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1 
2 /*
3  * Copyright 2012 Google Inc.
4  *
5  * Use of this source code is governed by a BSD-style license that can be
6  * found in the LICENSE file.
7  */
8 
9 #include "SkSweepGradient.h"
10 
SkSweepGradient(SkScalar cx,SkScalar cy,const Descriptor & desc)11 SkSweepGradient::SkSweepGradient(SkScalar cx, SkScalar cy,
12                                  const Descriptor& desc)
13     : SkGradientShaderBase(desc)
14     , fCenter(SkPoint::Make(cx, cy))
15 {
16     fPtsToUnit.setTranslate(-cx, -cy);
17 
18     // overwrite the tilemode to a canonical value (since sweep ignores it)
19     fTileMode = SkShader::kClamp_TileMode;
20 }
21 
asABitmap(SkBitmap * bitmap,SkMatrix * matrix,SkShader::TileMode * xy) const22 SkShader::BitmapType SkSweepGradient::asABitmap(SkBitmap* bitmap,
23     SkMatrix* matrix, SkShader::TileMode* xy) const {
24     if (bitmap) {
25         this->getGradientTableBitmap(bitmap);
26     }
27     if (matrix) {
28         *matrix = fPtsToUnit;
29     }
30     if (xy) {
31         xy[0] = fTileMode;
32         xy[1] = kClamp_TileMode;
33     }
34     return kSweep_BitmapType;
35 }
36 
asAGradient(GradientInfo * info) const37 SkShader::GradientType SkSweepGradient::asAGradient(GradientInfo* info) const {
38     if (info) {
39         commonAsAGradient(info);
40         info->fPoint[0] = fCenter;
41     }
42     return kSweep_GradientType;
43 }
44 
SkSweepGradient(SkFlattenableReadBuffer & buffer)45 SkSweepGradient::SkSweepGradient(SkFlattenableReadBuffer& buffer)
46     : INHERITED(buffer),
47       fCenter(buffer.readPoint()) {
48 }
49 
flatten(SkFlattenableWriteBuffer & buffer) const50 void SkSweepGradient::flatten(SkFlattenableWriteBuffer& buffer) const {
51     this->INHERITED::flatten(buffer);
52     buffer.writePoint(fCenter);
53 }
54 
55 #ifndef SK_SCALAR_IS_FLOAT
56 #ifdef COMPUTE_SWEEP_TABLE
57 #define PI  3.14159265
58 static bool gSweepTableReady;
59 static uint8_t gSweepTable[65];
60 
61 /*  Our table stores precomputed values for atan: [0...1] -> [0..PI/4]
62     We scale the results to [0..32]
63 */
build_sweep_table()64 static const uint8_t* build_sweep_table() {
65     if (!gSweepTableReady) {
66         const int N = 65;
67         const double DENOM = N - 1;
68 
69         for (int i = 0; i < N; i++)
70         {
71             double arg = i / DENOM;
72             double v = atan(arg);
73             int iv = (int)round(v * DENOM * 2 / PI);
74 //            printf("[%d] atan(%g) = %g %d\n", i, arg, v, iv);
75             printf("%d, ", iv);
76             gSweepTable[i] = iv;
77         }
78         gSweepTableReady = true;
79     }
80     return gSweepTable;
81 }
82 #else
83 static const uint8_t gSweepTable[] = {
84     0, 1, 1, 2, 3, 3, 4, 4, 5, 6, 6, 7, 8, 8, 9, 9,
85     10, 11, 11, 12, 12, 13, 13, 14, 15, 15, 16, 16, 17, 17, 18, 18,
86     19, 19, 20, 20, 21, 21, 22, 22, 23, 23, 24, 24, 25, 25, 25, 26,
87     26, 27, 27, 27, 28, 28, 29, 29, 29, 30, 30, 30, 31, 31, 31, 32,
88     32
89 };
build_sweep_table()90 static const uint8_t* build_sweep_table() { return gSweepTable; }
91 #endif
92 #endif
93 
94 // divide numer/denom, with a bias of 6bits. Assumes numer <= denom
95 // and denom != 0. Since our table is 6bits big (+1), this is a nice fit.
