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1 /*
2  * Copyright 2012 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 
9 #include "GrGLCaps.h"
10 #include "GrGLContext.h"
11 #include "SkTSearch.h"
12 #include "SkTSort.h"
13 
GrGLCaps()14 GrGLCaps::GrGLCaps() {
15     this->reset();
16 }
17 
reset()18 void GrGLCaps::reset() {
19     INHERITED::reset();
20 
21     fVerifiedColorConfigs.reset();
22     fStencilFormats.reset();
23     fStencilVerifiedColorConfigs.reset();
24     fMSFBOType = kNone_MSFBOType;
25     fFBFetchType = kNone_FBFetchType;
26     fMaxFragmentUniformVectors = 0;
27     fMaxVertexAttributes = 0;
28     fMaxFragmentTextureUnits = 0;
29     fMaxFixedFunctionTextureCoords = 0;
30     fRGBA8RenderbufferSupport = false;
31     fBGRAFormatSupport = false;
32     fBGRAIsInternalFormat = false;
33     fTextureSwizzleSupport = false;
34     fUnpackRowLengthSupport = false;
35     fUnpackFlipYSupport = false;
36     fPackRowLengthSupport = false;
37     fPackFlipYSupport = false;
38     fTextureUsageSupport = false;
39     fTexStorageSupport = false;
40     fTextureRedSupport = false;
41     fImagingSupport = false;
42     fTwoFormatLimit = false;
43     fFragCoordsConventionSupport = false;
44     fVertexArrayObjectSupport = false;
45     fUseNonVBOVertexAndIndexDynamicData = false;
46     fIsCoreProfile = false;
47     fFixedFunctionSupport = false;
48     fDiscardFBSupport = false;
49     fFullClearIsFree = false;
50 }
51 
GrGLCaps(const GrGLCaps & caps)52 GrGLCaps::GrGLCaps(const GrGLCaps& caps) : GrDrawTargetCaps() {
53     *this = caps;
54 }
55 
operator =(const GrGLCaps & caps)56 GrGLCaps& GrGLCaps::operator = (const GrGLCaps& caps) {
57     INHERITED::operator=(caps);
58     fVerifiedColorConfigs = caps.fVerifiedColorConfigs;
59     fStencilFormats = caps.fStencilFormats;
60     fStencilVerifiedColorConfigs = caps.fStencilVerifiedColorConfigs;
61     fMaxFragmentUniformVectors = caps.fMaxFragmentUniformVectors;
62     fMaxVertexAttributes = caps.fMaxVertexAttributes;
63     fMaxFragmentTextureUnits = caps.fMaxFragmentTextureUnits;
64     fMaxFixedFunctionTextureCoords = caps.fMaxFixedFunctionTextureCoords;
65     fMSFBOType = caps.fMSFBOType;
66     fFBFetchType = caps.fFBFetchType;
67     fRGBA8RenderbufferSupport = caps.fRGBA8RenderbufferSupport;
68     fBGRAFormatSupport = caps.fBGRAFormatSupport;
69     fBGRAIsInternalFormat = caps.fBGRAIsInternalFormat;
70     fTextureSwizzleSupport = caps.fTextureSwizzleSupport;
71     fUnpackRowLengthSupport = caps.fUnpackRowLengthSupport;
72     fUnpackFlipYSupport = caps.fUnpackFlipYSupport;
73     fPackRowLengthSupport = caps.fPackRowLengthSupport;
74     fPackFlipYSupport = caps.fPackFlipYSupport;
75     fTextureUsageSupport = caps.fTextureUsageSupport;
76     fTexStorageSupport = caps.fTexStorageSupport;
77     fTextureRedSupport = caps.fTextureRedSupport;
78     fImagingSupport = caps.fImagingSupport;
79     fTwoFormatLimit = caps.fTwoFormatLimit;
80     fFragCoordsConventionSupport = caps.fFragCoordsConventionSupport;
81     fVertexArrayObjectSupport = caps.fVertexArrayObjectSupport;
82     fUseNonVBOVertexAndIndexDynamicData = caps.fUseNonVBOVertexAndIndexDynamicData;
83     fIsCoreProfile = caps.fIsCoreProfile;
84     fFixedFunctionSupport = caps.fFixedFunctionSupport;
85     fDiscardFBSupport = caps.fDiscardFBSupport;
86     fFullClearIsFree = caps.fFullClearIsFree;
87 
88     return *this;
89 }
90 
init(const GrGLContextInfo & ctxInfo,const GrGLInterface * gli)91 void GrGLCaps::init(const GrGLContextInfo& ctxInfo, const GrGLInterface* gli) {
92 
93     this->reset();
94     if (!ctxInfo.isInitialized()) {
95         return;
96     }
97 
98     GrGLBinding binding = ctxInfo.binding();
