1 /*
2 * Copyright 2012 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8 #include "SkIntersections.h"
9
append(const SkIntersections & i)10 void SkIntersections::append(const SkIntersections& i) {
11 for (int index = 0; index < i.fUsed; ++index) {
12 insert(i[0][index], i[1][index], i.pt(index));
13 }
14 }
15
16 int (SkIntersections::*CurveVertical[])(const SkPoint[], SkScalar, SkScalar, SkScalar, bool) = {
17 NULL,
18 &SkIntersections::verticalLine,
19 &SkIntersections::verticalQuad,
20 &SkIntersections::verticalCubic
21 };
22
23 int (SkIntersections::*CurveRay[])(const SkPoint[], const SkDLine&) = {
24 NULL,
25 &SkIntersections::lineRay,
26 &SkIntersections::quadRay,
27 &SkIntersections::cubicRay
28 };
29
coincidentUsed() const30 int SkIntersections::coincidentUsed() const {
31 if (!fIsCoincident[0]) {
32 SkASSERT(!fIsCoincident[1]);
33 return 0;
34 }
35 int count = 0;
36 SkDEBUGCODE(int count2 = 0;)
37 for (int index = 0; index < fUsed; ++index) {
38 if (fIsCoincident[0] & (1 << index)) {
39 ++count;
40 }
41 #ifdef SK_DEBUG
42 if (fIsCoincident[1] & (1 << index)) {
43 ++count2;
44 }
45 #endif
46 }
47 SkASSERT(count == count2);
48 return count;
49 }
50
cubicRay(const SkPoint pts[4],const SkDLine & line)51 int SkIntersections::cubicRay(const SkPoint pts[4], const SkDLine& line) {
52 SkDCubic cubic;
53 cubic.set(pts);
54 fMax = 3;
55 return intersectRay(cubic, line);
56 }
57
flip()58 void SkIntersections::flip() {
59 for (int index = 0; index < fUsed; ++index) {
60 fT[1][index] = 1 - fT[1][index];
61 }
62 }
63
insert(double one,double two,const SkDPoint & pt)64 int SkIntersections::insert(double one, double two, const SkDPoint& pt) {
65 if (fIsCoincident[0] == 3 && between(fT[0][0], one, fT[0][1])) {
66 // For now, don't allow a mix of coincident and non-coincident intersections
67 return -1;
68 }
69 SkASSERT(fUsed <= 1 || fT[0][0] <= fT[0][1]);
70 int index;
71 for (index = 0; index < fUsed; ++index) {
72 double oldOne = fT[0][index];
73 double oldTwo = fT[1][index];
74 if (one == oldOne && two == oldTwo) {
75 return -1;
76 }
77 if (more_roughly_equal(oldOne, one) && more_roughly_equal(oldTwo, two)) {
78 if ((precisely_zero(one) && !precisely_zero(oldOne))
79 || (precisely_equal(one, 1) && !precisely_equal(oldOne, 1))
80 || (precisely_zero(two) && !precisely_zero(oldTwo))
81 || (precisely_equal(two, 1) && !precisely_equal(oldTwo, 1))) {
82 fT[0][index] = one;
83 fT[1][index] = two;
84 fPt[index] = pt;
85 }
86 return -1;
87 }
88 #if ONE_OFF_DEBUG
89 if (pt.roughlyEqual(fPt[index])) {
90 SkDebugf("%s t=%1.9g pts roughly equal\n", __FUNCTION__, one);
91 }
92 #endif
93 if (fT[0][index] > one) {
94 break;
95 }
96 }
97 if (fUsed >= fMax) {
98 SkASSERT(0); // FIXME : this error, if it is to be handled at runtime in release, must
99 // be propagated all the way back down to the caller, and return failure.