96 // Same as (but faster than) SkFixedDiv(numer, denom) >> 10
97 
98 //unsigned div_64(int numer, int denom);
99 #ifndef SK_SCALAR_IS_FLOAT
div_64(int numer,int denom)100 static unsigned div_64(int numer, int denom) {
101     SkASSERT(numer <= denom);
102     SkASSERT(numer > 0);
103     SkASSERT(denom > 0);
104 
105     int nbits = SkCLZ(numer);
106     int dbits = SkCLZ(denom);
107     int bits = 6 - nbits + dbits;
108     SkASSERT(bits <= 6);
109 
110     if (bits < 0) {  // detect underflow
111         return 0;
112     }
113 
114     denom <<= dbits - 1;
115     numer <<= nbits - 1;
116 
117     unsigned result = 0;
118 
119     // do the first one
120     if ((numer -= denom) >= 0) {
121         result = 1;
122     } else {
123         numer += denom;
124     }
125 
126     // Now fall into our switch statement if there are more bits to compute
127     if (bits > 0) {
128         // make room for the rest of the answer bits
129         result <<= bits;
130         switch (bits) {
131         case 6:
132             if ((numer = (numer << 1) - denom) >= 0)
133                 result |= 32;
134             else
135                 numer += denom;
136         case 5:
137             if ((numer = (numer << 1) - denom) >= 0)
138                 result |= 16;
139             else
140                 numer += denom;
141         case 4:
142             if ((numer = (numer << 1) - denom) >= 0)
143                 result |= 8;
144             else
145                 numer += denom;
146         case 3:
147             if ((numer = (numer << 1) - denom) >= 0)
148                 result |= 4;
149             else
150                 numer += denom;
151         case 2:
152             if ((numer = (numer << 1) - denom) >= 0)
153                 result |= 2;
154             else
155                 numer += denom;
156         case 1:
157         default:    // not strictly need, but makes GCC make better ARM code
158             if ((numer = (numer << 1) - denom) >= 0)
159                 result |= 1;
160             else
161                 numer += denom;
162         }
163     }
164     return result;
165 }
166 #endif
167 
168 // Given x,y in the first quadrant, return 0..63 for the angle [0..90]
169 #ifndef SK_SCALAR_IS_FLOAT
atan_0_90(SkFixed y,SkFixed x)170 static unsigned atan_0_90(SkFixed y, SkFixed x) {
171 #ifdef SK_DEBUG
172     {
173         static bool gOnce;
174         if (!gOnce) {
175             gOnce = true;
176             SkASSERT(div_64(55, 55) == 64);
177             SkASSERT(div_64(128, 256) == 32);
178             SkASSERT(div_64(2326528, 4685824) == 31);
179             SkASSERT(div_64(753664, 5210112) == 9);
180             SkASSERT(div_64(229376, 4882432) == 3);
181             SkASSERT(div_64(2, 64) == 2);
182             SkASSERT(div_64(1, 64) == 1);
183             // test that we handle underflow correctly
184             SkASSERT(div_64(12345, 0x54321234) == 0);
185         }
186     }
187 #endif
188 
189     SkASSERT(y > 0 && x > 0);
190     const uint8_t* table = build_sweep_table();
191 
192     unsigned result;
193     bool swap = (x < y);
194     if (swap) {
195         // first part of the atan(v) = PI/2 - atan(1/v) identity
196         // since our div_64 and table want v <= 1, where v = y/x
197         SkTSwap<SkFixed>(x, y);
198     }
199 
200     result = div_64(y, x);
201 
202 #ifdef SK_DEBUG
203     {
204         unsigned result2 = SkDivBits(y, x, 6);
205         SkASSERT(result2 == result ||
206                  (result == 1 && result2 == 0));
207     }
208 #endif
209 
210     SkASSERT(result < SK_ARRAY_COUNT(gSweepTable));
211     result = table[result];
212 
213     if (swap) {
214         // complete the atan(v) = PI/2 - atan(1/v) identity
215         result = 64 - result;
216         // pin to 63
217         result -= result >> 6;
218     }
219 
220     SkASSERT(result <= 63);
221     return result;
222 }
223 #endif
224 
225 //  returns angle in a circle [0..2PI) -> [0..255]
226 #ifdef SK_SCALAR_IS_FLOAT
SkATan2_255(float y,float x)227 static unsigned SkATan2_255(float y, float x) {
228     //    static const float g255Over2PI = 255 / (2 * SK_ScalarPI);
229     static const float g255Over2PI = 40.584510488433314f;
230 
231     float result = sk_float_atan2(y, x);
232     if (result < 0) {
233         result += 2 * SK_ScalarPI;
234     }
235     SkASSERT(result >= 0);
236     // since our value is always >= 0, we can cast to int, which is faster than
237     // calling floorf()
238     int ir = (int)(result * g255Over2PI);
239     SkASSERT(ir >= 0 && ir <= 255);
240     return ir;
241 }
242 #else
SkATan2_255(SkFixed y,SkFixed x)243 static unsigned SkATan2_255(SkFixed y, SkFixed x) {
244     if (x == 0) {
245         if (y == 0) {
246             return 0;
247         }
248         return y < 0 ? 192 : 64;
249     }
250     if (y == 0) {
251         return x < 0 ? 128 : 0;
252     }
253 
254     /*  Find the right quadrant for x,y
255         Since atan_0_90 only handles the first quadrant, we rotate x,y
256         appropriately before calling it, and then add the right amount
257         to account for the real quadrant.