99     GrGLVersion version = ctxInfo.version();
100 
101     /**************************************************************************
102      * Caps specific to GrGLCaps
103      **************************************************************************/
104 
105     if (kES_GrGLBinding == binding) {
106         GR_GL_GetIntegerv(gli, GR_GL_MAX_FRAGMENT_UNIFORM_VECTORS,
107                           &fMaxFragmentUniformVectors);
108     } else {
109         SkASSERT(kDesktop_GrGLBinding == binding);
110         GrGLint max;
111         GR_GL_GetIntegerv(gli, GR_GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, &max);
112         fMaxFragmentUniformVectors = max / 4;
113         if (version >= GR_GL_VER(3, 2)) {
114             GrGLint profileMask;
115             GR_GL_GetIntegerv(gli, GR_GL_CONTEXT_PROFILE_MASK, &profileMask);
116             fIsCoreProfile = SkToBool(profileMask & GR_GL_CONTEXT_CORE_PROFILE_BIT);
117         }
118         if (!fIsCoreProfile) {
119             fFixedFunctionSupport = true;
120             GR_GL_GetIntegerv(gli, GR_GL_MAX_TEXTURE_COORDS, &fMaxFixedFunctionTextureCoords);
121             // Sanity check
122             SkASSERT(fMaxFixedFunctionTextureCoords > 0 && fMaxFixedFunctionTextureCoords < 128);
123         }
124     }
125     GR_GL_GetIntegerv(gli, GR_GL_MAX_VERTEX_ATTRIBS, &fMaxVertexAttributes);
126     GR_GL_GetIntegerv(gli, GR_GL_MAX_TEXTURE_IMAGE_UNITS, &fMaxFragmentTextureUnits);
127 
128     if (kDesktop_GrGLBinding == binding) {
129         fRGBA8RenderbufferSupport = true;
130     } else {
131         fRGBA8RenderbufferSupport = version >= GR_GL_VER(3,0) ||
132                                     ctxInfo.hasExtension("GL_OES_rgb8_rgba8") ||
133                                     ctxInfo.hasExtension("GL_ARM_rgba8");
134     }
135 
136     if (kDesktop_GrGLBinding == binding) {
137         fBGRAFormatSupport = version >= GR_GL_VER(1,2) ||
138                              ctxInfo.hasExtension("GL_EXT_bgra");
139     } else {
140         if (ctxInfo.hasExtension("GL_APPLE_texture_format_BGRA8888")) {
141             fBGRAFormatSupport = true;
142         } else if (ctxInfo.hasExtension("GL_EXT_texture_format_BGRA8888")) {
143             fBGRAFormatSupport = true;
144             fBGRAIsInternalFormat = true;
145         }
146         SkASSERT(fBGRAFormatSupport ||
147                  kSkia8888_GrPixelConfig != kBGRA_8888_GrPixelConfig);
148     }
149 
150     if (kDesktop_GrGLBinding == binding) {
151         fTextureSwizzleSupport = version >= GR_GL_VER(3,3) ||
152                                  ctxInfo.hasExtension("GL_ARB_texture_swizzle");
153     } else {
154         fTextureSwizzleSupport = version >= GR_GL_VER(3,0);
155     }
156 
157     if (kDesktop_GrGLBinding == binding) {
158         fUnpackRowLengthSupport = true;
159         fUnpackFlipYSupport = false;
160         fPackRowLengthSupport = true;
161         fPackFlipYSupport = false;
162     } else {
163         fUnpackRowLengthSupport = version >= GR_GL_VER(3,0) ||
164                                   ctxInfo.hasExtension("GL_EXT_unpack_subimage");
165         fUnpackFlipYSupport = ctxInfo.hasExtension("GL_CHROMIUM_flipy");
166         fPackRowLengthSupport = version >= GR_GL_VER(3,0) ||
167                                 ctxInfo.hasExtension("GL_NV_pack_subimage");
168         fPackFlipYSupport =
169             ctxInfo.hasExtension("GL_ANGLE_pack_reverse_row_order");
170     }
171 
172     fTextureUsageSupport = (kES_GrGLBinding == binding) &&
173                             ctxInfo.hasExtension("GL_ANGLE_texture_usage");
174 
175     if (kDesktop_GrGLBinding == binding) {
176         // The EXT version can apply to either GL or GLES.
