1 /*
2 * Copyright 2012 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8 #include "SkLinearGradient.h"
9
repeat_bits(int x,const int bits)10 static inline int repeat_bits(int x, const int bits) {
11 return x & ((1 << bits) - 1);
12 }
13
repeat_8bits(int x)14 static inline int repeat_8bits(int x) {
15 return x & 0xFF;
16 }
17
18 // Visual Studio 2010 (MSC_VER=1600) optimizes bit-shift code incorrectly.
19 // See http://code.google.com/p/skia/issues/detail?id=472
20 #if defined(_MSC_VER) && (_MSC_VER >= 1600)
21 #pragma optimize("", off)
22 #endif
23
mirror_bits(int x,const int bits)24 static inline int mirror_bits(int x, const int bits) {
25 if (x & (1 << bits)) {
26 x = ~x;
27 }
28 return x & ((1 << bits) - 1);
29 }
30
mirror_8bits(int x)31 static inline int mirror_8bits(int x) {
32 if (x & 256) {
33 x = ~x;
34 }
35 return x & 255;
36 }
37
38 #if defined(_MSC_VER) && (_MSC_VER >= 1600)
39 #pragma optimize("", on)
40 #endif
41
pts_to_unit_matrix(const SkPoint pts[2],SkMatrix * matrix)42 static void pts_to_unit_matrix(const SkPoint pts[2], SkMatrix* matrix) {
43 SkVector vec = pts[1] - pts[0];
44 SkScalar mag = vec.length();
45 SkScalar inv = mag ? SkScalarInvert(mag) : 0;
46
47 vec.scale(inv);
48 matrix->setSinCos(-vec.fY, vec.fX, pts[0].fX, pts[0].fY);
49 matrix->postTranslate(-pts[0].fX, -pts[0].fY);
50 matrix->postScale(inv, inv);
51 }
52
53 ///////////////////////////////////////////////////////////////////////////////
54
SkLinearGradient(const SkPoint pts[2],const Descriptor & desc)55 SkLinearGradient::SkLinearGradient(const SkPoint pts[2], const Descriptor& desc)
56 : SkGradientShaderBase(desc)
57 , fStart(pts[0])
58 , fEnd(pts[1]) {
59 pts_to_unit_matrix(pts, &fPtsToUnit);
60 }
61
SkLinearGradient(SkFlattenableReadBuffer & buffer)62 SkLinearGradient::SkLinearGradient(SkFlattenableReadBuffer& buffer)
63 : INHERITED(buffer)
64 , fStart(buffer.readPoint())
65 , fEnd(buffer.readPoint()) {
66 }
67
flatten(SkFlattenableWriteBuffer & buffer) const68 void SkLinearGradient::flatten(SkFlattenableWriteBuffer& buffer) const {
69 this->INHERITED::flatten(buffer);
70 buffer.writePoint(fStart);
71 buffer.writePoint(fEnd);
72 }
73
setContext(const SkBitmap & device,const SkPaint & paint,const SkMatrix & matrix)74 bool SkLinearGradient::setContext(const SkBitmap& device, const SkPaint& paint,
75 const SkMatrix& matrix) {
76 if (!this->INHERITED::setContext(device, paint, matrix)) {
77 return false;
78 }
79
80 unsigned mask = SkMatrix::kTranslate_Mask | SkMatrix::kScale_Mask;
81 if ((fDstToIndex.getType() & ~mask) == 0) {
82 // when we dither, we are (usually) not const-in-Y
83 if ((fFlags & SkShader::kHasSpan16_Flag) && !paint.isDither()) {
84 // only claim this if we do have a 16bit mode (i.e. none of our
85 // colors have alpha), and if we are not dithering (which obviously
86 // is not const in Y).
87 fFlags |= SkShader::kConstInY16_Flag;
88 }
89 }
90 return true;
91 }
92
93 #define NO_CHECK_ITER \
94 do { \
95 unsigned fi = fx >> SkGradientShaderBase::kCache32Shift; \
96 SkASSERT(fi <= 0xFF); \
97 fx += dx; \
98 *dstC++ = cache[toggle + fi]; \
99 toggle = next_dither_toggle(toggle); \
100 } while (0)
101
102 namespace {
103
104 typedef void (*LinearShadeProc)(TileProc proc, SkFixed dx, SkFixed fx,
105 SkPMColor* dstC, const SkPMColor* cache,
106 int toggle, int count);
107
108 // Linear interpolation (lerp) is unnecessary if there are no sharp
109 // discontinuities in the gradient - which must be true if there are
110 // only 2 colors - but it's cheap.
shadeSpan_linear_vertical_lerp(TileProc proc,SkFixed dx,SkFixed fx,SkPMColor * SK_RESTRICT dstC,const SkPMColor * SK_RESTRICT cache,int toggle,int count)111 void shadeSpan_linear_vertical_lerp(TileProc proc, SkFixed dx, SkFixed fx,
112 SkPMColor* SK_RESTRICT dstC,
113 const SkPMColor* SK_RESTRICT cache,
114 int toggle, int count) {
115 // We're a vertical gradient, so no change in a span.
