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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #ifndef UI_GL_GL_IMPLEMENTATION_H_
6 #define UI_GL_GL_IMPLEMENTATION_H_
7 
8 #include <string>
9 #include <vector>
10 
11 #include "base/native_library.h"
12 #include "build/build_config.h"
13 #include "ui/gl/gl_export.h"
14 #include "ui/gl/gl_switches.h"
15 
16 namespace gfx {
17 
18 class GLContext;
19 
20 // The GL implementation currently in use.
21 enum GLImplementation {
22   kGLImplementationNone,
23   kGLImplementationDesktopGL,
24   kGLImplementationOSMesaGL,
25   kGLImplementationAppleGL,
26   kGLImplementationEGLGLES2,
27   kGLImplementationMockGL
28 };
29 
30 struct GLWindowSystemBindingInfo {
31   std::string vendor;
32   std::string version;
33   std::string extensions;
34 };
35 
36 void GetAllowedGLImplementations(std::vector<GLImplementation>* impls);
37 
38 #if defined(OS_WIN)
39 typedef void* (WINAPI *GLGetProcAddressProc)(const char* name);
40 #else
41 typedef void* (*GLGetProcAddressProc)(const char* name);
42 #endif
43 
44 // Initialize a particular GL implementation.
45 GL_EXPORT bool InitializeGLBindings(GLImplementation implementation);
46 
47 // Initialize extension function bindings for a GL implementation.
48 GL_EXPORT bool InitializeGLExtensionBindings(GLImplementation implementation,
49     GLContext* context);
50 
51 // Initialize Debug logging wrappers for GL bindings.
52 void InitializeDebugGLBindings();
53 
54 GL_EXPORT void ClearGLBindings();
55 
56 // Set the current GL implementation.
57 GL_EXPORT void SetGLImplementation(GLImplementation implementation);
58 
59 // Get the current GL implementation.
60 GL_EXPORT GLImplementation GetGLImplementation();
61 
62 // Does the underlying GL support all features from Desktop GL 2.0 that were
63 // removed from the ES 2.0 spec without requiring specific extension strings.
64 GL_EXPORT bool HasDesktopGLFeatures();
65 
66 // Get the GL implementation with a given name.
67 GLImplementation GetNamedGLImplementation(const std::string& name);
68 
69 // Get the name of a GL implementation.
70 const char* GetGLImplementationName(GLImplementation implementation);
71 
72 // Add a native library to those searched for GL entry points.
73 void AddGLNativeLibrary(base::NativeLibrary library);
74 
75 // Unloads all native libraries.
76 void UnloadGLNativeLibraries();
77 
78 // Set an additional function that will be called to find GL entry points.
79 void SetGLGetProcAddressProc(GLGetProcAddressProc proc);
80 
81 // Find a core (non-extension) entry point in the current GL implementation. On
82 // EGL based implementations core entry points will not be queried through
83 // GLGetProcAddressProc.
84 void* GetGLCoreProcAddress(const char* name);
85 
86 // Find an entry point in the current GL implementation.
87 void* GetGLProcAddress(const char* name);
88 
89 // Return information about the GL window system binding implementation (e.g.,
90 // EGL, GLX, WGL). Returns true if the information was retrieved successfully.
91 GL_EXPORT bool GetGLWindowSystemBindingInfo(GLWindowSystemBindingInfo* info);
92 
93 }  // namespace gfx
94 
95 #endif  // UI_GL_GL_IMPLEMENTATION_H_
96