177         fTexStorageSupport = version >= GR_GL_VER(4,2) ||
178                              ctxInfo.hasExtension("GL_ARB_texture_storage") ||
179                              ctxInfo.hasExtension("GL_EXT_texture_storage");
180     } else {
181         // Qualcomm Adreno drivers appear to have issues with texture storage.
182         fTexStorageSupport = (version >= GR_GL_VER(3,0) &&
183                               kQualcomm_GrGLVendor != ctxInfo.vendor()) ||
184                              ctxInfo.hasExtension("GL_EXT_texture_storage");
185     }
186 
187     // ARB_texture_rg is part of OpenGL 3.0, but mesa doesn't support it if
188     // it doesn't have ARB_texture_rg extension.
189     if (kDesktop_GrGLBinding == binding) {
190         if (ctxInfo.isMesa()) {
191             fTextureRedSupport = ctxInfo.hasExtension("GL_ARB_texture_rg");
192         } else {
193             fTextureRedSupport = version >= GR_GL_VER(3,0) ||
194                                  ctxInfo.hasExtension("GL_ARB_texture_rg");
195         }
196     } else {
197         fTextureRedSupport =  version >= GR_GL_VER(3,0) ||
198                               ctxInfo.hasExtension("GL_EXT_texture_rg");
199     }
200 
201     fImagingSupport = kDesktop_GrGLBinding == binding &&
202                       ctxInfo.hasExtension("GL_ARB_imaging");
203 
204     // ES 2 only guarantees RGBA/uchar + one other format/type combo for
205     // ReadPixels. The other format has to checked at run-time since it
206     // can change based on which render target is bound
207     fTwoFormatLimit = kES_GrGLBinding == binding;
208 
209     // Known issue on at least some Intel platforms:
210     // http://code.google.com/p/skia/issues/detail?id=946
211     if (kIntel_GrGLVendor != ctxInfo.vendor()) {
212         fFragCoordsConventionSupport = ctxInfo.glslGeneration() >= k150_GrGLSLGeneration ||
213                                        ctxInfo.hasExtension("GL_ARB_fragment_coord_conventions");
214     }
215 
216     // SGX and Mali GPUs that are based on a tiled-deferred architecture that have trouble with
217     // frequently changing VBOs. We've measured a performance increase using non-VBO vertex
218     // data for dynamic content on these GPUs. Perhaps we should read the renderer string and
219     // limit this decision to specific GPU families rather than basing it on the vendor alone.
220     if (!GR_GL_MUST_USE_VBO &&
221         (kARM_GrGLVendor == ctxInfo.vendor() || kImagination_GrGLVendor == ctxInfo.vendor())) {
222         fUseNonVBOVertexAndIndexDynamicData = true;
223     }
224 
225     fDiscardFBSupport = ctxInfo.hasExtension("GL_EXT_discard_framebuffer");
226 
227     if (kARM_GrGLVendor == ctxInfo.vendor() || kImagination_GrGLVendor == ctxInfo.vendor()) {
228         fFullClearIsFree = true;
229     }
230 
231     if (kDesktop_GrGLBinding == binding) {
232         fVertexArrayObjectSupport = version >= GR_GL_VER(3, 0) ||
233                                     ctxInfo.hasExtension("GL_ARB_vertex_array_object");
234     } else {
235         fVertexArrayObjectSupport = version >= GR_GL_VER(3, 0) ||
236                                     ctxInfo.hasExtension("GL_OES_vertex_array_object");
237     }
238 
239     if (kES_GrGLBinding == binding) {
240         if (ctxInfo.hasExtension("GL_EXT_shader_framebuffer_fetch")) {
241             fFBFetchType = kEXT_FBFetchType;
242         } else if (ctxInfo.hasExtension("GL_NV_shader_framebuffer_fetch")) {
243             fFBFetchType = kNV_FBFetchType;
244         }
245     }
246 
247     this->initFSAASupport(ctxInfo, gli);
248     this->initStencilFormats(ctxInfo);
249 
250     /**************************************************************************
251      * GrDrawTargetCaps fields
252      **************************************************************************/
253     GrGLint numFormats;
254     GR_GL_GetIntegerv(gli, GR_GL_NUM_COMPRESSED_TEXTURE_FORMATS, &numFormats);
255     if (numFormats) {
256         SkAutoSTMalloc<10, GrGLint> formats(numFormats);
257         GR_GL_GetIntegerv(gli, GR_GL_COMPRESSED_TEXTURE_FORMATS, formats);
258         for (int i = 0; i < numFormats; ++i) {
259             if (formats[i] == GR_GL_PALETTE8_RGBA8) {
260                 f8BitPaletteSupport = true;
261                 break;
262             }
263         }
264     }
265 
266     if (kDesktop_GrGLBinding == binding) {
267         // we could also look for GL_ATI_separate_stencil extension or
268         // GL_EXT_stencil_two_side but they use different function signatures
269         // than GL2.0+ (and than each other).
