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1 // Copyright 2010 the V8 project authors. All rights reserved.
2 // Redistribution and use in source and binary forms, with or without
3 // modification, are permitted provided that the following conditions are
4 // met:
5 //
6 //     * Redistributions of source code must retain the above copyright
7 //       notice, this list of conditions and the following disclaimer.
8 //     * Redistributions in binary form must reproduce the above
9 //       copyright notice, this list of conditions and the following
10 //       disclaimer in the documentation and/or other materials provided
11 //       with the distribution.
12 //     * Neither the name of Google Inc. nor the names of its
13 //       contributors may be used to endorse or promote products derived
14 //       from this software without specific prior written permission.
15 //
16 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
17 // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
18 // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
19 // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
20 // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
21 // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
22 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
23 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
24 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
26 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27 
28 #ifndef V8_SPLAY_TREE_H_
29 #define V8_SPLAY_TREE_H_
30 
31 #include "allocation.h"
32 
33 namespace v8 {
34 namespace internal {
35 
36 
37 // A splay tree.  The config type parameter encapsulates the different
38 // configurations of a concrete splay tree:
39 //
40 //   typedef Key: the key type
41 //   typedef Value: the value type
42 //   static const Key kNoKey: the dummy key used when no key is set
43 //   static Value kNoValue(): the dummy value used to initialize nodes
44 //   static int (Compare)(Key& a, Key& b) -> {-1, 0, 1}: comparison function
45 //
46 // The tree is also parameterized by an allocation policy
47 // (Allocator). The policy is used for allocating lists in the C free
48 // store or the zone; see zone.h.
49 
50 // Forward defined as
51 // template <typename Config, class Allocator = FreeStoreAllocationPolicy>
52 //     class SplayTree;
53 template <typename Config, class AllocationPolicy>
54 class SplayTree {
55  public:
56   typedef typename Config::Key Key;
57   typedef typename Config::Value Value;
58 
59   class Locator;
60 
61   SplayTree(AllocationPolicy allocator = AllocationPolicy())
root_(NULL)62       : root_(NULL), allocator_(allocator) { }
63   ~SplayTree();
64 
65   INLINE(void* operator new(size_t size,
66                             AllocationPolicy allocator = AllocationPolicy())) {
67     return allocator.New(static_cast<int>(size));
68   }
INLINE(void operator delete (void * p))69   INLINE(void operator delete(void* p)) {
70     AllocationPolicy::Delete(p);
71   }
72   // Please the MSVC compiler.  We should never have to execute this.
INLINE(void operator delete (void * p,AllocationPolicy policy))73   INLINE(void operator delete(void* p, AllocationPolicy policy)) {
74     UNREACHABLE();
75   }
76 
allocator()77   AllocationPolicy allocator() { return allocator_; }
78 
79   // Checks if there is a mapping for the key.
80   bool Contains(const Key& key);
81 
82   // Inserts the given key in this tree with the given value.  Returns
83   // true if a node was inserted, otherwise false.  If found the locator
84   // is enabled and provides access to the mapping for the key.
85   bool Insert(const Key& key, Locator* locator);
86 
87   // Looks up the key in this tree and returns true if it was found,
88   // otherwise false.  If the node is found the locator is enabled and
89   // provides access to the mapping for the key.
90   bool Find(const Key& key, Locator* locator);
91 
92   // Finds the mapping with the greatest key less than or equal to the
93   // given key.
94   bool FindGreatestLessThan(const Key& key, Locator* locator);
95 
96   // Find the mapping with the greatest key in this tree.
97   bool FindGreatest(Locator* locator);
98 
99   // Finds the mapping with the least key greater than or equal to the
100   // given key.
101   bool FindLeastGreaterThan(const Key& key, Locator* locator);
102 
103   // Find the mapping with the least key in this tree.
104   bool FindLeast(Locator* locator);
105 
106   // Move the node from one key to another.
107   bool Move(const Key& old_key, const Key& new_key);
108 
109   // Remove the node with the given key from the tree.