116 // If colors change sharply across the gradient, dithering is
117 // insufficient (it subsamples the color space) and we need to lerp.
118 unsigned fullIndex = proc(fx);
119 unsigned fi = fullIndex >> SkGradientShaderBase::kCache32Shift;
120 unsigned remainder = fullIndex & ((1 << SkGradientShaderBase::kCache32Shift) - 1);
121
122 int index0 = fi + toggle;
123 int index1 = index0;
124 if (fi < SkGradientShaderBase::kCache32Count - 1) {
125 index1 += 1;
126 }
127 SkPMColor lerp = SkFastFourByteInterp(cache[index1], cache[index0], remainder);
128 index0 ^= SkGradientShaderBase::kDitherStride32;
129 index1 ^= SkGradientShaderBase::kDitherStride32;
130 SkPMColor dlerp = SkFastFourByteInterp(cache[index1], cache[index0], remainder);
131 sk_memset32_dither(dstC, lerp, dlerp, count);
132 }
133
shadeSpan_linear_clamp(TileProc proc,SkFixed dx,SkFixed fx,SkPMColor * SK_RESTRICT dstC,const SkPMColor * SK_RESTRICT cache,int toggle,int count)134 void shadeSpan_linear_clamp(TileProc proc, SkFixed dx, SkFixed fx,
135 SkPMColor* SK_RESTRICT dstC,
136 const SkPMColor* SK_RESTRICT cache,
137 int toggle, int count) {
138 SkClampRange range;
139 range.init(fx, dx, count, 0, SkGradientShaderBase::kCache32Count - 1);
140
141 if ((count = range.fCount0) > 0) {
142 sk_memset32_dither(dstC,
143 cache[toggle + range.fV0],
144 cache[next_dither_toggle(toggle) + range.fV0],
145 count);
146 dstC += count;
147 }
148 if ((count = range.fCount1) > 0) {
149 int unroll = count >> 3;
150 fx = range.fFx1;
151 for (int i = 0; i < unroll; i++) {
152 NO_CHECK_ITER; NO_CHECK_ITER;
153 NO_CHECK_ITER; NO_CHECK_ITER;
154 NO_CHECK_ITER; NO_CHECK_ITER;
155 NO_CHECK_ITER; NO_CHECK_ITER;
156 }
157 if ((count &= 7) > 0) {
158 do {
159 NO_CHECK_ITER;
160 } while (--count != 0);
161 }
162 }
163 if ((count = range.fCount2) > 0) {
164 sk_memset32_dither(dstC,
165 cache[toggle + range.fV1],
166 cache[next_dither_toggle(toggle) + range.fV1],
167 count);
168 }
169 }
170
shadeSpan_linear_mirror(TileProc proc,SkFixed dx,SkFixed fx,SkPMColor * SK_RESTRICT dstC,const SkPMColor * SK_RESTRICT cache,int toggle,int count)171 void shadeSpan_linear_mirror(TileProc proc, SkFixed dx, SkFixed fx,
172 SkPMColor* SK_RESTRICT dstC,
173 const SkPMColor* SK_RESTRICT cache,
174 int toggle, int count) {
175 do {
176 unsigned fi = mirror_8bits(fx >> 8);
177 SkASSERT(fi <= 0xFF);
178 fx += dx;
179 *dstC++ = cache[toggle + fi];
180 toggle = next_dither_toggle(toggle);
181 } while (--count != 0);
182 }
183
shadeSpan_linear_repeat(TileProc proc,SkFixed dx,SkFixed fx,SkPMColor * SK_RESTRICT dstC,const SkPMColor * SK_RESTRICT cache,int toggle,int count)184 void shadeSpan_linear_repeat(TileProc proc, SkFixed dx, SkFixed fx,
185 SkPMColor* SK_RESTRICT dstC,
186 const SkPMColor* SK_RESTRICT cache,
187 int toggle, int count) {
188 do {
189 unsigned fi = repeat_8bits(fx >> 8);
190 SkASSERT(fi <= 0xFF);
191 fx += dx;
192 *dstC++ = cache[toggle + fi];
193 toggle = next_dither_toggle(toggle);
194 } while (--count != 0);
195 }
196
197 }
198
shadeSpan(int x,int y,SkPMColor * SK_RESTRICT dstC,int count)199 void SkLinearGradient::shadeSpan(int x, int y, SkPMColor* SK_RESTRICT dstC,
200 int count) {
201 SkASSERT(count > 0);
202
203 SkPoint srcPt;