270         fTwoSidedStencilSupport = (ctxInfo.version() >= GR_GL_VER(2,0));
271         // supported on GL 1.4 and higher or by extension
272         fStencilWrapOpsSupport = (ctxInfo.version() >= GR_GL_VER(1,4)) ||
273                                   ctxInfo.hasExtension("GL_EXT_stencil_wrap");
274     } else {
275         // ES 2 has two sided stencil and stencil wrap
276         fTwoSidedStencilSupport = true;
277         fStencilWrapOpsSupport = true;
278     }
279 
280     if (kDesktop_GrGLBinding == binding) {
281         fBufferLockSupport = true; // we require VBO support and the desktop VBO extension includes
282                                    // glMapBuffer.
283     } else {
284         fBufferLockSupport = ctxInfo.hasExtension("GL_OES_mapbuffer");
285     }
286 
287     if (kDesktop_GrGLBinding == binding) {
288         if (ctxInfo.version() >= GR_GL_VER(2,0) ||
289             ctxInfo.hasExtension("GL_ARB_texture_non_power_of_two")) {
290             fNPOTTextureTileSupport = true;
291         } else {
292             fNPOTTextureTileSupport = false;
293         }
294     } else {
295         // Unextended ES2 supports NPOT textures with clamp_to_edge and non-mip filters only
296         // ES3 has no limitations.
297         fNPOTTextureTileSupport = ctxInfo.version() >= GR_GL_VER(3,0) ||
298                                   ctxInfo.hasExtension("GL_OES_texture_npot");
299     }
300 
301     fHWAALineSupport = (kDesktop_GrGLBinding == binding);
302 
303     GR_GL_GetIntegerv(gli, GR_GL_MAX_TEXTURE_SIZE, &fMaxTextureSize);
304     GR_GL_GetIntegerv(gli, GR_GL_MAX_RENDERBUFFER_SIZE, &fMaxRenderTargetSize);
305     // Our render targets are always created with textures as the color
306     // attachment, hence this min:
307     fMaxRenderTargetSize = GrMin(fMaxTextureSize, fMaxRenderTargetSize);
308 
309     fPathRenderingSupport = GR_GL_USE_NV_PATH_RENDERING &&
310                             ctxInfo.hasExtension("GL_NV_path_rendering");
311 
312     fDstReadInShaderSupport = kNone_FBFetchType != fFBFetchType;
313 
314     // Disable scratch texture reuse on Mali and Adreno devices
315     fReuseScratchTextures = kARM_GrGLVendor != ctxInfo.vendor() &&
316                             kQualcomm_GrGLVendor != ctxInfo.vendor();
317 
318     // Enable supported shader-related caps
319     if (kDesktop_GrGLBinding == binding) {
320         fDualSourceBlendingSupport = ctxInfo.version() >= GR_GL_VER(3,3) ||
321                                      ctxInfo.hasExtension("GL_ARB_blend_func_extended");
322         fShaderDerivativeSupport = true;
323         // we don't support GL_ARB_geometry_shader4, just GL 3.2+ GS
324         fGeometryShaderSupport = ctxInfo.version() >= GR_GL_VER(3,2) &&
325                                  ctxInfo.glslGeneration() >= k150_GrGLSLGeneration;
326     } else {
327         fShaderDerivativeSupport = ctxInfo.hasExtension("GL_OES_standard_derivatives");
328     }
329 
330     if (GrGLCaps::kES_IMG_MsToTexture_MSFBOType == fMSFBOType) {
331         GR_GL_GetIntegerv(gli, GR_GL_MAX_SAMPLES_IMG, &fMaxSampleCount);
332     } else if (GrGLCaps::kNone_MSFBOType != fMSFBOType) {
333         GR_GL_GetIntegerv(gli, GR_GL_MAX_SAMPLES, &fMaxSampleCount);
334     }
335 
336     this->initConfigRenderableTable(ctxInfo);
337 }
338 
initConfigRenderableTable(const GrGLContextInfo & ctxInfo)339 void GrGLCaps::initConfigRenderableTable(const GrGLContextInfo& ctxInfo) {
340 
341     // OpenGL < 3.0
342     //  no support for render targets unless the GL_ARB_framebuffer_object
343     //  extension is supported (in which case we get ALPHA, RED, RG, RGB,
344     //  RGBA (ALPHA8, RGBA4, RGBA8) for OpenGL > 1.1). Note that we
345     //  probably don't get R8 in this case.
