggle,int count)171 void shadeSpan_linear_mirror(TileProc proc, SkFixed dx, SkFixed fx,
172                              SkPMColor* SK_RESTRICT dstC,
173                              const SkPMColor* SK_RESTRICT cache,
174                              int toggle, int count) {
175     do {
176         unsigned fi = mirror_8bits(fx >> 8);
177         SkASSERT(fi <= 0xFF);
178         fx += dx;
179         *dstC++ = cache[toggle + fi];
180         toggle = next_dither_toggle(toggle);
181     } while (--count != 0);
182 }
183 
shadeSpan_linear_repeat(TileProc proc,SkFixed dx,SkFixed fx,SkPMColor * SK_RESTRICT dstC,const SkPMColor * SK_RESTRICT cache,int toggle,int count)184 void shadeSpan_linear_repeat(TileProc proc, SkFixed dx, SkFixed fx,
185         SkPMColor* SK_RESTRICT dstC,
186         const SkPMColor* SK_RESTRICT cache,
187         int toggle, int count) {
188     do {
189         unsigned fi = repeat_8bits(fx >> 8);
190         SkASSERT(fi <= 0xFF);
191         fx += dx;
192         *dstC++ = cache[toggle + fi];
193         toggle = next_dither_toggle(toggle);
194     } while (--count != 0);
195 }
196 
197 }
198 
shadeSpan(int x,int y,SkPMColor * SK_RESTRICT dstC,int count)199 void SkLinearGradient::shadeSpan(int x, int y, SkPMColor* SK_RESTRICT dstC,
200                                 int count) {
201     SkASSERT(count > 0);
202 
203     SkPoint             srcPt;
204     SkMatrix::MapXYProc dstProc = fDstToIndexProc;
205     TileProc            proc = fTileProc;
206     const SkPMColor* SK_RESTRICT cache = this->getCache32();
207     int                 toggle = init_dither_toggle(x, y);
208 
209     if (fDstToIndexClass != kPerspective_MatrixClass) {
210         dstProc(fDstToIndex, SkIntToScalar(x) + SK_ScalarHalf,
211                              SkIntToScalar(y) + SK_ScalarHalf, &srcPt);
212         SkFixed dx, fx = SkScalarToFixed(srcPt.fX);
213 
214         if (fDstToIndexClass == kFixedStepInX_MatrixClass) {
215             SkFixed dxStorage[1];
216             (void)fDstToIndex.fixedStepInX(SkIntToScalar(y), dxStorage, NULL);
217             dx = dxStorage[0];
218         } else {
219             SkASSERT(fDstToIndexClass == kLinear_MatrixClass);
220             dx = SkScalarToFixed(fDstToIndex.getScaleX());
221         }
222 
223         LinearShadeProc shadeProc = shadeSpan_linear_repeat;
224         if (0 == dx) {
225             shadeProc = shadeSpan_linear_vertical_lerp;
226         } else if (SkShader::kClamp_TileMode == fTileMode) {
227             shadeProc = shadeSpan_linear_clamp;
228         } else if (SkShader::kMirror_TileMode == fTileMode) {
229             shadeProc = shadeSpan_linear_mirror;
230         } else {
231             SkASSERT(SkShader::kRepeat_TileMode == fTileMode);
232         }
233         (*shadeProc)(proc, dx, fx, dstC, cache, toggle, count);
234     } else {
235         SkScalar    dstX = SkIntToScalar(x);
236         SkScalar    dstY = SkIntToScalar(y);
237         do {
238             dstProc(fDstToIndex, dstX, dstY, &srcPt);
239             unsigned fi = proc(SkScalarToFixed(srcPt.fX));
240             SkASSERT(fi <= 0xFFFF);
241             *dstC++ = cache[toggle + (fi >> kCache32Shift)];
242             toggle = next_dither_toggle(toggle);
243             dstX += SK_Scalar1;
244         } while (--count != 0);
245     }
246 }
247 
asABitmap(SkBitmap * bitmap,SkMatrix * matrix,TileMode xy[]) const248 SkShader::BitmapType SkLinearGradient::asABitmap(SkBitmap* bitmap,
249                                                 SkMatrix* matrix,
250                                                 TileMode xy[]) const {
251     if (bitmap) {
252         this->getGradientTableBitmap(bitmap);
253     }
254     if (matrix) {
255         matrix->preConcat(fPtsToUnit);
256     }
257     if (xy) {
258         xy[0] = fTileMode;
259         xy[1] = kClamp_TileMode;
260     }
261     return kLinear_BitmapType;
262 }
263 
asAGradient(GradientInfo * info) const264 SkShader::GradientType SkLinearGradient::asAGradient(GradientInfo* info) const {
265     if (info) {
266         commonAsAGradient(info);
267         info->fPoint[0] = fStart;
268         info->fPoint[1] = fEnd;
269     }
270     return kLinear_GradientType;
271 }
272 
dither_memset16(uint16_t dst[],uint16_t value,uint16_t other,int count)273 static void dither_memset16(uint16_t dst[], uint16_t value, uint16_t other,