258         quadrant 0 : add 0                  | x > 0 && y > 0
259         quadrant 1 : add 64 (90 degrees)    | x < 0 && y > 0
260         quadrant 2 : add 128 (180 degrees)  | x < 0 && y < 0
261         quadrant 3 : add 192 (270 degrees)  | x > 0 && y < 0
262 
263         map x<0 to (1 << 6)
264         map y<0 to (3 << 6)
265         add = map_x ^ map_y
266     */
267     int xsign = x >> 31;
268     int ysign = y >> 31;
269     int add = ((-xsign) ^ (ysign & 3)) << 6;
270 
271 #ifdef SK_DEBUG
272     if (0 == add)
273         SkASSERT(x > 0 && y > 0);
274     else if (64 == add)
275         SkASSERT(x < 0 && y > 0);
276     else if (128 == add)
277         SkASSERT(x < 0 && y < 0);
278     else if (192 == add)
279         SkASSERT(x > 0 && y < 0);
280     else
281         SkDEBUGFAIL("bad value for add");
282 #endif
283 
284     /*  This ^ trick makes x, y positive, and the swap<> handles quadrants
285         where we need to rotate x,y by 90 or -90
286     */
287     x = (x ^ xsign) - xsign;
288     y = (y ^ ysign) - ysign;
289     if (add & 64) {             // quads 1 or 3 need to swap x,y
290         SkTSwap<SkFixed>(x, y);
291     }
292 
293     unsigned result = add + atan_0_90(y, x);
294     SkASSERT(result < 256);
295     return result;
296 }
297 #endif
298 
shadeSpan(int x,int y,SkPMColor * SK_RESTRICT dstC,int count)299 void SkSweepGradient::shadeSpan(int x, int y, SkPMColor* SK_RESTRICT dstC,
300                                int count) {
301     SkMatrix::MapXYProc proc = fDstToIndexProc;
302     const SkMatrix&     matrix = fDstToIndex;
303     const SkPMColor* SK_RESTRICT cache = this->getCache32();
304     int                 toggle = init_dither_toggle(x, y);
305     SkPoint             srcPt;
306 
307     if (fDstToIndexClass != kPerspective_MatrixClass) {
308         proc(matrix, SkIntToScalar(x) + SK_ScalarHalf,
309                      SkIntToScalar(y) + SK_ScalarHalf, &srcPt);
310         SkScalar dx, fx = srcPt.fX;
311         SkScalar dy, fy = srcPt.fY;
312 
313         if (fDstToIndexClass == kFixedStepInX_MatrixClass) {
314             SkFixed storage[2];
315             (void)matrix.fixedStepInX(SkIntToScalar(y) + SK_ScalarHalf,
316                                       &storage[0], &storage[1]);
317             dx = SkFixedToScalar(storage[0]);
318             dy = SkFixedToScalar(storage[1]);
319         } else {
320             SkASSERT(fDstToIndexClass == kLinear_MatrixClass);
321             dx = matrix.getScaleX();
322             dy = matrix.getSkewY();
323         }
324 
325         for (; count > 0; --count) {
326             *dstC++ = cache[toggle + SkATan2_255(fy, fx)];
327             fx += dx;
328             fy += dy;
329             toggle = next_dither_toggle(toggle);
330         }
331     } else {  // perspective case
332         for (int stop = x + count; x < stop; x++) {
333             proc(matrix, SkIntToScalar(x) + SK_ScalarHalf,
334                          SkIntToScalar(y) + SK_ScalarHalf, &srcPt);
335             *dstC++ = cache[toggle + SkATan2_255(srcPt.fY, srcPt.fX)];
336             toggle = next_dither_toggle(toggle);
337         }
338     }
339 }
340 
shadeSpan16(int x,int y,uint16_t * SK_RESTRICT dstC,int count)341 void SkSweepGradient::shadeSpan16(int x, int y, uint16_t* SK_RESTRICT dstC,
342                                  int count) {
343     SkMatrix::MapXYProc proc = fDstToIndexProc;
344     const SkMatrix&     matrix = fDstToIndex;
345     const uint16_t* SK_RESTRICT cache = this->getCache16();
346     int                 toggle = init_dither_toggle16(x, y);
347     SkPoint             srcPt;
348 