346 
347     // OpenGL 3.0
348     //  base color renderable: ALPHA, RED, RG, RGB, and RGBA
349     //  sized derivatives: ALPHA8, R8, RGBA4, RGBA8
350 
351     // >= OpenGL 3.1
352     //  base color renderable: RED, RG, RGB, and RGBA
353     //  sized derivatives: R8, RGBA4, RGBA8
354     //  if the GL_ARB_compatibility extension is supported then we get back
355     //  support for GL_ALPHA and ALPHA8
356 
357     // GL_EXT_bgra adds BGRA render targets to any version
358 
359     // ES 2.0
360     //  color renderable: RGBA4, RGB5_A1, RGB565
361     //  GL_EXT_texture_rg adds support for R8 as a color render target
362     //  GL_OES_rgb8_rgba8 and/or GL_ARM_rgba8 adds support for RGBA8
363     //  GL_EXT_texture_format_BGRA8888 and/or GL_APPLE_texture_format_BGRA8888 added BGRA support
364 
365     // ES 3.0
366     // Same as ES 2.0 except R8 and RGBA8 are supported without extensions (the functions called
367     // below already account for this).
368 
369     enum {
370         kNo_MSAA = 0,
371         kYes_MSAA = 1,
372     };
373 
374     if (kDesktop_GrGLBinding == ctxInfo.binding()) {
375         // Post 3.0 we will get R8
376         // Prior to 3.0 we will get ALPHA8 (with GL_ARB_framebuffer_object)
377         if (ctxInfo.version() >= GR_GL_VER(3,0) ||
378             ctxInfo.hasExtension("GL_ARB_framebuffer_object")) {
379             fConfigRenderSupport[kAlpha_8_GrPixelConfig][kNo_MSAA] = true;
380             fConfigRenderSupport[kAlpha_8_GrPixelConfig][kYes_MSAA] = true;
381         }
382     } else {
383         // On ES we can only hope for R8
384         fConfigRenderSupport[kAlpha_8_GrPixelConfig][kNo_MSAA] = fTextureRedSupport;
385         fConfigRenderSupport[kAlpha_8_GrPixelConfig][kYes_MSAA] = fTextureRedSupport;
386     }
387 
388     if (kDesktop_GrGLBinding != ctxInfo.binding()) {
389         // only available in ES
390         fConfigRenderSupport[kRGB_565_GrPixelConfig][kNo_MSAA] = true;
391         fConfigRenderSupport[kRGB_565_GrPixelConfig][kYes_MSAA] = true;
392     }
393 
394     // we no longer support 444 as a render target
395     fConfigRenderSupport[kRGBA_4444_GrPixelConfig][kNo_MSAA]  = false;
396     fConfigRenderSupport[kRGBA_4444_GrPixelConfig][kYes_MSAA]  = false;
397 
398     if (this->fRGBA8RenderbufferSupport) {
399         fConfigRenderSupport[kRGBA_8888_GrPixelConfig][kNo_MSAA]  = true;
400         fConfigRenderSupport[kRGBA_8888_GrPixelConfig][kYes_MSAA]  = true;
401     }
402 
403     if (this->fBGRAFormatSupport) {
404         fConfigRenderSupport[kBGRA_8888_GrPixelConfig][kNo_MSAA]  = true;
405         // The GL_EXT_texture_format_BGRA8888 extension does not add BGRA to the list of
406         // configs that are color-renderable and can be passed to glRenderBufferStorageMultisample.
407         // Chromium may have an extension to allow BGRA renderbuffers to work on desktop platforms.
408         if (ctxInfo.extensions().has("GL_CHROMIUM_renderbuffer_format_BGRA8888")) {
409             fConfigRenderSupport[kBGRA_8888_GrPixelConfig][kYes_MSAA] = true;
410         } else {
411             fConfigRenderSupport[kBGRA_8888_GrPixelConfig][kYes_MSAA] =
412                 !fBGRAIsInternalFormat || !this->usesMSAARenderBuffers();
413         }
414     }
415 
416     // If we don't support MSAA then undo any places above where we set a config as renderable with
417     // msaa.