110   bool Remove(const Key& key);
111 
112   // Remove all keys from the tree.
Clear()113   void Clear() { ResetRoot(); }
114 
is_empty()115   bool is_empty() { return root_ == NULL; }
116 
117   // Perform the splay operation for the given key. Moves the node with
118   // the given key to the top of the tree.  If no node has the given
119   // key, the last node on the search path is moved to the top of the
120   // tree.
121   void Splay(const Key& key);
122 
123   class Node {
124    public:
Node(const Key & key,const Value & value)125     Node(const Key& key, const Value& value)
126         : key_(key),
127           value_(value),
128           left_(NULL),
129           right_(NULL) { }
130 
INLINE(void * operator new (size_t size,AllocationPolicy allocator))131     INLINE(void* operator new(size_t size, AllocationPolicy allocator)) {
132       return allocator.New(static_cast<int>(size));
133     }
INLINE(void operator delete (void * p))134     INLINE(void operator delete(void* p)) {
135       return AllocationPolicy::Delete(p);
136     }
137     // Please the MSVC compiler.  We should never have to execute
138     // this.
INLINE(void operator delete (void * p,AllocationPolicy allocator))139     INLINE(void operator delete(void* p, AllocationPolicy allocator)) {
140       UNREACHABLE();
141     }
142 
key()143     Key key() { return key_; }
value()144     Value value() { return value_; }
left()145     Node* left() { return left_; }
right()146     Node* right() { return right_; }
147 
148    private:
149     friend class SplayTree;
150     friend class Locator;
151     Key key_;
152     Value value_;
153     Node* left_;
154     Node* right_;
155   };
156 
157   // A locator provides access to a node in the tree without actually
158   // exposing the node.
159   class Locator BASE_EMBEDDED {
160    public:
Locator(Node * node)161     explicit Locator(Node* node) : node_(node) { }
Locator()162     Locator() : node_(NULL) { }
key()163     const Key& key() { return node_->key_; }
value()164     Value& value() { return node_->value_; }
set_value(const Value & value)165     void set_value(const Value& value) { node_->value_ = value; }
bind(Node * node)166     inline void bind(Node* node) { node_ = node; }
167 
168    private:
169     Node* node_;
170   };
171 
172   template <class Callback>
173   void ForEach(Callback* callback);
174 
175  protected:
176   // Resets tree root. Existing nodes become unreachable.
ResetRoot()177   void ResetRoot() { root_ = NULL; }
178 
179  private:
180   // Search for a node with a given key. If found, root_ points
181   // to the node.
182   bool FindInternal(const Key& key);
183 
184   // Inserts a node assuming that root_ is already set up.
185   void InsertInternal(int cmp, Node* node);
186 
187   // Removes root_ node.
188   void RemoveRootNode(const Key& key);
189 
190   template<class Callback>
191   class NodeToPairAdaptor BASE_EMBEDDED {
192    public:
NodeToPairAdaptor(Callback * callback)193     explicit NodeToPairAdaptor(Callback* callback)
194         : callback_(callback) { }
Call(Node * node)195     void Call(Node* node) {
196       callback_->Call(node->key(), node->value());
197     }
198 
199    private:
200     Callback* callback_;
201 
202     DISALLOW_COPY_AND_ASSIGN(NodeToPairAdaptor);
203   };
204 
205   class NodeDeleter BASE_EMBEDDED {
206    public:
NodeDeleter()207     NodeDeleter() { }
Call(Node * node)208     void Call(Node* node) { AllocationPolicy::Delete(node); }
209 
210    private:
211     DISALLOW_COPY_AND_ASSIGN(NodeDeleter);
212   };
213 
214   template <class Callback>
215   void ForEachNode(Callback* callback);
216 
217   Node* root_;
218   AllocationPolicy allocator_;
219 
220   DISALLOW_COPY_AND_ASSIGN(SplayTree);
221 };
222 
223 
224 } }  // namespace v8::internal
225 
226 #endif  // V8_SPLAY_TREE_H_
227