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1 /*
2  * Copyright (c) 2009-2010 jMonkeyEngine
3  * All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions are
7  * met:
8  *
9  * * Redistributions of source code must retain the above copyright
10  *   notice, this list of conditions and the following disclaimer.
11  *
12  * * Redistributions in binary form must reproduce the above copyright
13  *   notice, this list of conditions and the following disclaimer in the
14  *   documentation and/or other materials provided with the distribution.
15  *
16  * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
17  *   may be used to endorse or promote products derived from this software
18  *   without specific prior written permission.
19  *
20  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
21  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
22  * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
23  * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
24  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
25  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
26  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
27  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
28  * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
29  * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
30  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
31  */
32 package com.jme3.scene.plugins.blender;
33 
34 import com.jme3.asset.AssetInfo;
35 import com.jme3.asset.BlenderKey;
36 import com.jme3.light.Light;
37 import com.jme3.scene.Node;
38 import com.jme3.scene.Spatial;
39 import com.jme3.scene.plugins.blender.exceptions.BlenderFileException;
40 import com.jme3.scene.plugins.blender.file.FileBlockHeader;
41 import java.io.IOException;
42 import java.util.logging.Level;
43 import java.util.logging.Logger;
44 
45 /**
46  * This is the main loading class. Have in notice that asset manager needs to have loaders for resources like textures.
47  * @author Marcin Roguski
48  */
49 public class BlenderModelLoader extends BlenderLoader {
50 
51     private static final Logger LOGGER = Logger.getLogger(BlenderModelLoader.class.getName());
52 
53     @Override
load(AssetInfo assetInfo)54     public Spatial load(AssetInfo assetInfo) throws IOException {
55         try {
56             this.setup(assetInfo);
57 
58             BlenderKey blenderKey = blenderContext.getBlenderKey();
59             Node modelRoot = new Node(blenderKey.getName());
60 
61             for (FileBlockHeader block : blocks) {
62                 if (block.getCode() == FileBlockHeader.BLOCK_OB00) {
63                     Object object = this.toObject(block.getStructure(blenderContext));
64                     if (object instanceof Node) {
65                         LOGGER.log(Level.INFO, "{0}: {1}--> {2}", new Object[]{((Node) object).getName(), ((Node) object).getLocalTranslation().toString(), ((Node) object).getParent() == null ? "null" : ((Node) object).getParent().getName()});
66                         if (((Node) object).getParent() == null) {
67                             modelRoot.attachChild( (Node) object );
68                         }
69                     }else if (object instanceof Light){
70                         modelRoot.addLight( (Light) object );
71                     }
72                 }
73             }
74             blenderContext.dispose();
75             return modelRoot;
76         } catch (BlenderFileException e) {
77             LOGGER.log(Level.SEVERE, e.getMessage(), e);
78         }
79         return null;
80     }
81 }
82