418     if (kNone_MSFBOType == fMSFBOType) {
419         for (int i = 0; i < kGrPixelConfigCnt; ++i) {
420             fConfigRenderSupport[i][kYes_MSAA] = false;
421         }
422     }
423 }
424 
readPixelsSupported(const GrGLInterface * intf,GrGLenum format,GrGLenum type) const425 bool GrGLCaps::readPixelsSupported(const GrGLInterface* intf,
426                                    GrGLenum format,
427                                    GrGLenum type) const {
428     if (GR_GL_RGBA == format && GR_GL_UNSIGNED_BYTE == type) {
429         // ES 2 guarantees this format is supported
430         return true;
431     }
432 
433     if (!fTwoFormatLimit) {
434         // not limited by ES 2's constraints
435         return true;
436     }
437 
438     GrGLint otherFormat = GR_GL_RGBA;
439     GrGLint otherType = GR_GL_UNSIGNED_BYTE;
440 
441     // The other supported format/type combo supported for ReadPixels
442     // can change based on which render target is bound
443     GR_GL_GetIntegerv(intf,
444                       GR_GL_IMPLEMENTATION_COLOR_READ_FORMAT,
445                       &otherFormat);
446 
447     GR_GL_GetIntegerv(intf,
448                       GR_GL_IMPLEMENTATION_COLOR_READ_TYPE,
449                       &otherType);
450 
451     return (GrGLenum)otherFormat == format && (GrGLenum)otherType == type;
452 }
453 
initFSAASupport(const GrGLContextInfo & ctxInfo,const GrGLInterface * gli)454 void GrGLCaps::initFSAASupport(const GrGLContextInfo& ctxInfo, const GrGLInterface* gli) {
455 
456     fMSFBOType = kNone_MSFBOType;
457     if (kDesktop_GrGLBinding != ctxInfo.binding()) {
458         // We prefer the EXT/IMG extension over ES3 MSAA because we've observed
459         // ES3 driver bugs on at least one device with a tiled GPU (N10).
460         if (ctxInfo.hasExtension("GL_EXT_multisampled_render_to_texture")) {
461             fMSFBOType = kES_EXT_MsToTexture_MSFBOType;
462         } else if (ctxInfo.hasExtension("GL_IMG_multisampled_render_to_texture")) {
463             fMSFBOType = kES_IMG_MsToTexture_MSFBOType;
464         } else if (!GR_GL_IGNORE_ES3_MSAA && ctxInfo.version() >= GR_GL_VER(3,0)) {
465             fMSFBOType = GrGLCaps::kES_3_0_MSFBOType;
466         } else if (ctxInfo.hasExtension("GL_CHROMIUM_framebuffer_multisample")) {
467             // chrome's extension is equivalent to the EXT msaa
468             // and fbo_blit extensions.
469             fMSFBOType = kDesktop_EXT_MSFBOType;
470         } else if (ctxInfo.hasExtension("GL_APPLE_framebuffer_multisample")) {
471             fMSFBOType = kES_Apple_MSFBOType;
472         }
473     } else {
474         if ((ctxInfo.version() >= GR_GL_VER(3,0)) ||
475             ctxInfo.hasExtension("GL_ARB_framebuffer_object")) {
476             fMSFBOType = GrGLCaps::kDesktop_ARB_MSFBOType;
477         } else if (ctxInfo.hasExtension("GL_EXT_framebuffer_multisample") &&
478                    ctxInfo.hasExtension("GL_EXT_framebuffer_blit")) {
479             fMSFBOType = GrGLCaps::kDesktop_EXT_MSFBOType;
480         }
481     }
482 }
483 
484 namespace {
485 const GrGLuint kUnknownBitCount = GrGLStencilBuffer::kUnknownBitCount;
486 }
487 
initStencilFormats(const GrGLContextInfo & ctxInfo)488 void GrGLCaps::initStencilFormats(const GrGLContextInfo& ctxInfo) {
489 
490     // Build up list of legal stencil formats (though perhaps not supported on
491     // the particular gpu/driver) from most preferred to least.
492 
493     // these consts are in order of most preferred to least preferred
494     // we don't bother with GL_STENCIL_INDEX1 or GL_DEPTH32F_STENCIL8
495 
496     static const StencilFormat
497                   // internal Format      stencil bits      total bits        packed?
