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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #ifndef UI_GFX_POINT3_F_H_
6 #define UI_GFX_POINT3_F_H_
7 
8 #include <string>
9 
10 #include "ui/gfx/gfx_export.h"
11 #include "ui/gfx/point_f.h"
12 #include "ui/gfx/vector3d_f.h"
13 
14 namespace gfx {
15 
16 // A point has an x, y and z coordinate.
17 class GFX_EXPORT Point3F {
18  public:
Point3F()19   Point3F() : x_(0), y_(0), z_(0) {}
20 
Point3F(float x,float y,float z)21   Point3F(float x, float y, float z) : x_(x), y_(y), z_(z) {}
22 
Point3F(const PointF & point)23   explicit Point3F(const PointF& point) : x_(point.x()), y_(point.y()), z_(0) {}
24 
~Point3F()25   ~Point3F() {}
26 
Scale(float scale)27   void Scale(float scale) {
28     Scale(scale, scale, scale);
29   }
30 
Scale(float x_scale,float y_scale,float z_scale)31   void Scale(float x_scale, float y_scale, float z_scale) {
32     SetPoint(x() * x_scale, y() * y_scale, z() * z_scale);
33   }
34 
x()35   float x() const { return x_; }
y()36   float y() const { return y_; }
z()37   float z() const { return z_; }
38 
set_x(float x)39   void set_x(float x) { x_ = x; }
set_y(float y)40   void set_y(float y) { y_ = y; }
set_z(float z)41   void set_z(float z) { z_ = z; }
42 
SetPoint(float x,float y,float z)43   void SetPoint(float x, float y, float z) {
44     x_ = x;
45     y_ = y;
46     z_ = z;
47   }
48 
49   // Offset the point by the given vector.
50   void operator+=(const Vector3dF& v) {
51     x_ += v.x();
52     y_ += v.y();
53     z_ += v.z();
54   }
55 
56   // Offset the point by the given vector's inverse.
57   void operator-=(const Vector3dF& v) {
58     x_ -= v.x();
59     y_ -= v.y();
60     z_ -= v.z();
61   }
62 
63   // Returns the squared euclidean distance between two points.
SquaredDistanceTo(const Point3F & other)64   float SquaredDistanceTo(const Point3F& other) const {
65     float dx = x_ - other.x_;
66     float dy = y_ - other.y_;
67     float dz = z_ - other.z_;
68     return dx * dx + dy * dy + dz * dz;
69   }
70 
AsPointF()71   PointF AsPointF() const { return PointF(x_, y_); }
72 
73   // Returns a string representation of 3d point.
74   std::string ToString() const;
75 
76  private:
77   float x_;
78   float y_;
79   float z_;
80 
81   // copy/assign are allowed.
82 };
83 
84 inline bool operator==(const Point3F& lhs, const Point3F& rhs) {
85   return lhs.x() == rhs.x() && lhs.y() == rhs.y() && lhs.z() == rhs.z();
86 }
87 
88 inline bool operator!=(const Point3F& lhs, const Point3F& rhs) {
89   return !(lhs == rhs);
90 }
91 
92 // Add a vector to a point, producing a new point offset by the vector.
93 GFX_EXPORT Point3F operator+(const Point3F& lhs, const Vector3dF& rhs);
94 
95 // Subtract a vector from a point, producing a new point offset by the vector's
96 // inverse.
97 GFX_EXPORT Point3F operator-(const Point3F& lhs, const Vector3dF& rhs);
98 
99 // Subtract one point from another, producing a vector that represents the
100 // distances between the two points along each axis.
101 GFX_EXPORT Vector3dF operator-(const Point3F& lhs, const Point3F& rhs);
102 
PointAtOffsetFromOrigin(const Vector3dF & offset)103 inline Point3F PointAtOffsetFromOrigin(const Vector3dF& offset) {
104   return Point3F(offset.x(), offset.y(), offset.z());
105 }
106 
ScalePoint(const Point3F & p,float x_scale,float y_scale,float z_scale)107 inline Point3F ScalePoint(const Point3F& p,
108                           float x_scale,
109                           float y_scale,
110                           float z_scale) {
111   return Point3F(p.x() * x_scale, p.y() * y_scale, p.z() * z_scale);
112 }
113 
ScalePoint(const Point3F & p,float scale)114 inline Point3F ScalePoint(const Point3F& p, float scale) {
115   return ScalePoint(p, scale, scale, scale);
116 }
117 
118 }  // namespace gfx
119 
120 #endif  // UI_GFX_POINT3_F_H_
121