274                             int count) {
275     if (reinterpret_cast<uintptr_t>(dst) & 2) {
276         *dst++ = value;
277         count -= 1;
278         SkTSwap(value, other);
279     }
280 
281     sk_memset32((uint32_t*)dst, (value << 16) | other, count >> 1);
282 
283     if (count & 1) {
284         dst[count - 1] = value;
285     }
286 }
287 
288 #define NO_CHECK_ITER_16                \
289     do {                                \
290     unsigned fi = fx >> SkGradientShaderBase::kCache16Shift;  \
291     SkASSERT(fi < SkGradientShaderBase::kCache16Count);       \
292     fx += dx;                           \
293     *dstC++ = cache[toggle + fi];       \
294     toggle = next_dither_toggle16(toggle);            \
295     } while (0)
296 
297 namespace {
298 
299 typedef void (*LinearShade16Proc)(TileProc proc, SkFixed dx, SkFixed fx,
300                                   uint16_t* dstC, const uint16_t* cache,
301                                   int toggle, int count);
302 
shadeSpan16_linear_vertical(TileProc proc,SkFixed dx,SkFixed fx,uint16_t * SK_RESTRICT dstC,const uint16_t * SK_RESTRICT cache,int toggle,int count)303 void shadeSpan16_linear_vertical(TileProc proc, SkFixed dx, SkFixed fx,
304                                  uint16_t* SK_RESTRICT dstC,
305                                  const uint16_t* SK_RESTRICT cache,
306                                  int toggle, int count) {
307     // we're a vertical gradient, so no change in a span
308     unsigned fi = proc(fx) >> SkGradientShaderBase::kCache16Shift;
309     SkASSERT(fi < SkGradientShaderBase::kCache16Count);
310     dither_memset16(dstC, cache[toggle + fi],
311         cache[next_dither_toggle16(toggle) + fi], count);
312 }
313 
shadeSpan16_linear_clamp(TileProc proc,SkFixed dx,SkFixed fx,uint16_t * SK_RESTRICT dstC,const uint16_t * SK_RESTRICT cache,int toggle,int count)314 void shadeSpan16_linear_clamp(TileProc proc, SkFixed dx, SkFixed fx,
315                               uint16_t* SK_RESTRICT dstC,
316                               const uint16_t* SK_RESTRICT cache,
317                               int toggle, int count) {
318     SkClampRange range;
319     range.init(fx, dx, count, 0, SkGradientShaderBase::kCache32Count - 1);
320 
321     if ((count = range.fCount0) > 0) {
322         dither_memset16(dstC,
323             cache[toggle + range.fV0],
324             cache[next_dither_toggle16(toggle) + range.fV0],
325             count);
326         dstC += count;
327     }
328     if ((count = range.fCount1) > 0) {
329         int unroll = count >> 3;
330         fx = range.fFx1;
331         for (int i = 0; i < unroll; i++) {
332             NO_CHECK_ITER_16;  NO_CHECK_ITER_16;
333             NO_CHECK_ITER_16;  NO_CHECK_ITER_16;
334             NO_CHECK_ITER_16;  NO_CHECK_ITER_16;
335             NO_CHECK_ITER_16;  NO_CHECK_ITER_16;
336         }
337         if ((count &= 7) > 0) {
338             do {
339                 NO_CHECK_ITER_16;
340             } while (--count != 0);
341         }
342     }
343     if ((count = range.fCount2) > 0) {
344         dither_memset16(dstC,
345             cache[toggle + range.fV1],
346             cache[next_dither_toggle16(toggle) + range.fV1],
347             count);
348     }
349 }
350 
shadeSpan16_linear_mirror(TileProc proc,SkFixed dx,SkFixed fx,uint16_t * SK_RESTRICT dstC,const uint16_t * SK_RESTRICT cache,int toggle,int count)351 void shadeSpan16_linear_mirror(TileProc proc, SkFixed dx, SkFixed fx,
352                                uint16_t* SK_RESTRICT dstC,
353                                const uint16_t* SK_RESTRICT cache,
354                                int toggle, int count) {
355     do {
356         unsigned fi = mirror_bits(fx >> SkGradientShaderBase::kCache16Shift,
357                                         SkGradientShaderBase::kCache16Bits);
358         SkASSERT(fi < SkGradientShaderBase::kCache16Count);
359         fx += dx;
360         *dstC++ = cache[toggle + fi];
361         toggle = next_dither_toggle16(toggle);
362     } while (--count != 0);
363 }
364 
shadeSpan16_linear_repeat(TileProc proc,SkFixed dx,SkFixed fx,uint16_t * SK_RESTRICT dstC,const uint16_t * SK_RESTRICT cache,int toggle,int count)365 void shadeSpan16_linear_repeat(TileProc proc, SkFixed dx, SkFixed fx,
366                                uint16_t* SK_RESTRICT dstC,