498         gS8    = {GR_GL_STENCIL_INDEX8,   8,                8,                false},
499         gS16   = {GR_GL_STENCIL_INDEX16,  16,               16,               false},
500         gD24S8 = {GR_GL_DEPTH24_STENCIL8, 8,                32,               true },
501         gS4    = {GR_GL_STENCIL_INDEX4,   4,                4,                false},
502     //  gS     = {GR_GL_STENCIL_INDEX,    kUnknownBitCount, kUnknownBitCount, false},
503         gDS    = {GR_GL_DEPTH_STENCIL,    kUnknownBitCount, kUnknownBitCount, true };
504 
505     if (kDesktop_GrGLBinding == ctxInfo.binding()) {
506         bool supportsPackedDS =
507             ctxInfo.version() >= GR_GL_VER(3,0) ||
508             ctxInfo.hasExtension("GL_EXT_packed_depth_stencil") ||
509             ctxInfo.hasExtension("GL_ARB_framebuffer_object");
510 
511         // S1 thru S16 formats are in GL 3.0+, EXT_FBO, and ARB_FBO since we
512         // require FBO support we can expect these are legal formats and don't
513         // check. These also all support the unsized GL_STENCIL_INDEX.
514         fStencilFormats.push_back() = gS8;
515         fStencilFormats.push_back() = gS16;
516         if (supportsPackedDS) {
517             fStencilFormats.push_back() = gD24S8;
518         }
519         fStencilFormats.push_back() = gS4;
520         if (supportsPackedDS) {
521             fStencilFormats.push_back() = gDS;
522         }
523     } else {
524         // ES2 has STENCIL_INDEX8 without extensions but requires extensions
525         // for other formats.
526         // ES doesn't support using the unsized format.
527 
528         fStencilFormats.push_back() = gS8;
529         //fStencilFormats.push_back() = gS16;
530         if (ctxInfo.version() >= GR_GL_VER(3,0) ||
531             ctxInfo.hasExtension("GL_OES_packed_depth_stencil")) {
532             fStencilFormats.push_back() = gD24S8;
533         }
534         if (ctxInfo.hasExtension("GL_OES_stencil4")) {
535             fStencilFormats.push_back() = gS4;
536         }
537     }
538     SkASSERT(0 == fStencilVerifiedColorConfigs.count());
539     fStencilVerifiedColorConfigs.push_back_n(fStencilFormats.count());
540 }
541 
markColorConfigAndStencilFormatAsVerified(GrPixelConfig config,const GrGLStencilBuffer::Format & format)542 void GrGLCaps::markColorConfigAndStencilFormatAsVerified(
543                                     GrPixelConfig config,
544                                     const GrGLStencilBuffer::Format& format) {
545 #if !GR_GL_CHECK_FBO_STATUS_ONCE_PER_FORMAT
546     return;
547 #endif
548     SkASSERT((unsigned)config < (unsigned)kGrPixelConfigCnt);
549     SkASSERT(fStencilFormats.count() == fStencilVerifiedColorConfigs.count());
550     int count = fStencilFormats.count();
551     // we expect a really small number of possible formats so linear search
552     // should be OK
553     SkASSERT(count < 16);
554     for (int i = 0; i < count; ++i) {
555         if (format.fInternalFormat ==
556             fStencilFormats[i].fInternalFormat) {
557             fStencilVerifiedColorConfigs[i].markVerified(config);
558             return;
559         }
560     }
561     GrCrash("Why are we seeing a stencil format that "
562             "GrGLCaps doesn't know about.");
563 }
564 
isColorConfigAndStencilFormatVerified(GrPixelConfig config,const GrGLStencilBuffer::Format & format) const565 bool GrGLCaps::isColorConfigAndStencilFormatVerified(
566                                 GrPixelConfig config,
567                                 const GrGLStencilBuffer::Format& format) const {
568 #if !GR_GL_CHECK_FBO_STATUS_ONCE_PER_FORMAT
569     return false;
570 #endif
571     SkASSERT((unsigned)config < (unsigned)kGrPixelConfigCnt);
572     int count = fStencilFormats.count();
573     // we expect a really small number of possible formats so linear search
574     // should be OK
575     SkASSERT(count < 16);
576     for (int i = 0; i < count; ++i) {
577         if (format.fInternalFormat ==
578             fStencilFormats[i].fInternalFormat) {
