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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #ifndef UI_GL_GL_API_IMPLEMENTATION_H_
6 #define UI_GL_GL_API_IMPLEMENTATION_H_
7 
8 #include "base/compiler_specific.h"
9 #include "ui/gl/gl_bindings.h"
10 #include "ui/gl/gl_export.h"
11 
12 namespace gpu {
13 namespace gles2 {
14 class GLES2Decoder;
15 }
16 }
17 namespace gfx {
18 
19 class GLContext;
20 class GLSurface;
21 
22 void InitializeGLBindingsGL();
23 void InitializeGLExtensionBindingsGL(GLContext* context);
24 void InitializeDebugGLBindingsGL();
25 void ClearGLBindingsGL();
26 void SetGLToRealGLApi();
27 void SetGLApi(GLApi* api);
28 
29 class GL_EXPORT GLApiBase : public GLApi {
30  public:
31   // Include the auto-generated part of this class. We split this because
32   // it means we can easily edit the non-auto generated parts right here in
33   // this file instead of having to edit some template or the code generator.
34   #include "gl_bindings_api_autogen_gl.h"
35 
36  protected:
37   GLApiBase();
38   virtual ~GLApiBase();
39   void InitializeBase(DriverGL* driver);
40 
41   DriverGL* driver_;
42 };
43 
44 // Implemenents the GL API by calling directly into the driver.
45 class GL_EXPORT RealGLApi : public GLApiBase {
46  public:
47   RealGLApi();
48   virtual ~RealGLApi();
49   void Initialize(DriverGL* driver);
50 };
51 
52 // Inserts a TRACE for every GL call.
53 class GL_EXPORT TraceGLApi : public GLApi {
54  public:
TraceGLApi(GLApi * gl_api)55   TraceGLApi(GLApi* gl_api) : gl_api_(gl_api) { }
56   virtual ~TraceGLApi();
57 
58   // Include the auto-generated part of this class. We split this because
59   // it means we can easily edit the non-auto generated parts right here in
60   // this file instead of having to edit some template or the code generator.
61   #include "gl_bindings_api_autogen_gl.h"
62 
63  private:
64   GLApi* gl_api_;
65 };
66 
67 // Implementents the GL API using co-operative state restoring.
68 // Assumes there is only one real GL context and that multiple virtual contexts
69 // are implemented above it. Restores the needed state from the current context.
70 class GL_EXPORT VirtualGLApi : public GLApiBase {
71  public:
72   VirtualGLApi();
73   virtual ~VirtualGLApi();
74   void Initialize(DriverGL* driver, GLContext* real_context);
75 
76   // Sets the current virutal context.
77   bool MakeCurrent(GLContext* virtual_context, GLSurface* surface);
78 
79   void OnReleaseVirtuallyCurrent(GLContext* virtual_context);
80 
81   // Overridden functions from GLApiBase
82   virtual const GLubyte* glGetStringFn(GLenum name) OVERRIDE;
83 
84  private:
85   // The real context we're running on.
86   GLContext* real_context_;
87 
88   // The current virtual context.
89   GLContext* current_context_;
90 
91   // The supported extensions being advertised for this virtual context.
92   std::string extensions_;
93 };
94 
95 }  // namespace gfx
96 
97 #endif  // UI_GL_GL_API_IMPLEMENTATION_H_
98