367                                const uint16_t* SK_RESTRICT cache,
368                                int toggle, int count) {
369     do {
370         unsigned fi = repeat_bits(fx >> SkGradientShaderBase::kCache16Shift,
371                                   SkGradientShaderBase::kCache16Bits);
372         SkASSERT(fi < SkGradientShaderBase::kCache16Count);
373         fx += dx;
374         *dstC++ = cache[toggle + fi];
375         toggle = next_dither_toggle16(toggle);
376     } while (--count != 0);
377 }
378 }
379 
shadeSpan16(int x,int y,uint16_t * SK_RESTRICT dstC,int count)380 void SkLinearGradient::shadeSpan16(int x, int y,
381                                   uint16_t* SK_RESTRICT dstC, int count) {
382     SkASSERT(count > 0);
383 
384     SkPoint             srcPt;
385     SkMatrix::MapXYProc dstProc = fDstToIndexProc;
386     TileProc            proc = fTileProc;
387     const uint16_t* SK_RESTRICT cache = this->getCache16();
388     int                 toggle = init_dither_toggle16(x, y);
389 
390     if (fDstToIndexClass != kPerspective_MatrixClass) {
391         dstProc(fDstToIndex, SkIntToScalar(x) + SK_ScalarHalf,
392                              SkIntToScalar(y) + SK_ScalarHalf, &srcPt);
393         SkFixed dx, fx = SkScalarToFixed(srcPt.fX);
394 
395         if (fDstToIndexClass == kFixedStepInX_MatrixClass) {
396             SkFixed dxStorage[1];
397             (void)fDstToIndex.fixedStepInX(SkIntToScalar(y), dxStorage, NULL);
398             dx = dxStorage[0];
399         } else {
400             SkASSERT(fDstToIndexClass == kLinear_MatrixClass);
401             dx = SkScalarToFixed(fDstToIndex.getScaleX());
402         }
403 
404         LinearShade16Proc shadeProc = shadeSpan16_linear_repeat;
405         if (SkFixedNearlyZero(dx)) {
406             shadeProc = shadeSpan16_linear_vertical;
407         } else if (SkShader::kClamp_TileMode == fTileMode) {
408             shadeProc = shadeSpan16_linear_clamp;
409         } else if (SkShader::kMirror_TileMode == fTileMode) {
410             shadeProc = shadeSpan16_linear_mirror;
411         } else {
412             SkASSERT(SkShader::kRepeat_TileMode == fTileMode);
413         }
414         (*shadeProc)(proc, dx, fx, dstC, cache, toggle, count);
415     } else {
416         SkScalar    dstX = SkIntToScalar(x);
417         SkScalar    dstY = SkIntToScalar(y);
418         do {
419             dstProc(fDstToIndex, dstX, dstY, &srcPt);
420             unsigned fi = proc(SkScalarToFixed(srcPt.fX));
421             SkASSERT(fi <= 0xFFFF);
422 
423             int index = fi >> kCache16Shift;
424             *dstC++ = cache[toggle + index];
425             toggle = next_dither_toggle16(toggle);
426 
427             dstX += SK_Scalar1;
428         } while (--count != 0);
429     }
430 }
431 
432 #if SK_SUPPORT_GPU
433 
434 #include "GrTBackendEffectFactory.h"
435 
436 /////////////////////////////////////////////////////////////////////
437 
438 class GrGLLinearGradient : public GrGLGradientEffect {
439 public:
440 
GrGLLinearGradient(const GrBackendEffectFactory & factory,const GrDrawEffect &)441     GrGLLinearGradient(const GrBackendEffectFactory& factory, const GrDrawEffect&)
442                        : INHERITED (factory) { }
443 
~GrGLLinearGradient()444     virtual ~GrGLLinearGradient() { }
445 
446     virtual void emitCode(GrGLShaderBuilder*,
447                           const GrDrawEffect&,
448                           EffectKey,
449                           const char* outputColor,
450                           const char* inputColor,
451                           const TransformedCoordsArray&,
452                           const TextureSamplerArray&) SK_OVERRIDE;
453 
GenKey(const GrDrawEffect & drawEffect,const GrGLCaps &)454     static EffectKey GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&) {
455         return GenBaseGradientKey(drawEffect);
456     }
457 
458 private:
459 
460     typedef GrGLGradientEffect INHERITED;
461 };
462 
463 /////////////////////////////////////////////////////////////////////
464 
465 class GrLinearGradient : public GrGradientEffect {
466 public:
467 
Create(GrContext * ctx,const SkLinearGradient & shader,const SkMatrix & matrix,SkShader::TileMode tm)468     static GrEffectRef* Create(GrContext* ctx,
469                                const SkLinearGradient& shader,