204 SkMatrix::MapXYProc dstProc = fDstToIndexProc;
205 TileProc proc = fTileProc;
206 const SkPMColor* SK_RESTRICT cache = this->getCache32();
207 int toggle = init_dither_toggle(x, y);
208
209 if (fDstToIndexClass != kPerspective_MatrixClass) {
210 dstProc(fDstToIndex, SkIntToScalar(x) + SK_ScalarHalf,
211 SkIntToScalar(y) + SK_ScalarHalf, &srcPt);
212 SkFixed dx, fx = SkScalarToFixed(srcPt.fX);
213
214 if (fDstToIndexClass == kFixedStepInX_MatrixClass) {
215 SkFixed dxStorage[1];
216 (void)fDstToIndex.fixedStepInX(SkIntToScalar(y), dxStorage, NULL);
217 dx = dxStorage[0];
218 } else {
219 SkASSERT(fDstToIndexClass == kLinear_MatrixClass);
220 dx = SkScalarToFixed(fDstToIndex.getScaleX());
221 }
222
223 LinearShadeProc shadeProc = shadeSpan_linear_repeat;
224 if (0 == dx) {
225 shadeProc = shadeSpan_linear_vertical_lerp;
226 } else if (SkShader::kClamp_TileMode == fTileMode) {
227 shadeProc = shadeSpan_linear_clamp;
228 } else if (SkShader::kMirror_TileMode == fTileMode) {
229 shadeProc = shadeSpan_linear_mirror;
230 } else {
231 SkASSERT(SkShader::kRepeat_TileMode == fTileMode);
232 }
233 (*shadeProc)(proc, dx, fx, dstC, cache, toggle, count);
234 } else {
235 SkScalar dstX = SkIntToScalar(x);
236 SkScalar dstY = SkIntToScalar(y);
237 do {
238 dstProc(fDstToIndex, dstX, dstY, &srcPt);
239 unsigned fi = proc(SkScalarToFixed(srcPt.fX));
240 SkASSERT(fi <= 0xFFFF);
241 *dstC++ = cache[toggle + (fi >> kCache32Shift)];
242 toggle = next_dither_toggle(toggle);
243 dstX += SK_Scalar1;
244 } while (--count != 0);
245 }
246 }
247
asABitmap(SkBitmap * bitmap,SkMatrix * matrix,TileMode xy[]) const248 SkShader::BitmapType SkLinearGradient::asABitmap(SkBitmap* bitmap,
249 SkMatrix* matrix,
250 TileMode xy[]) const {
251 if (bitmap) {
252 this->getGradientTableBitmap(bitmap);
253 }
254 if (matrix) {
255 matrix->preConcat(fPtsToUnit);
256 }
257 if (xy) {
258 xy[0] = fTileMode;
259 xy[1] = kClamp_TileMode;
260 }
261 return kLinear_BitmapType;
262 }
263
asAGradient(GradientInfo * info) const264 SkShader::GradientType SkLinearGradient::asAGradient(GradientInfo* info) const {
265 if (info) {
266 commonAsAGradient(info);
267 info->fPoint[0] = fStart;
268 info->fPoint[1] = fEnd;
269 }
270 return kLinear_GradientType;
271 }
272
dither_memset16(uint16_t dst[],uint16_t value,uint16_t other,int count)273 static void dither_memset16(uint16_t dst[], uint16_t value, uint16_t other,
274 int count) {
275 if (reinterpret_cast<uintptr_t>(dst) & 2) {
276 *dst++ = value;
277 count -= 1;
278 SkTSwap(value, other);
279 }
280
281 sk_memset32((uint32_t*)dst, (value << 16) | other, count >> 1);
282
283 if (count & 1) {
284 dst[count - 1] = value;
285 }
286 }
287
288 #define NO_CHECK_ITER_16 \
289 do { \
290 unsigned fi = fx >> SkGradientShaderBase::kCache16Shift; \
291 SkASSERT(fi < SkGradientShaderBase::kCache16Count); \
292 fx += dx; \
293 *dstC++ = cache[toggle + fi]; \
294 toggle = next_dither_toggle16(toggle); \
295 } while (0)
296
297 namespace {
298
299 typedef void (*LinearShade16Proc)(TileProc proc, SkFixed dx, SkFixed fx,
300 uint16_t* dstC, const uint16_t* cache,
301 int toggle, int count);
302
