• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #ifndef UI_GFX_OZONE_DRI_DRI_SURFACE_H_
6 #define UI_GFX_OZONE_DRI_DRI_SURFACE_H_
7 
8 #include "base/compiler_specific.h"
9 #include "base/memory/scoped_ptr.h"
10 #include "ui/gfx/gfx_export.h"
11 #include "ui/gfx/skia_util.h"
12 
13 class SkBitmapDevice;
14 class SkCanvas;
15 
16 namespace gfx {
17 
18 class DriSkBitmap;
19 class HardwareDisplayController;
20 
21 // DriSurface is used to represent a surface that can be scanned out
22 // to a monitor. It will store the internal state associated with the drawing
23 // surface associated with it. DriSurface also performs all the needed
24 // operations to initialize and update the drawing surface.
25 //
26 // The implementation uses dumb buffers, which is used for software rendering.
27 // The intent is to have one DriSurface implementation for a
28 // HardwareDisplayController.
29 //
30 // DoubleBufferedSurface is intended to be the software analog to
31 // EGLNativeSurface while DriSurface is intended to provide the glue
32 // necessary to initialize and display the surface to the screen.
33 //
34 // The typical usage pattern is:
35 // -----------------------------------------------------------------------------
36 // HardwareDisplayController controller;
37 // // Initialize controller
38 //
39 // DriSurface* surface = new DriSurface(controller);
40 // surface.Initialize();
41 // controller.BindSurfaceToController(surface);
42 //
43 // while (true) {
44 //   SkCanvas* canvas = surface->GetDrawableForWidget();
45 //   DrawStuff(canvas);
46 //   controller.SchedulePageFlip();
47 //
48 //   Wait for page flip event. The DRM page flip handler will call
49 //   surface.SwapBuffers();
50 // }
51 //
52 // delete surface;
53 // -----------------------------------------------------------------------------
54 // In the above example the wait consists of reading a DRM pageflip event from
55 // the graphics card file descriptor. This is done by calling |drmHandleEvent|,
56 // which will read and process the event. |drmHandleEvent| will call a callback
57 // registered by |SchedulePageFlip| which will update the internal state.
58 //
59 // |SchedulePageFlip| can also be used to limit drawing to the screen's vsync
60 // since page flips only happen on vsync. In a threaded environment a message
61 // loop would listen on the graphics card file descriptor for an event and
62 // |drmHandleEvent| would be called from the message loop. The event handler
63 // would also be responsible for updating the renderer's state and signal that
64 // it is OK to start drawing the next frame.
65 //
66 // The following example will illustrate the system state transitions in one
67 // iteration of the above loop.
68 //
69 // 1. Both buffers contain the same image with b[0] being the front buffer
70 // (star will represent the frontbuffer).
71 // -------  -------
72 // |     |  |     |
73 // |     |  |     |
74 // |     |  |     |
75 // |     |  |     |
76 // -------  -------
77 // b[0]*    b[1]
78 //
79 // 2. Call |GetBackbuffer| to get a SkCanvas wrapper for the backbuffer and draw
80 // to it.
81 // -------  -------
82 // |     |  |     |
83 // |     |  |  d  |
84 // |     |  |     |
85 // |     |  |     |
86 // -------  -------
87 // b[0]*    b[1]
88 //
89 // 3. Call |SchedulePageFlip| to display the backbuffer. At this point we can't
90 // modify b[0] because it is the frontbuffer and we can't modify b[1] since it
91 // has been scheduled for pageflip. If we do draw in b[1] it is possible that
92 // the pageflip and draw happen at the same time and we could get tearing.
93 //
94 // 4. The pageflip callback is called which will call |SwapSurfaces|. Before
95 // |SwapSurfaces| is called the state is as following from the hardware's
96 // perspective:
97 // -------  -------
98 // |     |  |     |
99 // |     |  |  d  |
100 // |     |  |     |
101 // |     |  |     |
102 // -------  -------
103 // b[0]     b[1]*
104 //
105 // 5. |SwapSurfaces| will update out internal reference to the front buffer and
106 // synchronize the damaged area such that both buffers are identical. The
107 // damaged area is used from the SkCanvas clip.
108 // -------  -------
109 // |     |  |     |
110 // |  d  |  |  d  |
111 // |     |  |     |
112 // |     |  |     |
113 // -------  -------
114 // b[0]     b[1]*
115 //
116 // The synchronization consists of copying the damaged area from the frontbuffer
117 // to the backbuffer.
118 //
119 // At this point we're back to step 1 and can start a new draw iteration.
120 class GFX_EXPORT DriSurface {
121  public:
122   DriSurface(HardwareDisplayController* controller);
123 
124   virtual ~DriSurface();
125 
126   // Used to allocate all necessary buffers for this surface. If the
127   // initialization succeeds, the device is ready to be used for drawing
128   // operations.
129   // Returns true if the initialization is successful, false otherwise.
130   bool Initialize();
131 
132   // Returns the ID of the current backbuffer.
133   uint32_t GetFramebufferId() const;
134 
135   // Synchronizes and swaps the back buffer with the front buffer.
136   void SwapBuffers();
137 
138   // Get a Skia canvas for a backbuffer.
139   SkCanvas* GetDrawableForWidget();
140 
141  private:
142   friend class HardwareDisplayController;
143 
144   // Used to create the backing buffers.
145   virtual DriSkBitmap* CreateBuffer();
146 
147   // Stores DRM information for this output device (connector, encoder, last
148   // CRTC state).
149   HardwareDisplayController* controller_;
150 
151   // The actual buffers used for painting.
152   scoped_ptr<DriSkBitmap> bitmaps_[2];
153 
154   // BitmapDevice for the current backbuffer.
155   skia::RefPtr<SkBitmapDevice> skia_device_;
156 
157   // Canvas for the current backbuffer.
158   skia::RefPtr<SkCanvas> skia_canvas_;
159 
160   // Keeps track of which bitmap is |buffers_| is the frontbuffer.
161   int front_buffer_;
162 
163   DISALLOW_COPY_AND_ASSIGN(DriSurface);
164 };
165 
166 }  // namespace gfx
167 
168 #endif  // UI_GFX_OZONE_DRI_DRI_SURFACE_H_
169