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1 /*
2  * Copyright 2012 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #ifndef GrClipMaskManager_DEFINED
9 #define GrClipMaskManager_DEFINED
10 
11 #include "GrClipMaskCache.h"
12 #include "GrContext.h"
13 #include "GrDrawState.h"
14 #include "GrReducedClip.h"
15 #include "GrStencil.h"
16 #include "GrTexture.h"
17 
18 #include "SkClipStack.h"
19 #include "SkDeque.h"
20 #include "SkPath.h"
21 #include "SkRefCnt.h"
22 #include "SkTLList.h"
23 #include "SkTypes.h"
24 
25 class GrGpu;
26 class GrPathRenderer;
27 class GrPathRendererChain;
28 class GrTexture;
29 class SkPath;
30 
31 /**
32  * The clip mask creator handles the generation of the clip mask. If anti
33  * aliasing is requested it will (in the future) generate a single channel
34  * (8bit) mask. If no anti aliasing is requested it will generate a 1-bit
35  * mask in the stencil buffer. In the non anti-aliasing case, if the clip
36  * mask can be represented as a rectangle then scissoring is used. In all
37  * cases scissoring is used to bound the range of the clip mask.
38  */
39 class GrClipMaskManager : public SkNoncopyable {
40 public:
GrClipMaskManager()41     GrClipMaskManager()
42         : fGpu(NULL)
43         , fCurrClipMaskType(kNone_ClipMaskType) {
44     }
45 
46     /**
47      * Creates a clip mask if necessary as a stencil buffer or alpha texture
48      * and sets the GrGpu's scissor and stencil state. If the return is false
49      * then the draw can be skipped.
50      */
51     bool setupClipping(const GrClipData* clipDataIn, GrDrawState::AutoRestoreEffects*);
52 
53     void releaseResources();
54 
isClipInStencil()55     bool isClipInStencil() const {
56         return kStencil_ClipMaskType == fCurrClipMaskType;
57     }
isClipInAlpha()58     bool isClipInAlpha() const {
59         return kAlpha_ClipMaskType == fCurrClipMaskType;
60     }
61 
invalidateStencilMask()62     void invalidateStencilMask() {
63         if (kStencil_ClipMaskType == fCurrClipMaskType) {
64             fCurrClipMaskType = kNone_ClipMaskType;
65         }
66     }
67 
getContext()68     GrContext* getContext() {
69         return fAACache.getContext();
70     }
71 
72     void setGpu(GrGpu* gpu);
73 
74     void adjustPathStencilParams(GrStencilSettings* settings);
75 private:
76     /**
77      * Informs the helper function adjustStencilParams() about how the stencil
78      * buffer clip is being used.
79      */
80     enum StencilClipMode {
81         // Draw to the clip bit of the stencil buffer
82         kModifyClip_StencilClipMode,
83         // Clip against the existing representation of the clip in the high bit
84         // of the stencil buffer.
85         kRespectClip_StencilClipMode,
86         // Neither writing to nor clipping against the clip bit.
87         kIgnoreClip_StencilClipMode,
88     };
89 
90     GrGpu* fGpu;
91 
92     /**
93      * We may represent the clip as a mask in the stencil buffer or as an alpha
94      * texture. It may be neither because the scissor rect suffices or we
95      * haven't yet examined the clip.
96      */
97     enum ClipMaskType {
98         kNone_ClipMaskType,
99         kStencil_ClipMaskType,
100         kAlpha_ClipMaskType,
101     } fCurrClipMaskType;
102 
103     GrClipMaskCache fAACache;       // cache for the AA path
104 
105     // Draws the clip into the stencil buffer
106     bool createStencilClipMask(int32_t elementsGenID,
107                                GrReducedClip::InitialState initialState,
108                                const GrReducedClip::ElementList& elements,
109                                const SkIRect& clipSpaceIBounds,
110                                const SkIPoint& clipSpaceToStencilOffset);
111     // Creates an alpha mask of the clip. The mask is a rasterization of elements through the
112     // rect specified by clipSpaceIBounds.
113     GrTexture* createAlphaClipMask(int32_t elementsGenID,
114                                    GrReducedClip::InitialState initialState,
115                                    const GrReducedClip::ElementList& elements,
116                                    const SkIRect& clipSpaceIBounds);
117     // Similar to createAlphaClipMask but it rasterizes in SW and uploads to the result texture.
118     GrTexture* createSoftwareClipMask(int32_t elementsGenID,
119                                       GrReducedClip::InitialState initialState,
120                                       const GrReducedClip::ElementList& elements,
121                                       const SkIRect& clipSpaceIBounds);
122 
123     // Gets a texture to use for the clip mask. If true is returned then a cached mask was found
124     // that already contains the rasterization of the clip stack, otherwise an uninitialized texture
125     // is returned. 'willUpload' is set when the alpha mask needs to be uploaded from the CPU.
126     bool getMaskTexture(int32_t elementsGenID,
127                         const SkIRect& clipSpaceIBounds,
128                         GrTexture** result,
129                         bool willUpload);
130 
131     bool useSWOnlyPath(const GrReducedClip::ElementList& elements);
132 
133     // Draws a clip element into the target alpha mask. The caller should have already setup the
134     // desired blend operation. Optionally if the caller already selected a path renderer it can
135     // be passed. Otherwise the function will select one if the element is a path.
136     bool drawElement(GrTexture* target, const SkClipStack::Element*, GrPathRenderer* = NULL);
137 
138     // Determines whether it is possible to draw the element to both the stencil buffer and the
139     // alpha mask simultaneously. If so and the element is a path a compatible path renderer is
140     // also returned.
141     bool canStencilAndDrawElement(GrTexture* target, const SkClipStack::Element*, GrPathRenderer**);
142 
143     void mergeMask(GrTexture* dstMask,
144                    GrTexture* srcMask,
145                    SkRegion::Op op,
146                    const SkIRect& dstBound,
147                    const SkIRect& srcBound);
148 
149     void getTemp(int width, int height, GrAutoScratchTexture* temp);
150 
151     void setupCache(const SkClipStack& clip,
152                     const SkIRect& bounds);
153 
154     /**
155      * Called prior to return control back the GrGpu in setupClipping. It
156      * updates the GrGpu with stencil settings that account stencil-based
157      * clipping.
158      */
159     void setGpuStencil();
160 
161     /**
162      * Adjusts the stencil settings to account for interaction with stencil
163      * clipping.
164      */
165     void adjustStencilParams(GrStencilSettings* settings,
166                              StencilClipMode mode,
167                              int stencilBitCnt);
168 
169     typedef SkNoncopyable INHERITED;
170 };
171 
172 #endif // GrClipMaskManager_DEFINED
173