579             return fStencilVerifiedColorConfigs[i].isVerified(config);
580         }
581     }
582     GrCrash("Why are we seeing a stencil format that "
583             "GLCaps doesn't know about.");
584     return false;
585 }
586 
dump() const587 SkString GrGLCaps::dump() const {
588 
589     SkString r = INHERITED::dump();
590 
591     r.appendf("--- GL-Specific ---\n");
592     for (int i = 0; i < fStencilFormats.count(); ++i) {
593         r.appendf("Stencil Format %d, stencil bits: %02d, total bits: %02d\n",
594                  i,
595                  fStencilFormats[i].fStencilBits,
596                  fStencilFormats[i].fTotalBits);
597     }
598 
599     static const char* kMSFBOExtStr[] = {
600         "None",
601         "ARB",
602         "EXT",
603         "ES 3.0",
604         "Apple",
605         "IMG MS To Texture",
606         "EXT MS To Texture",
607     };
608     GR_STATIC_ASSERT(0 == kNone_MSFBOType);
609     GR_STATIC_ASSERT(1 == kDesktop_ARB_MSFBOType);
610     GR_STATIC_ASSERT(2 == kDesktop_EXT_MSFBOType);
611     GR_STATIC_ASSERT(3 == kES_3_0_MSFBOType);
612     GR_STATIC_ASSERT(4 == kES_Apple_MSFBOType);
613     GR_STATIC_ASSERT(5 == kES_IMG_MsToTexture_MSFBOType);
614     GR_STATIC_ASSERT(6 == kES_EXT_MsToTexture_MSFBOType);
615     GR_STATIC_ASSERT(GR_ARRAY_COUNT(kMSFBOExtStr) == kLast_MSFBOType + 1);
616 
617     static const char* kFBFetchTypeStr[] = {
618         "None",
619         "EXT",
620         "NV",
621     };
622     GR_STATIC_ASSERT(0 == kNone_FBFetchType);
623     GR_STATIC_ASSERT(1 == kEXT_FBFetchType);
624     GR_STATIC_ASSERT(2 == kNV_FBFetchType);
625     GR_STATIC_ASSERT(GR_ARRAY_COUNT(kFBFetchTypeStr) == kLast_FBFetchType + 1);
626 
627 
628     r.appendf("Core Profile: %s\n", (fIsCoreProfile ? "YES" : "NO"));
629     r.appendf("Fixed Function Support: %s\n", (fFixedFunctionSupport ? "YES" : "NO"));
630     r.appendf("MSAA Type: %s\n", kMSFBOExtStr[fMSFBOType]);
631     r.appendf("FB Fetch Type: %s\n", kFBFetchTypeStr[fFBFetchType]);
632     r.appendf("Max FS Uniform Vectors: %d\n", fMaxFragmentUniformVectors);
633     r.appendf("Max FS Texture Units: %d\n", fMaxFragmentTextureUnits);
634     if (fFixedFunctionSupport) {
635         r.appendf("Max Fixed Function Texture Coords: %d\n", fMaxFixedFunctionTextureCoords);
636     }
637     r.appendf("Max Vertex Attributes: %d\n", fMaxVertexAttributes);
638     r.appendf("Support RGBA8 Render Buffer: %s\n", (fRGBA8RenderbufferSupport ? "YES": "NO"));
639     r.appendf("BGRA support: %s\n", (fBGRAFormatSupport ? "YES": "NO"));
640     r.appendf("BGRA is an internal format: %s\n", (fBGRAIsInternalFormat ? "YES": "NO"));
641     r.appendf("Support texture swizzle: %s\n", (fTextureSwizzleSupport ? "YES": "NO"));
642     r.appendf("Unpack Row length support: %s\n", (fUnpackRowLengthSupport ? "YES": "NO"));
643     r.appendf("Unpack Flip Y support: %s\n", (fUnpackFlipYSupport ? "YES": "NO"));
644     r.appendf("Pack Row length support: %s\n", (fPackRowLengthSupport ? "YES": "NO"));
645     r.appendf("Pack Flip Y support: %s\n", (fPackFlipYSupport ? "YES": "NO"));
646 
647     r.appendf("Texture Usage support: %s\n", (fTextureUsageSupport ? "YES": "NO"));
648     r.appendf("Texture Storage support: %s\n", (fTexStorageSupport ? "YES": "NO"));
649     r.appendf("GL_R support: %s\n", (fTextureRedSupport ? "YES": "NO"));
650     r.appendf("GL_ARB_imaging support: %s\n", (fImagingSupport ? "YES": "NO"));
651     r.appendf("Two Format Limit: %s\n", (fTwoFormatLimit ? "YES": "NO"));
652     r.appendf("Fragment coord conventions support: %s\n",
653              (fFragCoordsConventionSupport ? "YES": "NO"));
654     r.appendf("Vertex array object support: %s\n", (fVertexArrayObjectSupport ? "YES": "NO"));
655     r.appendf("Use non-VBO for dynamic data: %s\n",
656              (fUseNonVBOVertexAndIndexDynamicData ? "YES" : "NO"));
657     r.appendf("Discard FrameBuffer support: %s\n", (fDiscardFBSupport ? "YES" : "NO"));
658     r.appendf("Full screen clear is free: %s\n", (fFullClearIsFree ? "YES" : "NO"));
659     return r;
660 }
661