shadeSpan16_linear_vertical(TileProc proc,SkFixed dx,SkFixed fx,uint16_t * SK_RESTRICT dstC,const uint16_t * SK_RESTRICT cache,int toggle,int count)303 void shadeSpan16_linear_vertical(TileProc proc, SkFixed dx, SkFixed fx,
304 uint16_t* SK_RESTRICT dstC,
305 const uint16_t* SK_RESTRICT cache,
306 int toggle, int count) {
307 // we're a vertical gradient, so no change in a span
308 unsigned fi = proc(fx) >> SkGradientShaderBase::kCache16Shift;
309 SkASSERT(fi < SkGradientShaderBase::kCache16Count);
310 dither_memset16(dstC, cache[toggle + fi],
311 cache[next_dither_toggle16(toggle) + fi], count);
312 }
313
shadeSpan16_linear_clamp(TileProc proc,SkFixed dx,SkFixed fx,uint16_t * SK_RESTRICT dstC,const uint16_t * SK_RESTRICT cache,int toggle,int count)314 void shadeSpan16_linear_clamp(TileProc proc, SkFixed dx, SkFixed fx,
315 uint16_t* SK_RESTRICT dstC,
316 const uint16_t* SK_RESTRICT cache,
317 int toggle, int count) {
318 SkClampRange range;
319 range.init(fx, dx, count, 0, SkGradientShaderBase::kCache32Count - 1);
320
321 if ((count = range.fCount0) > 0) {
322 dither_memset16(dstC,
323 cache[toggle + range.fV0],
324 cache[next_dither_toggle16(toggle) + range.fV0],
325 count);
326 dstC += count;
327 }
328 if ((count = range.fCount1) > 0) {
329 int unroll = count >> 3;
330 fx = range.fFx1;
331 for (int i = 0; i < unroll; i++) {
332 NO_CHECK_ITER_16; NO_CHECK_ITER_16;
333 NO_CHECK_ITER_16; NO_CHECK_ITER_16;
334 NO_CHECK_ITER_16; NO_CHECK_ITER_16;
335 NO_CHECK_ITER_16; NO_CHECK_ITER_16;
336 }
337 if ((count &= 7) > 0) {
338 do {
339 NO_CHECK_ITER_16;
340 } while (--count != 0);
341 }
342 }
343 if ((count = range.fCount2) > 0) {
344 dither_memset16(dstC,
345 cache[toggle + range.fV1],
346 cache[next_dither_toggle16(toggle) + range.fV1],
347 count);
348 }
349 }
350
shadeSpan16_linear_mirror(TileProc proc,SkFixed dx,SkFixed fx,uint16_t * SK_RESTRICT dstC,const uint16_t * SK_RESTRICT cache,int toggle,int count)351 void shadeSpan16_linear_mirror(TileProc proc, SkFixed dx, SkFixed fx,
352 uint16_t* SK_RESTRICT dstC,
353 const uint16_t* SK_RESTRICT cache,
354 int toggle, int count) {
355 do {
356 unsigned fi = mirror_bits(fx >> SkGradientShaderBase::kCache16Shift,
357 SkGradientShaderBase::kCache16Bits);
358 SkASSERT(fi < SkGradientShaderBase::kCache16Count);
359 fx += dx;
360 *dstC++ = cache[toggle + fi];
361 toggle = next_dither_toggle16(toggle);
362 } while (--count != 0);
363 }
364
shadeSpan16_linear_repeat(TileProc proc,SkFixed dx,SkFixed fx,uint16_t * SK_RESTRICT dstC,const uint16_t * SK_RESTRICT cache,int toggle,int count)365 void shadeSpan16_linear_repeat(TileProc proc, SkFixed dx, SkFixed fx,
366 uint16_t* SK_RESTRICT dstC,
367 const uint16_t* SK_RESTRICT cache,
368 int toggle, int count) {
369 do {
370 unsigned fi = repeat_bits(fx >> SkGradientShaderBase::kCache16Shift,
371 SkGradientShaderBase::kCache16Bits);
372 SkASSERT(fi < SkGradientShaderBase::kCache16Count);
373 fx += dx;
374 *dstC++ = cache[toggle + fi];
375 toggle = next_dither_toggle16(toggle);
376 } while (--count != 0);
377 }
378 }
379
shadeSpan16(int x,int y,uint16_t * SK_RESTRICT dstC,int count)380 void SkLinearGradient::shadeSpan16(int x, int y,
381 uint16_t* SK_RESTRICT dstC, int count) {
382 SkASSERT(count > 0);
383
384 SkPoint srcPt;
385 SkMatrix::MapXYProc dstProc = fDstToIndexProc;