100 fUsed = 0;
101 return 0;
102 }
103 int remaining = fUsed - index;
104 if (remaining > 0) {
105 memmove(&fPt[index + 1], &fPt[index], sizeof(fPt[0]) * remaining);
106 memmove(&fT[0][index + 1], &fT[0][index], sizeof(fT[0][0]) * remaining);
107 memmove(&fT[1][index + 1], &fT[1][index], sizeof(fT[1][0]) * remaining);
108 int clearMask = ~((1 << index) - 1);
109 fIsCoincident[0] += fIsCoincident[0] & clearMask;
110 fIsCoincident[1] += fIsCoincident[1] & clearMask;
111 }
112 fPt[index] = pt;
113 fT[0][index] = one;
114 fT[1][index] = two;
115 ++fUsed;
116 return index;
117 }
118
insertCoincident(double one,double two,const SkDPoint & pt)119 void SkIntersections::insertCoincident(double one, double two, const SkDPoint& pt) {
120 int index = insertSwap(one, two, pt);
121 int bit = 1 << index;
122 fIsCoincident[0] |= bit;
123 fIsCoincident[1] |= bit;
124 }
125
lineRay(const SkPoint pts[2],const SkDLine & line)126 int SkIntersections::lineRay(const SkPoint pts[2], const SkDLine& line) {
127 SkDLine l;
128 l.set(pts);
129 fMax = 2;
130 return intersectRay(l, line);
131 }
132
offset(int base,double start,double end)133 void SkIntersections::offset(int base, double start, double end) {
134 for (int index = base; index < fUsed; ++index) {
135 double val = fT[fSwap][index];
136 val *= end - start;
137 val += start;
138 fT[fSwap][index] = val;
139 }
140 }
141
quadRay(const SkPoint pts[3],const SkDLine & line)142 int SkIntersections::quadRay(const SkPoint pts[3], const SkDLine& line) {
143 SkDQuad quad;
144 quad.set(pts);
145 fMax = 2;
146 return intersectRay(quad, line);
147 }
148
quickRemoveOne(int index,int replace)149 void SkIntersections::quickRemoveOne(int index, int replace) {
150 if (index < replace) {
151 fT[0][index] = fT[0][replace];
152 }
153 }
154
155 #if 0
156 void SkIntersections::remove(double one, double two, const SkDPoint& startPt,
157 const SkDPoint& endPt) {
158 for (int index = fUsed - 1; index >= 0; --index) {
159 if (!(fIsCoincident[0] & (1 << index)) && (between(one, fT[fSwap][index], two)
160 || startPt.approximatelyEqual(fPt[index])
161 || endPt.approximatelyEqual(fPt[index]))) {
162 SkASSERT(fUsed > 0);
163 removeOne(index);
164 }
165 }
166 }
167 #endif
168
removeOne(int index)169 void SkIntersections::removeOne(int index) {
170 int remaining = --fUsed - index;
171 if (remaining <= 0) {
172 return;
173 }
174 memmove(&fPt[index], &fPt[index + 1], sizeof(fPt[0]) * remaining);
175 memmove(&fT[0][index], &fT[0][index + 1], sizeof(fT[0][0]) * remaining);
176 memmove(&fT[1][index], &fT[1][index + 1], sizeof(fT[1][0]) * remaining);
177 SkASSERT(fIsCoincident[0] == 0);
178 int coBit = fIsCoincident[0] & (1 << index);
179 fIsCoincident[0] -= ((fIsCoincident[0] >> 1) & ~((1 << index) - 1)) + coBit;
180 SkASSERT(!(coBit ^ (fIsCoincident[1] & (1 << index))));
181 fIsCoincident[1] -= ((fIsCoincident[1] >> 1) & ~((1 << index) - 1)) + coBit;
182 }
183
swapPts()184 void SkIntersections::swapPts() {
185 int index;
186 for (index = 0; index < fUsed; ++index) {
187 SkTSwap(fT[0][index], fT[1][index]);
188 }
189 }
190
verticalLine(const SkPoint a[2],SkScalar top,SkScalar bottom,SkScalar x,bool flipped)191 int SkIntersections::verticalLine(const SkPoint a[2], SkScalar top, SkScalar bottom,
192 SkScalar x, bool flipped) {
193 SkDLine line;
194 line.set(a);
195 return vertical(line, top, bottom, x, flipped);
196 }
197
verticalQuad(const SkPoint a[3],SkScalar top,SkScalar bottom,SkScalar x,bool flipped)198 int SkIntersections::verticalQuad(const SkPoint a[3], SkScalar top, SkScalar bottom,
199 SkScalar x, bool flipped) {
200 SkDQuad quad;
201 quad.set(a);
202 return vertical(quad, top, bottom, x, flipped);
203 }
204
verticalCubic(const SkPoint a[4],SkScalar top,SkScalar bottom,SkScalar x,bool flipped)205 int SkIntersections::verticalCubic(const SkPoint a[4], SkScalar top, SkScalar bottom,
206 SkScalar x, bool flipped) {
207 SkDCubic cubic;
208 cubic.set(a);
209 return vertical(cubic, top, bottom, x, flipped);
210 }
211