1 /* 2 * Copyright (c) 2009-2010 jMonkeyEngine 3 * All rights reserved. 4 * 5 * Redistribution and use in source and binary forms, with or without 6 * modification, are permitted provided that the following conditions are 7 * met: 8 * 9 * * Redistributions of source code must retain the above copyright 10 * notice, this list of conditions and the following disclaimer. 11 * 12 * * Redistributions in binary form must reproduce the above copyright 13 * notice, this list of conditions and the following disclaimer in the 14 * documentation and/or other materials provided with the distribution. 15 * 16 * * Neither the name of 'jMonkeyEngine' nor the names of its contributors 17 * may be used to endorse or promote products derived from this software 18 * without specific prior written permission. 19 * 20 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 21 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED 22 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 23 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR 24 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 25 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 26 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 27 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF 28 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING 29 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 30 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 31 */ 32 package com.jme3.scene.plugins.blender; 33 34 import com.jme3.asset.AssetInfo; 35 import com.jme3.asset.BlenderKey; 36 import com.jme3.light.Light; 37 import com.jme3.scene.Node; 38 import com.jme3.scene.Spatial; 39 import com.jme3.scene.plugins.blender.exceptions.BlenderFileException; 40 import com.jme3.scene.plugins.blender.file.FileBlockHeader; 41 import java.io.IOException; 42 import java.util.logging.Level; 43 import java.util.logging.Logger; 44 45 /** 46 * This is the main loading class. Have in notice that asset manager needs to have loaders for resources like textures. 47 * @author Marcin Roguski 48 */ 49 public class BlenderModelLoader extends BlenderLoader { 50 51 private static final Logger LOGGER = Logger.getLogger(BlenderModelLoader.class.getName()); 52 53 @Override load(AssetInfo assetInfo)54 public Spatial load(AssetInfo assetInfo) throws IOException { 55 try { 56 this.setup(assetInfo); 57 58 BlenderKey blenderKey = blenderContext.getBlenderKey(); 59 Node modelRoot = new Node(blenderKey.getName()); 60 61 for (FileBlockHeader block : blocks) { 62 if (block.getCode() == FileBlockHeader.BLOCK_OB00) { 63 Object object = this.toObject(block.getStructure(blenderContext)); 64 if (object instanceof Node) { 65 LOGGER.log(Level.INFO, "{0}: {1}--> {2}", new Object[]{((Node) object).getName(), ((Node) object).getLocalTranslation().toString(), ((Node) object).getParent() == null ? "null" : ((Node) object).getParent().getName()}); 66 if (((Node) object).getParent() == null) { 67 modelRoot.attachChild( (Node) object ); 68 } 69 }else if (object instanceof Light){ 70 modelRoot.addLight( (Light) object ); 71 } 72 } 73 } 74 blenderContext.dispose(); 75 return modelRoot; 76 } catch (BlenderFileException e) { 77 LOGGER.log(Level.SEVERE, e.getMessage(), e); 78 } 79 return null; 80 } 81 } 82