386 TileProc proc = fTileProc;
387 const uint16_t* SK_RESTRICT cache = this->getCache16();
388 int toggle = init_dither_toggle16(x, y);
389
390 if (fDstToIndexClass != kPerspective_MatrixClass) {
391 dstProc(fDstToIndex, SkIntToScalar(x) + SK_ScalarHalf,
392 SkIntToScalar(y) + SK_ScalarHalf, &srcPt);
393 SkFixed dx, fx = SkScalarToFixed(srcPt.fX);
394
395 if (fDstToIndexClass == kFixedStepInX_MatrixClass) {
396 SkFixed dxStorage[1];
397 (void)fDstToIndex.fixedStepInX(SkIntToScalar(y), dxStorage, NULL);
398 dx = dxStorage[0];
399 } else {
400 SkASSERT(fDstToIndexClass == kLinear_MatrixClass);
401 dx = SkScalarToFixed(fDstToIndex.getScaleX());
402 }
403
404 LinearShade16Proc shadeProc = shadeSpan16_linear_repeat;
405 if (SkFixedNearlyZero(dx)) {
406 shadeProc = shadeSpan16_linear_vertical;
407 } else if (SkShader::kClamp_TileMode == fTileMode) {
408 shadeProc = shadeSpan16_linear_clamp;
409 } else if (SkShader::kMirror_TileMode == fTileMode) {
410 shadeProc = shadeSpan16_linear_mirror;
411 } else {
412 SkASSERT(SkShader::kRepeat_TileMode == fTileMode);
413 }
414 (*shadeProc)(proc, dx, fx, dstC, cache, toggle, count);
415 } else {
416 SkScalar dstX = SkIntToScalar(x);
417 SkScalar dstY = SkIntToScalar(y);
418 do {
419 dstProc(fDstToIndex, dstX, dstY, &srcPt);
420 unsigned fi = proc(SkScalarToFixed(srcPt.fX));
421 SkASSERT(fi <= 0xFFFF);
422
423 int index = fi >> kCache16Shift;
424 *dstC++ = cache[toggle + index];
425 toggle = next_dither_toggle16(toggle);
426
427 dstX += SK_Scalar1;
428 } while (--count != 0);
429 }
430 }
431
432 #if SK_SUPPORT_GPU
433
434 #include "GrTBackendEffectFactory.h"
435
436 /////////////////////////////////////////////////////////////////////
437
438 class GrGLLinearGradient : public GrGLGradientEffect {
439 public:
440
GrGLLinearGradient(const GrBackendEffectFactory & factory,const GrDrawEffect &)441 GrGLLinearGradient(const GrBackendEffectFactory& factory, const GrDrawEffect&)
442 : INHERITED (factory) { }
443
~GrGLLinearGradient()444 virtual ~GrGLLinearGradient() { }
445
446 virtual void emitCode(GrGLShaderBuilder*,
447 const GrDrawEffect&,
448 EffectKey,
449 const char* outputColor,
450 const char* inputColor,
451 const TransformedCoordsArray&,
452 const TextureSamplerArray&) SK_OVERRIDE;
453
GenKey(const GrDrawEffect & drawEffect,const GrGLCaps &)454 static EffectKey GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&) {
455 return GenBaseGradientKey(drawEffect);
456 }
457
458 private:
459
460 typedef GrGLGradientEffect INHERITED;
461 };
462
463 /////////////////////////////////////////////////////////////////////
464
465 class GrLinearGradient : public GrGradientEffect {
466 public:
467
Create(GrContext * ctx,const SkLinearGradient & shader,const SkMatrix & matrix,SkShader::TileMode tm)468 static GrEffectRef* Create(GrContext* ctx,
469 const SkLinearGradient& shader,
470 const SkMatrix& matrix,
471 SkShader::TileMode tm) {
472 AutoEffectUnref effect(SkNEW_ARGS(GrLinearGradient, (ctx, shader, matrix, tm)));
473 return CreateEffectRef(effect);
474 }
475
~GrLinearGradient()476 virtual ~GrLinearGradient() { }
477
Name()478 static const char* Name() { return "Linear Gradient"; }
getFactory() const479 const GrBackendEffectFactory& getFactory() const SK_OVERRIDE {
