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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #include "ui/gfx/rect_conversions.h"
6 
7 #include <algorithm>
8 #include <cmath>
9 
10 #include "base/logging.h"
11 #include "ui/gfx/safe_integer_conversions.h"
12 
13 namespace gfx {
14 
ToEnclosingRect(const RectF & rect)15 Rect ToEnclosingRect(const RectF& rect) {
16   int min_x = ToFlooredInt(rect.x());
17   int min_y = ToFlooredInt(rect.y());
18   float max_x = rect.right();
19   float max_y = rect.bottom();
20   int width = rect.width() == 0 ? 0 : std::max(ToCeiledInt(max_x) - min_x, 0);
21   int height = rect.height() == 0 ? 0 : std::max(ToCeiledInt(max_y) - min_y, 0);
22   return Rect(min_x, min_y, width, height);
23 }
24 
ToEnclosedRect(const RectF & rect)25 Rect ToEnclosedRect(const RectF& rect) {
26   int min_x = ToCeiledInt(rect.x());
27   int min_y = ToCeiledInt(rect.y());
28   float max_x = rect.right();
29   float max_y = rect.bottom();
30   int width = std::max(ToFlooredInt(max_x) - min_x, 0);
31   int height = std::max(ToFlooredInt(max_y) - min_y, 0);
32   return Rect(min_x, min_y, width, height);
33 }
34 
ToNearestRect(const RectF & rect)35 Rect ToNearestRect(const RectF& rect) {
36   float float_min_x = rect.x();
37   float float_min_y = rect.y();
38   float float_max_x = rect.right();
39   float float_max_y = rect.bottom();
40 
41   int min_x = ToRoundedInt(float_min_x);
42   int min_y = ToRoundedInt(float_min_y);
43   int max_x = ToRoundedInt(float_max_x);
44   int max_y = ToRoundedInt(float_max_y);
45 
46   // If these DCHECKs fail, you're using the wrong method, consider using
47   // ToEnclosingRect or ToEnclosedRect instead.
48   DCHECK(std::abs(min_x - float_min_x) < 0.01f);
49   DCHECK(std::abs(min_y - float_min_y) < 0.01f);
50   DCHECK(std::abs(max_x - float_max_x) < 0.01f);
51   DCHECK(std::abs(max_y - float_max_y) < 0.01f);
52 
53   return Rect(min_x, min_y, max_x - min_x, max_y - min_y);
54 }
55 
IsNearestRectWithinDistance(const gfx::RectF & rect,float distance)56 bool IsNearestRectWithinDistance(const gfx::RectF& rect, float distance) {
57   float float_min_x = rect.x();
58   float float_min_y = rect.y();
59   float float_max_x = rect.right();
60   float float_max_y = rect.bottom();
61 
62   int min_x = ToRoundedInt(float_min_x);
63   int min_y = ToRoundedInt(float_min_y);
64   int max_x = ToRoundedInt(float_max_x);
65   int max_y = ToRoundedInt(float_max_y);
66 
67   return
68       (std::abs(min_x - float_min_x) < distance) &&
69       (std::abs(min_y - float_min_y) < distance) &&
70       (std::abs(max_x - float_max_x) < distance) &&
71       (std::abs(max_y - float_max_y) < distance);
72 }
73 
ToFlooredRectDeprecated(const RectF & rect)74 Rect ToFlooredRectDeprecated(const RectF& rect) {
75   return Rect(ToFlooredInt(rect.x()),
76               ToFlooredInt(rect.y()),
77               ToFlooredInt(rect.width()),
78               ToFlooredInt(rect.height()));
79 }
80 
81 }  // namespace gfx
82 
83