470                                const SkMatrix& matrix,
471                                SkShader::TileMode tm) {
472         AutoEffectUnref effect(SkNEW_ARGS(GrLinearGradient, (ctx, shader, matrix, tm)));
473         return CreateEffectRef(effect);
474     }
475 
~GrLinearGradient()476     virtual ~GrLinearGradient() { }
477 
Name()478     static const char* Name() { return "Linear Gradient"; }
getFactory() const479     const GrBackendEffectFactory& getFactory() const SK_OVERRIDE {
480         return GrTBackendEffectFactory<GrLinearGradient>::getInstance();
481     }
482 
483     typedef GrGLLinearGradient GLEffect;
484 
485 private:
GrLinearGradient(GrContext * ctx,const SkLinearGradient & shader,const SkMatrix & matrix,SkShader::TileMode tm)486     GrLinearGradient(GrContext* ctx,
487                      const SkLinearGradient& shader,
488                      const SkMatrix& matrix,
489                      SkShader::TileMode tm)
490         : INHERITED(ctx, shader, matrix, tm) { }
491     GR_DECLARE_EFFECT_TEST;
492 
493     typedef GrGradientEffect INHERITED;
494 };
495 
496 /////////////////////////////////////////////////////////////////////
497 
498 GR_DEFINE_EFFECT_TEST(GrLinearGradient);
499 
TestCreate(SkRandom * random,GrContext * context,const GrDrawTargetCaps &,GrTexture **)500 GrEffectRef* GrLinearGradient::TestCreate(SkRandom* random,
501                                           GrContext* context,
502                                           const GrDrawTargetCaps&,
503                                           GrTexture**) {
504     SkPoint points[] = {{random->nextUScalar1(), random->nextUScalar1()},
505                         {random->nextUScalar1(), random->nextUScalar1()}};
506 
507     SkColor colors[kMaxRandomGradientColors];
508     SkScalar stopsArray[kMaxRandomGradientColors];
509     SkScalar* stops = stopsArray;
510     SkShader::TileMode tm;
511     int colorCount = RandomGradientParams(random, colors, &stops, &tm);
512     SkAutoTUnref<SkShader> shader(SkGradientShader::CreateLinear(points,
513                                                                  colors, stops, colorCount,
514                                                                  tm));
515     SkPaint paint;
516     return shader->asNewEffect(context, paint);
517 }
518 
519 /////////////////////////////////////////////////////////////////////
520 
emitCode(GrGLShaderBuilder * builder,const GrDrawEffect &,EffectKey key,const char * outputColor,const char * inputColor,const TransformedCoordsArray & coords,const TextureSamplerArray & samplers)521 void GrGLLinearGradient::emitCode(GrGLShaderBuilder* builder,
522                                   const GrDrawEffect&,
523                                   EffectKey key,
524                                   const char* outputColor,
525                                   const char* inputColor,
526                                   const TransformedCoordsArray& coords,
527                                   const TextureSamplerArray& samplers) {
528     this->emitUniforms(builder, key);
529     SkString t = builder->ensureFSCoords2D(coords, 0);
530     t.append(".x");
531     this->emitColor(builder, t.c_str(), key, outputColor, inputColor, samplers);
532 }
533 
534 /////////////////////////////////////////////////////////////////////
535 
asNewEffect(GrContext * context,const SkPaint &) const536 GrEffectRef* SkLinearGradient::asNewEffect(GrContext* context, const SkPaint&) const {
537     SkASSERT(NULL != context);
538     SkMatrix matrix;
539     if (!this->getLocalMatrix().invert(&matrix)) {
540         return NULL;
541     }
542     matrix.postConcat(fPtsToUnit);
543     return GrLinearGradient::Create(context, *this, matrix, fTileMode);
544 }
545 
546 #else
547 
asNewEffect(GrContext *,const SkPaint &) const548 GrEffectRef* SkLinearGradient::asNewEffect(GrContext*, const SkPaint&) const {
549     SkDEBUGFAIL("Should not call in GPU-less build");
550     return NULL;
551 }
552 
553 #endif
554 
555 #ifdef SK_DEVELOPER
toString(SkString * str) const556 void SkLinearGradient::toString(SkString* str) const {
557     str->append("SkLinearGradient (");
558 
559     str->appendf("start: (%f, %f)", fStart.fX, fStart.fY);
560     str->appendf(" end: (%f, %f) ", fEnd.fX, fEnd.fY);
561 
562     this->INHERITED::toString(str);
563 
564     str->append(")");
565 }
566 #endif
567