480 return GrTBackendEffectFactory<GrLinearGradient>::getInstance();
481 }
482
483 typedef GrGLLinearGradient GLEffect;
484
485 private:
GrLinearGradient(GrContext * ctx,const SkLinearGradient & shader,const SkMatrix & matrix,SkShader::TileMode tm)486 GrLinearGradient(GrContext* ctx,
487 const SkLinearGradient& shader,
488 const SkMatrix& matrix,
489 SkShader::TileMode tm)
490 : INHERITED(ctx, shader, matrix, tm) { }
491 GR_DECLARE_EFFECT_TEST;
492
493 typedef GrGradientEffect INHERITED;
494 };
495
496 /////////////////////////////////////////////////////////////////////
497
498 GR_DEFINE_EFFECT_TEST(GrLinearGradient);
499
TestCreate(SkRandom * random,GrContext * context,const GrDrawTargetCaps &,GrTexture **)500 GrEffectRef* GrLinearGradient::TestCreate(SkRandom* random,
501 GrContext* context,
502 const GrDrawTargetCaps&,
503 GrTexture**) {
504 SkPoint points[] = {{random->nextUScalar1(), random->nextUScalar1()},
505 {random->nextUScalar1(), random->nextUScalar1()}};
506
507 SkColor colors[kMaxRandomGradientColors];
508 SkScalar stopsArray[kMaxRandomGradientColors];
509 SkScalar* stops = stopsArray;
510 SkShader::TileMode tm;
511 int colorCount = RandomGradientParams(random, colors, &stops, &tm);
512 SkAutoTUnref<SkShader> shader(SkGradientShader::CreateLinear(points,
513 colors, stops, colorCount,
514 tm));
515 SkPaint paint;
516 return shader->asNewEffect(context, paint);
517 }
518
519 /////////////////////////////////////////////////////////////////////
520
emitCode(GrGLShaderBuilder * builder,const GrDrawEffect &,EffectKey key,const char * outputColor,const char * inputColor,const TransformedCoordsArray & coords,const TextureSamplerArray & samplers)521 void GrGLLinearGradient::emitCode(GrGLShaderBuilder* builder,
522 const GrDrawEffect&,
523 EffectKey key,
524 const char* outputColor,
525 const char* inputColor,
526 const TransformedCoordsArray& coords,
527 const TextureSamplerArray& samplers) {
528 this->emitUniforms(builder, key);
529 SkString t = builder->ensureFSCoords2D(coords, 0);
530 t.append(".x");
531 this->emitColor(builder, t.c_str(), key, outputColor, inputColor, samplers);
532 }
533
534 /////////////////////////////////////////////////////////////////////
535
asNewEffect(GrContext * context,const SkPaint &) const536 GrEffectRef* SkLinearGradient::asNewEffect(GrContext* context, const SkPaint&) const {
537 SkASSERT(NULL != context);
538 SkMatrix matrix;
539 if (!this->getLocalMatrix().invert(&matrix)) {
540 return NULL;
541 }
542 matrix.postConcat(fPtsToUnit);
543 return GrLinearGradient::Create(context, *this, matrix, fTileMode);
544 }
545
546 #else
547
asNewEffect(GrContext *,const SkPaint &) const548 GrEffectRef* SkLinearGradient::asNewEffect(GrContext*, const SkPaint&) const {
549 SkDEBUGFAIL("Should not call in GPU-less build");
550 return NULL;
551 }
552
553 #endif
554
555 #ifdef SK_DEVELOPER
toString(SkString * str) const556 void SkLinearGradient::toString(SkString* str) const {
557 str->append("SkLinearGradient (");
558
559 str->appendf("start: (%f, %f)", fStart.fX, fStart.fY);
560 str->appendf(" end: (%f, %f) ", fEnd.fX, fEnd.fY);
561
562 this->INHERITED::toString(str);
563
564 str->append(")");
565 }
566 #endif
567