349     if (fDstToIndexClass != kPerspective_MatrixClass) {
350         proc(matrix, SkIntToScalar(x) + SK_ScalarHalf,
351                      SkIntToScalar(y) + SK_ScalarHalf, &srcPt);
352         SkScalar dx, fx = srcPt.fX;
353         SkScalar dy, fy = srcPt.fY;
354 
355         if (fDstToIndexClass == kFixedStepInX_MatrixClass) {
356             SkFixed storage[2];
357             (void)matrix.fixedStepInX(SkIntToScalar(y) + SK_ScalarHalf,
358                                       &storage[0], &storage[1]);
359             dx = SkFixedToScalar(storage[0]);
360             dy = SkFixedToScalar(storage[1]);
361         } else {
362             SkASSERT(fDstToIndexClass == kLinear_MatrixClass);
363             dx = matrix.getScaleX();
364             dy = matrix.getSkewY();
365         }
366 
367         for (; count > 0; --count) {
368             int index = SkATan2_255(fy, fx) >> (8 - kCache16Bits);
369             *dstC++ = cache[toggle + index];
370             toggle = next_dither_toggle16(toggle);
371             fx += dx;
372             fy += dy;
373         }
374     } else {  // perspective case
375         for (int stop = x + count; x < stop; x++) {
376             proc(matrix, SkIntToScalar(x) + SK_ScalarHalf,
377                          SkIntToScalar(y) + SK_ScalarHalf, &srcPt);
378 
379             int index = SkATan2_255(srcPt.fY, srcPt.fX);
380             index >>= (8 - kCache16Bits);
381             *dstC++ = cache[toggle + index];
382             toggle = next_dither_toggle16(toggle);
383         }
384     }
385 }
386 
387 /////////////////////////////////////////////////////////////////////
388 
389 #if SK_SUPPORT_GPU
390 
391 #include "GrTBackendEffectFactory.h"
392 
393 class GrGLSweepGradient : public GrGLGradientEffect {
394 public:
395 
GrGLSweepGradient(const GrBackendEffectFactory & factory,const GrDrawEffect &)396     GrGLSweepGradient(const GrBackendEffectFactory& factory,
397                       const GrDrawEffect&) : INHERITED (factory) { }
~GrGLSweepGradient()398     virtual ~GrGLSweepGradient() { }
399 
400     virtual void emitCode(GrGLShaderBuilder*,
401                           const GrDrawEffect&,
402                           EffectKey,
403                           const char* outputColor,
404                           const char* inputColor,
405                           const TransformedCoordsArray&,
406                           const TextureSamplerArray&) SK_OVERRIDE;
407 
GenKey(const GrDrawEffect & drawEffect,const GrGLCaps &)408     static EffectKey GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&) {
409         return GenBaseGradientKey(drawEffect);
410     }
411 
412 private:
413 
414     typedef GrGLGradientEffect INHERITED;
415 
416 };
417 
418 /////////////////////////////////////////////////////////////////////
419 
420 class GrSweepGradient : public GrGradientEffect {
421 public:
Create(GrContext * ctx,const SkSweepGradient & shader,const SkMatrix & matrix)422     static GrEffectRef* Create(GrContext* ctx,
423                                const SkSweepGradient& shader,
424                                const SkMatrix& matrix) {
425         AutoEffectUnref effect(SkNEW_ARGS(GrSweepGradient, (ctx, shader, matrix)));
426         return CreateEffectRef(effect);
427     }
~GrSweepGradient()428     virtual ~GrSweepGradient() { }
429 
Name()430     static const char* Name() { return "Sweep Gradient"; }
getFactory() const431     virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE {
432         return GrTBackendEffectFactory<GrSweepGradient>::getInstance();
433     }
434 
435     typedef GrGLSweepGradient GLEffect;
436 
437 private:
GrSweepGradient(GrContext * ctx,const SkSweepGradient & shader,const SkMatrix & matrix)438     GrSweepGradient(GrContext* ctx,
439                     const SkSweepGradient& shader,
440                     const SkMatrix& matrix)
441     : INHERITED(ctx, shader, matrix, SkShader::kClamp_TileMode) { }
442     GR_DECLARE_EFFECT_TEST;
443 
444     typedef GrGradientEffect INHERITED;
445 };
446 
447 /////////////////////////////////////////////////////////////////////
448 
449 GR_DEFINE_EFFECT_TEST(GrSweepGradient);
450 
TestCreate(SkRandom * random,GrContext * context,const GrDrawTargetCaps &,GrTexture **)451 GrEffectRef* GrSweepGradient::TestCreate(SkRandom* random,
452                                          GrContext* context,
453                                          const GrDrawTargetCaps&,
454                                          GrTexture**) {
455     SkPoint center = {random->nextUScalar1(), random->nextUScalar1()};
456 
457     SkColor colors[kMaxRandomGradientColors];
458     SkScalar stopsArray[kMaxRandomGradientColors];
459     SkScalar* stops = stopsArray;
460     SkShader::TileMode tmIgnored;
461     int colorCount = RandomGradientParams(random, colors, &stops, &tmIgnored);
462     SkAutoTUnref<SkShader> shader(SkGradientShader::CreateSweep(center.fX, center.fY,
463                                                                 colors, stops, colorCount));
464     SkPaint paint;
465     return shader->asNewEffect(context, paint);
466 }
467 
468 /////////////////////////////////////////////////////////////////////
469 
emitCode(GrGLShaderBuilder * builder,const GrDrawEffect &,EffectKey key,const char * outputColor,const char * inputColor,const TransformedCoordsArray & coords,const TextureSamplerArray & samplers)470 void GrGLSweepGradient::emitCode(GrGLShaderBuilder* builder,
471                                  const GrDrawEffect&,
472                                  EffectKey key,
473                                  const char* outputColor,
474                                  const char* inputColor,
475                                  const TransformedCoordsArray& coords,
476                                  const TextureSamplerArray& samplers) {
477     this->emitUniforms(builder, key);
478     SkString coords2D = builder->ensureFSCoords2D(coords, 0);
479     SkString t;
480     t.printf("atan(- %s.y, - %s.x) * 0.1591549430918 + 0.5", coords2D.c_str(), coords2D.c_str());
481     this->emitColor(builder, t.c_str(), key,
482                           outputColor, inputColor, samplers);
483 }
484 
485 /////////////////////////////////////////////////////////////////////
486 
asNewEffect(GrContext * context,const SkPaint &) const487 GrEffectRef* SkSweepGradient::asNewEffect(GrContext* context, const SkPaint&) const {
488     SkMatrix matrix;
489     if (!this->getLocalMatrix().invert(&matrix)) {
490         return NULL;
491     }
492     matrix.postConcat(fPtsToUnit);
493     return GrSweepGradient::Create(context, *this, matrix);
494 }
495 
496 #else
497 
asNewEffect(GrContext *,const SkPaint &) const498 GrEffectRef* SkSweepGradient::asNewEffect(GrContext*, const SkPaint&) const {
499     SkDEBUGFAIL("Should not call in GPU-less build");
500     return NULL;
501 }
502 
503 #endif
504 
505 #ifdef SK_DEVELOPER
toString(SkString * str) const506 void SkSweepGradient::toString(SkString* str) const {
507     str->append("SkSweepGradient: (");
508 
509     str->append("center: (");
510     str->appendScalar(fCenter.fX);
511     str->append(", ");
512     str->appendScalar(fCenter.fY);
513     str->append(") ");
514 
515     this->INHERITED::toString(str);
516 
517     str->append(")");
518 }
519 #endif
520